Susan writes, "Over 22K game developers from all over the world (72 countries) came together this past weekend (January 24-26) at the annual Global Game Jam (GGJ). This year's event was record breaking, having churned out over 4K games with the theme 'We don't see things as they are, we see them as we are.' The yearly event focusing on collaboration, experimentation and innovation in games challenges developers of all skill levels. The jam is about creating community as well as creating games, all jams are physical jams where you have a chance to grow your skills and your network. Add to that the event prides itself on being hardware and software agnostic -- open to digital and analog games that are open source adhering to a Creative Common's license.
"As if making a game from start to finish with your new found friends at one of the 400+ local jams isn't hard enough, the GGJ offers diversifiers help challenge developers just a bit more. This year GGJ decided to honor the memory of the late Aaron Swartz by creating a diversifier that asks the developer of the game to only use materials found in the public domain. The Global Game Jam is a volunteer based 501c3 looking to share the universal language of games around the world while generating a buzz of creativity for everyone to feed from."
Global Game Jam
Creative Commons is hiring a new CEO [PDF], who'll run the organization which currently has a $3M budget and a staff of 20. They're looking for someone who can lead, fundraise, and grow the organization.
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Here's a nice little Christmastime Creative Commons and free/open source software success story: yesterday, I posted the Electronic Frontier Foundation's NSA-themed crossword puzzle, which was CC licensed. Shortly after, TheDod posted an interactive version of the puzzle to Github, forking an interactive crossword program written by the Boston Globe's Jesse Weisbeck.
Interactive edition of EFF's Xmas 2013 NSA crossword puzzle
Creative Commons has released version 4.0 of its sharing-friendly, easy-to-use copyright licenses. The new licenses represent a significant improvement over earlier versions. They work in over 60 jurisdictions out of the box, without having to choose different versions depending on which country you're in; they're more clearly worded; they eliminate confusion over jurisdiction-specific rights like the European database right and moral rights. They clarify how license users are meant to attribute the works they use; provide for anonymity in license use; and give license users a 30 day window to correct violations, making enforcement simpler. Amazingly, they're also shorter than the previous licenses, and easier to read, to boot.
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I'm heading to Melbourne, Australia next week to do a series of events with the Center for Youth Literature of the State Library of Victoria. I'm doing four events: The science of fiction, Creative versus Commons, Digital fiction masterclass, and Future fiction with teens. I hope you'll come out to them!
Alex Reinhart's Statistics Done Wrong: The woefully complete guide is an important reference guide, right up there with classics like How to Lie With Statistics. The author has kindly published the whole text free online under a CC-BY license, with an index. It's intended for people with no stats background and is extremely readable and well-presented. The author says he's working on a new edition with new material on statistical modelling.
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Timothy from Creative Commons writes in about CC's contribution to the Copyright Office's copyright reform effort: "Creative Commons has always been slightly reticent about its role in the copyright debate, even though many of its greatest supporters are vocal in the copyright reform movement. Today, we're adopting an unambiguous position: open licensing is a fantastic tool, but it's not a substitute for substantive improvements in copyright law
Jane from Creative Commons sez, "It has come to our attention that the Motion Picture Association of America, the Recording Industry Association of America, and top internet service providers are drafting curriculum to teach kids in California elementary schools that copying is wrong, or as Wired.com puts it, 'Downloading is Mean!'
"This message is way too simple. In this digital age, the most important thing we should be teaching kids is to be creative and take full advantage of all the web has to offer. Copyright, asking permission, open licensing, and all the other legal nuances, should be seen as secondary (and even complementary) to this purpose. We should be starting with the things kids can do versus what they can't do."
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Rama from Autodesk sez, "Autodesk, the design software company you probably know from AutoCAD also makes entertainment software used to make movies, TV shows and video games -- stuff like the Iron Man movies, Man of Steel, Game of Thrones and The Last of Us made a big announcement this morning. The group adopted the Creative Commons licensing which means 20,000 pages of documentation, 70 videos and 140 downloadable 3D asset files are now ready to be modified, remixed and shared globally. On the YouTube learning channels for their Maya and 3ds Max software, their iTunes podcasts, and their help pages, youâ€™ll see the Creative Commons tag for easy identification. And itâ€™s just the beginning, Autodesk said soon all Autodesk online help, learning channel movies, podcasts, support articles and downloadable materials will be placed under the Creative Commons model -- even their Autodesk University training content past and future. It's a bold move to open up their intellectual property for digital artists everywhere"
Autodesk takes great pride in offering high-quality resources that support the pursuit of lifelong learning, supplement classroom materials, and contribute to digital community development. Many of these great resources are now licensed to you under Creative Commons because we believe that learning should be free, open, and shared widely around the world! Look for the Creative Commons tags in our online help, learning channel movies, podcasts, support articles and downloadable materials. More content to come soon…
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MCM sez, "It's been 7 years since I released The Pig and the Box, a CC-licensed anti-DRM fable for kids. It was a fun experiment back then, and the experiment continues today: the whole book (and source files that went into making it) are now public domain. Lolipop Jones for all!"
Jeffrey from 360 Cities sez, "My latest 'gigantic panorama' is of my adopted home city, Prague.
(previously: 1 2) This time I'm trying something new: download, share, remix this one yourself! It is Creative Commons, attribution, noncommercial sharealike licensed. Here is the torrent link. It's 3.9GB of JPEG tiles plus an HTML5 and Flash viewer. This image was shot in May 2013, and the total size of the image is 260,000 x 130,000 pixels. That would be 44 meters long if you printed it at 150DPI!"
Prague 34 Gigapixel Panorama Photo
After nearly two weeks on the road, I've finally resolved the niggling technical issues I was having with the free, CC-licensed electronic edition of Homeland. Many, many thanks to Nat Torkington and Ralph Amissah for their invaluable assistance. You can download and share the free ebooks from the official Homeland site. Go nuts!
That's so messed up, it's not even wrong.
Eirik Solheim is an amazing geek and CC activist at NRK, the Norwegian public broadcaster. He writes, "We filmed a train ride four times. One time for each season; winter, spring, summer and autumn. Then we used an accurate GPS-track to sync the four videos using some clever programming in combination with after effects. Giving us endless possibilities for spectacular video footage.
You can watch it on the web, but we have also made it available for everyone to download in full HD -- and licensed it with Creative Commons so that you can edit, remix and share!"
Nordlandsbanen: minute by minute, season by season
Last year we released our production "Ruffus The Dog's Christmas Carol" online under a Creative Commons license and Boing Boing was kind enough to post about it.
It's that time of the year again and I just wanted to remind you the show is still online for folks to enjoy a full half hour of silly fun, puppets, songs and just a little of Charles Dickens too.
Ruffus The Dog started as a TV series in Canada on YTV and was nominated for and won several awards. As the creator of the series when I got the rights back I decided to put them all online under a Creative Commons share-alike license. The Christmas Carol was an experiment of sorts to find out what was possible with little or no budget. We will be creating more original short episodes of Ruffus for release online and I'm currently scripting a longer Steampunk Adventure for our puppet cast. The silliness continues.
Ruffus The Dog's Christmas Carol