Jon Seagull reviews a board game in which players must team up in a race against time to escape a cursed temple, grabbing as much treasure as they can along the way.Read the rest
[Video Link] Maker Faire Bay Area 2014 was a blast. On Saturday I interviewed author and biohacker Tim Ferriss, and on Saturday my daughter Jane and I demonstrated some of the projects we built that are in my book, Maker Dad (get a copy of the book here). Above, the video of our talk, which lasts about 25 minutes. We show the Ice Cream Sandwich Necklace, a cool card trick, mind-boggling non-transitive dice, a drawbot, and more.
My family and I have been continuing to enjoy Zombie Dice, a "press your luck" game in which you play a zombie who wants to eat as many human brains as possible without getting shot in the head. We recently picked up the expansion pack, called Zombie Dice 2 Double Feature, which adds good complexity to the game.
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[Video Link] Here's the circuit that started out as a lie detector but turned out to be more fun as a way to turn your friend into a music instrument. It can be packaged in a bracelet or other small container.
Here are step-by-step instructions for making a Friendstrument, which is featured in my new book Maker Dad.
Skillshare is a online learning community that costs $10 a month. Subscribers get access to hundreds of video classes on a wide variety of topics. I have two classes on Skillshare that were released today. One is called Introduction to Arduino: Creating Interactive Projects, and the other is called Introduction to DIY: Becoming a Maker. I'm excited to have discussions with the folks who take my classes!
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[Video Link] My new book came out today. It's called Maker Dad: Lunch Box Guitars, Antigravity Jars, and 22 Other Incredibly Cool Father-Daughter DIY Projects.
The books is focused on teaching girls lifelong skills -- like computer programming, musicality, and how to use basic hand tools -- as well as how to be creative problem solvers. The book’s twenty-four projects include:
• Drawbot, a lively contraption that draws abstract patterns all by itself
• Ice Cream Sandwich Necklace
• Antigravity Jar
• Silkscreened T-Shirt
• Retro Arcade Video Game
• Host a Podcast
• Lunchbox Guitar
• Kite Video Camera
Above, a video about the Friendstrument, an electronic musical instrument girls can play with friends. Tomorrow, I'll run the complete step-by-step instructions for building it here on Boing Boing. If you can't wait that long, you may purchase the entire Maker Dad book with all 24 projects as a Kindle ebook right now for $5.99.
(Thanks to Eric Mittleman for directing and editing the video!)
Circuit Playground is a cute and informative video series created to teach kids (and everyone else) about electronics. The videos are based on the A-Z coloring book that Adafruit Industries published last year. So far, they've released 3 episodes: A is for Ampere, B is for Battery, and the latest, C is for Capacitor. I learned quite a bit by watching them.
When a young Cleopatra (yes, THAT Cleopatra) finds a mysterious tablet that zaps her to the far, REALLY far future, she learns of an ancient prophecy that says she is destined to save the galaxy from the tyrannical rule of the evil Xaius Octavian. She enrolls in Yasiro Academy, a high-tech school with classes like algebra, biology, and alien languages (which Cleo could do without), and combat training (which is more Cleo's style). With help from her teacher Khensu, Cleo learns what it takes to be a great leader, while trying to figure out how she's going to get her homework done, make friends, and avoid detention!
Pixel Press Floors for the iPad lets you create games with platforms, coins and ladders. Once you’ve mastered the basic creator elements – try enemies, spikes, lava pits, powerups & more.
Zombies aren't known for their critical thinking skills, but in Zombie Dice, a fast-paced, risk-vs-reward dice-rolling game designed by Steve Jackson, you play a zombie who must balance its desire for human brains with its fear of getting blasted to necrotic bits by a shotgun.
The game comes with 13 specially marked dice. The dice have three kinds of markings: brains, shotgun blasts, and footprints. (Green dice have more brains, red dice have more shotgun blasts, yellow dice are in-between).
The rules are simple: two or more people can play. Everyone is a zombie. The dice represent humans. When it's your turn, pull three dice from the cardboard cup (without looking) and roll them. Set any brains to one side. Set any shotgun blasts to the other side. Footprints mean the human got away - keep those in front of you. Do you want to roll again? No problem. Just re-roll the footprints dice along with enough fresh dice from the cup so that you roll three dice. You can roll as many times as you like in an effort to eats lots of brains in your turn (my record is 11 juicy brains in one turn), but if you end up accumulating three shotgun blasts, you lose all your brain points for that turn and the next player-zombie gets its turn. When one player gets 13 points, play continues until the round is finished and whoever has the most points wins.
The process shots for Chica and Joe's colorful keyboard how-to are like photos from a candy factory.
A couple of weeks ago my friend Kent Barnes recommended a simple, fast-moving dice game called Tenzi. I bought it and my wife, 11-year-old daughter, and I had fun playing it. The rules are simple - everyone starts out with 10 dice and the goal is to roll your dice as fast as you can until all of them show the same number. Every time you roll, you are allowed to set aside any dice that match your desired number. When all ten of the dice show the same number, you shout "Tenzi!," throw your hands in the air, and gloat while the other players gnash their teeth. The game rules included a couple of variations on the basic rule set, which we also played and liked.
A few days later Kent told me about a $10 deck of cards called 77 Ways to Play Tenzi. I ordered the deck and last night my wife, 11-year-old, 16-year-old daughter (who doesn't like games and joined us reluctantly), and I tested the deck out. Ninety minutes later we decided that this deck takes Tenzi to a new level. The deck adds variety, surprise, and humor to Tenzi. It makes Tenzi so much more fun that I think the company shouldn't sell the dice without the cards. My 16-year-old daughter was surprised that she had such a good time.