A-ha! This app turns your living room into a 1980's music video using augmented reality

I lived through the eighties and I approve of Trixi Studios’ "Take On Me" iOS (proof-of-concept only) app which turns your surroundings into a pencil-sketched, a-ha-style music video using augmented reality. The Chicago-based team created it with Apple's ARKit, which is a suite of developer tools launched in June that adds AR to apps.

Here's a-Ha's original music video, in case you're feeling as nostalgic as I am:

Thanks, Robert Scoble! Read the rest

Strange Beasts:short, inspiring/disturbing science fiction movie about augmented reality toys

Magali Barbé's short film Strange Beasts depicts a futuristic augmented reality product for kids and parents -- a piece of design fiction with a serious sting it its tail. (via Beyond the Beyond) Read the rest

Cyclist shows his bike ride via augmented reality on a coffee table

Adam Debreczeni stitched together Unity + ARKit + Mapbox + Strava to make a 3D topographic map of a bike ride he took. Read the rest

A startup wants to fill your house with projection-mapped effects, which are the cooolest thing ever

The most reliably impressive technology I've played with this decade is projection-mapping: using powerful LCD projectors to paint 3D surfaces with images tailored to map exactly over those surfaces, turning plaster and paint into stone, wood, or animated surfaces. Read the rest

Shape land like Slartibartfast with an augmented reality sandbox

Here's a sandbox with a topographical map projected onto it. Move sand about, and the map moves with it, like an insane tech demo of some augmented-reality version of classic God-game Populous.

Your very own AR sandbox costs $7,050 and it comes with the laptop, projector and camera rig. The software, though, is free of charge. Here's a detailed project report on the prototype if you fancy shaving a few grand off that tag. [via r/interestingasfuck]

Correction: this post originally likened the shaping of land to the activities of God. Slartibartfast is the correct object of comparison. Boing Boing regrets the error. Read the rest

Watch how augmented reality can help those with vision impairment

Nearly 250 million people in the world have impaired vision. Oxsight is developing augmented reality glasses that could supplement or even replace canes and seeing eye dogs for many. Read the rest

Lazyweb: build me the Augmented Reality social proof to make charitable giving more effective?

I just got through dropping off several bags of groceries and wrapped presents for my daughter's school's annual, very successful charitable drive that benefits local families living in poverty as well as our local, excellent food bank. Read the rest

Augmented reality bike helmet conceptual design

DCA has been presenting their concept for Optic, an AR bike helmet at conferences and competitions this year. It includes cameras, sensors, and a clear visor that displays alerts about obstacles, directions, and other data.

Optic gives cyclists the visual information to make safer decisions on the road by integrating front and rear cameras with 360-degree proximity and collision detection. The visor doubles as a heads-up display where Optic live-streams the rear camera and highlights potential risks. This allows the user to focus on the road ahead with full awareness of their surroundings. The visor display can also show navigation and journey statistic interfaces, putting information directly in front of the cyclists without them having to take their eyes off the road.

DCA Optic website Read the rest

Peak Pokémon Go has already passed

A new report from Axiom Capital Management suggests that Pokémon Go is on a downward trend in daily active users and engagement of those users. The data comes from Sensor Tower, SurveyMonkey, and Apptopia.

Additionally, "The Google Trends data is already showing declining interest in augmented reality, whereas interest in virtual reality remains high," says senior analyst Victor Anthony.

(Bloomberg Markets)

Read the rest

Will augmented reality be quite this unpleasant?

Augmented reality, where stuff is visually superimposed on the real world using special glasses or whatever, is often touted as a more convincing and likely future than, say, everyone ending up in some kind of VR entertainment matrix hooked up to nutrition and shitting tubes. Sadly, AR will be even worse, at least if it resemble Keiichi Matsuda's hellish Hyper-Reality. Read the rest

The magical future of virtual reality

In Wired, BB pal Kevin Kelly wrote a definitive feature about the current (and future?) state of virtual reality, technology that many of us first tried in the late 1980s but took nearly thirty years to be ready for prime time.

I first put my head into virtual reality in 1989. Before even the web existed, I visited an office in Northern California whose walls were covered with neoprene surfing suits embroidered with wires, large gloves festooned with electronic components, and rows of modified swimming goggles. My host, Jaron Lanier, sporting shoulder-length blond dreadlocks, handed me a black glove and placed a set of homemade goggles secured by a web of straps onto my head. The next moment I was in an entirely different place. It was an airy, cartoony block world, not unlike the Minecraft universe. There was another avatar sharing this small world (the size of a large room) with me—Lanier.

We explored this magical artificial landscape together, which Lanier had created just hours before. Our gloved hands could pick up and move virtual objects. It was Lanier who named this new experience “virtual reality.” It felt unbelievably real. In that short visit I knew I had seen the future. The following year I organized the first public hands-on exhibit (called Cyberthon), which premiered two dozen experimental VR systems from the US military, universities, and Silicon Valley. For 24 hours in 1990, anyone who bought a ticket could try virtual reality. The quality of the VR experience at that time was primitive but still pretty good.

Read the rest

Weekend reading: an augmented reality murder mystery

Bill Shunn writes, "The second and concluding part of my science fiction novelette 'Our Dependency on Foreign Keys' is available now at the online magazine Across the Margin (part one). Read the rest

Kickstarting a prismatic, hat-brim mounted heads-up display for your phone

The Hattrickwear is an improbable ball-cap designed to mount your phone horizontally along your eyeline with a mirror and prism that keeps your screen in your field of vision all the time. Read the rest

Kickstarting an augmented reality, artificial lifeform in a kids' picture-book

Wagner James Au sez, "Created by virtual world/avatar pioneer Jeffrey Ventrella, Wiglets are self-animated, augmented reality creatures for mobile devices powered by an open source AI system, and have genomes that are stored in the cloud along with their geo-locations. 'This means they can exist in specific locations in the real world,' Jeffrey explains. The overall goal with Wiglets is to encourage kids to find/play with their creatures in the natural world."

$65 gets you the book and a virtual Wiglet. Read the rest

Bruce Sterling Augmented World keynote speech

Here's Bruce Sterling's snappy, excellent keynote for Augmented World Expo. This is definitely AR beyond mere Google Glass.

Bruce Sterling - Keynote at AWE 2013 Read the rest

Short sf film about future augmented reality graffiti

Tim Maughan and friends produced a short film based on his excellent story Paintwork, which is about graffiti and augmented reality.

Augmented reality card routine

'Virtual Magician' Marco Tempest blows it out of the water with this augmented card routine recently posted at TED.

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