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Earlier this week, Mark told you about a couple of the cool art projects happening on a frozen lake in Minnesota. The Art Shanty Projects are a semi-annual wintertime tradition up here. And it's a sort-of send up of a much older tradition.
Every winter, there's a lot of ice fishing that happens in Minnesota. On the smaller lakes in Minneapolis, people set up temporary tents to shield themselves from the wind while they drill through the ice and wait and drink. But out on the larger lakes, the shelters become a lot more elaborate. Ice fishing "shanties" might come with bunk beds, carpeting, satellite TV, and kegarators. They're left on the lakes—which turn into temporary neighborhoods—all season long. From the outside, some of these fishing shanties just look like a trailer camper, or a plywood box. But it's not unusual to see fishermen get creative—decorating their shanties with tropical paint jobs, designing them to be fish-shaped. There's even a fish shanty parade in a small town in northern Minnesota.
This is where the Art Shanty Projects come in. Basically, they build on things Minnesotans have been doing for years, but with the priorities flipped. At the Art Shanty Projects—which run through this weekend on Minnesota's Medicine Lake—the emphasis is on art and creativity, rather than fishing. It gives artists, makers, and groups of friends with a good idea the chance to build something wild and whimsical and wonderfully interactive.
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Reader iainmclean works in research and development, which means iainmclean reads a lot of patent-ese. Via the new, awesomer Submitterator, iainmclean sent us an excellent example of how the language used in a patent application can make it very difficult to tell what, exactly, is being patented.
Here's how the game is played. First, read the paragraph below:
An apparatus, comprising: a flexible elongate member that defines at least one lumen and is configured to be inserted within a body passageway of a patient, wherein the flexible elongate member includes a proximal portion, a distal portion, and a medial portion disposed between the proximal portion and the distal portion, and wherein the distal portion is movable between a substantially linear configuration and a curved configuration; and a stiffening member coupled to the flexible elongate member, the stiffening member being movable to a selected location along a length of the flexible elongate member to modify the flexibility of the selected location of the flexible elongate member, and wherein the stiffening member includes a first portion and a second portion, the first portion having a first stiffness and the second portion having a second stiffness different than the first stiffness.
Next, check out the attached image and see if it matches up with what you imagined. Hint: The image is much more safe for work than I guessed it would be.
Ars Technica has an in-depth review of Glitch, the whimsical, free-to-play game from Flickr co-founder Stewart Butterfield (we've written about Glitch here before) and his new company, Tiny Speck. Glitch uses whimsical, cooperative tasks to produce fun and delight, rather than combat:
Tuning the quests and interactions to provide the right level of difficulty and reward was complicated. In beta testing, the development team found that while singing to butterflies was repetitive and boring, people would still sing to butterflies obsessively—because it provided small but guaranteed amounts of experience. The devs tried to balance this by making singing to animals cost energy, but then players simply farmed huge numbers of girly drinks (which made animals interactions cost no energy) and continued to grind the same thing again and again. The girly drinks were then nerfed, and people immediately complained.
"We realized that if we incentivized things that were inherently boring," Butterfield told me, "people would do them again and again—it showed up in the logs—but that they would secretly hate us."
Player housing is implemented, with an apartment-style design that lets anyone have their own home without cluttering up the landscape. You can decorate your home and grow things in your own garden on the patio. Unlike many games, in Glitch it does not take long to save up enough cash for a place of your own, though making it look less than spartan will take considerable effort.
Funny little touches to the game litter the game. For example, getting the right papers to let you purchase an apartment requires multiple trips to the Department of Administrative Affairs (Ministry of Departments) where you spend much time in a waiting area while bureaucratic lizard men play Farmville on tiny computers.
I love serendipity. On the same day that Anja Austerman posted this awesome knit hat to my Google+ feed, Kevin Zelnio also posted a link reminding me of the existence of the The Museum of Scientifically Accurate Fabric Brain Art. Xeni posted about the museum here back in 2008. But it's awfully fun to contrast the super-detailed brain art on display there with this more whimsical variety.