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	<title>Boing Boing &#187; Chris Arkenberg</title>
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		<title>Chris Arkenberg: Thanks and&#160;sayonara!</title>
		<link>http://boingboing.net/2010/06/18/chris-arkenberg-than.html</link>
		<comments>http://boingboing.net/2010/06/18/chris-arkenberg-than.html#comments</comments>
		<pubDate>Fri, 18 Jun 2010 08:03:13 +0000</pubDate>
		<dc:creator>Chris Arkenberg</dc:creator>
				<category><![CDATA[guestblog]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[I've had a great week here at Boing Boing! It's been fun, educational, and a little bit nerve-wracking. And it's been a great opportunity to promote some of the minds &#038; ideas that are inspiring me. Thanks to the staff for supporting me as a guest blogger, and special thanks to David Pescovitz who is [...]]]></description>
			<content:encoded><![CDATA[
<img src="http://www.boingboing.net/images/Arkenbuddha-1.jpg" height="325" width="243" border="1" align="left" hspace="4" vspace="4" alt="Arkenbuddha-1" />


I've had a great week here at Boing Boing! It's been fun, educational, and a little bit nerve-wracking. And it's been a great opportunity to promote some of the minds &#038; ideas that are inspiring me. Thanks to the staff for supporting me as a guest blogger, and special thanks to David Pescovitz who is just about as nice a guy as you could imagine. 
<p>
Here's my own self promotion before I depart:
I post all original content semi-regularly on my blog <a href="http://urbeingrecorded.com/news">URBEINGRECORDED</a>. I'm very active and trading a lot of sweat equity but I'm technically unemployed. <a href="http://www.linkedin.com/in/chrisarkenberg">Here's my LinkedIn. </a>
<p>
I make music - mostly electronic but across diverse genres. My currently-posted works are at <a href="http://n8ur.com">N8UR</a>, including originals and a bunch of remixes. I'm very proud of my <a href="http://n8ur.com/music/Nude(DressedUpMix)-Radiohead.mp3">Radiohead remix</a> so if Thom or Johnny are reading this (or anyone who knows them), please give it a listen. My most recent published work is an E.P. called <a href="http://n8ur.bandcamp.com/">Western Rains</a>, embedded below.<span id="more-74081"></span>
<p>

<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="400" height="100" ><param name="movie" value="http://bandcamp.com/EmbeddedPlayer.swf/album=1465310326/size=venti/bgcol=FFFFFF/linkcol=4285BB/" /><param name="quality" value="high" /><param name="allowScriptAccess" value="never" /><param name="allowNetworking" value="always" /><param name="wmode" value="transparent" /><param name="bgcolor" value="#FFFFFF" /><embed src="http://bandcamp.com/EmbeddedPlayer.swf/album=1465310326/size=venti/bgcol=FFFFFF/linkcol=4285BB/" width="400" height="100" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" quality=high allowScriptAccess=never allowNetworking=always wmode=transparent bgcolor=#FFFFFF ></embed><noembed><a href="http://n8ur.bandcamp.com/album/western-rains">brahman by Chris23</a></noembed></object>
<p>
Also, related, my friend <a href="http://www.myspace.com/jaimewyatt">Jamie Wyatt</a> is a great singer &#038; songwriter.
<p>
I live in Santa Cruz, Ca. - one of my favorite places in the world. For someone like me who's mostly city-phobic (though I love to travel to mega-cities) I thrive in this idyllic community of redwood mountains, beautiful farms, and some of the best surf in the world. It's a fantastic community fortunate to be both near the SF Bay Area and also geographically insulated from the hustle &#038; bustle. Someday I imagine myself working more closely with the city in some capacity.
<p>
So, here are some local Santa Cruz promotions:<p>
<a href="http://www.route1farms.com/Route_1_Farms/Home.html">Route 1 Farms</a> - Great peeps and regulars at our local Farmer's Markets. 
Architect <a href="http://www.markprimack.com/">Mark Primack</a> - former city council member, commercial &#038; residential architect with a fondness for concrete and steel, and a great speaker on urban planning &#038; development. Also tender of the <a href="http://www.markprimack.com/treecircus.html">Tree Circus</a>. 
<a href="http://www.traugottguitars.com/">Jeff Traugott Guitars</a> - simply amazing high-end guitars that I'll never be able to afford. Players include John Mayer &#038; Charlie Hunter.
<a href="http://www.santacruzguitar.com/">Santa Cruz Guitar Company</a> - excellent luthiers and slightly more affordable. 
<a href="http://www.oneill.com/">O'Neill surf</a> - an iconic global brand, born and raised in Santa Cruz. 
<a href="http://vimeo.com/cinsyndicate">The Cinematic Syndicate</a> - local film group doing exceptional work. 
<a href="http://nextspace.us/">NextSpace Co-working &#038; Innovation</a> - great peeps and a great work space designed by Mark Primack. Also just opened a space in SF. 
The <a href="http://designsc.org/">Santa Cruz Design &#038; Innovation Center</a> - an incubator &#038; promoter of local Santa Cruz design. 
<a href="http://quiddities.com/">Quiddities</a> - design &#038; dev committed to building community communication platforms.
The <a href="http://www.tanneryartscenter.org/">Tannery Arts Center</a> - "a first-in-the-nation art community that provides a sustainable, accessible and vibrant home for the arts in Santa Cruz County" 
<a href="http://www.bme.ucsc.edu/research">UCSC Biomolecular Engineering</a> &#038; <a href="http://biomedical.ucsc.edu/Genomics.html">Genomics</a> - some of the best in the world.
<a href="http://www.astro.ucsc.edu/">UCSC Astronomy &#038; Astrophysics</a> - also one of the best in the world. 
<p>
I could blog all this stuff here for, like, the next month but here are a few of my current video entertainment faves before I go... Nothing too radical or underground - just stuff I love and quote relentlessly:
<a href="http://www.adultswim.com/shows/sealab-2021/index.html">Sealab 2021</a> 
<a href="http://www.fxnetworks.com/shows/originals/archer/">Archer</a> - From the Sealab folks, featuring H. Jon Benjamin (Coach McGurk in Home Movies) and Jessica Walter (Lucille Bluth of Arrested Development). 
<a href="http://aquateenhungerforce.com/shows/the-mighty-boosh/index.html">The Mighty Boosh</a> - I can not get enough! 

Thanks so much! I'll leave you all with this clip from The Boosh:<p>

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<p>]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>Jim Graham - Racing, tele-working, &amp; battling&#160;multinationals</title>
		<link>http://boingboing.net/2010/06/18/jim-graham---racing.html</link>
		<comments>http://boingboing.net/2010/06/18/jim-graham---racing.html#comments</comments>
		<pubDate>Fri, 18 Jun 2010 07:03:03 +0000</pubDate>
		<dc:creator>Chris Arkenberg</dc:creator>
				<category><![CDATA[Action]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[Jim Graham, AKA Ronjon, is Director of Marketing at The Satellite Telework Centers in Santa Cruz County, an avid Burning Man attendee who ran Media Mecca for several years, and Stock Bug class rally racer. He was one of the founders of the Felton Friends of Locally Owned Water (FLOW) movement that successfully re-claimed Felton [...]]]></description>
			<content:encoded><![CDATA[
<img src="http://www.boingboing.net/images/dingo2222-1.jpg" height="300" width="212" border="1" align="left" hspace="4" vspace="4" alt="Dingo2222-1" />


Jim Graham, AKA <a href="http://twitter.com/ronjon">Ronjon</a>, is Director of Marketing at <a href="http://www.thesatelliteinc.com/">The Satellite Telework Centers</a> in Santa Cruz County, an avid Burning Man attendee who ran Media Mecca for several years, and Stock Bug class rally racer. He was one of the founders of the <a href="http://www.feltonflow.org">Felton Friends of Locally Owned Water (FLOW)</a> movement that <a href="http://www.yesmagazine.org/issues/water-solutions/how-felton-ca-achieved-water-independence?b_start:int=0&#038;-C=">successfully re-claimed Felton water rights</a> from the German multinational, RWE. 
<p>
<strong>You were instrumental in your town's successful fight to recover its water rights from a major multinational. What happened with Felton and FLOW?</strong>
<p>
Our town water system had been privately owned since the late 1800s, but in 2001-2002 it was acquired by American Water, which was then acquired by the German multinational RWE. American Water immediately applied for a 78% rate hike with almost zero public notice. The town banded together to fight back and formed <a href="http://www.feltonflow.org">Felton Friends of Locally Owned Water (FLOW)</a>. We initially planned to fight the rate hike at the Public Utilities Commission, but quickly realized that it was so weighted in favor of big business that our only option was to take the water system back via eminent domain. We got a measure on the ballot to raise $11 million to buy the system. American Water fought dirty, as it has in other communities around the U.S. We were leaked a copy of their campaign strategy, which included using an ad agency to provide flyers that would go out under a co-opted community group and push polling to intimidate our local county Supervisor. We even had an astroturf group surface one month before the election that basically disappeared the day residents voted by 74.8% to raise the money. We eventually acquired the water system and now FLOW members consult with other community groups around the U.S. who are looking at acquiring their water systems from private utilities.<span id="more-74080"></span><p>
<strong>How long have you lived in Felton? What brought you there?</strong>
<p>
I've been in Felton since '91. I was born and raised in a small agricultural town, Hollister. After a stint as a reporter in Washington, D.C., I got tired of the snow and humidity and came back. Hollister had grown to something like 30,000 people. Too big! I eventually found a place in Felton and haven't looked back.
<p>
It always fascinates me how much energy is spent on online communities. Community to me is talking to someone at the grocery store, sitting in a meeting at the town hall or being involved in a community project. Maybe because I'm older, but the IRL stuff is a lot more interesting. That being said, I'm also mayor of pretty much every business in Felton.
<p>
<strong>As a co-working entrepreneur, how has the landscape of work changed with respect to location? Tell me a bit about co-working and <a href="http://www.thesatelliteinc.com">The Satellite</a>.</strong>
<p>
Some people are saying we'll all be freelancers within a decade. I don't buy that, but I am seeing a lot of people wanting more flexibility in where and when they work. Co-working facilities are opening everywhere and I think that's great, particularly for independent contractors and some start-ups. Where we're different is that we're going into small towns that surround large metropolitan areas, building professional office space in established commercial districts and renting it to telecommuters, home-based business owners and consultants. Where co-working spaces emphasize collaboration, we find our members do their collaboration with coworkers and clients somewhere else and come to us for the quiet, uninterrupted time they need to get their work done.
<p>
<img src="http://www.boingboing.net/images/DINGOGOGOGO.jpg" height="333" width="500" border="1" align="left" hspace="4" vspace="4" alt="Dingogogogo" />
<br clear="all">

