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<channel>
	<title>Boing Boing &#187; Games</title>
	<atom:link href="http://boingboing.net/tag/games/feed" rel="self" type="application/rss+xml" />
	<link>http://boingboing.net</link>
	<description>Brain candy for Happy Mutants</description>
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		<item>
		<title>In-game&#160;hyperinflation</title>
		<link>http://boingboing.net/2013/05/21/in-game-hyperinflation.html</link>
		<comments>http://boingboing.net/2013/05/21/in-game-hyperinflation.html#comments</comments>
		<pubDate>Tue, 21 May 2013 14:55:32 +0000</pubDate>
		<dc:creator>Cory Doctorow</dc:creator>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[economics]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[mmorpgs]]></category>
		<category><![CDATA[monetarism]]></category>

		<guid isPermaLink="false">http://boingboing.net/?p=231482</guid>
		<description><![CDATA[Here's a totally amazing and fascinating story about hyperinflation crashing the economy of Blizzard's massively multiplayer online RPG Diablo 3. Blizzard blew its economic strategy for Diablo 3 by making the "sinks" (places where gold is taken out of the economy) unattractive, adding in real-money-for-stuff trades, and then letting a bug run wild. Before you [...]]]></description>
			<content:encoded><![CDATA[
<p>
Here's a totally amazing and fascinating story about hyperinflation crashing the economy of Blizzard's massively multiplayer online RPG Diablo 3. Blizzard blew its economic strategy for Diablo 3 by making the "sinks" (places where gold is taken out of the economy) unattractive, adding in real-money-for-stuff trades, and then letting a bug run wild. Before you knew it, players were loading up virtual wheelbarrows full of virtual gold to buy virtual bread:

<blockquote>
<p>


This was demonstrated when, in a message board entry prefaced by stating “Sell Equipment before Patch 1.0.5 Hits!” (a patch is a piece of software added to an operational program or application as bugs are found, changes desired, or ways of improving performance discovered), a player warned that,
<p><em>
    Blizzard just announced that the drop rates for [certain] items are going to be doubled … if you haven’t already, you should consider converting your current gear to cash … since real $ [are] the best hedge against gold devaluation[.][11] </em>
<p>
If historical cases of hyperinflation — real, and now virtual — have one thing in common, it is the instinct among its victims to blame the symptoms rather than the disease. The Austrian economist Hans Sennholz noted that during the German hyperinflation, “intrigue and artifice” were believed to be at work.[12] Similarly, a handful of Diablo 3 players, frustrated about the decimation of their purchasing power, expressed increasing suspicion of manipulation and conspiracy theories.
<p><em>
    [W]hy [are] certain items priced [s]o astronomically high? Many of them are not even that good yet cost 100’s of millions of gold. … I have about 45,000,000 gold saved up [and] check every few days to see if I can get any upgrades that are worth the gold, but … everything is vastly overpriced … clearly controlled by the gold sellers.[13] </em>
</blockquote>
<p>
In case you missed it, <a href="http://craphound.com/ftw/buy">I wrote a book about this</a>.


<p>
<a href="http://mises.org/daily/6435/A-Virtual-Weimar-Hyperinflation-in-a-Video-Game-World"> A Virtual Weimar: Hyperinflation in a Video Game World </a>

(<i>Thanks, Tom Keller!</i>)

