Disasterpiece's remarkable soundtrack for Fez has been released on beautiful pollen-colored vinyl, alongside a striking red-and-gold physical release for the game itself.
Well, this is wonderful—Jason Scott, creator of the GET LAMP documentary and tireless historian in the service of games, is releasing a huge trove of scans from the archives of Infocom veteran Steve Meretzky.
Infocom, of course, was a leading developer of mysterious and beautifully-written computer text adventure games in the 1980s. Meretzky's carefully-kept notes—over 9000 scans, says Scott—document numerous aspects, from design to business, of what was widely considered the company's golden age, in which it produced famous games like The Hitchhiker's Guide to the Galaxy, Planetfall, and the remarkable, pioneering A Mind Forever Voyaging, written and made by Meretzky himself, among others.
Jason Scott writes of these documents, which will live at The Infocom Cabinet:
For someone involved in game design, this is priceless work. Unfettered by the crushing schedules and indie limits of the current industry, the designers at Infocom (including Steve, but not limited to him by any means) were able to really explore what made games so much fun, where the medium could go, and what choices could be made. It’s all here.
One of the challenges in the video game space is that design knowledge is often prized tightly behind the doors of competitive game companies, and then lost when the tides of business change or studios close their doors. Software and hardware age, and works younger than a decade can be fundamentally impossible to access. The work of archivists like Scott is often unsung but essential to the memory of the medium, and his TEXTFILES.COM has become a virtual museum of all manner of computer history. Read the rest
In a world where pets are taking up too much space, you have to decide which goofy, startled animals are useful and which are not. But can you save your own sweet furry buddy?
A shot rings out in the dark, lighting up one of dozens of faceless windows in front of you. This game is about the feelings that follow.
The developers of Minecraft have created a new tool designed to teach coding to kids—but it has a lot to offer grown-up newbies, too.
Stressed by Donald Trump's offensive views about Mexicans? Transform him into a piñata and whack away.
Nina Freeman's heartbreaking, intimate new game about young love in an online game points to fast-disappearing strangeness in virtual spaces.
Wonderland is a wonderful idea for a game. It's an old-timey audio drama that lets you solve a puzzle at the and of each chapter—and if you can't, you can walk with your phone to get clues. Read the rest
It's low-key; solving one hundred of these feels like an attainable goal. I mean, probably. Try it.
Llaura DreamFeel is an independent developer who has a unique sense of structure, and Istanbul, Texas is a simple but deep work.
Could this gentle painting teacher have posthumously inspired a generation of gamers to try art?
Four women tabletop designers have put together a collection of four short pen and paper roleplaying games for $10—with a portion of the proceeds going to support the cancer treatment of a friend in the RPG community. Read the rest
The delicate, literary works of Kitty Horrorshow are some of my favorite discoveries of 2015.
Strategy games can be forbidding, but these striking character designs send a considered message of welcome.
Centralia, PA has been on fire for 53 years, and now it's been dubbed the spiritual home of a deeply-creepy horror series.
If you can read this list and not have played a single one, what are you even doing?
Skullgirls artist Mariel Cartwright and Secret of Mana composer Hiroki Kikuta team up on Indivisible, a neat-looking roleplaying adventure with a unique funding scheme.