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Red Sonja and The Wizard: lost footage from 1978 Comic Con show

In the seventies, Red Sonja writer Frank Thorne and Wendy Pini used to perform a show, "Red Sonja and the Wizard," at comic conferences. No record of these legendary shows were thought to have survived, however—until this film, shot by an audience member at 1978's San Diego Comic Con, surfaced on YouTube.

"Recovering this is, for us, the equivalent to Robert Ballard's locating the Titanic," says Pini. "The quality is, alas, 1978-era Super-8 film taken under difficult conditions - but it EXISTS!"

Fun Fantasy Adventure Young Adult Novel: The Other Normals

The unlikely hero in Ned Vizzini's young adult fantasy novel, The Other Normals is Perry Eckert, a 15-year-old boy with divorced parents, an alcoholic older brother, and few friends. He is terrified of girls. While other boys his age are developing into young men with deepening voices and growth spurts, Perry's body stubbornly refuses to kickstart the puberty process. He's teased at school, and has been given the nickname Tiny Pecker. Because his life sucks, it's not surprising that Perry frequently retreats into a fantasy world fueled with sword & sorcery roleplaying games. But because he has almost no friends, Perry plays the games by himself.

As the saying goes, nothing's so bad that it can't get worse, and when summer rolls around, Perry's parents ship him off to a summer camp for 8 weeks. The kids at the camp dislike Perry even more than the kids at his school, and they either shun him or pick on him. And when the camp staff takes away the gaming manual he'd brought along, Perry has nothing to look forward to.

The remaining 350 pages of The Other Normals would be depressing if not for the fact that a red skinned humanoid with yellow hair and a tail runs past a window that Perry happens to be looking out of. Perry goes outside and meets the creature, who speaks English and is addicted to smoking pebbles, which make him stoned. The creature's name is Mortin Enaw, and Perry learns that Enaw comes from another dimension. Enaw leads Perry into the woods and he activates the portal (made from mushrooms connected to a car battery) that allows them to enter the World of the Other Normals. Perry finds himself in a real sword and sorcery world, just like the one in his confiscated gamer's manual. He also learns that his assistance is needed to save the World of the Other Normals. This appeals to him, because he would rather battle loathsome half-men/half monsters on a strange planet than deal with the shunners, bullies, and girls at camp. Unfortunately for Perry, his assignment requires him to return through the portal to Earth to kiss one of the girls at the camp. What follows is an enjoyable adventure story that moves back and forth between Earth and Enaw's world as Perry attempts to control escalating situations on both sides of the portal.

Vizzini's story reminded me of Rudy Rucker's novels, which often have silly, almost cartoonlike, nonhuman characters, but portray human relationships, struggles, and desires in a realistic and engrossing way.

I interviewed Ned Vizzini on Gweek in September 2012. Listen to it here.


The Other Normals

Pratchett's Dodger: Dickens by way of Discworld


Terry Pratchett's latest novel, Dodger, isn't a Discworld book, except, well, it kind of is. Nominally, this is an historical novel, a fictionalized account of the fictionalized person who inspired Mr Charlie Dickens to create his much-beloved character The Artful Dodger. But as the story unfolds, the parallels between the early Victorian London of Dickens (and Mayhew) and the Ankh-Morpork of Pratchett's Discworld novels become sharper and clearer, so that by the end, we're reading a story that really could be set in either one of those fantastical places, and what's more, there's a kind of vividness to Dodger that comes, I think, from its proximity to the origin of Pratchett's inspiration, a cask-strength version of what makes Pratchett so addictive and so loved.

Dodger tells the story of a young street-urchin, a "geezer" who is known throughout the tenements of central London as a dashing and fearless character. Dodger is a "tosher," a young man who scrounges in the sewers of London for coins and jewels and little bits and pieces that wash up, and he worships the Lady, a deity descended from the Roman goddess Cloacina, the patron of the sewers the Romans carved out beneath Londinium. He is fearless, noble, but also lightfingered, with a cheeky propensity for making off with anything that isn't nailed down or buttoned firmly in a gentleman's coat-pocket.