<strong>How did you end up involved in off-road racing? Would you talk a bit about <a href="http://www.desertdingo.com">Desert Dingo</a> and your efforts in the Baja 1000?</strong>
<p>
Back in December 2006, I'd rented "<a href="http://www.imdb.com/title/tt0386423/">Dust to Glory</a>", a documentary on the 2003 Baja 1000. Ten minutes into it I turned to my wife and said, "I've got to do this." She said, "You don't know anything about cars." And I said, "I don't care." Eleven months later we went off the start line in a '69 VW Beetle. We lasted 144 miles. We were total n00bs.
<p>
The thing about the 1000, particularly for us in the Stock Bug class, is it's not about speed, but survival. I cold-called Eric Solorzano, who has 42 Baja wins, including nine Baja 1000s and said "You don't know me from Adam, but I want to race, you're the best at it and I want to meet you." He ended up building our engine and helping us tune the suspension, which is key. Now I'm working on convincing him to retire, because I think it's the only way we can beat him.
<p>
The greatest challenge racing Baja is communications. Race radios are pretty much useless unless you've got line-of-sight. Everyone has satellite phones and it can take half an hour or more to get a call through. One of our sponsors, <a href="http://www.skyconnect.aero/">EMS Sky Connect</a>, loans us communications and tracking system called Rugged Text and Track, that allows my wife, sitting in front of several laptops back in California, to track the car and our three chase trucks - and communicate with them - in real time. It came in handy when I broke my leg getting out of the car during the race in 2009.
<p>
We were one of two teams (the other being Robby Gordon) using Twitter during the race in 2008. Last year was our first with the satcomm system. This year, I want a UAV.
<p>
Two guys on the team have Type 2 diabetes and many of the rest of us, myself included, have a history of the disease in our families. We partnered with the <a href="http://www.idf.org">International Diabetes Federation</a> to raise money for their education and awareness programs. We're the official World Diabetes Day race car of the 1000. We also hand out thousands of hero cards that have a photo of the car on the front and the warning signs of diabetes printed on the back in English or Spanish.
<p>
We're first in Class in the <a href="http://www.vorra.net">VORRA </a>series and are racing this coming weekend in Reno. This will be our fourth attempt at the Baja 1000 in November and our goal this year is to finish.
<p>
<strong>What is your relationship with Burning Man. Are you still a passionate attendee? Do you maintain a Burning Man storage shed?</strong>
<p>
The joke has always been if you ever want to go camping, borrow gear from a burner because they've got everything and it's only used once a year. My first year was '96 when I got to shoot a fully automatic machine gun and toss homemade hand grenades. I ran <a href="http://www.burningman.com/press/media_mecca.html">Media Mecca</a> for seven years when we'd have 300+ media outlets at the event. Now I head out with a Camelbak and a sleeping bag and mooch off of friends. Sure the event has changed, but I still recommend folks go out at least once. If you want to go to something that never changes, there's always Disneyland. I have tremendous respect for the artists and everyone who volunteers to make it happen each year. I still volunteer on the fringes, but for the most part, I'm your consummate spectator.
<p>
<strong>So, you live among the redwoods of the Santa Cruz mountains, you fought for Felton's water rights, and yet you seem to deeply enjoy deserts. Is there a common, maybe archetypal thread that connects the two?</strong>
<p>
Big cities don't do much for me. We live in the redwoods at the end of a potholed dirt road. Our dogs get skunked. I wake up to deer eating my freaking roses. I even saw a chupacabra once. We're within driving distance of the ocean, the mountains and the desert. I never take that for granted for a second. I've been very fortunate in life and when I can, I try to give a little back.
<p>
<strong>If you had one thing to say to Santa Cruz County, what would it be?</strong><p>
Pffft. No one listens to me :).]]></content:encoded>
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		<slash:comments>21</slash:comments>
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		<item>
		<title>Bruce Damer - Burning Man, NASA, &amp; artificial&#160;life</title>
		<link>http://boingboing.net/2010/06/18/bruce-damer---burnin.html</link>
		<comments>http://boingboing.net/2010/06/18/bruce-damer---burnin.html#comments</comments>
		<pubDate>Fri, 18 Jun 2010 04:05:32 +0000</pubDate>
		<dc:creator>Chris Arkenberg</dc:creator>
				<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[Bruce Damer is a technologist, virtual world pioneer, and computer historian. He is the CEO and founder of The Digital Space Commons, director of the Contact Consortium, and author of the book "Avatars". I talked with him about Burning Man &#038; Katrina, NASA &#038; near-earth-objects, artificial life &#038; his EvoGrid project, and the legacy of [...]]]></description>
			<content:encoded><![CDATA[
<img src="http://www.boingboing.net/images/brucedamerrrrrr.jpg" height="300" width="304" border="1" align="left" hspace="4" vspace="4" alt="Brucedamerrrrrr" />
<a href="http://www.damer.com/">Bruce Damer</a> is a technologist,
virtual world pioneer, and computer historian. He is the CEO and
founder of <a href="http://www.digitalspace.com/">The Digital Space
Commons</a>, director of the <a href="http://www.ccon.org/">Contact
Consortium</a>, and author of the book "<a
href="http://www.digitalspace.com/avatars">Avatars</a>".
<p>
I talked with him about Burning Man &#038; Katrina, NASA &#038;
near-earth-objects, artificial life &#038; his EvoGrid project, and the
legacy of psychedelic visionaries...
<p>
<strong>At the end of August, 2005, you were at Burning Man in a
heavily-outfitted RV. News quickly spread of the Katrina disaster. How
did you respond from the middle of the Nevada desert?</strong>
<p>
At Burning Man in 2005 our camp was among other things, running the
webcast and helping maintain the playa wifi network, so we knew about
Katrina while other burners were in their glorious offline world. One
of our camp-mates, who worked for the Pentagon devising "extreme
communications" disaster relief hardware and deploying it in places
such as for the Asian Tsunami that year, pointed our dishes skyward
and tracked the incoming hurricane via some super high-res satellite.
He phoned the Pentagon to order up some blackhawk helicopters to take
his crew down to New Orleans to help the citizenry but due to
government red tape that order was denied. I said at the time "whew,
those scary loud black things buzzing the playa would have caused some
serious kind of mass panic about a bust by the Bushies or a belief
amongst burners that the UFO invasion had chosen Black Rock as its
landing pad".<span id="more-74074"></span>

Instead, our camp took quick action by setting up a Katrina
Information Center and people came in to see the satellite views and
get the latest disturbing info about their neighborhoods. Then the
Reverend Billy of the Church of Stop Shopping stopped by and rapidly
organized a Dixie Land band, recruited folk singer Joen Baez who was
there that year, and hosted a phenomenal <a href="http://www.damer.com/pictures/events/burningman2005/billy-galen-baez-bus/index.html">prayer and concert at the Temple</a>. Andie Grace, Burning Man
Community Manager, state that this concert was the finest moment in
the history of the festival. After collecting tens of thousands of
dollars in water jugs, organizers determined to give this money
directly to stranded residents of the gulf states and New Orleans, who
were gathering in a state of shock at the Katrina Information Center.
Later the spark that was set off at the Katrina Information Center
grew into the Temple to Temple initiative, various Burning Man direct
volunteer relief and Mississippi Delta reconstruction efforts, and
ultimately Burners without Borders. This year a documentary film was
launched on the whole wonderful drama.
<p>
I have to say that serving as minor support agents in this Katrina
effort were the finest moments Galen and I ever experienced at Burning
Man. We still have the sign "Bring Jazz, Concert for New Orleans" in
our living room.
<p>


<img src="http://www.boingboing.net/images/arkenbergbmmmmm.jpg" height="367" width="500" border="1" align="left" hspace="4" vspace="4" alt="Arkenbergbmmmmm" />

<br clear="all">

<P ALIGN="RIGHT"><small>Reverend Billy leading thousands in prayer for New Orleans, at the
Temple, Burning Man 2005.</small></p>
<p>
<strong>You've been a NASA contractor and group leader of your own
research and development company for many years. What is the most
interesting project you've worked on with them? How did this work
inform your own life?</strong>
<p>
Yes indeed, since 1999 I've been leading a team here at <a href="http://www.digitalspace.com/">DigitalSpace</a>, which does 3D virtual worlds with high powered physics. NASA funded us
for years to develop an open source platform to help them model rovers
on the moon and mars, space station construction, the Hubble Telescope
servicing mission and more. In the most exciting project, a team
approached us in 2007 with a really novel challenge, <a href="http://www.digitalspace.com/projects/neo-mission/index.html">how to visualize a human crewed mission to a near earth object</a>
(ie: an asteroid). I said to them "yes we can do that but have you
guys thought of how to put the crew down on the surface". They hadn't
and so I offered to lead a design exercise, which resulted in one of
the first actual studies and spacecraft designs for going to another
body in the solar system sine Von Braun and his team conceived of the
Saturn architecture and the Lunar Module in the early 1960s. The study
was controversial so the information was embargoed for a while. I was
given the go ahead to release our part of it, the design of how the
multi-ton spacecraft would dock and "tether" itself to the low-gravity
asteroid surface allowing the crew to exit and explore with handholds
and jet-packs. On July 31, 2007 I did a talk at Industrial Light &#038;
Magic in San Francisco in a room next to where the costume of Darth
Vader stood. I then went on to an official NASA talk in the city where
a real life Darth Vader, NASA Ames Center Director General Pete
Worden, was in attendance. This was the first public release of the
design concept mission. All over the net the image of this mission
concept appeared, from Space.com to AOL, and it appeared on the cover
of Popular Science. This was a high point in my "NASA career" and a
real thrill for an outsider. [See <a href="http://video.google.com/videoplay?docid=4852397061380951355&#038;hl=en#">video of the asteroid mission here</a>.] This work has connected me in
in with the whole space exploration and development (those who dream
of colonies) community. I was also given a dose of cold water to sober
up the reality of what is actually possible in sustainable human space
exploration and longer stays. I am now a realist in those terms (a
lunar colony is not even remotely a possibility with our current
technology and approach to this enterprise). So in a real way this
decade working with Space directed me back toward studying evolution
in software, which I had been interested keenly in since about 1982.
<p>
<strong>Would you describe your current PhD work on evolutionary
computation and artificial life? What do you hope this "EvoGrid"
effort will enable for future researchers and the future of
humanity?</strong>
<p>
I started my PhD work at the University of Southern California in
1985. At the time I was trying to use computers (a VAX 11/750 on the
ARPANET) to model gazillions of small entities that would reproduce,
adapt and be able to solve problems. The problem I came up with was
the "brilliant pebbles" challenge posed by the old "Star Wars" missile
defense program. Its basically how to build a computer that can
process gazillions of radar returns from a lot of warheads streaming
through space during an all-out nuclear war, and then target those
warheads. I developed what today might be called an "artificial life"
approach to the problem with little software critters that would "eat"
the signals and rapidly work out where everything was going. This
didn't get implemented beyond a demonstration stage and a display of
laser optics setup on a big fat Tektronix color display. Our group got
300K or so from the "Strategic Defense Initiative" about the time I
left the group. Later in the early 1990s my ideas got communicated to
a black-ops program, and supposedly implemented and flown (after one
booster failure) out of Vandenburg Airforce Base to do a rapid fly-by
of a clump of small asteroids. I was told the algorithmic approach
worked like a charm but not permitted to know specific results. Given
the trajectory I calculated that this spacecraft must be one of the
most distant objects in the solar system by now, out with the Voyagers
and Pioneer 10 in the Ooort cloud. I hope the aliens find it before
they pick up on JPL's craft with their linear go-to programming or
else its the giant yellow galactic bulldozers for us!
<p>
Back on the PhD track, throughout the 1990s I kept the dream alive of
creating software that could show biology, evolution or at least
something life-like in action. I established <a href="http://www.biota.org/">Biota.org</a> in 1996 to serve as a
catalyst between the communities of paleontologists, biochemists,
computer scientists, artists and writers thinking about origins of
life, evolution and life as it could be here or elsewhere. I started a
conference series (Digital Biota) that went to the famous Burgess
Shale fossil quarry, and involved many luminary thinkers such as Karl
Sims, Tom Ray, Richard Dawkins, Douglas Adams, Rudy Rucker and Bruce
Sterling. In 2007 a full 20 years after the original USC PhD work I
worked out that not only was computing power probably up to the task
(in my remaining lifetime) of doing the job, but that I was hitting 45
years of age and I better get going. I took a pilgrimage to see
Freeman Dyson about the newly reborn project, which I conceived with
my collaborators as a kind of "origin of artificial life" and Freeman
found it delightful and said "look, I am forty years older than you,
you can get a lot done in forty years".
<p>
Thus inspired, our tiny team is powering forward into the extremely
challenging worlds of simulating chemical reality, with the hopes one
day of the larger <a href="http://www.evogrid.org">EvoGrid</a>
simulation showing some interesting signs of artificial biological
emergence, or better still, Darwinian natural selection leading to the
first all-digital artificial life cell, perhaps within my lifetime!
[You can see an <a href="http://www.youtube.com/watch?v=cfyh2-ByH_Y">animated overview of EvoGrid here</a>.]
<p>
<strong>How did you get involved with the <a href="http://www.timothylearyarchives.org/">Timothy Leary
Archives</a>? What is your role and what is the goal of the
organization?</strong>
<p>
I met Denis Berry, the trustee of Dr. Leary's archives, several years
ago and pledged to help in any way I could to find a home for these
400 boxes of Tim's stuff. Its amazing stuff, perhaps the biggest
collection of counterculture artifacts in the world, including letters
to and from Allen Ginsberg, John Lennon and many more notables of the
time. An effort supported by Brewster Khale of the Internet Archive,
and lead by Lisa Rein, has led to the scanning of all of Tim's books,
movies, rare reel to reel audio, and a start on key documents and
photographs. <a
is now up on the Internet Archive</a>, and the audio is being put out
into the <a href="http://www.matrixmasters.net/salon/?cat=91">Psychedelic Salon podcast</a> run by Lorenzo Hagerty. This whole effort has provided the world, especially the up and coming younger
generation, a re-introduction to Dr. Timothy Leary way beyond the
typical excoriation and one dimensional villain portrayal by the
media.
<p>
<strong>How has the psychedelic experience informed your work, your
art, and your life?</strong>
<p>
As I am a virtual worlds aficionado and I see parallels between the
worlds of the elevated mind and our development of 3D digital spaces
where we clothe ourselves as weird alter-beings known as avatars, and
interact with any number of weird humanoid and non-humanoid entities
such as in-world AIs and other people. Back in 1999 the late <a href="http://www.erowid.org/culture/characters/mckenna_terence/">Terence McKenna</a> (the mushroom bard) and I engaged in <a href="http://www.damer.com/projects/fan-terencem/index.html">some explorations of virtual worlds</a>, with him experiencing these spaces
for the first time. Our shared commentary about the experience reveals
that trip-spaces and trips into cyberspace may not be that unrelated!
As Terence's archives were destroyed by fire some years ago, I have
been working with a group of dedicated people to bring some of
Terence's thought back to life.
<p>