]]></content:encoded>
			<wfw:commentRss>http://boingboing.net/2013/05/21/in-game-hyperinflation.html/feed</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Pixel art from obscure video&#160;games</title>
		<link>http://boingboing.net/2013/05/20/pixel-art-from-obscure-video-g.html</link>
		<comments>http://boingboing.net/2013/05/20/pixel-art-from-obscure-video-g.html#comments</comments>
		<pubDate>Mon, 20 May 2013 16:14:12 +0000</pubDate>
		<dc:creator>Rob Beschizza</dc:creator>
				<category><![CDATA[Short]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://boingboing.net/?p=231152</guid>
		<description><![CDATA[Obscure Video Games collects splendid character art and workmanship from weird, unsuccessful or foreign-only titles of the 8- and 16-bit eras.]]></description>
			<content:encoded><![CDATA[<a href="http://obscurevideogames.tumblr.com/">Obscure Video Games</a> collects splendid character art and workmanship from weird, unsuccessful or foreign-only titles of the 8- and 16-bit eras.]]></content:encoded>
			<wfw:commentRss>http://boingboing.net/2013/05/20/pixel-art-from-obscure-video-g.html/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Indie games made with&#160;Unity</title>
		<link>http://boingboing.net/2013/05/20/indie-games-made-with-unity.html</link>
		<comments>http://boingboing.net/2013/05/20/indie-games-made-with-unity.html#comments</comments>
		<pubDate>Mon, 20 May 2013 14:18:17 +0000</pubDate>
		<dc:creator>Rob Beschizza</dc:creator>
				<category><![CDATA[Short]]></category>
		<category><![CDATA[coding]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://boingboing.net/?p=231130</guid>
		<description><![CDATA[Make Games! published a huge list of indie titles, many of them free or trivially inexpensive, made using the wildly popular game-making software Unity&#8212;I know what I'll be doing next weekend! If you're feeling inspired, Make Games!' getting started page links to essential articles and Unity alternatives for developers of any skill level.]]></description>
			<content:encoded><![CDATA[Make Games! published <a href="http://makegames.pixelprospector.com/unity-games">a huge list of indie titles</a>, many of them free or trivially inexpensive, made using the wildly popular game-making software <a href="http://unity3d.com/unity/">Unity</a>&mdash;I know what I'll be doing next weekend! If you're feeling inspired, Make Games!' <a href="http://makegames.pixelprospector.com/getting-started">getting started</a> page links to essential articles and Unity alternatives for developers of any skill level.]]></content:encoded>
			<wfw:commentRss>http://boingboing.net/2013/05/20/indie-games-made-with-unity.html/feed</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Nintendo claims ownership over gamer fanvids on&#160;YouTube</title>
		<link>http://boingboing.net/2013/05/18/nintendo-claims-ownership-over.html</link>
		<comments>http://boingboing.net/2013/05/18/nintendo-claims-ownership-over.html#comments</comments>
		<pubDate>Sun, 19 May 2013 00:43:14 +0000</pubDate>
		<dc:creator>Cory Doctorow</dc:creator>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[corporatism]]></category>
		<category><![CDATA[corruption]]></category>
		<category><![CDATA[fanac]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[videos]]></category>
		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://boingboing.net/?p=230988</guid>
		<description><![CDATA[Alan Wexelblat comment on the news that Nintendo has claimed "monetization rights" to fan videos on YouTube that feature tips on playing its games. Some of these videos are incredibly popular, and while their use of Nintendo's creations are often fair use, Nintendo gets to use YouTube's monetization system to advertise on all the videos: [...]]]></description>
			<content:encoded><![CDATA[
<!--www.youtube.com--><div class="video-container"><iframe width="600" height="338" src="http://www.youtube.com/embed/LVdzKHLocJg?showinfo=0" frameborder="0" allowfullscreen></iframe></div>

<p>

Alan Wexelblat comment on <a href="http://www.gamesindustry.biz/articles/2013-05-16-nintendo-targets-user-youtube-videos">the news</a> that Nintendo has claimed "monetization rights" to fan videos on YouTube that feature tips on playing its games. Some of these videos are incredibly popular, and while their use of Nintendo's creations are often fair use, Nintendo gets to use YouTube's monetization system to advertise on all the videos:
<blockquote>
<p>