Dodger starts one night in the sewers, when Dodger hears the cries of a woman in distress from above. While in Discworld, this distress might be hinted at and painted in vague, impressionistic strokes, here it is as vivid as Dickens: the woman whose rescue Dodger leaps to is being horribly beaten by a gang of thugs, whom Dodger lashes out at, dealing out fast and furious blows until they run off. As he tends to the woman, he meets Charlie Dickens and Henry Mayhew, the first of two historical personages to make an appearance in the pages of Dodger (others include Queen Victoria, Benjamin Disraeli, and Sweeney Todd).

So begins the story of Dodger's coming of age. He and the woman he rescues fall in love, but the men who hunted her are still chasing after her, driven by a great imperial house of Europe whose king would see her dead. Against this backdrop, Dodger must both beat the assassins and thugs on his trail, and also find his true love's way clear of the deadly intrigue, all the while mixing in the alien environs of high society -- and journalistic circles -- whom he is introduced to by Dickens.

Dodger features some of Pratchett's most engaging characters yet -- which is saying something! -- inasmuch as these people are allowed to experience and react to the mercilessly cruel world of Victorian London, which Pratchett is fearless about describing. This isn't a book for the squeamish, but then, neither is Mayhew's London Labour and the London Poor, which Pratchett describes as the genesis for this novel in an author's afterword.

Which is not to say that Dodger lacks the humor that makes Pratchett so beloved. This is a book that is every bit as funny as any Discworld novel, and includes Pratchett's signature trick of hiding the gravity of the world in absurdity, a very serious pill wrapped up in a fluffy, sweet confection.

What's more, Dodger features the most satisfying climax and denouement of any Pratchett novel of my recollection, a thunderous final chord that lingers and stretches. It's a masterwork from a treasure and hero of a writer, and it will delight you.

Dodger

Sailor Twain: don't fall in love with the mermaid of the Hudson valley


I wrote about Sailor Twain, Mark Siegel's beautiful, haunting serialized graphic novel when it began. Since then, the story of a New York steamship captain who is haunted by his love for a mermaid has run its course, and today it has been published in a single, handsome hardcover volume from FirstSecond.

Sailor Twain tells the story of Captain Twain of the Lorelei, which plies its trade up and down the Hudson valley, while the ship's owner, a dissolute Frenchman, seduces the wives of the gentry in the owner's cabin. Captain Twain's own beloved wife is wasting with some unspecified disease on land, and he works to raise money to send her to specialists. He's a good man, beset with tragedy, and he has forgotten how to write the poetry he once loved.

And then comes the day when he spies a mermaid clinging to the deck of the Lorelei, gravely wounded. He pulls her from the sea and into his cabin, and everything changes for Sailor Twain. The poetry comes back, and at his request, she never sings for him, never puts him under her siren spell. But still, he is hers.

Out spills a mystery, a story about seduction and duty, mythology and gender, dreams lost and dreams forgotten, and the lure of magic and wonder. Siegel's illustrations are charcoal drawings that fearlessly mix highly detailed, realistic depictions with cartoons, impressionistic smears, and caricature, and they are moody and grey and dreamlike, the perfect match for the story.

This is a stupendous work, a beautiful and sad and lovely thing. If you don't believe me, go read it online for free and see for yourself.

Sailor Twain

The Girl Who Fell Beneath Fairyland and Led the Revels There

The Girl Who Fell Beneath Fairyland and Led the Revels There is the long-awaited sequel to Cat Valente's debut novel The Girl Who Circumnavigated Fairyland in a Ship of Her Own Making, and it delivers on all the promise of that book, which is one of the strongest fantasy novels for young readers I've had the pleasure of getting lost in.

September, the young heroine of Circumnavigated, is back in the mundane world when she chases a green wind across the Nebraska prairie and returns to her beloved Fairyland. But it's not Fairyland as she remembered it: her shadow -- lost on a previous adventure -- has become the Hollow Queen of the Underworld, and is using her minion, the terrible Alleyman, to steal all of Fairyland's shadows and with them, Fairyland's magic. Equipped with a magic ration-book and a few scant adventurer's supplies, September runs to the Underworld for a series of Adventures, in an attempt to foil her shadow's evil and restore the natural order to Fairyland above.

But this is a Valente novel, so nothing is at seems. There's as much Phantom Tollbooth here as there is Narnia, a disorienting but familiar sense of story-ness as September travels slantwise through the underworld, shot through with menace and heroism. You never know what's coming next in Fell Beneath, and the most roundabout and whimsical turns always come back around to the main story and its payoff.

