I'd love to read The Next Web's
article titled "Ad-blockers aren’t ‘immoral,’ but maybe you’re using them wrong", but it is impossible because of the hilariously broken full-screen ad superimposed upon it.
"Based on the historical GitHub Archive and GitHut data starting in 2012, we analyzed the most common developer actions within GitHub and turned it into [these] infographics"
Interesting factoid: four of the top five entries were introduced in 1995, and the other (CSS) in 1996.
The Most Popular Programming Languages in to GitHub Since 2012 [loggly]
Grace Hopper invented the world's first compiler. This wonderful video directed by Community's Gillian Jacobs is a brilliant introduction to her career and position in the history of computing. My only objection is that it's not a full-length documentary.
Grace Hopper, 1952.
The Guardian not only has a new responsive design
coming, and they've made the source available under an open-source license
. Just in time to learn to code!
Pierre Chevalier's "EMMA" is a curious online art/code project that grabs random images from Google Street View and juxtaposes them with random text snippets from the DreamBank database of dream reports. (via Waxy)
The curator puts it a little more succinctly: Shit for making websites
Boston coder Darius Kazemi's interest in chance led him to create a bot that buys stuff on Amazon: a human decision made ineluctably alien by the randomness of a computer's whim.Read the rest
Mattias "Mokafolio" Dörfelt wrote a program that generates convincingly hand-drawn but randomly-assembled cartoon faces. [via Creative Applications]
Computer generated images have a certain aesthetics to them that make them immediately recognizable as such by the trained eye. Weird Faces Study is an attempt to combine my old interest in illustration with programing, to create something procedural that has a truly individual artistic touch to it and is not instantly recognizable as a generative art piece. Even though, the faces look hand-drawn, they are entirely expressed by algorithmic rules. Each face is random, each face is unique. Still, they look similar to my actual hand drawn faces.
Sprybug at the Atari Age forums published an Atari 2600 version of Super Mario Bros. with 16 levels, world bosses, pipes and even flagpoles.
The collision detection with the playfield blocks isn't 100% perfect, but it's close. Still something I have to work on if I have the cycle time to. So, have fun, and yes I included music and sound effects.
An amazing feat of economy and skill — also check out Halo 2600. [via Indie Games]
Read the rest
Independent game developers including Mojang
, Oxeye Game Studio
and Wolfire Games
are jamming live this weekend. The theme: real-time strategy shoot 'em ups set in a steampunk ancient Egypt. Watch the stream at Humble Bundle
Petros Vrellis created this interactive, animated version of Vincent Van Gogh's Starry Night, where the viewer can send impressions swirling with a touch. [Creative Applications] Previously.