This table is not for pooping. It's for tea. But it is made of poop — specifically fossilized hunks of fish poop, encased in a crunchy shell of clay and rock. The fossilized poops — called coprolites, which is basically just fancy Latin for "fossilized poop" — are the spiny-looking bits in the center of each circular inlay on the table top. (Technically, the name translates as "dung stone".)
The table belonged, appropriately, to the Rev. William Buckland, the man who gave coprolites their fancy name and proved that they were, in fact, fossilized poops.
The table resides at England's Lyme Regis Museum. You can read more about Buckland's work and the details of the craftsmanship and restoration behind the table at their website. Earth Magazine also has a lovely article on coprolites, including important information that will help you distinguish between fossilized poop and stuff that just looks like fossilized poop.
Shelton Drum is a first-generation outlier in the world of comics retail and convention organizing with his Charlotte NC store, Heroes Aren't Hard To Find, celebrating 30+ years in existence and Heroes Con growing stronger over a similar span of time. The TMSIDK gang traveled to Heroes Con 2013 to record the show live and the conversation spans the history of comics from the mid-60s forward through the eyes of a store owner who's seen it all. Read the rest
Evil Mad Scientist has a great collection of photos taken of the booklets that came with the sort of old-fashioned, you'll-put-your-eye-out chemistry sets regularly sold to children in midcentury America.
It's a treasure trove, not only for those of us interested in science, but also for anyone with a special place in their heart for the era's graphic design. Read the rest
Jon M. Gibson is the co-founder/co-owner of iam8bit -– a production company, creative think tank, art exhibition, and gallery space in Los Angeles. iam8bit’s projects include a music video for Radiohead, A Really, Really Brief History of Donkey Kong for the King of Kong DVD, Street Fighter Club, a custom vinyl picture disc for Tron Evolution, and marketing and artwork for Mega Man 9. After the success of the initial iam8bit shows (hosted at Gallery Nineteen Eighty Eight), they opened their own space and have continued to produce a variety of art exhibitions in addition to their work in the video game, film, fashion, and music industries.
Tell Me Something I Don't Know is produced and hosted by three talented cartoonists and illustrators:
Jasen Lex is a designer and illustrator from Pittsburgh. He is currently working on a graphic novel called Washington Unbound. All of his art and comics can be found at jasenlex.com.
Ed Piskor is the cartoonist who drew the comic, Wizzywig, and draws the Brain Rot/ Hip Hop Family Tree comic strip at this very site, soon to be collected by Fantagraphics Books and available for pre-order now.
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Artist Hiné Mizushima makes these super adorable models of microscopic crustaceans called Daphnia out of felt. Scientists like to get the real-world versions of these creatures drunk, and use them to study how alcohol affects the nervous system. I suspect that Daphnia are cute drunks.
David Goodsell of the Scripps Research Institute made this lovely watercolor illustration of a cell of Mycoplasma mycoides. This bacterium is the cause of a deadly respiratory disease that affects cattle and other cud-chewing animals.
If you've ever read much about zoonoses — diseases that pass from animals to humans — then you know that the domestication of livestock played a huge role in introducing many diseases to people. Living in close proximity to the animals we ate provided ample opportunities for those animals' diseases to jump over to us. What's interesting about Mycoplasma mycoides is that it represents a disease of animals that seems to have its origins in domestication, as well.
In 2012, scientists found evidence that suggests domesticating livestock — a process that resulted in closer living conditions for the animals and in animals from one herd being moved to other herds they likely wouldn't have otherwise had contact with — helped Mycoplasma mycoides evolve and spread. Today, different species of Mycoplasma mycoides cause a range of diseases that can kill between 10 and 70 percent of the cows they infect.
Goodsell's illustration is an attempt to show all the different parts of the bacterial cell, in the shapes, sizes, locations, and concentrations that those parts take in the real world. If you go to his site, you can see a legend explaining what everything is. Read the rest
In this episode of the Gweek podcast, I interviewed Mitch O'Connell about his massive new art book, Mitch O'Connell the World's Best Artist by Mitch O'Connell. This book shows his early work (he published a great zine when we were in high school together), his attempts to enter mainstream comics ("Interesting, but no cigar" -- Jim Shooter), his commercial art, band posters, gallery paintings, tattoo flash, and more. See sample pages here.
Invented in 1801, Jacquard looms are really an add-on to already existent mechanical loom systems, which allowed those looms to create patterns more complex and intricate than anything that had been done before. The difference: Punch cards.
When you weave, the pattern comes from changes in thread position — which threads were exposed on the surface of the cloth and which were not. But prior to the Jacquard loom, there were only so many threads that any weaver could control at one time, so patterns were simple and blocky. Essentially, the Jacquard system vastly increased the pixels available in any weaving pattern, by automatically controlling lots and lots of threads all at once. Punch cards told the machine which threads were in play at any given time.
It's a really cool process, and I wanted to share a couple of videos that give you a good idea of how these looms work and how they changed the textiles industry. You can watch them below. But probably the best example is the image above. It's a picture of Joseph-Marie Jacquard, woven in silk on the loom he invented — a fantastic demonstration of the design power that loom offered. In just a few years, people went from weaving simple stars and knots, to weaving patterns that almost look like they were spit out of a printer. Read the rest