The basic idea is that if someone makes a video of themselves playing a Nintendo game and uploads it to YouTube any ads shown with that video will be of Nintendo's choosing and revenue from it will flow to Nintendo. Ads may appear beside the videos or actually be inserted before and after the video when people go to play it.
<p>
The problem here is that "Let's Play" style videos are a pervasive form of information and sharing throughout the industry. I did a quick YouTube search for "let's play" for this blog post and got back over 9.1 million hits. People create these videos to show off their skills, to highlight interesting things they've seen such as game "easter eggs", to provide guides or walk-throughs, or just to share a bit of fun with friends. There are a few professional or semi-professional games writers who use this style of video to promote themselves or their channels, but they are a tiny minority of that nine million.
<p>
Nintendo has positioned its action as a gentler approach; rather than trying to ban content related to Nintendo games, they just want to make money off it by changing the video that an individual uploaded. Yeah, um, guys that's not a whole lot better. It also comes across as cheap and lazy - rather than creating content for YouTube that fans and players would want to watch, Nintendo is just taking over other peoples' content.
</blockquote>



<p>
<ahref="http://copyfight.corante.com/archives/2013/05/17/nintendo_decides_it_can_own_fans_youtube_content.php">
Nintendo Decides It Can Own Fans' YouTube Content</a>

]]></content:encoded>
			<wfw:commentRss>http://boingboing.net/2013/05/18/nintendo-claims-ownership-over.html/feed</wfw:commentRss>
		<slash:comments>89</slash:comments>
		</item>
		<item>
		<title>London&#039;s getting a blood-filled swimming pool strewn with floating body&#160;parts</title>
		<link>http://boingboing.net/2013/05/17/londons-getting-a-blood-fill.html</link>
		<comments>http://boingboing.net/2013/05/17/londons-getting-a-blood-fill.html#comments</comments>
		<pubDate>Fri, 17 May 2013 13:00:23 +0000</pubDate>
		<dc:creator>Cory Doctorow</dc:creator>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[gross]]></category>
		<category><![CDATA[happy mutants]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[london]]></category>
		<category><![CDATA[signs]]></category>
		<category><![CDATA[uk]]></category>
		<category><![CDATA[Weird]]></category>
		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://boingboing.net/?p=230810</guid>
		<description><![CDATA[Miss Cakehead writes, "This set of Zombie Swimming Pool Rules was comissioned from graphic designer Pictographik to promote the Resident Evil Revelations blood swimming pool, and was based on an the iconic traditional British swimming pool rules. The pop up 'blood' filled swimming pool opens in London next week to mark the release of Resident [...]]]></description>
			<content:encoded><![CDATA[<p>
<img src="http://boingboing.net/wp-content/uploads/2013/05/zombie-pool-rules-amended-rgb-preview.jpg" class="bordered"><br />
Miss Cakehead writes, "This set of Zombie Swimming Pool Rules was comissioned from graphic designer Pictographik to promote the Resident Evil Revelations blood swimming pool, and was based on an the iconic traditional British swimming pool rules. 

The pop up 'blood' filled swimming pool opens in London next week to mark the release of Resident Evil Revelations. In addition to its bloody appearance the swimming pool will offer floats in the form of human torsos, feature brains and intestines as lane markers, have Zombie lifeguards on duty and even offer a diving board in the form of a 'freshly killed human corpse'."

<P>
<a href="http://misscakehead.wordpress.com/2013/05/16/zombie-pool-rules/">Zombie Pool Rules</a>

(<i>Thanks, <a href="http://www.mcvuk.com/news/read/capcom-reveals-first-ever-blood-swimming-pool/0115397">Miss Cakehead</a>!</i>)]]></content:encoded>
			<wfw:commentRss>http://boingboing.net/2013/05/17/londons-getting-a-blood-fill.html/feed</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>AaronSw on&#160;Jeopardy!</title>
		<link>http://boingboing.net/2013/05/16/aaronsw-on-jeopardy.html</link>
		<comments>http://boingboing.net/2013/05/16/aaronsw-on-jeopardy.html#comments</comments>
		<pubDate>Fri, 17 May 2013 04:23:46 +0000</pubDate>
		<dc:creator>Cory Doctorow</dc:creator>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[aaronsw]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[short]]></category>
		<category><![CDATA[tv]]></category>