<img src="http://www.boingboing.net/images/_images_mckennavw.jpg" height="282" width="450" border="1" align="left" hspace="4" vspace="4" alt=" Images Mckennavw" />
<br clear="all">
<P ALIGN="RIGHT"><small>Terence McKenna inside a virtual world, 1999.</small></p>
<p>
<strong>You've collected an incredible array of hardware chronicling
the history of personal computing at your <a href="http://www.digibarn.com/">DigiBarn Computer Museum</a> project. With that as a background what is the one big techno intervention you
hope to see developed in the next decade or two?</strong>
<p>
Like all shy and geeky teenagers of the 1970s I had my eye on the
hottest personal computers of the day (Commodore PET 2001 anyone!) and
in the 1980s I had the golden opportunity to work on early innovative
user interfaces with Xerox (who invented the modern concept of
networked personal computers with GUIs, mice at their Xerox PARC
laboratory). So in the late 1990s after having "bought the farm" I
found that I could fill our large barn here with my own collection and
donations from around the world. The DigiBarn Computer Museum now
features the sweep of the history of PCs from the 1960s on up and has
a few big systems (Cray supercomputers) thrown in.
<p>
What I see next is a grand convergence between the ever shrinking,
ever more powerful format of the PC, now embodied as a smartphone, the
growth of alter-selves as avatars, social network identities, and the
ubiquity of spatial data in the guise of Google Maps &#038; Street View.
This convergence will pump up the growth of Augmeted Reality (AR) seen
first on your smartphone and then down the road on some kind of
glasses or stylish retinal display. In 10 or 20 years we (or our kids)
will be walking around seeing all kinds of data, images, media,
avatars, game play elements and social networks mapped onto the world
all around us. An inevitable yet frightening vision? A great
description of this future is available in Vernor Vinge's novel, <a href="http://en.wikipedia.org/wiki/Rainbows_End">Rainbows End</a>.]]></content:encoded>
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		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Tish Shute - Augmented Reality, ARWave, and the&#160;industry</title>
		<link>http://boingboing.net/2010/06/17/tish-shute---augment.html</link>
		<comments>http://boingboing.net/2010/06/17/tish-shute---augment.html#comments</comments>
		<pubDate>Thu, 17 Jun 2010 09:26:37 +0000</pubDate>
		<dc:creator>Chris Arkenberg</dc:creator>
				<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[Tish Shute is a visual effects designer, technologist, and social ethnographer. She explores the world of augmented reality through her blog, Ugotrade, featuring interviews with many of the leading minds in the emerging AR industry. She recently co-chaired the Augmented Reality Event 2010 in Santa Clara, Ca., recognized as the first major augmented reality conference. [...]]]></description>
			<content:encoded><![CDATA[
<a href="http://www.flickr.com/photos/chcameron/4671269876/"><img src="http://www.boingboing.net/images/shuteeeee.jpg" height="250" width="261" border="1" align="left" hspace="4" vspace="4" alt="Shuteeeee" /></a>
Tish Shute is a visual effects designer, technologist, and social
ethnographer. She explores the world of augmented reality through her
blog, <a href="http://ugotrade.com">Ugotrade</a>, featuring interviews
with many of the leading minds in the emerging AR industry. She
recently co-chaired the <a
href="http://augmentedrealityevent.com/">Augmented Reality Event
2010</a> in Santa Clara, Ca., recognized as the first major augmented
reality conference.
<p>
I recently asked her some questions about her background and interests
in AR, the ARE2010 event, the Google Wave Federation protocol, and the
possible future of augmented reality...
<p>
<strong>Would you tell us a bit about your background? How did you
become so interested in Augmented Reality?</strong>
<p>
My interest in augmented reality began with doing visual effects for
film and television. We used robotically controlled cameras, and
models, to create augmentations for movies with multi-pass photography
back then. There are several key people involved in the emerging
industry of augmented reality today that have a background in special
effects, flight simulation, theme park rides, and virtual reality.
This work is part of the family of technologies that includes
augmented reality and virtual reality. But Bruce Sterling nails it
when he says,"VR is the gothic sister of AR."<span id="more-74060"></span><p>
I have a lot of enthusiasm for the young AR industry, partly, because,
I feel we have shrugged off virtual reality's fatal flaw - all that
over the top expensive equipment we had to flog with it.
My current interest is in social augmented experiences. This not a
vision of a AR that requires AR goggles. Goggles may actually detract
from the social augmented experience, by isolating the user.  In his <a href="http://augmentedrealityevent.com/2010/06/06/are-2010-keynote-by-bruce-sterling-build-a-big-pie/">keynote at ARE2010</a>, Bruce pointed out, "if you get the head
mounted goggles, your gothic sister, virtual reality, is going to come
out of her coffin."
<p>

<a href="http://www.flickr.com/photos/chcameron/4671264048/"><img src="http://www.boingboing.net/images/_4018_4671264048_5c49e28321.jpg" height="366" width="550" border="1" align="left" hspace="4" vspace="4" alt=" 4018 4671264048 5C49E28321" />

</a>
<P ALIGN="RIGHT">
<small>ARE2010 co-chair of are2010, Ori Inbar, CEO of Ogmento</small></P>
<p>
<strong>Your blog, <a href="http://www.ugotrade.com/">Ugotrade</a>,
has been a huge resource for AR and has really helped promote the
larger community of developers and innovators. Recently you co-founded and
produced the ARE2010 conference in Santa Clara, Ca. What were the
motivations behind this event? Do you feel it was successful?</strong>
<p>
Ugotrade expresses my interest in ethnography and participant
observation as cool ways to follow the advice of Alan Kay, that "the
best way to predict the future is to invent it." My most recent interview is with <a href="http://www.ugotrade.com/2010/06/16/interview-with-bruce-sterling-part-i-at-the-9am-of-the-augmented-reality-industry-are2010/">Bruce
Sterling on his experience at Augmented Reality Event</a>.
<p>
There are a lot of interesting intersections to explore in what Bruce
calls, <a href="http://www.wired.com/beyond_the_beyond/2010/06/augmented-reality-tonchidots-evolving-air-tags/">the
"glocal" atmosphere of emerging technologies</a> today.  The AR
industry is exemplary of the "glocal," as Bruce points out, with both
a strong global community, unusual for such a young industry, and,
true to its hyperlocal nature, distinctive local flavors - "Augmented
Dutch Reality,"  "Augmented Japanese Reality," and so forth.
<p>
I co-founded and produced the ARE2010 conference in Santa Clara, Ca.
because the speed with which an augmented reality industry emerged
last year convinced me that this was a conversation that could be writ
large in a trade conference.  Before the event,  many people thought
it too early for a large conference. But I think anyone who was there
will tell you it was a great success. AR start ups from around the
globe, brimming with a business savvy and AR hipster style, mingled
with innovators and thinkers of the stature of <a href="http://www.wired.com/beyond_the_beyond/2010/06/augmented-reality-tonchidots-evolving-air-tags/">Bruce Sterling</a>, "the prophet of AR," "videogame god" <a href="http://en.wikipedia.org/wiki/Will_Wright_%28game_designer%29">Will Wright</a>, the brilliant "Gamepocalypse" visionary <a href="http://www.schellgames.com/">Jesse Schell</a>, and 3D mapping genius <a href="http://www.ted.com/speakers/blaise_aguera_y_arcas.html">Blaise Aguera Y Arcas</a>. Bruce Sterling was omnipresent, hanging out with
Rudy Rucker.  It was interesting to hear AR artists asking Bruce what
AR means for artistic practice. Will Wright could be found hacking the
parrot AR drone in the hallways.   And with over 400 minds coming
together to figure out how AR will change the way we communicate,
isn't that pretty much as good as it gets for an emerging tech
conference?
<p>
I think the success of are2010 tells you we are in new era for start
up culture, one which has moved out from garages in Sillcon Valley and
Silicon Alley into a global internet garage.  But the global AR
community is still eager to meet and share a maximum bandwidth
experience.  As Bruce noted, when we talked at length after the event,
"It was interesting to see so many people from so many different
nations in such a collegial atmosphere."
<p>
The AR community makes for a fun conference because it is very
diverse. The gang was all there; mobile developers, artists, game
developers, "geowankers", VRML fanatics, social network gurus, UX
experts, mobile advert people, cloud computing and hardcore gis experts,
computer vision ubergeeks, urban planners. ARE2010 had a whiff of the
euphoria of internet bubbles of times past.  There were "meetings"
everywhere, a big fat check from Qualcomm for the best AR start up,
and Hollywood execs were hovering in the wings.
<p>
The American idol style commentary from Bruce Sterling, Jesse Schell,
and Mark Billinghurst during the Auggies - the competition for the
best AR demo, is a primer for anyone interested in making their mark
with an AR app. It is also great entertainment - a critique, in the
form of humorous and brilliant repartee.
<p>
<strong>Who are the most advanced and invested players?</strong>
<p>
Well first, hats off to <a href="http://Qualcomm.com">Qualcomm</a> -
our presenting sponsor for are2010.  We couldn't have done it without
them.  Qualcomm obviously seem to  have commercialization plans for
their AR technology, and to be actively scouting and acquiring talent,
and ways to deliver new AR experiences.  Big players - Apple, Google,
Microsoft, Nokia will make many important moves in the next year which
could change the game for the creative young start ups.  Google, I
think, has the most pieces in hand for making AR a mainstream
phenomena.  That is, if they can get over what Bruce calls the
"spiders mating" problem and put it all together.  Also, the iphone
4.0 will offer some interesting opportunities for AR developers.  But,
I think, AR innovation will continue to come from the edges.
Although, AR games could soon become so ubiquitous we don't bother to
call them AR games anymore.
<p>
<strong>How do you see the Google Wave federation model as a platform for
augmented reality? What's the status of your research in this area?</strong>
<p>
<a href="http://www.waveprotocol.org/">Wave Federation Protocol</a> is
very interesting as it presents the first possibility for an open,
federated standard, and a real time communications platform for
Augmented Reality.  But, typically, I have to expend quite a few words
explaining that the <a href="http://arwave/">ARWave</a>, while  built
on Wave protocol, does NOT use the Google Wave web user interface (see
my <a href="http://www.slideshare.net/TishShute/ar-wave-a-proof-of-concept-federation-game-dynamics-semantic-search-mobile-social-communications">ARWave
slide presentation at are2010</a> ).
<p>
ARWave has the potential to unleash the power of social augmented
experiences and enable augmented reality game development in a big
way.  Also, very simply, it will allow anyone to attach data to their
world view, and share it with others. Things will start getting really
interesting when anyone can create AR content, an AR browser/client,
or even set up one's own server.  An open federated platform for AR,
where people can share data and one login, will be a big step forward.
I can't wait to see AR experiences move out of walled gardens!
<p>
The next step for ARWave is to create an API so browsers like <a href="http://www.layar.com">Layar</a> can use the platform for real
time mobile social communications, at least. I mention Layar, in
particular, because Layar co-founder, Maarten Lens-Fitzgerald, told me
at are2010 that exploring ARWave integration is on their to do list.
But ARWave  will support as many browsers and data formats as
possible.  The new web standards based AR mobile architecture from
Georgia Tech, <a href="https://research.cc.gatech.edu/kharma/">Kharma</a>, and powerful
open source tools like <a href="http://www.artoolworks.com/Home.html">ARToolworks</a> are high
on our list.<p>
An open communications framework is vital for open AR.  A group from
ARE2010 is exploring how ARWave could be used as a standard for future
AR eyewear. Personally, I am very interested in linking ARWave with
eGov and open data efforts.  AR is a great interface to the high
concentration of people and information in cities, and some really
cool AR demos could play a key role in encouraging government to open
up data. <a href="http://www.lostagain.nl/">Thomas Wrobel</a>, who
has led the development charge on ARWave, is an ARG game designer.  I
know he can't wait to get some AR Wave clients/browsers integrated to
show off the potential of the ARWave platform.
<p>
<strong>In your mind, what are some of the most interesting and compelling
possibilities of AR? Is there a dark side to AR?</strong>
<p>
I think, without doubt, social augmented experiences will underpin the
most interesting and compelling possibilities of AR, and not not just
in mobile augmented reality, but with marker based and projection AR.
I would also like to see people continue to come up with unusual and
quirky forms of AR like "<a
light</a>."
<p>
Bruce debunks many of the current dire warnings about the dark side AR
- <a href="http://www.ugotrade.com/2010/06/16/interview-with-bruce-sterling-part-i-at-the-9am-of-the-augmented-reality-industry-are2010/">see
our conversation here</a> -  including the interpretation of the
famous Roger Corman horror film, "X: the Man with the X-ray Eyes,"
that Jesse Schell so brilliantly presented at are2010.   I think most
of our current "dark side" imaginings for AR may miss the point, as we
are so early on in our understanding of the potential and diversity of
AR experiences.
<p>
<strong>What do you think the augmented future will look like in 10
years?</strong>
<p>
Well as I  try to follow Alan Kay's advice to invent rather than
predict the future, I may wriggle out of this question.  My immediate
goal is to focus on lowering the barriers of entry to creating AR
experiences.  I think AR will be diverse and omnipresent long before
we are through with the twentyteens, and blended realities will be the
norm before the end of the next decade.  But, as I mentioned at the
end of <a href="http://hplusmagazine.com/articles/virtual-reality/augmented-reality-business-going-global">my
Humanity + interview</a>, reading Vernor Vinge, Bruce Sterling, Rudy
Rucker, William Gibson, Charles Stross, Neal Stephenson, Roger
Zelazny, Jane Lindskold, Tad Williams, Larry Niven, Steven Barnes, and
watching the great Japanese anime Dennō Coil (é›»è„³ã‚³ã‚¤ãƒ«) will tell you much more
about what to expect in 2020 than I.
<p>
[See also the article by IFTF's Mike Liebhold at Niemen Reports on <a
Reports on <a href="http://www.nieman.harvard.edu/reportsitem.aspx?id=102426">Digital
Immersion: Augmenting Places With Stories And Information</a>.]<p><br />
<em>Images from <a href="http://www.flickr.com/photos/chcameron/">chcameron</a>'s Flickr stream</em>]]></content:encoded>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Thoughts on augmented&#160;realities</title>
		<link>http://boingboing.net/2010/06/17/thoughts-on-augmente.html</link>
		<comments>http://boingboing.net/2010/06/17/thoughts-on-augmente.html#comments</comments>
		<pubDate>Thu, 17 Jun 2010 07:45:41 +0000</pubDate>
		<dc:creator>Chris Arkenberg</dc:creator>
				<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[CC-licensed photo from robinmochi's Flickr stream Augmented Reality is definitely trending up the Hype Cycle in a big way. The past year has seen explosive growth in this nascent field buoyed by the rise of gps-enabled, cloud-aware smart phones. The marketing hype has, of course, been even more resounding, like a wailing chorus of virtual [...]]]></description>
			<content:encoded><![CDATA[<a href="http://farm4.static.flickr.com/3545/3334569530_73507ca066.jpg">
<img src="http://www.boingboing.net/images/_3545_3334569530_73507ca066.jpg" height="407" width="550" border="1" align="left" hspace="4" vspace="4" alt=" 3545 3334569530 73507Ca066" /></a>
<br clear="all">
<P ALIGN="RIGHT"><Small><em>CC-licensed photo from <a href="http://www.flickr.com/photos/25095603@N07/">robinmochi</a>'s Flickr stream</Small></em><p>