As masterful as the first novel, and with a reprise of Ana Juan's illustrations, this is a most worthy sequel. I'm also excited to note that there's an unabridged, DRM-free MP3CD audiobook edition, because this is one of those fairytales, like Gaiman's Stardust, that you want to have read aloud to you.

If your fancy is tickled by this, don't miss Deathless, Valente's fantasy for adults about the Siege of Leningrad.

The Girl Who Fell Beneath Fairyland and Led the Revels There

The Kairos Mechanism: a half-sequel to The Bone Shaker


Back in 2010, I reviewed Kate Milford's dreamy, Bradburian YA novel The Bone Shaker. And back in April, I blogged Kate Milford's Kickstarter pitch to fund a print-on-demand half-sequel to act as a bridge between Bone Shaker and its direct sequel The Broken Lands.

That Kickstarter was fully funded, and Milford used the money to produce a beautiful little print-on-demand paperback (printed and sold by the excellent McNally-Jackson bookstore in Manhattan) called The Kairos Mechanism. As with Boneshaker, Kairos is a haunting and inspiring young adult story set in 1913 small-town Missouri, and it tells the story of what happens when two boys appear out of a corn field with a stretcher bearing the freshly shot body of a man who died in the Civil War, 50 years previous. Filled with mystery, canonfire and the horrors of war and a villain who's nightmare-scary, Kairos Mechanism is a great interlude and a fine way to tide readers over after we finish the just-published Broken Lands.

The Kairos Mechanism

Introducing Elfquest at Boing Boing!

UDPATE: It's live! Read the first page.

It's my great pleasure to welcome Wendy and Richard Pini to Boing Boing, where they'll be publishing the next chapter of their long-running fantasy epic Elfquest—online-first for the first time!

You may also know Wendy from her anime-style retelling of Edgar Allan Poe's Masque of The Red Death — which even got her in trouble with Facebook over cartoon boobs.

The first page of Elfquest: The Final Quest's prologue will appear here at Boing Boing on Monday. In the meantime, catch up with the story so far (all 6000 pages of it!), free of charge, at the series' official homepage.

After the jump, I've pasted in part of an item I once wrote (for the late, lamented Ectoplasmosis (Update: reborn on tumblr!)) about why this comic series is so awesome. Then follows our press release.

Read the rest

Lord of the Rings: The Orcs' side of the story, told in LEGO

[Video Link] A short LEGO parody telling the Orcs' side of the story from Lord of the Rings, Directed and Animated by Kevin Ulrich.

Interview with Tim Powers

Rick Kleffel sez,

Tim Powers is one the founding fathers of steampunk, and a writer whose every book is superb. I drove down to San Bernardino City College to talk to him about his latest work, Hide Me Among the Graves, a secret supernatural history of the Pre-Raphaelite poets and painters.

He has a rather unique perspective on writing, history and fantasy that involves identifying events that seem as if they might have some supernatural aspect and then creating a backstory that ties them together. The Rossettis; Dante Gabriel Rossetti (poet and painter), Christina (poet), William and Maria are a perfect set of subjects.

We had a great time talking about how he put it all together.

08-27-12: A 2012 Interview with Tim Powers

MP3 Link (Thanks, Rick!)

The Coldest War: Ian Tregillis continues the Milkweed Triptych

Ian Tregillis's The Coldest War is the long-awaited sequel to his 2010 novel alternate WWII novel Bitter Seeds, a secret history that pitted a mad Nazi scientist who'd made a cadree of twisted, dieselpunk X-Men against the hidden warlocks of the British Isles, men who conferred with ancient, vast forces and traded the blood of innocents for the power to warp time and space.

Coldest War opens in the late 1960s, in which continental Europe has been entirely taken over by the Soviet Union, the UK locked in cold war with it. The Nazi supermen of the first volume were either captured by the Soviets and spirited away to a secret city for reverse-engineering, or they were killed, or they have gone underground in London.

With all the flair he showed in his debut novel, Tregillis continues the tale, bringing to it that same marvellous plotting, immersive sense of place, and above all, wonderful characters. One of the characters introduced in the first novel is a precognitive, and in this volume -- which revolves around her long plots -- we are shown that the power to see the future is the most corrupting power of them all. Tregillis's oracle is one of the most chilling psychopath villains of literature, a delicious monster who drives the book forward.