		<guid isPermaLink="false">http://boingboing.net/?p=230668</guid>
		<description><![CDATA[Noah Swartz writes, "Aaron Swartz was the 'answer' to the final 'question' in the 'Techie Dropouts' category on last night's episode of Jeopardy, preceded by other famous techie drop outs like Steve Jobs, and Mark Zuckerberg."]]></description>
			<content:encoded><![CDATA[

Noah Swartz writes, "Aaron Swartz was the 'answer' to the final 'question' in the 'Techie Dropouts' category on <a href="http://www.j-archive.com/showgame.php?game_id=4184">last night's episode of Jeopardy</a>, preceded by other famous techie drop outs like Steve Jobs, and Mark Zuckerberg."


]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Sissyfight, cult game of sexist stereotyping,&#160;returns</title>
		<link>http://boingboing.net/2013/05/16/sissyfight-classic-game-of-se.html</link>
		<comments>http://boingboing.net/2013/05/16/sissyfight-classic-game-of-se.html#comments</comments>
		<pubDate>Thu, 16 May 2013 12:04:30 +0000</pubDate>
		<dc:creator>Rob Beschizza</dc:creator>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[sissyfight]]></category>

		<guid isPermaLink="false">http://boingboing.net/?p=230631</guid>
		<description><![CDATA[Sissyfight, the groundbreaking 1990s online game of playground politics, is to receive an open-source, crowdsourced remake: "We've gotten some “interesting” press about how the game delves into uncomfortable territory around bullying and sexist stereotypes, but we've always meant Sissyfight to be an intervention into the male-dominated culture of games," writes co-author Eric Zimmerman. It'll be [...]]]></description>
			<content:encoded><![CDATA[<img src="http://boingboing.net/wp-content/uploads/2013/05/00c90ffd81ad568a0825646097af6945_large5.jpg">

<p><a href="http://en.wikipedia.org/wiki/Sissyfight_2000">Sissyfight</a>, the groundbreaking 1990s online game of playground politics, <a href="http://www.kickstarter.com/projects/1805029723/sissyfight-2000-returns">is to receive an open-source, crowdsourced remake</a>: "We've gotten some “interesting” press about how the game delves into uncomfortable territory around bullying and sexist stereotypes, but we've always meant Sissyfight to be an intervention into the male-dominated culture of games," writes co-author Eric Zimmerman. It'll be <a href="http://venuspatrol.com/2013/05/playground-antics-sissyfight-to-relaunch-on-venus-patrol-foddy-curated-games-site/">a launch title on Venus Patrol's Indie Arcade</a>;  Sophie Prell <a href="http://penny-arcade.com/report/article/sissyfight-is-an-uncomfortable-lesson-in-gender-representation-bullying-and">at Penny Arcade</a> and Leigh Alexander <a href="http://www.gamasutra.com/view/news/191635/Return_of_a_revolution_Sissyfight_is_back.php">at Gamasutra</a> take a look at how the game fits in a decade on.]]></content:encoded>
			<wfw:commentRss>http://boingboing.net/2013/05/16/sissyfight-classic-game-of-se.html/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Katamari Adventure&#160;Time</title>
		<link>http://boingboing.net/2013/05/15/katamari-adventure-time.html</link>
		<comments>http://boingboing.net/2013/05/15/katamari-adventure-time.html#comments</comments>
		<pubDate>Thu, 16 May 2013 00:00:37 +0000</pubDate>
		<dc:creator>Cory Doctorow</dc:creator>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Copyfight]]></category>
		<category><![CDATA[fashion]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[happy mutants]]></category>
		<category><![CDATA[tees]]></category>

		<guid isPermaLink="false">http://boingboing.net/?p=230382</guid>
		<description><![CDATA[What better subject for a t-shirt than an Adventure Time/Katamari Damacy mashup? Adventure Time Ball]]></description>
			<content:encoded><![CDATA[

<p>
<img src="http://boingboing.net/wp-content/uploads/2013/05/jeAWZGe2.jpg" class="bordered"><br />
What better subject for a t-shirt than an Adventure Time/Katamari Damacy mashup?

