But they don't have my favorite high-ticket D20: the one made from sky-metal.
Just remember: if you don't shame your dice, they'll never learn.
Cubicles and Careers is a new webseries from Fantasycon's Murray Triplett and Greg Johnson that brings us to the gaming table where fantastic monsters gather to role-play at working in mundane offices, making saving throws against being noticed by their bosses when they sneak in to work late. Looks like fun!
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Christian Nightmares turned up this classic video in which a young Satanist recounts how heavy metal and Dungeons and Dragons led him to a life in a cult where "breeders" made babies for sacrifice to his Satanic Majesty. Refute that, skeptics!
Where did Dungeons & Dragons creator Gary Gygax find inspiration for his magical monsters like the Bulette, Rust Monster, and Owlbear? Apparently inside a bag of crappy plastic "Prehistoric Animals" sold at variety stores in the early 1970s! Tony DiTerlizzi has more: "Owlbears, Rust Monsters, and Bulettes, Oh My!" (via Laughing Squid)
Thinkgeek sells a set of silicone D20 ice-molds for $12. I've never had good luck with two-part molds, but that product-shot is pretty spectacular, and the documentation makes reference to an ingenious-sounding interlock system that has you freezing the bottom half of the mold, locking the top on, filling it up and refreezing. If that works for you, you can also get a Death Star ice-mold.
John Baichtal of MAKE says:
I’ve been admiring Jason Thompson‘s beautiful D&D maps that he drew for various classic roleplaying adventures. His sendup of A1: Slave Pits of the Undercity shows a redrawn version of the main dungeon map of the adventure, with each room illustrated to reflect the monsters, traps, and treasure contained therein. Plus, Jason includes annotations describing a theoretical adventure party’s travels through the tunnels.
The debut issue of Gygax magazine (a reborn version of the classic Dragon gaming mag) carried an article I wrote explaining the variant D&D rules my then-four-year-old daughter an I were using. It involved a blend of random toys from the living room, painted D&D miniatures, dice, and pennies from the piggy-bank for scorekeeping.
Now, one of Gygax's readers has posted his experience playing the game with his own daughter. He used a set of My Little Pony toys (including an awesome MLP castle) to build a campaign called "Assault on Equestria" and it sounds like his daughter had an amazing time -- as did he! It's been a while since I've played D&D with my kid; this makes me want to go dig out the dice-bag!
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On Tor.com, Mordicai Knode asks Wizards of the Coast to consider a more diverse set of portrayals of fantastic personages in the next edition of Dungeons and Dragons.
A Modest Proposal For Increased Diversity in D&D
That being said, I think it is useful for some rough generalizations. Like the fact that in the Fourth Edition Player’s Handbook there are only four black characters. There are more diabolically red skinned people — tieflings — then there are dark skinned people. By a…fairly wide margin. Still, an improvement over the Third Edition Player’s Handbook in some respects. In the third edition, you’ve got Ember, the human monk — but other than her initial appearance under the class description, she’s absent from the rest of the book. Some artists have depicted Regdar as black, and he along with some of the other character have a generous color palate, by which I mean that their ethnicity is fluid on the page. They are hardly pale but neither are they a deep brown in skin tone, lending them a lot of flexibility for reader identification. (Scott McCloud of Understanding Comics would be proud.) And just for kicks, I flipped through an Advanced Dungeons & Dragons Second Edition Player’s Handbook; there is an illustration so purple it could be ambiguous, but no, that book, like so much of yesteryear, is entirely Caucasian. Lots of crazy mustaches, though...
I’ve heard a litany of excuses for why there are predominantly white people portrayed in roleplaying art, but I’m not buying it. Maybe your claim is that the people buying the game are primarily Caucasian? Since when did it become a bad idea to have a product that appeals to a wider demographic? Dungeons & Dragons exists in the real world. A world where there are people who aren’t white. People who might want to start playing, if they saw themselves reflected in the product. Why artificially limit your profits by only pursuing a narrow demographic? and what, do you think white players are incapable of identifying with people of color? I don’t agree, and I’d point to the widespread acclaim that Order of the Stick has gotten; even if your motive is unmitigated greed, I can think of 1,254,120 reasons to support a diverse cast and complex story telling.