ZX Spectrum Next is an advanced version of the original 8-bit monster machine

ZX Spectrum Next is more than just a cute retro-looking box or a glorified emulator. It is a new 8-bit computer, backwards-compatible with the 1980s' original, yet enhanced to provide a wealth of advanced features such as better graphics, SD card storage, and manufacturing quality control. It's made with the permission of IP owner Amstrad and has already blown past its crowdfunding target.

It has a real goddamn Z80 in it, clocked to a blazing-fast 7Mhz! (And an optional 1Ghz co-processor for those times you want to strap your vintage snow sled to an intercontinental ballistic Raspberry Pi.)

We love the ZX Spectrum. Why wouldn’t we? It was much more than just a computer: it was a machine that sparked a gaming revolution, neatly housed within its iconic design powered by sheer simplicity. ... Meanwhile hardware hackers around the world have expanded the ZX Spectrum to support SD card storage, feature new and better video modes, pack more memory, faster processor... Problem is, these expansions can be difficult to get hold of, and without a standardised Spectrum, no one knows what to support or develop for. ...

The Spectrum Next is aimed at any Retrogamer out there and Speccy enthusiast who prefers their games, demos and apps running on hardware rather than software emulators, but wants a seamless and simple experience contained within an amazing design..

They even got the original industrial designer, Rick Dickinson, to do the new case--and they based it quite wisely on the second-gen Speccy rather than the iconic but infuriating-to-type-on rubber-keyed original. Read the rest

Civilization ported to 8-bit Commodore 64

Civilization was one of the classic games of the 16-bit age, when computers with speedy processors and hundreds of kilobytes of RAM made it possible to model and memorize complex, culture-bound simulations of human history. Twenty years on, though, it's been ported back to a humble 8-bit system that predated it by years. The genius behind the conversion is Fabian Hertel, and it's not just a mockup: a fully playable demo is available to enjoy. 8-bit Civ runs on Commodore 64 and, while reduced in scope, features cities, units, AI opponents, scientific advances and wonders of the world.

8 Bit Civilizations (working title) has understandably been reduced in scope from the original PC and Amiga versions. For example you can play against a maximum of 3 AI opponents (or 2 if barbarians are enabled), and the world map is not as large. However even in its current state, the game is every bit as fun as the original, and even includes some innovative new features. Such as you may chose the gender of your nation's leader, so if you choose to play the English nation, you be Henry VIII as well as Elizabeth I.

The game board is played from an isometric perspective, a feature which wasn't added in the original line of games until Civilization II (1996).

It clearly doesn't shy much from the game's complexity. Check out the traditionally numbing endgame going on in the screenshot below! Read the rest

If Rogue One: A Star Wars Story were an 8-bit video game

Directed by Norwood Cheek with animation by Dilara Mundy.

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8-bit Bohemian Rhapsody

That Gamer created this lovely 8-bit rendition of Queen's "Bohemian Rhapsody," along with many of Queen's other greatest hits. Read the rest

Watch Stranger Things, the 8-bit version

Directed by David Dutton, music by Henry Dutton. (8-Bit Cinema)

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Create logos using colorful vintage bitmap fonts

The dryly-named C64 Charset Logo Generator lets you do something old-school that the new school forgot years ago: type using colorful bitmap fonts, as found in old video games of the Commodore era. As the name suggests, it uses the gloomy Commodore 64 palette, but you can edit it with the provided controls, which also include kerning tweaks and many choices of lettering. [h/t Stijn Peeters]

C64 Charset Logo Generator

Idea and code by Chris 'Cupid' Heilmann (@codepo8) - ported from the original tool written in PHP using gd

Charset ripping and credit research by Dejan 'Nucleus' Petronijevic

Charset cleanup and transparency adding by Daniel 'Deekay' Kottmair

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8-Bit Cinema: great films reimagined as classic video games

We've featured David Dutton's 8-Bit Cinema many times over the past 8 years, but this astounding showreel demonstrates that his canon is wider, deeper and cooler that you might realize. Read the rest

Patio-stone Mario pixel-art

[[Source unknown]] Read the rest

Swiss Researchers solve side-scrolling immersion

Researchers at the ETH Game Technology Center of the Swiss national technical institute in Zürich, have applied their considerable talents to the critical problem of immersion in 2D side-scrolling, 8-bit era games. Witness in this video the splendor of a 360° projected Mario world that unrolls across the walls as players reveal each subsequent tile of the game map.