<p>
Augmented Reality is definitely trending up the Hype Cycle in a big
way. The past year has seen explosive growth in this nascent field
buoyed by the rise of gps-enabled, cloud-aware smart phones. The
marketing hype has, of course, been even more resounding, like a
wailing chorus of virtual vuvuzelas trumpeting the next great wave of
advertising (I couldn't resist). But beneath the hype and the fluff is
a thriving community of innovators &#038; designers working to weave this
technology into the very fabric of our lives.<span id="more-74058"></span><p>
As a quick review, augmented reality is a context-aware UI layer
rendered over a camera stream or other transparent interface. This is
typically mediated by geo-location, orientation, physical markers
(those funky UPC-like symbols), and visual recognition. In this manner
AR is able to reveal visually the hidden data shadow of our world,
like showing you <a href="http://mashable.com/2009/08/27/yelp-augmented-reality/">the nearest coffee shops</a> or details about <a href="http://copenhagenlayer.org/">the air quality in your city</a>.
The mobile device gets info about where you are and what direction
you're facing, goes to the cloud to look up data appropriate for the
vicinity, then renders it over the camera stream in a way that updates
as you move.
<p>
A whole industry has been born around this premise, dragging in
images, annotations, and data to overlay on the camera stream of our
mobiles. But the really interesting stuff is yet to come. As
standardization issues, hardware issues, and numerous UI design
challenges sort out in the next couple of years, concurrent with the
development of AR-specific devices, our interaction with visualized
data will become more and more specialized and appropriate to our
individual needs. The clutter of markups that currently plagues many
AR apps will be attenuated by algorithms that know our interests and
affinities and block out the elements we wish to avoid. Just like
Amazon makes recommendations based on your click &#038; purchase history,
AR apps will screen out the noise and provide us only with the data we
need.
<p>
When paired with the massive deployment of embedded sensors AR becomes
a lightweight visualization layer for interfacing with the
instrumented world. Civic workers could see underground cables and
pipelines. Homeowners could see real-time energy &#038; network use. Police
and early responders could post visual warnings cordoning streets and
alerting to hazards. Ecologists could determine water &#038; air quality
at-a-glance. Ecosystems begin to have a voice, communicating soil
contamination to observers. Public facilities like park benches,
utility poles, and street signs could hold annotations &#038; links created
by community members, made public or gated by in-group permissions.
Geographic social annotations could mark up our cities with tags and
content. Virtual worlds might break out of the box and overlay on the
physical plane. The environment suddenly becomes much richer - and
potentially much nosier - with a flood of information. Augmented
reality promises to exteriorize the cloud, drawing it out across the
world canvas and making visible our social fabric. But it doesn't
promise to mediate or regulate that content.
<p>
We risk myopia, disconnection, visual occlusion, fragmented realities,
reinforced tribalism. Consider the seemingly-inevitable future where
eyewear mediates a cloud-aware augmented interface with the world.
Perhaps you opt to obscure ethnicities or anyone not connected to the
net. Ghettos look much nicer when painted over with high-res colors
and dancing sprites. The world you experience is really only shared by
the other people running your default layer set. Maybe you see
paycheck information or health records or political affinities of
those you pass, measuring up the once-private lives of your community.
Perhaps the most popular layers are hacked to display swastikas or
porn or spam swarms or simply to black out your view in the middle of
the morning commute. How does the layered world enable crime, gang
affinities, and political or religious extremism? What inevitable
inequities might arise between those able to purchase such access and
those condemned to the dark poverty of quiet disconnection? Do the
wealthy become even more enhanced &#038; capable compared to the
underclass? And what are the risks of getting lost in the virtual
glitz? Are there considerations for how these augmented realities will
bring us closer to the natural world in which we're embedded? And just
what is "real" or "natural" anymore?
<p>
As connected social computing devices get smaller &#038; smaller and nearer
&#038; nearer to us, the weight of the cloud gets lighter. We carry around
immense computational power and almost immediate access to the global
repository of information. The mobile phone will eventually pair with
head's-up eyewear displays just as more and more people avoid
catastrophic disease &#038; injury through the aid of embedded
brain-computer interfaces. As computation moves next to and into our
bodies, the cloud is breaking out of the screen and washing onto our
world. We grow more augmented with computation while our environment
is getting smarter and more aware and increasingly able to communicate
with us. It may very well be that in 5, 10, 20 years the world is a
much more visual, dynamic, and communicative place than we can even
imagine.
<p>
For more of my explorations of this subject check out my articles
<a href="http://www.urbeingrecorded.com/news/2009/12/06/breaking-open-the-cloud-heads-in-an-augmented-world/">Breaking
Open the Cloud: Heads in an Augmented World</a> and <a href="http://www.urbeingrecorded.com/news/2009/08/24/augmented-reality-meets-brain-computer-interface/">Cognition &#038; Computation: Augmented Reality Meets Brain-Computer Interface</a>.]]></content:encoded>
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		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>Justin Boland - The indie hip hop&#160;game</title>
		<link>http://boingboing.net/2010/06/17/justin-boland---the.html</link>
		<comments>http://boingboing.net/2010/06/17/justin-boland---the.html#comments</comments>
		<pubDate>Thu, 17 Jun 2010 04:49:26 +0000</pubDate>
		<dc:creator>Chris Arkenberg</dc:creator>
				<category><![CDATA[Entertainment]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[Justin Boland, AKA Wombaticus Rex, AKA Humpasaur Jones, AKA Thirtyseven, is a rapper, philosopher, and independent record producer who is just as likely to spend a year researching the technologies of bioremediation as he is to relentlessly educate the hip hop industry on DIY promotion &#038; marketing from his blog, Audible Hype. He is a [...]]]></description>
			<content:encoded><![CDATA[
<img src="http://www.boingboing.net/images/_images_humpjones.jpg" height="227" width="550" border="1" align="left" hspace="4" vspace="4" alt=" Images Humpjones" />
<p>
Justin Boland, AKA Wombaticus Rex, AKA Humpasaur Jones, AKA
Thirtyseven, is a rapper, philosopher, and independent record producer
who is just as likely to spend a year researching the technologies of
bioremediation as he is to relentlessly educate the hip hop industry
on DIY promotion &#038; marketing from his blog, <a
href="http://www.audiblehype.com/">Audible Hype</a>. He is a founder
of the independent hip hop label, <a
href="http://www.worldaroundrecords.com/">World Around Records</a>,
and his most recent work is published there as <a
href="http://www.worldaroundrecords.com/artists/algorhythms/">Algorhythms</a>.
<p>
I talked to him about identity, avatars, independent hip hop, and the
industry at large...

<p>
<strong>What's it like being a white, nature-loving, long-hair
hippy playing the hip hop game? Do you find acceptance or has it been
a challenge to bring your ideas into the scene? Or does acceptance
even matter?</strong>
<p>
Well, it's been awesome. And yes, acceptance definitely matters. We
don't fetishize being "outsiders" and we hold ourselves to high
technical standards on all our projects. I am into emceeing as an art
form, and I would rather listen to Big Daddy Kane rap about shooting
people than a mediocre rapper doing a "conscious" verse with a really
good message. I absolutely don't rap about normal anything, but I do
push myself to make every verse the tightest possible puzzle box it
can be. There's an international community of obsessive writers like
that, and that's definitely the peer group I'm aiming to impress, no
matter what they look like or talk about. We're all engaged in the
same war against the alphabet.
<span id="more-74047"></span>

<p>
In 2010, because of artists like Apathy, El-P, and Edan, being white
is not a liability at all. As for being a hippie/hick hybrid from
Vermont, that's actually a huge advantage because I'm different by
default. I don't have to figure out a new angle to get people's
attention, I can just walk onstage and be myself.
<p>


<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"
width="400" height="100" ><param name="movie"
value="http://bandcamp.com/EmbeddedPlayer.swf/track=3785072710/size=venti/bgcol=FFFFFF/linkcol=4285BB/"
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value="#FFFFFF" /><embed
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width="400" height="100" type="application/x-shockwave-flash"
pluginspage="http://www.macromedia.com/go/getflashplayer" quality=high
allowScriptAccess=never allowNetworking=always wmode=transparent
bgcolor=#FFFFFF ></embed><noembed><a
href="http://algorhythms.bandcamp.com/track/ram-nam-satya-hai-s-maharba-remix">Ram
Nam Satya Hai (S.maharba Remix) by Algorhythms</a></noembed></object><p>
<strong>You've released a number of projects under various names.
Would you talk a little about these projects and your aliases? Do your
avatars embody &#038; express your art in some way?</strong>
<p>
I suppose they do, man. They definitely embody the fact that my
interests are intense and short-lived, that I tend to give all my
content away for free, and there's also a strong whiff of the stubborn
stupidity I'm known for. I've made music as <a
href="http://wombaticusrex.bandcamp.com">Wombaticus Rex</a>, as <a
href="http://humpjones.bandcamp.com/">Humpasaur Jones</a>, and as <a
href="http://algorhythms.bandcamp.com/album/algorhythms">Algorhythms</a>,
as well as way, way too much other stuff. I'm somewhere between 50%
and 90% of <a href="http://worldaroundrecords.com/artists/dj-multiple-sex-partners/">DJ
Multiple Sex Partners</a>, depending on the vintage. <a
href="http://www.humpjones.com/rear/entry/do_parasites_control_your_sex_life/">The
Hump Jones</a> project was dangerously stupid, I was really pushing
the Total Sexual Freedom meme past legally safe boundaries there,
although I will probably still publish the book, <em>Human Sexuality
for Filthy Apes</em>, that I was preparing for that. It makes me sound
like more of a perv than I am, but that entire project was borne out
of a single joke instructional song about anal sex. In retrospect, it
was good, loving advice and I stand by it, so perhaps it was not a
joke track after all?
<p>
My avatars also reflect a copyleft mentality. <a
href="http://algorhythms.bandcamp.com">Algorhythms</a> is a project I
really believe is my best work to date, and it's also the
collaboration that led to the creation of World Around Records in the
first place. It's also legally impossible to build a business around.
Even within hip hop, there's another NY based producer named
Algorhythm. Like I said, though: stubborn and stupid. We will continue
to release our best material under that name regardless.
<p>
From a business perspective, do I regret not building all my music
around a single consistent name? Absolutely, yes. Doesn't matter at
all, though, because that's what happened and I think I'm in a much
more interesting position now. The funniest part is that none of the
names I mentioned are even what I call myself onstage: I've been
rapping as "Thirtyseven" since I was 16. So my actual gig is what I'm
the least known for. This small anaecdote sums up my life quite
nicely.
<p>
<img src="http://urbeingrecorded.com/images/BASOFAM.jpg">
<p>
<strong>You've built an independent label, World Around Records.
What was your motivation to create the label? Why now? Who are the
artists on your roster you're most excited about?</strong>
<p>
It's absurd, isn't it? It's so dumb to start a label. That's
definitely part of the appeal, for both myself and Dr. Quandary.
Record labels are going through an extinction level event and we
decided to start up a new one with basically zero money. It's been
working out great, too.
<p>
In reality, we're a promotional platform for a like-minded group of
independent musicians. The live band on our roster, <a
href="http://dumate.bandcamp.com/">dumate</a>, is very successful in
Madison and 100% run their own operation. Our newest addition, the
Swiss producer &#038; instrumentalist <a
href="http://worldaroundrecords.com/artists/naturetone/">Naturetone</a>,
has a totally self-contained process where he just gives us the
finished product, artwork and all, and it's more impressive every
time. My job is to run around the internet waving my arms and yelling
about how awesome those guys are. There's more dignified ways to put
it, but that's what it is.
<p>

