Ludum Dare 33 is here, which means loads of indie developers will soon be jamming on tiny games in accordance with a theme. Anyone can participate, which means if you've been reading all our articles about how game-making can be for anyone who dreams it because of new tools and community support, you can get ready to join the jam.
The community will be voting on this jam's theme until this Friday—just sign in to vote from a list of 20 finalist ideas like "No Enemies", "You are the Monster", or "Alone in the World".
Here's some resources from Pixel Prospector if you're not sure where to get started, and you can visit Games are for Everyone to find the right tool for your idea and support on how to use it.
Follow Ludum Dare on Twitter. I also love the Ludum Dare jam-bot Twitter, which randomly tweets games from recent compos.
I don't know about you, but I feel 'over' zombies and Cthulu and things like that. Many of the most widely-used settings, characters and themes are common because they're free to use—but there's a long and endless list of under-utilized public domain works that could spark the imagination if used as prompts.
The recent Public Domain Jam has spawned a whole bunch of new works (scroll down for the games) about Captain Ahab, Captain Hook, Cinderella, Dorian Gray and lots more that any fan of classics might like to peruse.
Granbury High School Computer Club submitted Jabberwocky, a short game based on the Lewis Carroll poem (rock on, cool teens!), while Moonlight, based on the beginning of H.G. Wells' The Time Machine, looks absolutely gorgeous:
You can try Moonlight for free here.
Game magazine Kill Screen
is running a 10-day online game jam
for the forthcoming Ouya linux game console, beginning next week. Founder Jamin Warren says they've built a $45,000 prize pool and gathered judges such as Adam Saltsman, of Canabalt
fame, The Guild's
Felicia Day , and Phil Fish, creator of FEZ