In the great tradition of Tumblr mash-up memes, Feminist Lisa Frank juxtaposes neon animals and quotes by Gloria Steinem, Shonda Rhimes, and more. Read the rest
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Chief Technology Officer of the United States, Megan Smith, stopped by the Charlie Rose show recently and revealed a starting fact Read the rest
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When Joss Whedon took down his Twitter account, speculation ranged widely: was it because of feminists attacking him over Avengers 2's portrayal of Black Widow? Nope, reports Adam B. Vary.
“That is horseshit,” he told BuzzFeed News by phone on Tuesday. “Believe me, I have been attacked by militant feminists since I got on Twitter. That’s something I’m used to. Every breed of feminism is attacking every other breed, and every subsection of liberalism is always busy attacking another subsection of liberalism, because god forbid they should all band together and actually fight for the cause.
“I saw a lot of people say, ‘Well, the social justice warriors destroyed one of their own!’ It’s like, Nope. That didn’t happen,” he continued. “I saw someone tweet it’s because Feminist Frequency pissed on Avengers 2, which for all I know they may have. But literally the second person to write me to ask if I was OK when I dropped out was [Feminist Frequency founder] Anita [Sarkeesian].”
He's just sick of Twitter, "the least quiet place I’ve ever been in my life." He praises feminists for standing up to bullshit on Twitter—and admits to frustration at being accused of misogyny for not living up to feminist 'litmus tests' judging his own commitment to the cause.
Intel, which was caught off guard by the ensuing controversy over its actions, eventually resumed advertising on the site. Mr. Krzanich said he used the incident as an opportunity to think more deeply about the broader issue of diversity in the tech industry. The issue resonated with him personally. “I have two daughters of my own coming up on college age,” he said. “I want them to have a world that’s got equal opportunity for them.”
Back in the mid-90s, late game maker Theresa Duncan made some unconventional, ground-breaking CD games based on the everyday experiences of young girls. There's now a Kickstarter campaign to bring them back and ensure her seminal work isn't lost to history:
This project, by the NYC-based digital art nonprofit Rhizome, will fund the process of putting three games directed by Duncan—Chop Suey (1995, co-created with Monica Gesue), Smarty (1996), and Zero Zero (1997)—online, for the first time ever. With your help, they will be playable in any modern browser via emulation and available for free, for a minimum of one year.Throughout my career as a video game critic, and in recent years a feminist one, I've noticed we tend to treat the advent of girls and women's stories as novel. To lots of us, they are -- for example I'd never read a syllabus on feminist games, or seen work like my friend Nina Freeman's vignette games (Nina just successfully defended her thesis and got a Masters of Science in Integrated Digital Media from NYU, congrats Nina), til my adulthood.
But the games business' particular fixation on newness and "innovation" mustn't divorce us from our obligation to history -- that's what makes Rhizome's work with Duncan's oeuvre more important now than ever.
Read Jenn Frank on Theresa Duncan's memory here, or her piece about Duncan's Chop Suey here. For more on girlhood and the early days of games, here I am in the Guardian on Rachel Weil's feminist art.
At Motherboard, Claire Evans presents a brilliant "Oral History of the First Cyberfeminists, sharing bits of her correspondence with pioneering Australian tech-goddesses Josephine Starrs, Julianne Pierce, Francesca da Rimini and Virginia Barratt, four net artists who worked together under the pseudonym "VNS Matrix". It's awesome.
Evans met them as part of her exploration of the Cyberfeminism cultural movement, which she said "peaked in the early 1990s and dissipated sometime between the bursting of the dot-com bubble and the coming of Y2K."
VNS Matrix worked in a wide variety of media: computer games, video installations, events, texts, and billboards. In their iconic “Cyberfeminist Manifesto for the 21st Century,” they called themselves the “virus of the new world disorder,” and “terminators of the moral codes.” With this irreverent, but keenly political language, they articulated a feminist aesthetic of slimy, unpretty, vigilantly nose-thumbing technological anarchy. They coded. They built websites. They hung out in chat rooms and text-based online communities like LambdaMOO. They told stories through interactive code and experiences like the CD-ROM game All New Gen, in which a female protagonist fought to defeat a military-industrial data environment called “Big Daddy Mainframe.” They believed the web could be a space for fluid creative experimentation, a place to transform and create in collaboration with a global community of like-minded artists.Their work is part of a cool archive of art from a time when, they say, the internet was less masculine and capitalistic.
Sarkeesian was willing to go on with the show at Utah State University -- as she's done after all the other death threats that she's received as a speaker -- but wanted attendees checked for firearms. Ogden, UT cops refused, citing Utah's open-carry firearms law. At least one of the threats cited Gamergate.
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The Union of Concerned Feminists (@concernedfems) created this bingo game. Though it was made with the recent 2014 Women in Computing Grace Hopper Celebration event in mind, you can play it at any social gathering where men offer excuses for their lukewarm opposition to sexism.
A self-described "guerilla intervention group" dubbing itself the Union of Concerned Feminists distributed roughly 450 Ally Bingo cards to the audience just before the session took place. These cards condemned the panel as "milquetoast corporate 'feminism'", and urged attendees to "read more about actual feminism in technology", pointing them to this wiki, the Geek Feminism Blog, ModelViewMedia, and The Ada Initiative.
If you ever get bored of the current grid, you can randomize a new one using this handy list. This particular version of the Ally Bingo game has antecedents, too -- here, here, here -- each with its own twist.
The Ally Bingo card is released under a Creative Commons license mandating only attribution.
Anita Sarkeesian has posted Women as Background Decoration: Part 1, the latest installment in her Feminist Frequency Tropes vs Women in Video Games critical video series. Gamers are insanely (and I mean that literally) threatened by Sarkeesian's analysis, which is carefully and closely argued, and backed by solid scholarly research.
Every one of her interventions, starting with her original kickstarter, has been met with vicious, violent smear campaigns that contain some of the most stomach-churning overt misogyny you're likely to find this side of a mass-murderer's manifesto.
If you don't believe me, just hang out in the comments for this post, which will shortly be filling up with dudes mansplaining why Sarkeesian is a con artist, why games whose story rewards players for murdering prostitutes are only jokey-jokes, why feminism is a giant lih-buh-rul plot, and so forth. As the husband of a retired nationally ranked pro gamer and the father of a daughter (and as a human being), these guys scare and depress the shit out of me.
If a creepy dude is insistently demanding your phone number and you want to get rid of him with style, why not give him feminist phone intervention number (+l-669-221-6251). If you call or text that number, you'll get a canned response taken from the work of writer/activist bell hooks, such as "If any female feels she need anything beyond herself to legitimate and validate her existence, she is already giving away her power to be self-defining, her agency." The hotline also seeks your donations to cover its operational expenses. (via The Hairpin)
(Image: bell hooks, Cmon Girl, Public Domain, Wikimedia Commons)