Twenty years ago, Peter Molyneux's Dungeon Keeper became an instant classic, wedding a clever premise—you're the baddie fending off the heroes—to innovative strategy gameplay. The remake just came out for iOS. Not only is it bad, but it is free-to-play bad: the original's brilliant gameplay is all but frozen, with even the most basic mechanisms of play hooked into expensive further payments.
Like recent games such as Minecraft, progess in DK's requires the player to clear space one block at a time. With the new iOS version, however, you soon have to pony up real money for each individual cube to clear--or it takes up to 24 hours for the action to take effect. When it comes to digging out your realm, Dungeon Keeper iOS grinds to a halt unless you're willing to pay-per-tap.
"As I write this review, I am waiting for one of my imps to finish mining a block that I commanded it to start digging last night," writes Jim Sterling in a review at The Escapist. "Something so simple, something that took a handful of seconds in the original Dungeon Keeper, is taking me 24 hours in the twisted mobile reimagining."
Sterling awarded the game 1/10; a brutal score to match its brutal payment model. Destructoid, issuing a comparatively generous but hardly enticing 4/10, says that publisher Electronic Arts is selling a "sack of spolied potatoes ... using a respectable IP as its skin."
German gaming site Superlevel's review is more concise—and works in any language.
German gaming site Superlevel's review is more concise—and works in any language.Read the rest