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src="http://bandcamp.com/EmbeddedPlayer.swf/album=2861787470/size=venti/bgcol=FFFFFF/linkcol=4285BB/"
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pluginspage="http://www.macromedia.com/go/getflashplayer" quality=high
allowScriptAccess=never allowNetworking=always wmode=transparent
bgcolor=#FFFFFF ></embed><noembed><a
href="http://quandary.bandcamp.com/album/beyond-all-spheres-of-force-and-matter">Ekbat
de Sebat by Dr. Quandary</a></noembed></object>
<p>
Our navigation system is the feedback loop between my bullshit
detector and Dr. Quandary's aesthetic 6th sense. We're definitely
proving our case that good music can drive a business model without
treating fans like "targets." Last month, the UK producer <a
href="http://worldaroundrecords.com/artists/s-maharba/">s. maharba</a>
released a vinyl collector's edition of his "S/T" beat tape and he did
an experiment. Right on <a href="http://smaharba.bandcamp.com">the
landing page</a> where he's selling the vinyl, he's giving away the
entire album for free digitally. Despite this, he sold out 100
pre-order packages and he's about to run out of the 2nd printing now,
too. So we had a lot of doubts since 2007, but this year has been a
breakthrough. We've just been watching it work, week after week.
<p>
<strong>What are your thoughts on the current state of hip hop? Who
are the names you think are doing the most to evolve the art &#038; the
scene?</strong>
<p>
Hip hop is amazing and pretty much always has been. I've never
understood the arguments about it being dead or needing to be saved.
Hip hop is completely un-killable and there's hundreds of innovative
and excellent albums coming out every single year. How hip hop gets
presented in the media is something completely separate, that just
represents who's getting corporate funding that year.
<p>
I have an increasingly bad habit of going off on people who complain
about hip hop, but it's exactly like when a guy sits down at a bar and
starts complaining about women. That's got nothing to do with women
and everything to do with the guy's own failures. Everyone should know
about Jay Electronica in 2010. Everyone should know that the city of
Detroit has been producing some of the best hip hop on Earth, from
Royce to Elzhi to Invincible to Black Milk to the criminally
under-rated Majestik Legend. Hip hop is on a long run of incredible
albums. Roc Marciano, Diamond District, Tanya Morgan, Brother Ali,
Termanology, Aesop Rock, Mos Def, Little Brother, Strange Fruit
Project, I could fill a month of your life with front-to-back classic
albums that came out in the last 5 years. There's so much out there,
it's just not being spoon-fed to Americans by mainstream media.
<p>
My focus in on the emcees, and there's a LOT of writers who are really
pushing me to work harder these days. Freddie Gibbs, from Gary,
Indiana. Blu, Nocando and Fashawn from LA. One of my all-time favorite
rappers is Motion Man, he's way too obscure. Most of my favorites are
like that -- The Loyalists, Alaskan Fishermen, Witness from
Philadelphia. There's older guys who have made comebacks and are still
among the best living, like Kool G Rap and Canibus. I can see how
people get burned out on the business, but I could never get burned
out on the artform. It's amazing that there's still so much room for
creativity with such a simple recipe and so much competition.
<p>
Side note: being dedicated to craftsmanship can be bad for business.
We have turned down 99% of the rappers who want to work with us.
<p>
<strong>How has the industry changed, particularly with respect to
independent artists &#038; labels and emerging distribution
channels?</strong>
<p>
Best decade ever. I feel really grateful, looking back, that I
discovered Marshall McLuhan before I got into this business, because
he was the best possible guide. It's beyond spooky how far ahead of
his time that maniac was. When it comes to huge, multi-billion dollar
industries being disrupted by technology, I really think the saga of
the music industry will go down as the most entertaining example in
history. Or at least, until the Personal Force Field app takes out the
law enforcement bubble in 2019...that will be even better.
<p>
In the past 5 years, probably 90% of what I learned became obsolete. I
really studied up on the music industry, and now in 2010 almost none
of that matters. The only numbers we need to focus on are internal.
The only asset that we have is our community of fans. We're creating
unique space, so instead of modeling what "The Industry" is doing, now
we're focused on communication and experiments. We're big believers in
the Bandcamp platform, we've started working with Fairtilizer, and
thanks to the coding talent of Charles Choiniere, we've also got a
custom CMS and music management system built into the World Around
Records website. That's been a huge advantage. For any curious tech
heads, he built it with Django, a mutation of the Python language.
<p>
Artists have to be in control of their own data, their own music
players, their own email list. Getting 100,000 downloads means nothing
if you don't know who those people are. I think about this daily, and
I write about the music business more or less full time for <a
href="http://www.audiblehype.com">Audible Hype</a>. I guess I should
refer folks there instead of giving a 23 paragraph lecture.
<p>
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width="400" height="100" type="application/x-shockwave-flash"
pluginspage="http://www.macromedia.com/go/getflashplayer" quality=high
allowScriptAccess=never allowNetworking=always wmode=transparent
bgcolor=#FFFFFF ></embed><noembed><a
href="http://jdantexmanmantis.bandcamp.com/album/whole-new-world-ep">Intro
by J Dante x Man Mantis</a></noembed></object>
<p>
<strong>What are your hopes and dreams for WAR and your own work?</strong>
<p>
There's nothing normal or healthy about day jobs. First and foremost,
I want to end the tyranny of Day Jobs for our entire roster. So
centralized success is not really the end goal here, with the actual
World Around platform, our goal is sustainability. It's not a charity.
I study business design like I study rap verses and having worked in
marketing and ghostwriting and copywriting, I know exactly what kind
of business I don't want to be.  I was growing up in Vermont when Ben
&#038; Jerry's, the great hippie capitalism success story, sold out and
absolutely killed the company right in front of us. I don't want
anyone on our roster to be dependent on us, this has to be a
collective and this has to be about mutual respect. I'm guessing that
only comes from mutual success, if it's going to mean anything.
<p>
I don't think any of us want to be rich, we just want to make music,
all day. Food in the fridge, functioning living space, no wasted time.
Whenever our resident philosopher <a
href="http://louismackey.bandcamp.com/album/space-rock">Louis
Mackey</a> gets a week of free space, he'll come back with an album's
worth of amazing material. I want to unleash that for everyone on the
team, that's our version of spiritual ascension in 2012.
<p>
Personally, I want to break one record in particular this year: Dr.
Quandary's debut album, Beyond All Spheres of Force and Matter. I
think it's the high water mark for World Around quality and I think
it's got a universal appeal since it's huge, cinematic and distinctly
Eastern-sound instrumental hip hop.  He carved out something
exceptional, so my big business goal is to push an independent release
onto the national stage...but first we need to <a
href="http://quandary.bandcamp.com/album/beyond-all-spheres-of-force-and-matter">fund
the vinyl.</a>
<p>
Long term, I want to make a lot of money to fund a concept that's been
on my mind since 2000 or so. Me and Dr. Quandary want to make "World
Around" into a sort of international recording equipment aid
organization, seek out talent in Asia, Africa, India and Latin
American nations, find the future Lee Perry/Leo Chess figures who will
do great things with it, and basically give them a studio. I want to
learn and be inspired from outside of the great American echo chamber.
We're both interested in solar and portable tech, and we're both huge
Tinariwen and Ali Farka Toure fans.  I'm still obsessed by the concept
that a radio station in the middle of the Sahara could have brought me
such life-changing music, years later, on the other side of the
planet.  Humans mostly exaggerate everything, but I don't think we
<em>can</em> over-estimate the power of music.
<p>
<strong>What's your personal message to the world that you try to
express through your art?</strong>
<p>
This planet is on fire and everyone is asleep. I'm uncomfortably
conscious of the fact way too many hippies took the signal "Find the
Others" to mean "hang out with like-minded white people." I want to
relax people and I want to make them uncomfortable, preferably at the
same time. Yes, you can do it...no, you cannot keep lying to yourself
every day. I talk about getting free of belief systems a lot, but I
have to confess, I am an Anarchist fundamentalist. I believe we are
all completely free at any given moment and free choice is like oxygen
or gravity or time itself, totally pervasive, and pointless to argue
about. The only question is what we do with it, now.
<p>
I'm here to be part of the next big global movement. I am here to
watch closely, work hard, and make the moves that I can. That's a big
reason I stopped doing "clever" battle rap and pop culture references
-- I'm trying to force myself to have a bigger horizon. The future of
hip hop is global because reality <em>already is</em> global. Ghandi
saw it and so did Malcolm X, any real peace and freedom movement has
to be bigger than borders. It already is, too, our choice now is how
we can either get involved, or justify ignoring it. American media
loves to gloat about the reach and power of American culture, but the
most important point, to me, is this. An international blockbuster
like Independence Day gets translated into dozens of other languages,
but everybody, around the world, listens to Tupac and Biggie <em>in English</em>.
<p>]]></content:encoded>
			<wfw:commentRss>http://boingboing.net/2010/06/17/justin-boland---the.html/feed</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Keytar-playing platypus&#160;explained</title>
		<link>http://boingboing.net/2010/06/16/keytar-playing-platy.html</link>
		<comments>http://boingboing.net/2010/06/16/keytar-playing-platy.html#comments</comments>
		<pubDate>Wed, 16 Jun 2010 15:30:49 +0000</pubDate>
		<dc:creator>Chris Arkenberg</dc:creator>
				<category><![CDATA[Weird]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[From Tenso Graphics.]]></description>
			<content:encoded><![CDATA[
<img src="http://www.boingboing.net/images/mathkeytarrrrr-3.jpg" height="367" width="548" border="1" align="left" hspace="4" vspace="4" alt="Mathkeytarrrrr-3" />

<br clear="all">
From <a href="http://www.tensographics.com/#447190/Math">Tenso Graphics</a>.]]></content:encoded>
			<wfw:commentRss>http://boingboing.net/2010/06/16/keytar-playing-platy.html/feed</wfw:commentRss>
		<slash:comments>18</slash:comments>
		</item>
		<item>
		<title>Behnam Karbassi - Transmedia&#160;world-building</title>
		<link>http://boingboing.net/2010/06/16/behnam-karbassi---tr.html</link>
		<comments>http://boingboing.net/2010/06/16/behnam-karbassi---tr.html#comments</comments>
		<pubDate>Wed, 16 Jun 2010 08:08:30 +0000</pubDate>
		<dc:creator>Chris Arkenberg</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[Behnam Karbassi is a founding partner of No Mimes Media, currently producing alternate reality and transmedia projects. He has worked in the entertainment &#038; advertising industry for the past decade, leading teams at Saatchi &#038; Saatchi and producing projects for companies like Toyota, Warner Bros. and Sony. He is a producer &#038; director at LIFTmob, [...]]]></description>
			<content:encoded><![CDATA[
<img src="http://www.boingboing.net/images/benhambbb.jpg" height="161" width="248" border="1" align="left" hspace="4" vspace="4" alt="Benhambbb" />

Behnam Karbassi is a founding partner of <a
href="http://www.nomimes.com/index.html">No Mimes Media</a>, currently
producing alternate reality and transmedia projects. He has worked in
the entertainment &#038; advertising industry for the past decade, leading
teams at <a href="http://www.saatchi.com/">Saatchi &#038; Saatchi</a> and
producing projects for companies like Toyota, Warner Bros. and Sony.
He is a producer &#038; director at <a
href="http://www.liftmob.com">LIFTmob</a>, and was a producer at <a
href="http://www.42entertainment.com/">42 Entertainment</a> where he
worked on the alternate reality experiences <a
href="http://www.whysoserious.com/"><em>Why So Serious?</em></a> for
<em>The Dark Knight</em> and <a
href="http://www.projectabraham.com/"><em>Project Abraham</em></a> for
Playstation 3's <em>Resistance: Fall of Man</em> franchise.
<p>
I sent him some questions about transmedia world-building and the new
media landscape... [Disclosure: No Mimes is a <a
href="http://hukilau.us">Hukilau</a> partner.]
<p>
<strong>Before creating No Mimes Media, you and your partners were
at 42 Entertainment where you helped create the Why So Serious?
transmedia campaign for The Dark Knight. Would you describe that
project? Did the results meet or exceed your expectations?</strong>
<p>
I've worked on a lot of amazing projects, but, at the time, Why So
Serious was by far the most incredible movie marketing I'd ever seen,
much less, been a part of.  I think that's because it went way beyond
marketing, it extended the story of the Batman reboot, bridged the gap
between the two films, and most importantly, made millions feel they
were actually citizens of Gotham City. <span id="more-74026"></span>This was in part thanks to a
very willing studio, an extremely involved director, producer, and
writer, and a groundbreaking creative team.  By the numbers, it was
the biggest experience of all time (in budget, participation and
ticket sales), with the most interesting part being that it grew over
time and across media rather than dropping off as is the norm. It was
a perfect storm of 50 years of mythology, a great first film and an
outstanding campaign.  Best of all, it was when I met Steve Peters and
Maureen McHugh who would become my partners at No Mimes Media.
<p>
<strong>Transmedia is becoming a hot Hollywood buzzword. How do you
define transmedia and what do you feel are some of the key elements to
a successful transmedia project?  </strong>
<p>
We've spent the last year meeting with and helping educate studios,
networks, brands and agencies on the potential of transmedia.   We're
very happy that it's catching on, because we really do believe it's
the future of storytelling.  But there has been a lot debate over the
definition of transmedia, especially since the PGA's bold move to add
transmedia producer as an acknowledged position.  We've whittled it
down to a three-fold explanation:
<p>
1) franchise transmedia: extending a story world across media
<p>
2) marketing transmedia: stories that support another brand or transmedia
<p>
3) native transmedia: stories intended to weave across media from
their inception
<p>
The holy grail for us is, of course, native transmedia, but both
funders and audiences have to change their thinking before it is
widely created and accepted.
<p>
The key element that is shared across any definition is story (and the
world that this story creates).  Applying this essential narrative
base to the right media for the right audience is our formula for
creating compelling transmedia.
<p>
<strong>How does transmedia extend &#038; challenge the idea of the
traditional narrative? Are these experiences primarily brand-driven or
are they ultimately about world-building and engagement? </strong>
<p>
Prior to the web, audiences had become accustomed to sitting back and
taking their entertainment as it was given, usually in a linear
fashion.  The web and digital media gave audiences on-demand and the
ability to easily make and share their own content.  Transmedia takes
the best of all worlds, and adds a non-linear element by reacting to
its audience.  This is why we like to think of it as the truly
interactive way to tell stories.
<p>
Transmedia has the amazing ability to create "brand evangelists"
(whether it's for soap, a movie or an original story) BECAUSE it is
about immersing the audience in a story world and engaging them with
interactivity.  And they are truly an "efficient" way to get an
audience thanks to huge engagement times as compared to a 30 second
commercial or even a 2-hour movie.  All marketing buzzwords aside,
they are most importantly, a lot of fun.
<p>
<strong>No Mimes Media recently partnered with Hukilau. Do you see
transmedia as a way for independent creators to engage new audiences
without having to deal with the major studios?  </strong>
<p>
The fascinating part about the digital and transmedia revolutions is
that they are closing the gap between big budget studios and
independent producers.  It is no longer a top down situation.  Indies
are generally bigger risk takers and they are embracing transmedia and
its potential much more quickly than the big guys.  Transmedia works
best when its thought of at the beginning of development, and indies
can do this much more nimbly.  They realize the benefits of building
and engaging their audience with compelling experiences since they
don't have huge marketing budgets and big-name stars.   Hukilau is at
the forefront of providing independent producers with the tools they
need to digitally (and traditionally) distribute and market their
work, and we're thrilled to be partnering with them.  When were you
able to ever do this before?
<p>
<strong>Does transmedia represent a fundamental shift in the way
media is created &#038; consumed? Is the fourth wall coming down? </strong>
<p>
The future of transmedia experiences that we envision will require a
shift in the way we use and interact with stories/media.  Kids are
already porting content from one screen to another, blurring the lines
of media.  Perhaps their kids won't give a second thought to starting
a story at home, calling the phone number that leads them to the event
that then gives them rest at the movies that they help end with their
fellow viewers.
<p>
<strong>In the future of transmedia experiences, do you imagine a
role for emerging technologies like augmented reality &#038;
geo-location?</strong>
<p>
We've already used both augmented reality and geo-location activities
in our past experiences, but the mobile hardware has not really caught
up to our imaginations.  One day, you'll exit your flying car and use
your neural visor to see the transmedia world in front of you, or just
use the transmedia holodeck.  Either way, we're always looking for new
ways to push the limits of storytelling.]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Transmedia Storytelling and the New Media&#160;Convergence</title>
		<link>http://boingboing.net/2010/06/16/transmedia-storytell.html</link>
		<comments>http://boingboing.net/2010/06/16/transmedia-storytell.html#comments</comments>
		<pubDate>Wed, 16 Jun 2010 07:01:29 +0000</pubDate>
		<dc:creator>Chris Arkenberg</dc:creator>
				<category><![CDATA[Entertainment]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[Narrative media is undergoing a shift from the traditional model of single, linear story lines to much broader explorations of the story world. Narratives are developed within larger contexts where even tertiary characters can act as launch points for new stories that flesh out the fictional universe. These bleed into the physical world through alternate [...]]]></description>
			<content:encoded><![CDATA[
<a href="http://commons.wikimedia.org/wiki/File:David_Goliath_Blanton.JPG"><img src="http://www.boingboing.net/images/_wikipedia_commons_c_c3_David_Goliath_Blanton.jpg" height="300" width="235" border="1" align="left" hspace="4" vspace="4" alt=" Wikipedia Commons C C3 David Goliath Blanton" /></a>

