My daughter Jane has been asking for a laminator so she can make bookmarks, club ID cards, and other projects. I just learned that Amazon is selling a Swingline thermal laminator for $15 (regularly $60) so I ordered it. It comes with 5 letter-sized lamination pouches. (A pack of 100 lamination pouches costs $10.) Read the rest
Apparently Blokus is a popular game that’s been around since 2000, introduced by the French company Sekkoia before being sold to Mattel in 2009. But it’s new to me. I just bought it a few weeks ago after my daughter came home from her friend’s house raving about the game, and we’ve had many a summer Blokus evenings since.
Blokus is a strategy game that takes two seconds to learn, but many games to master. In a nutshell, each player picks a color and starts with a pile of Tetrus-shaped plastic pieces made of 1-5 squares. For instance, one piece is only one square, another is a line of three squares, another a four-square block, another a five-square L-shape, and so on. No piece is alike. Players start off by placing a piece of their choice in a corner of the gridded board. They then take turns connecting pieces to one of their own pieces already on the board. But you can only connect pieces by their corners – not by the edges (although your edges can connect with an opponent’s edge). As the board gets filled, the turns get more difficult, and after a few games you’ll realize how much strategy can make or break a game. The game ends when no one can make another move. The player left with the least amount of squares wins. Addictive and challenging, yet simple enough for a child to learn, Blokus is a great family game.
Note: The version above is 10" x 10", which is smaller than the original 13" x 13". Read the rest
I loved this interview with 6th-grader cartoonist Sasha Matthews, creator of two historical comic books: Sitting Bull (which we ran on Boing Boing) and Pompeii: Lost and Found. You can buy copies of her comics here.
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“Certainly there is no hunting like the hunting of man…” wrote Hemingway. It is precisely this Holmes-versus-Moriarty style rivalry that makes Scotland Yard worth an hour or more of your time. At the outset, a player is chosen to be the infamous “Mr. X,” pursued throughout the game by the remaining 1-5 players. The board is an intricate map of London, detailing lines of public transit, but also including fun landmarks, such as Buckingham Palace and the London Eye. The transit routes, however, are the key to winning the game.
Detectives are issued tickets for each type of transit—taxi, bus, or underground (train), which cannot be replenished, and therefore must be used wisely. If less than the full number of detectives are playing, the extra pieces become “bobbies,” after the British slang for police. Bobbies act as shared pieces at the detectives’ collective disposal that don’t need tickets to explore London. Likewise, Mr. X does not need tickets for regular transit. Additionally, he is issued special tickets that allow him extra privileges, like using the ferry or making two moves in one turn. Detectives take turns collaborating and moving their pieces from one station to another, according to the tickets at their disposal. When all of the detectives and bobbies have moved, Mr. X takes his turn, recording his invisible moves on a special notepad. Detectives are allowed to know what type of transit he used, assuming he hasn’t used one of his special tickets. Mr. X only appears on five of the twenty-three turns, lending hide-and-seek anticipation and lots of discussion on where he could be next. Read the rest
Cooties are real. Apparently, "cootie" comes from the Malay word "kutu," meaning "dog tick." Fortunately, you can easily make a cootie catcher wit the added benefit that the device doubles as a fortune teller, chatterbox, whirlybird, salt cellar, etc. Read the rest
Dutch engineer and artist Theo Jansen has created the most amazing kinematic sculptures, which he refers to as life forms. The incredibly ingenious mechanical linkages are powered by compressed air, harvested from the wind. They are made of PVC pipe, recycled bottles, and scrounged wood from shipping pallets. From a pile of junk, Jansen creates articulated multi-legged beasts which run free on the beaches of Holland. (Okay, amazing is a word that is thrown around a lot, but here is your proof.)
The astounding and huge creature that you see at 5:00 into the video is the inspiration for this excellent book/kit sold by EDU-TOYS. This combination assembly kit and booklet includes the plastic parts engineered by the Japanese educational product producer Gakken and a new 24-page English language booklet. You’ll get fascinating photos of Jansen and his various creations in their natural environment as well as well-written and illustrated instructions. And you’ll need them! The kit has over 130 parts, which at first seems a little intimidating. However, simply follow the clear line drawings for each step of assembly and the sequence and logic to the parts become clear.
