Talking diversity in comics with John Ridley, writer of 12 Years a Slave


Zack Smith writes, "I recently got to talk to John Ridley, the Oscar-nominated screenwriter of 12 YEARS A SLAVE, about his past writing superhero comics and cartoons including JUSTICE LEAGUE and THE AUTHORITY. Ridley had a number of smart things to say on such topics as the casting of Michael B. Jordan as the Humnan Torch, working with the late Dwayne McDuffie on the JUSTICE LEAGUE movie 'Starcrossed' and his own experiences working in the comics industry. Though he's obviously gone on to big things, Ridley still has a great deal of passion for comics and the people who create them."

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Kickstarting an anthology of diverse steampunk stories

Publisher Steven Saus sends us a Kickstarter for "a diverse steampunk anthology from your favorite award-winning authors, including Jay Lake, Nisi Shawl, Ken Liu, and Lucy A. Snyder."

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And all the vaginas are well above average

At Double X Science, Jenny Morber has an excellent piece about the wide range of diversity seen in human lady parts. "Are you normal? Yes. Are you average? No. Most likely," she writes. What follows is a fascinating tour of human biology, from the different lengths and colors of labia to the wide range of shapes exhibited by the inside of the vaginal canal, itself. Even better, all of this can change over the course of an individual woman's life, rendering "average" even more meaningless.

Recreating the sound of early 20th-century America

Naturalist Aldo Leopold took such detailed notes of the sounds he heard in 1930s Wisconsin — particularly bird calls — that researchers at the University of Wisconsin-Madison have been able to recreate what the environment sounded like back then. At least, what it sounded like around Aldo Leopold's house. His notes, and the recreated sound, are allowing scientists to learn more about species migration and how industrialization has changed ecology.

Call for diversity in D&D rulebooks

On Tor.com, Mordicai Knode asks Wizards of the Coast to consider a more diverse set of portrayals of fantastic personages in the next edition of Dungeons and Dragons.


That being said, I think it is useful for some rough generalizations. Like the fact that in the Fourth Edition Player’s Handbook there are only four black characters. There are more diabolically red skinned people — tieflings — then there are dark skinned people. By a…fairly wide margin. Still, an improvement over the Third Edition Player’s Handbook in some respects. In the third edition, you’ve got Ember, the human monk — but other than her initial appearance under the class description, she’s absent from the rest of the book. Some artists have depicted Regdar as black, and he along with some of the other character have a generous color palate, by which I mean that their ethnicity is fluid on the page. They are hardly pale but neither are they a deep brown in skin tone, lending them a lot of flexibility for reader identification. (Scott McCloud of Understanding Comics would be proud.) And just for kicks, I flipped through an Advanced Dungeons & Dragons Second Edition Player’s Handbook; there is an illustration so purple it could be ambiguous, but no, that book, like so much of yesteryear, is entirely Caucasian. Lots of crazy mustaches, though...

I’ve heard a litany of excuses for why there are predominantly white people portrayed in roleplaying art, but I’m not buying it. Maybe your claim is that the people buying the game are primarily Caucasian? Since when did it become a bad idea to have a product that appeals to a wider demographic? Dungeons & Dragons exists in the real world. A world where there are people who aren’t white. People who might want to start playing, if they saw themselves reflected in the product. Why artificially limit your profits by only pursuing a narrow demographic? and what, do you think white players are incapable of identifying with people of color? I don’t agree, and I’d point to the widespread acclaim that Order of the Stick has gotten; even if your motive is unmitigated greed, I can think of 1,254,120 reasons to support a diverse cast and complex story telling.

A Modest Proposal For Increased Diversity in D&D