Narrative media is undergoing a shift from the traditional model of
single, linear story lines to much broader explorations of the story
world. Narratives are developed within larger contexts where even
tertiary characters can act as launch points for new stories that
flesh out the fictional universe. These bleed into the physical world
through alternate reality gaming and transmedia cross-platform
experiences that directly engage the audience, drawing them into the
story through real-world challenges. ARG's may not be especially new
but they're being more commonly integrated into franchise productions
through transmedia campaigns across web sites, mobile engagement,
shorts, graphic novels, video games, music, and any other possible
medium that can extend the story.
<p>
While much of this shift has been driven by the entertainment
industry, typically around run-up advertising campaigns, transmedia
experiences are perhaps most compelling as native expressions of a
fully-articulated narrative universe. This is transmedia world
building: creating a fictional universe so rich and complete that a
multitude of interweaving stories can emerge from it, taking form
through the social and technological spaces we share. <span id="more-74023"></span>The video game
spin-off becomes an opportunity to extend the narrative and create a
new experience. The web site becomes a breadcrumb in the story arc
offering a phone number that conveys a meeting place. The graphic
novel picks up the life of a tertiary character from the original
story. The audience is asked to participate in the unfolding
narrative.
<p>
The pieces here aren't particularly new but they're all starting to
converge with the technologies that enable these experiences. Most
importantly (and disruptively) they are converging in a way that
radically empowers independent content creators at exactly the moment
when they've been completely abandoned by the industry giants of
yesteryear. The majors have ditched or shelved their independent film
houses and now focus solely on tent-pole blockbusters. Premiers at
Cannes, Sundance, and other indie fests are barely selling to the
studios. Yet, independent creators can set up powerful home studios
and score a RED camera or even a Canon 5D mk2 to shoot &#038; produce
exceptional, authentic work. And very soon the audience will control
access to this massive Long Tail of content right from their living
room (and from their mobiles, and laptops, and kiosks, and car
stereos, etc...)
<p>
Indeed, the near-simultaneous announcement of both Google TV and the
new iteration of Apple TV herald the final arrival of truly integrated
internet TV. This is the enxt major wave of convergence. These devices
will fully legitimize web video - the pre-eminent domain of
independent film, tv, and short-format creators - and bring it
directly into the living room for mass consumption. Viewers will be
able to open chat streams, web browsers, interactive content, and
feedback polling while watching content from YouTube, Hulu, Vimeo and
anyone else uploading to the cloud. Content providers will grab
analytics off the back-end, manage ad placement, and push interactive
challenges directly to the viewers. Internet TV convergence will be
radically disruptive.
<p>
The majors are fighting hard to control this space. They'll continue
to defend the old models &#038; limp box office gimmicks like "3D" movies
while new media innovators will be figuring out how to use Microsoft's
Kinect and augmented reality and geolocation to extend the reach &#038;
impact of their content. New models of crowdfunding &#038; collaboration
will bring the audience into the production, and creators will push
out distribution through iTunes, Netflix, torrents, and the emerging
array of independent web hosts. Whatever the role of Old Media may be
in the future, independent creators will play a much larger role in
the new media landscape.]]></content:encoded>
			<wfw:commentRss>http://boingboing.net/2010/06/16/transmedia-storytell.html/feed</wfw:commentRss>
		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>Gregor MacDonald - Energy, transportation, and&#160;transitions</title>
		<link>http://boingboing.net/2010/06/15/gregor-macdonald---e.html</link>
		<comments>http://boingboing.net/2010/06/15/gregor-macdonald---e.html#comments</comments>
		<pubDate>Tue, 15 Jun 2010 15:23:47 +0000</pubDate>
		<dc:creator>Chris Arkenberg</dc:creator>
				<category><![CDATA[Action]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[Incredible photo manipulation by Hubert Blanz. Gregor MacDonald is an independent energy analyst &#038; investment consultant. He publishes public analysis to his website, Gregor.us and hosts the internet investment show, StockTwits.tv, with Howard Lindzon. He offers private consultancy and regular email newsletters on global energy trends &#038; investment guidelines. I asked him some questions about [...]]]></description>
			<content:encoded><![CDATA[
<img src="http://www.boingboing.net/images/_wp-content_uploads_2010_05_Blanz-Roadshow-01.jpg" height="369" width="550" border="1" align="left" hspace="4" vspace="4" alt=" Wp-Content Uploads 2010 05 Blanz-Roadshow-01" />
<br clear="all">
<P ALIGN="RIGHT">
<small>Incredible photo manipulation by <a href="http://www.blanz.net/e_roadshow01.html">Hubert Blanz</a>. </small>
</p>
<p>

Gregor MacDonald is an independent energy analyst &#038; investment
consultant. He publishes public analysis to his website, <a
href="http://gregor.us">Gregor.us</a> and hosts the internet
investment show, <a href="http://StockTwits.tv">StockTwits.tv</a>,
with <a href="http://howardlindzon.com/">Howard Lindzon</a>. He offers
private consultancy and regular email newsletters on global energy
trends &#038; investment guidelines.<p>

I asked him some questions about his background, the state of global
energy, the BP disaster, and California's dependency on oil...
<p>
<strong>How did you end up as an energy investment analyst? Would
you describe the work you do now?</strong>
<p>
In 1995 I moved to London and found that living outside my own country
enabled me to see the world with fresh eyes. In university I had
studied cultural anthropology with an emphasis on markets and
economies, and a number of the insights from those studies began to
unfold the more time I spent in the UK, and Europe. I started to
become interested in currencies as a cultural phenomenon, for example.
I concluded there was very little logic in the purchasing power of the
US Dollar, The British Pound, and continental currencies, and I
started to form an early idea that perhaps in relation to oil, the US
Dollar was overvalued. And that's how my interest in oil began.<span id="more-73987"></span>For it
was soon thereafter that, in order to pursue my idea of the US
Dollar's overvaluation, I had to learn more about oil--which was this
separate and very large, complex, global system in its own right. Ten
years later, and probably 10,000 hours later (see Gladwell's Outliers
for a discussion on the significance of 10,000 hours), I find myself
doing a host of various research for individuals and a few
institutions--primarily on the broader subject of energy. At
www.gregor.us I share my ideas for free, and also produce a
subscription newsletter. At StockTwits.com, which is a very cool
startup based in the US, I run a model portfolio via
www.gregorweekly.com and host an internet based show each Sunday night
on www.stocktwits.tv. That broadcast has viewership around the world,
from Asia to North America. So, although my days in London are over
and I am living back in the States, I still feel connected to people
in other countries which is very important to me, and my work.
<p>
<strong>What does the current landscape of energy look like to you?
Do you think renewables will replace fossil fuels any time
soon?</strong>
<p>
Energy transitions, historically, are a long process which tend to be
measured best in decades. What's very clear now is that global oil
supply, which has been the primary energy source for the world, is no
longer available to fund economic growth. We have enough current oil
supply to maintain economic stasis for a few more years, but neither
in absolute supply volumes nor in terms of affordable supply volumes,
is oil able to increase its availability. To fund economic growth,
therefore, the world will have to turn to an array of other energy
resources. Unfortunately, none of them have the high levels of energy
density as oil. This is not only a problem best described by energy
physics, but its a problem for humanity because we have built the
world over the past 80 years using the most powerful energy source of
all. Transitioning now, away from this source, will be a difficult and
lengthy process.
<p>
<strong>What's the most important global trend, in your mind, that
people should be considering when thinking about energy?</strong>
<p>
That the world is increasingly turning to coal as an energy source, as
oil is no longer able to fund economic growth. It's nice that so much
wind and solar power is being constructed around the world. But, these
are technologies to capture diffuse energy. The important trend, and
risk, centers on coal.
<p>
<strong>How do you think the BP disaster in the Gulf of Mexico will
affect energy policy in America?</strong>
<p>
Once again, just as in the conditions which led up to the bursting of
the credit bubble, we have completely mis-priced risk. This is a huge
subject but the bottom line is that because the new barrel of oil is
expensive and hard to extract, not only will we have to pay more for
that barrel outright--but we may have to start paying the
environmental-risk costs of that barrel. I anticipate that insurance
rates will blow sky high for offshore operations, thus lifting the
cost structure for new oil even higher. The craziest thing of all?
Vast numbers of well-educated people in the West still don't
understand or accept peak oil. This is peak. You are watching peak in
action, and its coming to us various ways. In the BP Leak, it's coming
to us through price, and a tectonic change in perception of risk. As
for energy policy, sometimes events like this actually serve to
paralyze the policy making process more deeply. For example, there is
a spreading view that this event will finally cause Americans to wake
up. Don't bet on it.
<p>
<strong>Do you think there are circumstances or trends in America
that could lead to similar energy insurgencies as those in
Nigeria?</strong>
<p>
What we know from history is that large scale problems are simply too
big to be addressed by a political process, and often what happens is
that crisis--not discretion or choice--is the motivator to change. So,
in this regard, we could see a State's Rights movement unfold that
would derive some of its strength from  those who want to assert state
control over resources. I can't see Nigerian level insurgency in the
US on the level of guns and boats and small scale military strikes.
But, I could see Louisiana suing the government to assert control over
oil extraction, or states in the interior attempting to rebuff Federal
control over shale gas extraction. We could indeed very much see the
issue of Federalism come into play over the issue of natural
resources.
<p>
<strong>What are some of the most important things that California
could do to manage it's energy dependence?</strong>
<p>
California needs to recognize that the automobile and highway system
is now in a state of diminishing returns. It's an energy and economic
sink, that is a net economic drag on the CA economy. I've done a lot
of work in this area. Look at San Bernardino and Riverside counties,
with their enormous and leveraged sensitivity to automobile and
highway transport. Economically they are hurting very badly. They need
gasoline at a dollar, not three to four dollars. Look at the food
stamp usage and the unemployment in these counties. It's severe. So,
California needs to realize that a dollar invested in maintaining the
road-based transport system is a dollar that's going to money heaven,
and never coming back.
<p>
<strong>What's the one possible energy outlier on the horizon that
you find most interesting?</strong>
<p>
If the United States decided to spend a trillion dollars on rail based
transport--light rail, commuter rail, high speed rail, and freight
rail--and used Chinese financing or manufacturing in part to undertake
this project, this could be the trigger for a Sino-American build-out
also of utility grade solar and wind to provide the power to such a
new system. Were that to happen, some economic synergies and economies
of scale might finally come in to play, depressing temporarily the
price of oil, and effecting a psychological shift in perception,
globally. It's important to remember that the construction fuel for
any global build-out of alternative energy is going to be oil. In that
context, oil's high energy density would be used more efficiently. In
other words, this is really the true fate of oil and the best tactical
use for oil: as the construction fuel to fund not further economic
growth but rather the massive 10-20 year global engineering project
required to build out new power grids and new power generation.
Obviously I hope that happens.]]></content:encoded>
			<wfw:commentRss>http://boingboing.net/2010/06/15/gregor-macdonald---e.html/feed</wfw:commentRss>
		<slash:comments>18</slash:comments>
		</item>
		<item>
		<title>Painting: Kim Jong Il Launches Nuclear&#160;War</title>
		<link>http://boingboing.net/2010/06/15/painting-kim-jong-il.html</link>
		<comments>http://boingboing.net/2010/06/15/painting-kim-jong-il.html#comments</comments>
		<pubDate>Tue, 15 Jun 2010 15:20:05 +0000</pubDate>
		<dc:creator>Chris Arkenberg</dc:creator>
				<category><![CDATA[Art and Design]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[This appears to be a rendering of Kim Jong Il overseeing a Pikachu ICBM nuclear war. I have no idea who the artist is but I love it!]]></description>
			<content:encoded><![CDATA[
<a href="http://i.imgur.com/dvmsA.jpg"><img src="http://www.boingboing.net/images/_dvmsA.jpg" height="367" width="550" border="1" align="left" hspace="4" vspace="4" alt=" Dvmsa" /></a>
<br clear="all">This appears to be a rendering of Kim Jong Il overseeing a Pikachu
ICBM nuclear war. I have no idea who the artist is but I love it!]]></content:encoded>
			<wfw:commentRss>http://boingboing.net/2010/06/15/painting-kim-jong-il.html/feed</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>John Robb interview: Open Source Warfare &amp;&#160;Resilience</title>
		<link>http://boingboing.net/2010/06/15/john-robb-interview.html</link>
		<comments>http://boingboing.net/2010/06/15/john-robb-interview.html#comments</comments>
		<pubDate>Tue, 15 Jun 2010 07:22:33 +0000</pubDate>
		<dc:creator>Chris Arkenberg</dc:creator>
				<category><![CDATA[Action]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[John Robb is a globally-recognized author, technologist, and entrepreneur specializing in the complex systems of insurgency and asymmetrical warfare. His book, Brave New War, is an Amazon best-seller and established his expertise as a researcher &#038; military consultant. He has been featured in the New York Times, The Economist, and the Wall Street Journal. His [...]]]></description>
			<content:encoded><![CDATA[