As with the earlier volume, I tore through this one in a day and a half. Tregillis is a major new talent in the field, and this is some of the best -- and most exciting -- alternate history I've read. Bravo.

The Coldest War

Fables 17: Inherit the Wind


The latest installment in Bill Willingham's astonishingly, consistently great, long-running graphic novel series Fables is volume 17: Inherit the Wind.

The premise of Fables lets its creators use any mythos, any tradition, any narrative, and mix and match as necessary, and Willingham and his illustrators continue to show that these possibilities are indeed endless. While the long arc of the story continues in this book -- movingly along very snappily and satisfyingly -- the real delight is that what that Oz, Dickens, and highbrow narrative theory all climb around on top of each other in a squirming puppy-pile of greatness.

If you've been following the story for all these volumes, then you can rest assured that the Fables are really cracking along -- but you can also be assured that you'll find all the characteristic funny asides, meandering noodly mini-tales that are there for the sheer exuberance of the thing, and sly asides are not set aside for mere plot.

I'm told that this story definitely has an end, but it's hard to imagine. As Fables subsumes literally every other story ever told, and as Willingham shows no sign of boring with his creations, I can easily imagine reading this until Willingham breathes his last (and may that day come a very, very long time in the future). If he keeps writing them, I'll keep buying 'em.

Fables 17: Inherit the Wind

See also: My reviews of the previous volumes

If politics in Game of Thrones featured attack ads

Mike Mechanic from Mother Jones sez, "So, basically, the folks in our DC office were sitting around shooting the shit, and someone asked: What would it be like if they had Super-PACs in Westeros? Well, it turns out somebody knew somebody who knew someone, which allowed us to professionally produce these 'Game of Thrones Super-PAC Attack Ads.'"

Game of Thrones Attack Ads

Read the rest

Reasons to love you, Game of Thrones

I became involved with the Game of Thrones TV series and books against all odds. After all, I don’t think of myself as a “geek” or a “nerd”, even if I am a video game journalist.

My interest is in unnatural universes and the potential in interactive fictional worlds, but the traditional wheelhouses of SF and high fantasy—and as terrified as I am of the people who won’t like to hear this, I’ll come out and say it—feel like something I grew out of. When I was adolescent, I ate up entire novel series about thrones and dragons and mages. In my work—where I look at the cultural context of the things we play, and the reasons we’re attracted to playing them—I click, tap and button-mash through countless products that owe everything to Tolkien.

Wandering though these exalted realms, I’m way tired of serving wenches and noble knights; weary of sack-clothed peasants and their thatched-roof cottages; sick to death of bikini armor, sigils, scale helms and sacks of holding. Enough, already.

So I thought it’d be more than safe to overlook Game of Thrones, a niche-bound, overcomplicated slice of knights-and-dragons that, for whatever reason, was becoming an ornately-armored TV show.

People will eat up all kinds of garbage; ‘media criticism’ often means gritting your teeth, convinced of your rightness, through the latest pop culture feeding frenzy until the blood has dissipated into the sea. This is what I was going to do about Game of Thrones, even though all of my friends—all of my people!—were stoked about it.

But then I heard about the boobs.

Read the rest

Flowchart: what is Weird fiction?


Jeff Vandermeer sez, "As part of our celebration of weird fiction, centered around the release this week of The Weird -- 800,000 words of weird fiction from the past century--we've posted weird writer Stephen Graham Jones's flowchart showing the differences between weird fiction, horror, surrealism, and more...we're soliciting opinions. Did Jones nail it?"

The Weird: A Compendium of Strange and Dark Stories (Thanks, Jeff!)

Bordertown shirts

Ellen Kushner, co-editor of the multiple-award-nominated new Borderlands anthology Welcome to Bordertown, writes, "Have you dreamed of a Danceland T-shirt? Some Dancing Ferret beer mugs? A Khandroma (Tibetan girl skater gang) charm? Thanks to the many Bordertown authors who gave their kind permission to allow us to create logos for B-town places they invented! Designer Tara O'Shea has come up with some fabulous designs now up on CafePress for sale to the general public. Click on each design & scroll down to see not only T-shirts in many styles, but coffeemugs, sippy cups, postcards, tote bags, puzzles & more! With luck, high school students all over the country will be baffling their classmates with geekish glee."

traders' heaven (Thanks, Ellen!)