Boing Boing 

“The Queen of Code,” new short documentary on computing pioneer Grace Hopper

The Queen of Code

Grace Hopper invented the world's first compiler. This wonderful video directed by Community's Gillian Jacobs is a brilliant introduction to her career and position in the history of computing. My only objection is that it's not a full-length documentary.

Grace Hopper, 1952.

Grace Hopper, 1952.

Guardian open-sources website code

The Guardian not only has a new responsive design coming, and they've made the source available under an open-source license. Just in time to learn to code!

EMMA: juxtaposes dream reports and Street View imagery


Pierre Chevalier's "EMMA" is a curious online art/code project that grabs random images from Google Street View and juxtaposes them with random text snippets from the DreamBank database of dream reports. (via Waxy)

Star Wars opening crawl in HTML and CSS

Tim Pietrusky nailed it. Select the text!

Useful web development resources

The curator puts it a little more succinctly: Shit for making websites. []

Meet the random shopper: Amazon gifts bought at a machine's whim

Boston coder Darius Kazemi's interest in chance led him to create a bot that buys stuff on Amazon: a human decision made ineluctably alien by the randomness of a computer's whim.Read the rest

Code prints out randomly-generated cartoon faces

Mattias "Mokafolio" Dörfelt wrote a program that generates convincingly hand-drawn but randomly-assembled cartoon faces. [via Creative Applications]

Computer generated images have a certain aesthetics to them that make them immediately recognizable as such by the trained eye. Weird Faces Study is an attempt to combine my old interest in illustration with programing, to create something procedural that has a truly individual artistic touch to it and is not instantly recognizable as a generative art piece. Even though, the faces look hand-drawn, they are entirely expressed by algorithmic rules. Each face is random, each face is unique. Still, they look similar to my actual hand drawn faces.

Super Mario Bros. for Atari 2600

Sprybug at the Atari Age forums published an Atari 2600 version of Super Mario Bros. with 16 levels, world bosses, pipes and even flagpoles.

The collision detection with the playfield blocks isn't 100% perfect, but it's close. Still something I have to work on if I have the cycle time to. So, have fun, and yes I included music and sound effects.

An amazing feat of economy and skill — also check out Halo 2600. [via Indie Games]

Read the rest

Charity game jam

Independent game developers including Mojang, Oxeye Game Studio and Wolfire Games are jamming live this weekend. The theme: real-time strategy shoot 'em ups set in a steampunk ancient Egypt. Watch the stream at Humble Bundle.

Interactive "Starry Night" adds a touch of movement

Petros Vrellis created this interactive, animated version of Vincent Van Gogh's Starry Night, where the viewer can send impressions swirling with a touch. [Creative Applications] Previously.