<img src="http://www.boingboing.net/images/_tdaxp_upload_brave_new_war_md.jpg" height="430" width="280" border="1" align="left" hspace="4" vspace="4" alt=" Tdaxp Upload Brave New War Md" />
John Robb is a globally-recognized author, technologist, and
entrepreneur specializing in the complex systems of insurgency and
asymmetrical warfare. His book, <a
href="http://www.amazon.com/gp/product/0471780790?ie=UTF8&#038;tag=boingboing0e-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=0471780790">Brave
New War</a>, is an Amazon best-seller and established his expertise as
a researcher &#038; military consultant. He has been featured in the New
York Times, The Economist, and the Wall Street Journal. His daily
thoughts are collected on his blog, <a
href="http://globalguerrillas.typepad.com">Global Guerrillas</a>.
<p>
I asked him some questions about his work, our times, and the shifting
landscape of governance &#038; power...
<p>

<strong>In your book Brave New War you explore the changing nature
of warfare. What are some recent examples of insurgency, resource
conflicts, or terrorism that you feel best illustrate this new
landscape?</strong>
<p>
Here's an interesting story that may do the trick. Back in 2004, the
US military was getting trounced in guerrillas in Iraq. Worse, the US
military establishment didn't know why. Didn't have a clue. To correct
this, I began to write about how 21st Century warfare actually worked
on my blog, Global Guerrillas. Essentially, I concluded that guerrilla
groups could use open source organizational models (drawn from the
software industry), networked super-empowerment (freely available high
tech tools, network information access, connections to a globalized
economy), and systems disruption (the targeting of critical points on
infrastructure networks that cause cascading failures) to defeat even
the most powerful of opponents, even a global superpower.
<p>
The new theories of warfare I developed on the blog proved both
predictive and very popular. As a result, I spent a lot of time on the
speaking circuit in Washington DC (DoD, CIA, NSA, etc.). Of course,
since my work was on a blog everyone could read it, even the
guerrillas themselves.<span id="more-73975"></span>So, it was a little surprising although not
unexpected when I got an e-mail in 2009 from <a href="http://en.wikipedia.org/wiki/Henry_Okah">Henry Okah</a>, a leader of MEND (the Movement for the Emancipation of the Niger Delta). He invited me to Nigeria and stated that he was an avid reader of my
blog.
<p>
It was a moment out of history, as if the UK's General Liddell Hart
(the originator of blitzkrieg armored warfare) got a note from
Germany's tank General Heinz Guderian in 1939, thanking him for his
work. Here's why: MEND's campaign against Shell (the oil company) and
the Nigerian government between 2006 and 2008 was a great example of
how I thought 21st Century warfare would be fought. The organization
structure was loose and organized along the lines of an open source
movement. Lots of small autonomous groups joined together to take down
the country's oil infrastructure by targeting vulnerable points in the
network (Nigeria is a major global oil exporter). During 2007, they
were able to take out one million barrels a day of oil production.
This shortfall was the reason oil prices rose to $147 a barrel. Those
high prices had a negative global economic impact: the start of a
global recession and a spike in default rates in US sub-prime
mortgages (due to higher driving and food costs). That spike in
sub-prime mortgage default rates radically accelerated the demise of
our grossly over leveraged global financial sector, which in turn led
to the financial panic of 2008.
<p>
In short, MEND's disruption campaign, yielded tens of trillions of
dollars in global economic damage for tens of thousands of dollars
spent on making the attacks. That's a return on investment (ROI) of
1,000,000,000%. How do nation-states survive when an unknown guerrilla
group in a remote corner of the world can generate returns on that
magnitude? They don't.<p>

<strong>The United States is suffering both the economic decline of
its industry and the ongoing dismantling of the social welfare
apparatus supporting the citizenry. In your opinion, will this
inevitably lead to some form of armed insurgency in America? </strong>
<p>
Yes. The establishment of a predatory and deeply unstable global
economic system - beyond the control of any group of nations - is in
the process of gutting developed democracies. Think in terms of the
2008 crisis, over and over again. Most of what we consider normal in
the developed world, from the middle class lifestyle to government
social safety nets, will be nearly gone in less than a decade. Most
developed governments will be in and out of financial insolvency.
Democracy, as we knew it, will wither and the nation-state bureaucracy
will increasingly become an enforcer for the global bond market and
kleptocratic transnational corporations. Think Argentina, Greece,
Spain, Iceland, etc. As a result, the legitimacy of the developed
democracies will fade and the sense of betrayal will be pervasive
(think in terms of the collapse of the Soviet Union). People will
begin to shift their loyalties to any local group that can provide for
their daily needs. Many of these groups will be crime fueled local
insurgencies and militias. In short, the developed democracies will
hollow out.<p>
<strong>How big of a domestic threat is there from the
narco-insurgency in Mexico and the growing power of Latin American
gangs in America?</strong>
<p>
Very big. A threat that dwarfs anything we face in Afghanistan (a
useless money pit of a war). It's not a threat that can be solved by
conventional military means, since the problem is that Mexico is a
hollow state. Unlike a failed state like Somalia (utter chaos), a
hollow state still retains the facade of a nation (borders,
bureaucracy, etc.). However, a hollow state doesn't exert any
meaningful control over the countryside.  It's not only that the state
can't do it militarily, they don't have anything they can offer
people. So, instead, control is ceded to local groups that can provide
basic levels of opt-in security, minimal services, and jobs via new
connections to the global economy - think in terms of La Familia in
Michoacana.
<p>
The real danger to the US is that not only will these groups expand
into the US (they already have), it is that these groups will
accelerate the development of similar homegrown groups in the US as
our middle class evaporates.
<p>
<strong>Do you see a diminishing role for the state in large-scale
governance? Does this compel communities to do it for
themselves?</strong>
<p>
Yes, large scale governance is on the way out. Not only are nearly all
governments financially insolvent, they can't protect citizens from a
global system that is running amok. As services and security begin to
fade, local sources of order will emerge to fill the void.  Hopefully,
most people will opt to take control of this process by joining
together with others to build resilient communities that can offer the
independence, security, and prosperity that isn't offered by the
nation-state anymore. However, this is something you will have to
build for yourself.  Nobody is going to help you build it.
<p>
<strong>In what ways are the new methods of insurgency &#038; terror
instructive towards building strategies for resiliency? </strong>
<p>
Here are a few of the parallels:
<p>
   * Powerful technologies. Inexpensive tools that make it possible
to produce locally what it used to take a global economy to produce.<p>
   * Networks. The ability to draw on the ideas of hundreds of
thousands of people working on the same problems through open source
tinkering networks.  The ability to create new economic networks that
accelerate prosperity.
<p>
<strong>You're currently writing a book about local resiliency.
What are the primary global drivers behind your interest in
resiliency? </strong>
<p>
Yes, I am. It's about building resilient communities. Communities that
offer energy independence, food security, economic prosperity, and
protection. What are the global drivers that make resiliency
important? Simply: stability, prosperity, and security is going away.
You will soon find you are on your own, if you haven't already. If you
do nothing, you will suffer the predations of gangs, militias, and
corrupt bureaucracies that will fill the void left by retreating
nation-states. If you want to avoid this fate, you can build resilient
communities that not only allow you and your family to survive intact,
but to thrive. My goal with my new book, is to provide people with a
road map on how to build resilient communities from scratch.
<p>
<strong>What is the core messages you have to communities about
preparing for the coming age?</strong>
<p>
Produce everything you can locally. Virtualize everything else. The
value of your home will be based on the ability of your community to
offer energy independence, food security, economic vitality, and
protection.  Survivalist stockpiles and zero footprint frugality are
pathways to failure.  Think in terms of vibrant local economic
ecosystems that are exceedingly efficient, productive, and bountiful.]]></content:encoded>
			<wfw:commentRss>http://boingboing.net/2010/06/15/john-robb-interview.html/feed</wfw:commentRss>
		<slash:comments>64</slash:comments>
		</item>
		<item>
		<title>The Mexican&#160;Narco-Insurgency</title>
		<link>http://boingboing.net/2010/06/15/the-mexican-narco-in.html</link>
		<comments>http://boingboing.net/2010/06/15/the-mexican-narco-in.html#comments</comments>
		<pubDate>Tue, 15 Jun 2010 07:10:26 +0000</pubDate>
		<dc:creator>Chris Arkenberg</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[Benefiting from the inflated margins of the illegal drug trade, Mexican cartels move billions of dollars worth of cocaine, methamphetamine, &#038; marijuana to the high-demand markets of the United States, using sophisticated weaponry and horrific violence to defend their markets against competitors and directly challenge attempts by state militia to control their activities. In return, [...]]]></description>
			<content:encoded><![CDATA[

<img src="http://www.boingboing.net/images/6a011279457f1228a40134841858fb970c-800wi.jpg" height="285" width="380" border="1" align="left" hspace="4" vspace="4" alt="6A011279457F1228A40134841858Fb970C-800Wi" />

Benefiting from the inflated margins of the illegal drug
trade, Mexican cartels move billions of dollars worth of cocaine,
methamphetamine, &#038; marijuana to the high-demand markets of the United
States, using sophisticated weaponry and horrific violence to defend
their markets against competitors and directly challenge attempts by
state militia to control their activities. In return, they purchase
guns from border states like Texas, Arizona, and California to arm
their narco-insurgency. The Mexican state apparatus has become a
hollow shell, heavily militarized but incapable of managing its
territories.
<p>

PEMEX, the major oil developer along the Mexican Gulf, has reported
that <a href="http://www.firstenercastfinancial.com/e_news.php?cont=37843">cartels
siphon about $1B in oil annually</a>, reselling it on the open market
to fund their insurgency. <span id="more-73973"></span>This tactic has escalated to include the
kidnapping of PEMEX workers, possibly to further infiltrate the
company. It was recently reported that <a
href="http://www.nationalterroralert.com/updates/2010/04/20/mexican-drug-cartels-reported-to-be-using-ieds/">cartels
may be using IED's</a> to attack the Mexican military, suggesting that
the techniques of full-scale insurgency developed in Iraq are now
finding their way to Mexico.
<p>
Of particular interest are cartel incursions into the United States.
The DEA is tracking <a
href="http://www.cnn.com/2009/CRIME/05/18/mexico.us.cartels/index.html
">cartel networks across the major cities of the southern United
States</a>. Americans have been indicted <a
href="http://www.chron.com/disp/story.mpl/metropolitan/6770748.html">smuggling
weapons south across the border</a>. Arrests of <a
href="http://www.nytimes.com/2009/12/18/us/18corrupt.html
">compromised Customs and Border agents</a> has increased 40% in the
past year. Agents say that substantial cartel violence in the US is
only a matter of time. The <a
href="http://www.nationalterroralert.com/updates/2009/01/10/homeland-security-has-plan-if-mexico-drug-violence-spreads-to-us/
">US DHS has submitted plans to deal with cartel incursions into the
United States</a>.
<p>
Recently, Pinal county sheriff, Paul Babeu, states that Mexican drug
<a href="http://borderviolenceanalysis.typepad.com/mexicos_drug_war/2010/06/pinal-county-sheriff-mexican-drug-cartels-now-control-parts-of-arizona.html">cartels
control parts of Arizona</a>. "We are outgunned, we are out manned and
we don't have the resources here locally to fight this," said Babeu,
referring to heavily-armed cartel movements three counties deep in
Arizona. Even <a
href="http://www.latimes.com/news/nationworld/nation/la-na-drug-kidnappings12-2009feb12,0,1264800.story">Phoenix
has seen ongoing cartel violence</a>.
<p>
It's important to understand that the Mexican narco-insurgency is
possibly the most direct threat to the stability of American
communities, far more so than any of our foreign wars. Immigration
laws will not work, just as drug laws have failed to stem the flow of
drugs across US borders. Legalization of drugs is perhaps the most
obvious solution, though it's not without its own costs. In all
likelihood, near-term management will take the form of increased troop
deployment to southern states, coupled to advanced enforcement
technologies. For example, Wired recently reported that <a
href="http://www.wired.com/autopia/2010/06/faa-uav-civil-airspace/">the
FAA is considering how to integrate drones into US airspace</a>.
Certainly the landscape of the America's southern states is shifting
to include a more violent and militarized gang presence.]]></content:encoded>
			<wfw:commentRss>http://boingboing.net/2010/06/15/the-mexican-narco-in.html/feed</wfw:commentRss>
		<slash:comments>43</slash:comments>
		</item>
		<item>
		<title>Bruce Sterling Interview:&#160;Cities</title>
		<link>http://boingboing.net/2010/06/14/bruce-sterling-inter-2.html</link>
		<comments>http://boingboing.net/2010/06/14/bruce-sterling-inter-2.html#comments</comments>
		<pubDate>Mon, 14 Jun 2010 14:40:41 +0000</pubDate>
		<dc:creator>Chris Arkenberg</dc:creator>
				<category><![CDATA[Culture]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[Bruce Sterling probably needs little introduction here... Through an electric career as a science fiction author, cultural observer, and futures provocateur he's emerged as one of the most important voices of the nascent 21st century. He has a sharp wit, an impeccable turn of phrase, and a keen eye for spotting the most interesting and [...]]]></description>
			<content:encoded><![CDATA[