<p>
<a href="http://shirtoid.com/70914/adventure-time-ball/">Adventure Time Ball</a>

]]></content:encoded>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Ne plus ultra of retrogamer wedding&#160;cakes</title>
		<link>http://boingboing.net/2013/05/15/ne-plus-ultra-of-retrogamer-we.html</link>
		<comments>http://boingboing.net/2013/05/15/ne-plus-ultra-of-retrogamer-we.html#comments</comments>
		<pubDate>Wed, 15 May 2013 20:07:57 +0000</pubDate>
		<dc:creator>Cory Doctorow</dc:creator>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[cakes]]></category>
		<category><![CDATA[carbs]]></category>
		<category><![CDATA[Copyfight]]></category>
		<category><![CDATA[food not food]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[happy mutants]]></category>
		<category><![CDATA[Old school]]></category>
		<category><![CDATA[romance]]></category>

		<guid isPermaLink="false">http://boingboing.net/?p=230358</guid>
		<description><![CDATA[This amazing retro-gamer wedding cake was made by Wedding Cakes By Nicole of Bunbury, Australia. The cake pays homage to many of the arcade greats: I created a 3 tier square cake, with each of the sides representing a popular retro platform game. Topped off with a game off Pong, with the score depicting Stephen's [...]]]></description>
			<content:encoded><![CDATA[<p>
<img src="http://boingboing.net/wp-content/uploads/2013/05/cake606i.jpg" class="bordered"><br />
This amazing retro-gamer wedding cake was made by Wedding Cakes By Nicole of     Bunbury, Australia. The cake pays homage to many of the arcade greats:
<blockquote>
<p>
<img src="http://boingboing.net/wp-content/uploads/2013/05/cake606l1.jpg" class="bordered" align="right">
 I created a 3 tier square cake, with each of the sides representing a popular retro platform game. Topped off with a game off Pong, with the score depicting Stephen's "30" years. The board had a joystick, buttons and coin slot.

Pacman (my favourite), Donkey Kong, Frogger &#038; Tetris
</blockquote>

<P>
<a href="http://weddingcakesbynicole.blogspot.ca/2011/09/stephen.html"> Dimity asked me to create a cake for her Fiance, Stephen, who loves "old school" computer games.</a>

(<i>via <a href="http://geeksaresexy.net/">Geeks are Sexy</a></i>)

]]></content:encoded>
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		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Play an immigration officer in Papers,&#160;Please</title>
		<link>http://boingboing.net/2013/05/14/play-an-immigration-officer-in.html</link>
		<comments>http://boingboing.net/2013/05/14/play-an-immigration-officer-in.html#comments</comments>
		<pubDate>Tue, 14 May 2013 21:22:17 +0000</pubDate>
		<dc:creator>Rob Beschizza</dc:creator>
				<category><![CDATA[Short]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://boingboing.net/?p=230255</guid>
		<description><![CDATA[Papers, please is the latest from Lucas Pope, creator of unsettling developing world newspaper sim The Republica Times. A "dystopian document thriller", Papers simulates the pleasure of immigration inspection in a grim Soviet-style republic: "Among the throngs of immigrants and visitors looking for work are hidden smugglers, spies, and terrorists. Using only the documents provided [...]]]></description>
			<content:encoded><![CDATA[<img src="http://boingboing.net/wp-content/uploads/2013/05/vista.jpg" alt="" title="vista" width="200" height="200" class="alignright bordered size-full wp-image-230265" /><em><a href="http://dukope.com/">Papers, please</a></em> is the latest from Lucas Pope, creator of unsettling developing world newspaper sim <a href="http://boingboing.net/2012/04/16/edit-a-state-run-newspaper.html"><em>The Republica Times</em></a>. A "dystopian document thriller", <em>Papers</em> simulates the pleasure of immigration inspection in a grim Soviet-style republic: "Among the throngs of immigrants and visitors looking for work are hidden smugglers, spies, and terrorists. Using only the documents provided by travelers and the Ministry of Admission's primitive inspect, search, and fingerprint systems you must decide who can enter Arstotzka and who will be turned away or arrested."

