Features Podcasts Family Video Comics Music Tech Science Books Film & TV Games

SIGGRAPH 2013 computer graphics technical breakthroughs

The Association for Computing Machinery's annual SIGGRAPH conference is where you will find many of the most incredible, edgiest developments in computer graphics research. Above is the video trailer for this year's "Technical Papers" program. SIGGRAPH 2013 takes place July 21-25 in Anaheim, California.

Game designer creates a never-played-by-humans titanium boardgame and buries it for play 2700 years from now


Michael McWhertor recounts Jason Rohrer's extraordinary Game Developers' Conference presentation from last March; Rohrer used a set of genetic algorithms to evolve and play-test a board-game that no human ever played, then he milled it out of a piece of titanium and buried it, along with acid-free rules encased in Pyrex, and buried it in the desert for someone to dig up in 2,700 years and play for the first time. It was in response to a design challenge called "Humanity's Last Game," and Rohrer certainly made a run at it.


To accomplish that, Rohrer first built the game in computer form, designing a set of rules that would be playtested not by a human, but by an artificial intelligence. He said he plugged the game's rules into a "black box," letting the AI find imbalances, iterating new rules and repeating. Rohrer showed the video game version of his board game onscreen, but obscured key portions of the board game's layout, so no one in attendance could reverse engineer its mechanics.

Then he set about manufacturing it. Rattling off a list of board game materials that would be unlikely to last the intended passage of time (wood, cardboard, aluminum, glass), Rohrer ultimately decided to make the game from a resilient metal. He machined the 18-inch by 18-inch game board and the pieces future players will use out of 30 pounds of titanium.

Rohrer laid out the game's rules diagrammatically on three pages of archival, acid-free paper, hermetically sealed them inside a Pyrex glass tube — which were then housed inside a titanium baton — and set about burying them in the earth.

The game is now embedded somewhere in the Nevada desert. Rohrer's not exactly sure where, as he plotted out available public land far enough away from roads and populated areas, hoping to find a suitable, desolate location to hide the game. He buried it in the desert himself, he said, turned around and walked away from the game's indistinguishable resting place.

His finale was distributing about a million GPS coordinates spread across hundreds of envelopes, and explaining that it would take one person a million days (about 2,700 years) to visit each site and check it with a metal-detector. However, my money is on this being buried somewhere along the trash-fence at Burning Man.

Game designer Jason Rohrer designs a game meant to be played 2,000 years from now, hides it in desert [Polygon/Michael McWhertor]

(via Kadrey)

Walktopus: 5' tall bronze


There's a lot of personality in Scott Musgrove's 5' tall bronze entitled "Walktopus." If that's a bit on the large side, there's a 20" version, too.

Sculpture (Thanks, Scott!)

Brandon Schaefer's "Logan's Run" and "Iron Man III" posters

Posttttt

Excellent alternative movie posters for Logan's Run and Iron Man III by Brandon Schaefer. Many prints of Brandon's work can be purchased online.

Fabergé Fractals


Here's a mesmerizing gallery of "Fabrege Fractals" created by Tom Beddard, whose site also features a 2011 video of Fabrege-inspired fractal landscapes that must be seen to be believed. They're all made with Fractal Lab, a WebGL-based renderer Beddard created.

Fabergé Fractals by Tom Beddard, using his WebGL-based fractal engine, Fractal Lab. (via Colossal)

Scotty Albrecht: new art show in Brooklyn with Damian Silver

Handdddd NewImageDesigner/woodworker/typographer Scotty Albrecht has a new show of wood and paper works opening at Brooklyn's Colab Projects this Saturday, May 25. The show, titled "Wood & Pulp," is a two person exhibition that pairs Albrecht with Damion Silver. Both artists are inspired by handcrafting techniques and masterfully employ found objects in their work. I'm fortunate to have two of Albrecht's pieces in my home, including the wood heart/hands seen here, and they bring me great joy every day. Above, wood (left) and paper (right) pieces by Albrecht; at right, a wood mandala by Silver. Wood & Pulp runs until June 23. "Wood & Pulp: New Works By Damion Silver and Scotty Albrecht"

Canvas print of a couch doubles as a couch

Chairpicture

NewImage

Japanese design firm YOY created this print of a sofa that can be used as a sofa. The image is printed on a very elastic fabric on a wood and aluminum frame. When it's leaned against a wall, you can sit in it. They also made a stool and armchair. CANVAS (via Laughing Squid)

Amanda Visell's Ren & Stimpy carved wood figurines

NewImage

Amanda Visell hand-carved an excellent collection of Ren & Stimpy sculptures. To give you a sense of the scale, Ren is 2" x 8" x 3". The set of five is $2,200 from iam8bit.

Pixel art from obscure video games

Obscure Video Games collects splendid character art and workmanship from weird, unsuccessful or foreign-only titles of the 8- and 16-bit eras. Rob

Draw freehand fractal art with Doodal

As delightful and intuitive as it is, the creator explains how it works. [Pishtaco]

Deflated giant duck


You'll have seen the pictures of a giant rubber duck floating down the world's iconic waterways, from the Thames to Victoria Harbour in Hong Kong -- it's Florentijn Hofman's brainchild. What you may not have seen is what the duck looks like after it's been deflated, and that's even better -- a kind of puddle of duck, which has a Beatrix Potter-y ring to it until you see it and then it has nothing at all about it that suggests Ms Potter's works.

florentijn hofman's giant rubber duck: the aftermath (via Making Light)

Public Knowledge seeks an artist-in-residence

Michael sez, "Public Knowledge works to promote great technology like 3D printing and open source hardware, while advocating on behalf of the public on important issues like net neutrality and copyright reform. Now we are looking for someone to use all of that technology to help people understand our important issues." Cory

Spacegoing Earth: a painting by Angus McKie


When I first saw this Angus McKie illustration, I had a moment when I thought it depicted the Earth being encased in a huge, space-going shell and I flashed back to Damon Knight's spectacular novel Why Do Birds?, a straight-faced yet comic novel about a man who puts the whole human race in a box. Then I realized that the picture depicted a hollow, space-going sphere being fitted with an armored cover and my mind spun into a deep future from which it hasn't entirely returned. Beautiful work. Here's the official McKie site, but it appears to be down.

Angus McKie

Robot made from recycled scrap

Chinese inventor Tao Xiangli tinkers with a hand-made robot at his house in Beijing, May 15, 2013. Tao, 37, spent ¥150,000 ($24,400) to build it out of recycled scrap metal and electric wires found at second-hand markets. The robot, which took a year to complete, is 7ft tall and weighs about a quarter of a ton. [Photo: REUTERS/Suzie Wong]

Hellishly complex, gorgeous assemblage about endless work


"Quaestus" is the latest assemblage from sculptor Jud Turner. He sez,

“Quaestus” is a latin word meaning “gain or profit extracted from work”, a concept darkly represented in my latest sculpture: 5 tiny employees are trapped in an endless task inside a gigantic machine, toiling to keep up with the conveyor belts they are walking on. Each work station has a 2 digit counter which seems to be keeping some kind of score. If the employees don't keep up with the machine, they will fall off the ends of their conveyor belts and be fed to the machine.. The employees actually power this machine, but are unaware and unable to stop moving forward for fear of falling behind.

It's an amazing piece. Click through for hi-rez and details.

"Quaestus"