Robert Sumner, founder of the GTC explains:

 ...we observed that the 8-bit era of gaming had a huge collective influence on so many people, but the actual gaming experience was typically an individual one. We wanted to turn this idea upside down, and elevate the NES console experience into a group experience where the game surrounds a large event, allowing multiple people to play in a collaborative setting. The panoramic stitching and 8-way controller multiplexing hardware were the main ways we accomplished this task.

The group submitted the paper "Unfolding the 8-bit Era" to the European Conference on Visual Media Production, and then built the system to unveil at the Eurographics Conference. Utilizing a vintage 8-bit Famicom/NES system and a PC with a point-correspondence vision tracking algorithm, the researchers developed methods to detect the edge of each screen segment, adding it to a continuously expanding texture map in real-time. This panoramic texture is then seamlessly displayed on eight aligned projectors. The vision algorithm requires no prior knowledge about the game, so it is possible to play any side-scroller on this system, such as Super Mario Bros., Castlevania, Metroid, and the like. Read the rest

This SNES bluetooth game controller lets you play the latest games you love, retro-style

Remember the glory days of playing Super Nintendo on that classic gray controller with its signature purple push buttons? Yeah, we do too.

8Bitdo is bringing the 8-bit gaming vibe back with the SNES30, a 1:1 original design that supports both Bluetooth and USB connections.

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8-bit personal computer trump cards

This delightful-looking deck of cards, featuring classic computers, is yours for $15 from the already-successful Kickstarter campaign.

The selection is good and each card has the right stats: CPU model and bit-width, clock frequency, RAM, display resolution, maximum number of on-screen colors, and the year it was launched.

There are already over 30 retro computers in the deck. As well as 8-bit classics there are a few early 16-bit and 32-bit machines too (e.g. Commodore Amiga, Atari ST, Acorn Archimedes). The machines we have so far:

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Wonderful old video game art coupled with haunting prompts

I've found a beautiful and mysterious Tumblr that combines (what look like) old, obscure video game screenshots with (what look like) snippets of original fiction. As is so often the case with Tumblr I'm not sure who runs it or why, or if it's part of something larger I'm missing, but I sure do like it. Read the rest

WATCH: Get stoked for work or school with Powerglove's "Batman"

If you're having a hard time getting back in the swing of things after the holidays, perhaps Powerglove's retro-kitsch "Batman" video will inspire you. Read the rest

Coder needed to make 8-bit Zardoz game a reality

A while back, we posted about Nick Criscuolo's fantastic intro to a non-existent 8-bit game version of classic Connery SF outing Zardoz. Well, Nick--an artist and animator--is setting out to make the game itself, and is on the hunt for a talented coder willing to volunteer their skills to bring this crazed, red-leathered concept into reality. If you're interested, check out Nick's project site, featuring some sample designs and character animations--and get in touch with him.

8-Bit Zardoz will be a browser and mobile arcade style action game with different types of game play for each level. From infinite runner, to catching falling objects, to side scrolling beat um up, to old school first person shooter. The levels will be couched in simple but cinematic cut scenes to preserve the important elements of the story.

I'm an artist looking to partner with a programmer who loves the movie and wants to make this game with me, but anyone who wants to contribute in some way is welcome to do so whether with additional graphics, music / sound FX, or web work.

I would really like to enter the game at BostonFIG this year. It requires a playable first level by June 19th for entry. The actual festival isn't until September 13 so there will be more time to work on it before showing the public.

I'm a big fan of free culture so I would like the game to be a GPL-3.0 release. After the game is finished, all the components should be available on github and archive.org.

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A truly super Mario doorbell

Joseph "Rawr" Thai's Mario-themed doorbell makes a coin-chime every time its pressed, and increments an LCD counter showing how many coins have been racked up by visitors to the house. Every ten presses, the doorbell plays a 1UP sound, and after 100 presses, it plays a mushroom upgrade chime.

Rawr's got detailed plans for building your own Mario doorbell. Read the rest

8-bit The Shining

I'm a bit burned out on 8-bit everything but I do love The Shining and this is a fun 3 minutes. CineFix: "The Shining - 8 Bit Cinema" Read the rest

Consoul, a story of 8-bit life and death

"Videographic shamanism" from Lasse A. Gjertsen.

It is a story about a persons life and death told in 8-bits video game graphics. I made it in about half a year together with my friend Trygve Knudsen, who made the 3D-sequences. I made all the 8-bit-shit :) We worked on and off with it from February 2008 and completed it in January 2009. It has been screened at a bunch of film festivals all over the planet, and is originally made for 35mm film with surround sound (kicks in during the 3D-sequences).

[Video Link] [Thanks, Yngvar!] Read the rest

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