<img src="http://www.boingboing.net/images/_wikipedia_en_b_ba_Brucesterling.jpg" height="393" width="588" border="1" align="left" hspace="4" vspace="4" alt=" Wikipedia En B Ba Brucesterling" />
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<a href="http://en.wikipedia.org/wiki/Bruce_Sterling">Bruce
Sterling</a> probably needs little introduction here... Through an
electric career as a science fiction author, cultural observer, and
futures provocateur he's emerged as one of the most important voices
of the nascent 21st century. He has a sharp wit, an impeccable turn of
phrase, and a keen eye for spotting the most interesting and obscure
trends before they hit the world stage. His 2009 novel, <a
href="http://www.amazon.com/Caryatids-Bruce-Sterling/dp/0345460626">The
Caryatids</a>, was released to glowing reviews by the likes of <a
href="http://boingboing.net/2009/02/24/bruce-sterlings-the.html">Cory
Doctorow</a> and <a
href="http://www.worldchanging.com/archives/009504.html">Alex
Steffen</a>. You can grab his daily brain feed over at the Wired blog,
<a href="http://www.wired.com/beyond_the_beyond/">Beyond the
Beyond</a>.

I got in touch with Sterling and asked some questions about cities...

<p>
<strong>What are some of the cities you find most interesting? Why?</strong>
<p>I go for Austin, Belgrade and Turin. Because I hang out there enough
to have some idea of how they function. I'm also keen on the much
bigger cities of Berlin, London, and Mumbai, but in a more detached
way. I'm getting very interested in Sao Paolo lately.<p>
<strong>
What do you see as some of the more valuable aspects of
urbanization and some of the more dangerous?</strong>
<p>
Well, the "valuable" aspect, or at least the interesting one, is that
bigger towns are getting much more "urban-informatic" lately.<span id="more-73953"></span>There's
a lot of innovation in the urban fabric these days. Cities also seem
to have political energy in an era when nations are getting weaker
every day. For instance, the UK is a creaking financial wreck while
Boris Johnson's London is a freak scene.

<p>The obviously dangerous aspect of modern cities is urban organized
crime, narcoterror, low-intensity warfare, war in urban terrain,
favela shoot-'em-ups, whatever faddish name the trouble has this year.
Baghdad, Mogadishu, Grozny.

<p>But I'd also like to point out that large financial centers in
certain cities around the planet are certainly going to kill millions
of us by destroying our social safety networks in the name of their
imaginary financial efficiency. You're a thousand times more likely to
die because of what some urban banker did in 2008 than from what some
Afghan-based terrorist did in 2001.

*Financiers live in small, panicky urban cloisters, severely detached
from the rest of mankind. They are living today in rich-guy ghetto
cults. They are truly dangerous to our well-being, and they are
getting worse and more extremist, not better and more reasonable.
You're not gonna realize this havoc till you see your elderly Mom
coughing in an emergency ward, but she's going there for a reason.
<p>
<strong>Do you think governance can scale with the increasing size
of megacities like Jakarta, Tokyo, Sao Paulo, &#038; New York? Or are such
cities doomed to increasing ferality?</strong>

<p>I don't think urban scale is a truly serious problem. Tokyo and
Jakarta share the same scale, but not the same problems. There are
plenty of cities that are getting *smaller* and have some awful
problems, viz Detroit.

<p>There are many cities that have outgrown their old infrastructure and
become huge squatter camps, but that's not inherently a scaling
problem, it's a management problem.
<p>
<strong>How do you think the psychogeography of the city might be
affecting identity and tribalism? Do you suspect the trend is more
towards collaboration or fragmentation?</strong>

<p>That  word "psychogeography" probably means something, but guys who
use it go out on Situationist drifts and look for urban ley-lines. I
do a lot of similar activity, but I don't like to dignify it too much.
<p>
Modern large cities are the engines of globalization in the way that
New York used to be an engine of Americanization. You look at New York
back in the 1800s, obviously collaboration and fragmentation were
going on there at the same time. Little Italy, Little Ukraine,
whatever... but those sharp distinctions tended to melt with time.
Cities that segregate their citizens into ghettos tend to go broke.
<p>
The infrastructure always ends up shaping people more than they think
it will. Modern big city people tend to think and act like big-city
people anywhere. A big-city New York guy sleeping in bus stations is
as poor as his brother,  some Deep South sharecropper. But the social
chasm between those two people is immense.
<p>
<strong>You talk about the favela chic expressions of the slums. In
a world of increasing poverty do you see slums as incubators of the
future or more as casualities of the past?</strong>
<p>
To tell the truth, the slums are probably just as various as the
cities. The slums were caused to exist for all kinds of different bad
reasons. But the slums sure as hell have the birthrate to be the
"incubator of the future." The slums are the nurseries of our planet.
Why we allowed ourselves to let that happen, I dunno, but it's the
truth.
<p>
<strong>What, to you, are the most interesting possibilities of
augmented reality, good or bad, for life in the city?</strong>
<p>
Oh, it's all about those nifty little navigation apps. They've got
the means, motive and opportunity right now. But you don't really need
AR to do digital mapping of cities. AR comes more into its own with
artsy, confrontational, bend-your-reality stuff. Like the  <a
href="http://www.layar.com/">Layar</a> app that "shows" you the Berlin
Wall in its fearsome glory as you are walking thoughtlessly through
modern Berlin. Or the Museum of London <a
href="http://www.museumoflondon.org.uk/MuseumOfLondon/Resources/app/you-are-here-app/index.html">"Streetmuseum"</a>
iPhone app that pastes historic photographs of London over the modern
London you see in your iPhone screen.


<p>Then there's the chance of turning urban billboards interactive, and
augmenting them. Not too much of that going on yet, but it's a
super-interesting idea. How come billboards are still so print-based
and static? With displays as cheap as they are, paper billboards
oughta be dying like newspapers.
<p>
<strong> Finally, what song or artist comes to mind in your personal
urban soundtrack?</strong>
<p>
Two for the price of one: Ladytron, "High Rise" and "Fighting in
Built-Up Areas."]]></content:encoded>
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		<title>Running On Empty - L.A. Without&#160;Cars</title>
		<link>http://boingboing.net/2010/06/14/running-on-empty---l.html</link>
		<comments>http://boingboing.net/2010/06/14/running-on-empty---l.html#comments</comments>
		<pubDate>Mon, 14 Jun 2010 14:31:22 +0000</pubDate>
		<dc:creator>Chris Arkenberg</dc:creator>
				<category><![CDATA[Action]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[Here's the video by Ross Ching, Running On Empty, that Bill Barol referred to here a couple weeks ago. I think it's a great bit of provocative future fiction showing the vast topologies of the Los Angeles roadway infrastructure absolutely free of automotive traffic. Perhaps a sudden, massive lifestyle change has ended car use. Or [...]]]></description>
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Here's the video by <a href="http://www.rossching.com/">Ross
Ching</a>, Running On Empty, that Bill
Barol <a href="http://www.boingboing.net/2010/06/01/narrow-streets-los-a.html">referred to here</a> a couple weeks ago. I think it's a great bit of
provocative future fiction showing the vast topologies of the Los
Angeles roadway infrastructure absolutely free of automotive traffic.
Perhaps a sudden, massive lifestyle change has ended car use. Or a
Peak Oil soft landing, or personal teleportation devices have gone
mainstream, or the Rapture came and somebody lost the list of sinners
and just decided to take everyone... I like to imagine this vision
rolled forward 20 years when vegetation has overtaken all the useless
hardscaping, no doubt matched by some Jumanji-type unleashing of large
fauna across the sprawl.<br /><br />
<div class="previously2">
<ul><li><a href="http://boingboing.net/2009/11/20/matt-logues-empty-lo.html#previouspost">Matt Logue&#39;s &quot;Empty Los Angeles&quot; photography book</a></li>
<li><a href="http://www.boingboing.net/2010/06/01/narrow-streets-los-a.html#previouspost">Narrow Streets: Los Angeles</a></li>
</ul>
</div>]]></content:encoded>
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		<slash:comments>20</slash:comments>
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		<title>Beautiful big wave set at&#160;Jaws</title>
		<link>http://boingboing.net/2010/06/14/beautiful-big-wave-s.html</link>
		<comments>http://boingboing.net/2010/06/14/beautiful-big-wave-s.html#comments</comments>
		<pubDate>Mon, 14 Jun 2010 06:04:14 +0000</pubDate>
		<dc:creator>Chris Arkenberg</dc:creator>
				<category><![CDATA[Culture]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[I'm a surfer but I'm not crazy. I wouldn't go anywhere near these waves. But I really like this video by iamkalaniprince capturing a seemingly relentless set of 25+ foot peaks rolling in at Jaws on the North Shore of Maui. These monsters come barreling across the deep water trenches of the Pacific then heave [...]]]></description>
			<content:encoded><![CDATA[<object width="549" height="309"><param name="allowfullscreen"
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/><embed src="http://vimeo.com/moogaloop.swf?clip_id=8050122&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1"
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allowscriptaccess="always" width="549" height="309"></embed></object>
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I'm a surfer but I'm not crazy. I wouldn't go anywhere near these
waves. But I really like this video by <a
href="http://vimeo.com/iamkalaniprince">iamkalaniprince</a> capturing
a seemingly relentless set of 25+ foot peaks rolling in at <a
href="http://en.wikipedia.org/wiki/Jaws_%28beach%29">Jaws on the North
Shore of Maui</a>. These monsters come barreling across the deep water
trenches of the Pacific then heave up onto the Hawaiian reef creating
some of the biggest and fastest waves in the world. The slow-motion
(and the glorious Canon optics) underscores, to me, the majesty of
this great dance and the strange harmony we human apes find amidst the
power of nature.]]></content:encoded>
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		<slash:comments>17</slash:comments>
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		<title>80 HDR Pics of&#160;Tokyo</title>
		<link>http://boingboing.net/2010/06/14/80-hdr-pics-of-tokyo.html</link>
		<comments>http://boingboing.net/2010/06/14/80-hdr-pics-of-tokyo.html#comments</comments>
		<pubDate>Mon, 14 Jun 2010 04:09:31 +0000</pubDate>
		<dc:creator>Chris Arkenberg</dc:creator>
				<category><![CDATA[Art and Design]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[Photography purists might see many HDR images as gaudy &#038; cartoonish but I really dig the way they bring out a new experience of the subject. The hyper-realism of some HDR compositions seems to almost virtualize the world blurring the lines even further between real &#038; synthetic. It's this same boundary dissolution that I enjoy [...]]]></description>
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<img src="http://www.boingboing.net/images/_2510_4032863612_cc34f6c63c-1.jpg" height="375" width="500" border="1" align="left" hspace="4" vspace="4" alt=" 2510 4032863612 Cc34F6C63C-1" />

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Photography purists might see many <a
href="http://en.wikipedia.org/wiki/High_dynamic_range_imaging">HDR
images</a> as gaudy &#038; cartoonish but I really dig the way they bring
out a new experience of the subject. The hyper-realism of some HDR
compositions seems to almost virtualize the world blurring the lines
even further between real &#038; synthetic. It's this same boundary
dissolution that I enjoy in immersive games like the Grand Theft Auto
series where you can suddenly find yourself gazing at the play of
light on the city walls at sunset, awed by the natural beauty and
simultaneously amazed by the number crunching under the hood.
<p>
This series of 80 HDR photos of Tokyo seems especially appropriate to
me as it pushes the hyper-modernity of this massive city closer to my
own Manga-fied senses. (Click through each pic for larger Flickr
sets...)

<a href="http://www.geekiz.com/80-photographies-de-tokyo-en-hdr">80
Photos of Tokyo in HDR</a>]]></content:encoded>
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		<slash:comments>24</slash:comments>
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