How much game can you fit in 32x32 pixels?

LowRezJam challenged game developers to create games in tiny playfields of 32x32 pixels or less. As the creator of 9x9 pixel RPG TinyHack, this is a microgenre dear to my heart. I played through a bunch of the entries, and here are my favorites.

Lands of Lorez is a grid-based action RPG in the style made famous by Dungeon Master. Ingeniously simplified controls, including a zero-confusion combat system and map. With stunning art that really takes advantage of the low-resolution limitations, it among all the titles felt the most complete. I'll be hitting this one over and over again.

Pocket Venture does likewise with the Japanese-style computer RPG genre. It also has great graphics and music, too--it's amazing how much detail is packed in--and look and feels like classic Final Fantasy fare. There's already a dungeon and a town to explore, with more to come. The random battles are quite a grind.

The Wish is a simple exploration RPG, but creates a strong sense of place and mystery with excellent pixel art and moody audio. Movement speed is slow, though, and tedious combat brings it to a halt. But the atmosphere makes it unmissable.

Low-Rez-Dungeon is quite similar to my game, but is far better: a more complete minimalist action-roguelike experience. The creator plans to add random dungeon generation, too.

Origin is a Monster Land-ish platformer with colorful graphics and nice simple mechanics, but needs its world filled with ... something.

Cmd & Kill is perhaps the most spectacular technical achievement to emerge from the jam.

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