I'd love to read The Next Web's
article titled "Ad-blockers aren’t ‘immoral,’ but maybe you’re using them wrong", but it is impossible because of the hilariously broken full-screen ad superimposed upon it. Read the rest
"Based on the historical GitHub Archive and GitHut data starting in 2012, we analyzed the most common developer actions within GitHub and turned it into [these] infographics"
Interesting factoid: four of the top five entries were introduced in 1995, and the other (CSS) in 1996.
The Most Popular Programming Languages in to GitHub Since 2012 [loggly] Read the rest
Pierre Chevalier's "EMMA" is a curious online art/code project that grabs random images from Google Street View and juxtaposes them with random text snippets from the DreamBank database of dream reports. (via Waxy) Read the rest
The curator puts it a little more succinctly: Shit for making websites
. [shitformakingwebsites.com] Read the rest
Boston coder Darius Kazemi's interest in chance led him to create a bot that buys stuff on Amazon: a human decision made ineluctably alien by the randomness of a computer's whim.
Sprybug at the Atari Age forums published an Atari 2600 version of Super Mario Bros. with 16 levels, world bosses, pipes and even flagpoles.
The collision detection with the playfield blocks isn't 100% perfect, but it's close. Still something I have to work on if I have the cycle time to. So, have fun, and yes I included music and sound effects.
An amazing feat of economy and skill — also check out Halo 2600. [via Indie Games] Read the rest
Independent game developers including Mojang
, Oxeye Game Studio
and Wolfire Games
are jamming live this weekend. The theme: real-time strategy shoot 'em ups set in a steampunk ancient Egypt. Watch the stream at Humble Bundle
. Read the rest
Petros Vrellis created this interactive, animated version of Vincent Van Gogh's Starry Night, where the viewer can send impressions swirling with a touch. [Creative Applications] Previously. Read the rest