The engineering and molding is top quality with polished molds and flash-free parts. No glue or tools are needed. All the press fittings are snug, the snap junctions crisp, and the gears mesh perfectly with seemingly no friction. You’ll appreciate all the attention to detail when you finish the build: place the Mini Rhino on a flat surface and gently blow on the squirrel cage fan. Read the rest
Takenoko (which means bamboo shoots in Japanese) is a light, colorful board game in which players take on the role of Japanese court members to take care of a panda and gain points by completing tasks. At the beginning of the game each player is given three cards explaining their tasks. The tasks include cultivating and irrigating plots, growing colorful bamboo, or getting the panda to eat said bamboo. At the end of the game the player with the most points wins. But where Takenoko shines is with the weather element.
The weather die is rolled at the beginning of each turn, and tends to throw all your best laid plans out the door. Experienced or ignorant players can make or break your plans as well, which makes the game a little chaotic. Takenoko is fun and easy to teach, but it can be a little frustrating when you're at the mercy of poor dice rolls. Just go with the flow, do what's in front of you, and you'll have a great time.
The game is beautiful and the components are excellent. The painted miniatures, colorful plots and plastic bamboo shoots make it look like an expensive candy box. It plays about 45-60 minutes and can have up 4 players. The winner of the Golden Geek Award of 2012, it's little wonder why people adore this game so much.
– Engela Snyman
Ages 13 and up, 2-4 players
$33 Buy a copy on Amazon
See sample pages from this book at Wink. Read the rest
Tummple! has been described as reverse Jenga. That seems pretty accurate. Both games share a similar wooden-block aesthetic, and in both games the object is to keep things from falling. The key difference is that in Tummple! you are building.
The game goes like this: A small wooden base is laid out. All subsequent builds are placed on the base or on other pieces. Players take turns rolling a nice big twelve-sided die that will give the rolling player one of five options. The first three involve placing one of the blocks. The block is to be placed on the wide side, the narrow edge, or the end. The other two options are what add a bit of strategy and meanness to Tummple! Players may be required to place a tump. Tumps are little plastic half marbles. The white ones act as blockers. They cannot be touched by any pieces played subsequently. The yellow tumps are even tougher. They render the entire surface area on which they've been placed untouchable. Blocks must be placed flat. And when the player releases the piece, their turn is over. Anytime someone causes pieces to fall, they keep all those pieces as points against them. When all the blocks in the box have been played, the game is over. Add up the blocks you’ve collected. Player with the fewest, wins.
The box says 2-4 players, but you can play with as many people as you can fit around the table. With more people you're likely to have ties, as some people will cause no collapses during their turns. Read the rest
When I was a teen, I really wanted to like Greek mythology, but the complexity of the pantheon and some of the absurdities of the stories lost me rather than sucked me in. I quickly became confused and bored. Over the years, I've gained a greater appreciation and understanding of classical mythology, but I haven't gone back to try and relearn everything I couldn't retain in school. Until now, thanks to George O'Conner's impressive Olympians box set.
The set contains six volumes, Zeus (King of the Gods), Athena (Warrior Goddess), Hera (Goddess of the Air, Sky, and Heavens), Poseidon (God of the Sea), Hades (Lord of the Dead), and Aphrodite (Goddess of Love). Each one runs 85 pages, and besides the origin story (and a few other key tales) for each god, there are also author notes, a summary of the key characters in each book, a recommended reading list, and even a series of discussion questions. The author and publisher definitely designed these books to be taught to young people and I would definitely recommend them to teachers, home schoolers, and students who want to learn of the “august residents of Mount Olympus” (as the back cover puts it) in a fun and resonant way. These books are really beautifully illustrated and produced. Most of the book covers include spot foil stamping. The Zeus cover is seriously cool, with the silver lightning in his hands actually flashing dramatically as you move the cover to catch the light. I dare you to hold this book in your hands and not want to move it around and make thunder sounds like a ten year old (OK, maybe that's just me). Read the rest
The quirky, gentle logic puzzles of the classic Zoombinis are back with a tablet remake which feels not especially modern, but still very much worth loving.
