Impressive CGI of pool balls made with open source software

Norwegian designer Asbjørn Lote (aka YouTuber lotsalote) used open-source Blender to create this realistic pool table scene from scratch in about 90 minutes. Read the rest

Artist warps landscapes into Inception-style images

Turkish artist Aydın Büyüktaş recently visited the United States, which inspired him to create the Flatland series of digitally-warped images. Read the rest

Hyperface: a fabric that makes computer vision systems see faces everywhere

Adam Harvey, creator of 2012's CV Dazzle project to systematically confound facial recognition software with makeup and hairstyles, presented his latest dazzle iteration, Hyperface, at the Chaos Communications Congress in Hamburg last month. Read the rest

Beautiful CGI animation of dewdrops

Russian animator Alexey Zakharov (aka seccovan) created this lovely short animation of dewdrops, plants and insects. Read the rest

Pitting 11,000 virtual vicious penguins against 4,000 murderous virtual Santas

Brilliant Games Studios wanted to show off its new crowd rendering system, so they created 15,000 virtual characters -- 11,000 penguins and 4,000 Santas -- and loosed them on each other in an "epic battle" -- "Units now navigate complex terrain, Bodies now pile up, movement and avoidance improved and smoothed." (via JWZ) Read the rest

Watch this cute short film about absurdity

Florent Porta created Preposterous, an animated CGI confection of brightly-colored objects behaving impossibly, set to Vic Mizzy's upbeat music. Read the rest

Mind-blowing conceptual animation: Prayer.9

Pierre Michel-Estival created this fabulous short film Prayer.9 "Your subconscious is not an intimate possession anymore." Read the rest

Using machine-learning to auto-gen scary faces and hauntify buildings

The Nightmare Machine is an MIT project to use machine learning image-processing to make imagery for Hallowe'en. Read the rest

Using Machine Learning to synthesize images that look NSFW but aren't

Yahoo has released a machine-learning model called open_nsfw that is designed to distinguish not-safe-for-work images from worksafe ones. By tweaking the model and combining it with places-CNN, MIT's scene-recognition model, Gabriel Goh created a bunch of machine-generated scenes that score high for both models -- things that aren't porn, but look porny. Read the rest

100% CGI versions of 80s tech and toys

Mike Campau recreated Generation Gap, a CGI series of some of the most iconic items from 1980s childhoods, each one lit with gorgeous multi-hued gradients. Read the rest

Mocap is magic

This 2:47 showreel from Method Studios was produced for the Association of Independent Commercial Producers Awards, as an exuberant celebration of the many possibilities of motion-capture: simply combine talented dancers, pingpong balls, and computer graphics artists, shake and strain, and voila, the impossible is real. (via Kottke) Read the rest

Deep learning AI "autoencodes" Blade Runner, recreates it so faithfully it gets a takedown notice

Artist and researcher Terence Broad is working on his master's at Goldsmith's computing department; his dissertation involved training neural networks to "autoencode" movies they've been fed. Read the rest

Generative, collaging architecture system designs impossible, Inception-like cities

London's Daniel Brown created a generative design system that designs beautiful, brutalist cityscapes that are part Blade Runner Hong Kong, part Inception; he then manually sorts through the results, picks the best, and publishes them in a series called "Travelling by Numbers." Read the rest

Endangered species ads: animals being 3D printed

A new ad campaign from the International Fund for Animal Welfare features rendered images of cross-sectioned endangered animals on the beds of 3D printers, being printed out, layer by layer. Read the rest

Surreal siege engines and a ruined mansion: new work from CGI artist Jim Kazanjian

CGI artist Jim Kazanjian's work is both surreal and hyper-real, looking for all the world like photos of true, improbable things. Read the rest

Movie scenes before CGI effects often look very odd and ridiculous

Above, "Game of Thrones" before the computer graphics.

Guardians of the Galaxy:

Pirates of the Caribbean:

Life of Pi:

The Twilight Saga: Eclipse:

See more at Design You Trust. (via Neatorama) Read the rest

Vintage demo reel from computer graphics firm behind the original Tron lightcycles

Marvel at this computer graphics demo reel created c.1980 by the company Mathematical Applications Group (MAGI). More specifically, you're seeing the work of the firm's MAGI/SynthaVision group, one of the main outfits that created the CGI for Tron, including the light cycles (clip below)! From Wikipedia:

In 1981, MAGI was hired by Disney to create half of the majority of the 20 minutes of CGI needed for the film Tron. Twenty minutes of CGI animation, in the early 1980s, was extremely gutsy, and so MAGI was a portion of the CGI animation, while other companies were hired to do the other animation shots. Since Synthavision was easy to animate and could create fluid motion and movement, MAGI was assigned with most of Tron's action sequences. These classic scenes include the light cycle sequence and Clu's tank and recognizer pursuit scene. Despite the high quality images that Synthavision was able to create, the CSG solids modeling could not create anything with complex shapes and multiple curves, so simpler objects like the light cycles and tanks were assigned to MAGI. MAGI was given $1.2 million to finance the animation needed for Tron. MAGI needed more R&D and many other engineers who were working in government contacts at MAGI were assigned back into MAGI's "Synthavision" division.

MAGI sped up the process of supplying its work to Disney Studios in Burbank by a transcontinental computer hook-up. Before each scene was finalized in MAGI's lab in Elmsford, New York, it was previewed on a computer monitor at Disney.

Read the rest

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