Industrial Soundtrack for the Urban Decay is a forthcoming documentary about industrial music featuring BB pals Throbbing Gristle and V Vale (RE/Search) along with Cabaret Voltaire, NON, Z'EV, Sordide Sentimental, SPK, and many more artists/thinkers. Directed by Amélie Ravalec and Travis Collins, the film is in post-production and slated for release later this year.
Japanese sculptor Yoshitoshi Kanemak chisels strange, life-sized twins from blocks of wood. This bony conjoined brother is the least of the horrors. Born in Chiba Prefecture in 1972, he graduated from Tama Art University in 1999. His current exhibit, featuring these works, is "mementomori", at the Elsa Art Gallery in Taipei, Taiwan.
A detail from a poster, sold by Pop Chart Lab for $29, which diagrams the opening lines of 25 famous novels using the Reed-Kellogg system for breaking down the grammatical construction of sentences. [via Wired]
Korean artist Hyungkoo Lee created a series of portraits of people wearing this strange helmet he devised that allows various lenses to be swapped in to distort the subject's face with comic, cartoony, and downright surreal effect. More over at Hi-Fructose.
Brooklyn-based photographer Joey L. created breathtaking portraits of ascetics in northern India, Nepal, and other parts of the region. The series is titled Holy Men. Above, Lal Baba, age 85. Joey L is best known for creating the Twilight movie posters and other commercial projects. Holy Men is part of his personal body of work that also includes the stunning Cradle of Mankind photos of tribal people in Ethiopia's Omo Valley. Below, filmmaker Cale Glendening's documentary about the Holy Men project. (via Daily Grail)
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Filmmaker Tatia Pilieva asked twenty people to kiss for the first time. The awkwardness, anticipation, and culmination... Just lovely.
San Francisco's Spoke Art gallery is holding an exhibition of art inspired by film director David Lynch. Titled "In Dreams," the group art show features more than 50 artists including works by Joshua Budich (above), Jason D’Aquino, Kukula, Joel Daniel Phillips, and many more. Below, a glimpse of some of the show that runs until March 29.
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Our friends at pioneering machine performance group Survival Research Laboratories respectfully request the opportunity to bring their delightful robotic presentations to the Google campus. Now that's an offer you can't refuse.
Above is the original glorious painting, artist unknown, used for the cover of the pseudonymous Warren Smith's 1970 book Strange Abominable Snowmen. Having been lost for decades, it recently turned up at a yard sale. I only wish I was the lucky duck who found it. Loren Coleman has the news along with a gallery of other fantastic cover art from vintage cryptozoology paperbacks of that era.
Canadian artist Clem Chen produced a pair of lovely grotesque sculptures by combining bicycle seats with taxidermy, presently on display at the Hot Art Wet City Gallery in Vancouver.
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Cody Foster & Co is an art-swiping tchotcke maker, used by big retailers to source fashionable cloneware they want to sell. Accused last year of ripping off a batch of independent designers, Cody Foster wanted to settle. Fast Company's John Brownlee reports the incredible conditions they want to impose on the victim.
Cody Foster's conditions? That the independent designer accusing the company of piracy license her designs to Cody Foster & Co. for $650 and submit to a gag order, deleting any complaints about the company from the web. ... Smith and her attorneys initially declined the offer, indicating that $650 was not worth a gag order on what they had been through, and reached out to Co.Design. Since then, Cody Foster's attorneys have indicated that they are willing to discuss a larger payment in exchange for licensing Smith's designs. As of publication, this remains unresolved.
Fong Qi Wei created these astounding animations from time-lapse photographs of cities and other landscapes, fading into darkness.
"This is a follow up to my previous series Time is a Dimension (TIAD). In TIAD, I spliced different time slices into a single print. That was to work within the nature of a physical print. However, in this set of manipulations, I present a medium that is neither a print nor a video. In short, I use the GIF format (don’t ask me how it is to be pronounced!) to create a looping animation that shows a single landscape / seascape but with a constant shimmer of … time."
Print series are available, for what it's worth!
makes mixed-media painting/sculptures where the paintings appear to be taking on three dimensionality and bursting out of their frames and off their canvases. The effect is very convincing and disturbing, conveying a sense of collapse and destruction. A selection of Hegary's work was recently exhibited on the High Line in NYC.
Valerie Hegarty - 2013
(via Crazy Abalone)
In 2010, Ed Fries, a former Microsoft VP of game publishing, programmed an Atari 2600 version of Halo. The game, titled Halo 2600, has now been added to the collection of the Smithsonian American Art Museum. Smithsonian magazine interviewed Fries:
I don’t want to get too caught up in "Art" with a capital A in a sense, because then it becomes this whole kind of pointless argument about what is art to begin with. I think what matters is, can we tell human stories in a way that affect people—maybe change how they feel about themselves, or the world or exposes them to something that they haven’t been exposed to before? And in the game business, that simple thing is actually pretty hard. I mean, it’s taken us many years and a lot of technological advance to be able to make realistic characters on a screen that look like people, that don’t look like robots, that move like real people, that when they talk, the way their mouths move or eyes sparkle. You know, that doesn’t make you feel like you’re looking at a puppet—that makes you feel like you’re looking at a real human being. Once you get past that, then you open up the door to tell real stories about real people but in a way that’s different than a movie because the player’s in control. And that’s the promise for video games.
"Demaking Halo, Remaking Art: 'Halo 2600' Developer Discusses the Promise of Video Games
Above is the Centaur rocket, "America's Workhorse in Space," that NASA used in more than 200 missions, from Voyager to Viking, Cassini to New Horizons. To celebrate the Centaur's 50th anniversary, NASA and our friends at Ingenuity Cleveland are holding an art competition to creatively convey the unique engineering and features of the Centaur Program. The prizes include tours of NASA, viewing of rocket test-fires, and display at IngenuityFest 2014 and NASA Glenn Research Center. Artists of all disciplines and ages are encouraged to submit proposals or finished work! More details: NASA Centaur Art Challenge