Six-year-old Charlotte Campbell of Taupo, New Zealand says she likes her daddy's tattoo. So do I.
(Image: Alistair Campbell) Read the rest
This tennis ball-size orb knows what you are thinking. Most of the time it will guess what you have in mind after asking you twenty yes/no questions. It is eerily smart, and slightly addictive. The toy is remarkable. Because it is so small, so autonomous, its intelligence is shocking to the unprepared. Most children can’t stump it, and if you stick to objects it will stump smart adults about 80% of the time with 20 questions and most of the time with an additional 5 questions. I love to watch people’s reactions when they think of a “hard” thing, and after a seemingly irrational set of questions you are convinced are dumb, the sly ball tells you what you had in mind. (For instance, it can correctly guess “flying squirrel” without asking “does it fly?”) People who play chess machines won’t be surprised, but just about everyone else will be tickled. It feels like the future. But right now, for fourteen bucks, you can get an amazing little artificial intelligence, about as smart as an insect — but an insect which specializes in guessing what object you are thinking of. And in that part of the brain, it’s smarter than you are.
See more photos at Wink Fun.
by Techno Source
Ages 7 and up
$14 Buy a copy on Amazon This link is for 20Q Deluxe, a newer version from the photos above Read the rest
To address the obvious, strategy games are notorious for taking exhaustive amounts of time to play, but Eight Minute Empire: Legends ($20) streamlines traditional rules to such an extent that it is possible to complete a game in just eight minutes. Or so one would hope. Some degree of agonizing over choices will still slow a game down, but it is entirely possible to complete the game relatively quickly. To the original game Eight Minute Empire, the “Legends” subtitle introduces a pretty standard fantasy setting and artwork. However, we are spared unnecessary lore and backstory. It also adds additional rules to vary game-play while still sticking to the time-sensitive nature suggested in the game’s name.
Setup of the game consists of laying out four island gameboard pieces in any scheme the players desire and player armies occupy the same regions at the outset of the game. Actual combat is minimal and the impetus instead is on maneuvering around regions and islands so as to outnumber opponents at endgame. Each player turn begins with a card being chosen from six which lay face-up and have a scaled price attached to them. Players have limited funds, which do not replenish. As one card is chosen, all cards of higher price slide down the scale and a new card is flipped up to occupy the highest price-point. Players can pay the high price or gamble on cards still being available for a lower price when their next turn comes around. Cards are all unique and give an immediate action and a lasting ability. Read the rest
Dots Impossible ($10) is another trick that fooled eagle-eyed, always suspicious Carla. I fanned a packet of six cards, face down, and told her to pick one and put it face down on the table. Then I showed her the faces of the other five cards. Each had a large red dot. I asked her to flip over her selected card - it had a blue dot. I repeated the trick. No matter which card she picked, it was the odd one out.
This trick uses a simple but effective sleight which is very easy to learn.
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I’m 18 and still have so much fun sitting at my kitchen table doing arts and crafts. One of my favorite craft kits I own is an awesome and simple pin-making kit called the Sukie Button Factory. This kit makes it easy to create adorable fabric-covered pins. It comes with 25 pin backs and fronts, fabric with many different cute and colorful designs, a button-covering mold and pusher, a fun zine-like instruction book, and a template to help you cut the fabric (I added felt to my kit, which I’m going to experiment with). All you have to do is cut out the circle of fabric that you like and attach it to the button and pin using the mold and pusher. It’s super easy, fun, and addictive. Of course you can use your own fabric when making the pins. The finished pins can be attached to birthday cards, on clothes, backpacks, shoes, and anything else you can think of.
Sukie Button Factory
Ages 9 and up, makes 25 pins
$12 Buy a copy on Amazon Read the rest