]]></content:encoded>
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		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>Banished - town simulator for&#160;PC</title>
		<link>http://boingboing.net/2013/05/13/banished-town-simulator-for.html</link>
		<comments>http://boingboing.net/2013/05/13/banished-town-simulator-for.html#comments</comments>
		<pubDate>Mon, 13 May 2013 20:37:01 +0000</pubDate>
		<dc:creator>Mark Frauenfelder</dc:creator>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://boingboing.net/?p=230055</guid>
		<description><![CDATA[Over at Boing Boing's G+ Community, D.S. Deboer says: Just a heads up on a cool indie game in development right now. It's a village simulator called Banished, and it looks pretty neat. It hasn't been released yet, but I'm following its development pretty closely and almost certainly buying it when it comes out. What's [...]]]></description>
			<content:encoded><![CDATA[
<!--youtu.be--><div class="video-container"><iframe width="600" height="338" src="https://www.youtube-nocookie.com/embed/1xKbwGxUb18?showinfo=0" frameborder="0" allowfullscreen></iframe></div>

<p>Over at <a href="https://plus.google.com/u/0/communities/109358237008912109516">Boing Boing's G+ Community</a>, D.S. Deboer says: </p>

<blockquote><p>Just a heads up on a cool indie game in development right now. It's a village simulator called Banished, and it looks pretty neat. It hasn't been released yet, but I'm following its development pretty closely and almost certainly buying it when it comes out.</p>

<p>What's great is that the developer is doing a lot of detailed blog posts about how he's developing the game, and the decisions he's making re: pathfinding, features, etc. And there are some YouTube videos of gameplay that are making me very excited.</p></blockquote>

<p><a href="http://www.shiningrocksoftware.com/">Banished - town simulator for PC</a></p>]]></content:encoded>
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		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>Will Wright criticizes Sim City DRM, feels &quot;bad for the&#160;team&quot;</title>
		<link>http://boingboing.net/2013/05/10/will-wright-criticizes-sim-cit.html</link>
		<comments>http://boingboing.net/2013/05/10/will-wright-criticizes-sim-cit.html#comments</comments>
		<pubDate>Fri, 10 May 2013 12:39:10 +0000</pubDate>
		<dc:creator>Rob Beschizza</dc:creator>
				<category><![CDATA[Short]]></category>
		<category><![CDATA[drm]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[sim city]]></category>

		<guid isPermaLink="false">http://boingboing.net/?p=229480</guid>
		<description><![CDATA[Ta-Nahesi Coates on Sim City's DRM fiasco: "Even the game's creator agrees I shouldn't have to play with others in order to play at all." He's riffing on Steve Peterson's interview with the legendary designer , where Wright has few good words for the medium: "No game designer ever went wrong by overestimating the narcissism [...]]]></description>
			<content:encoded><![CDATA[Ta-Nahesi Coates on Sim City's DRM fiasco: "<a href="http://www.theatlantic.com/entertainment/archive/2013/05/will-wright-simcity-and-drm/275710/">Even the game's creator agrees I shouldn't have to play with others in order to play at all</a>." He's riffing on <a href="http://www.gamesindustry.biz/articles/2013-05-04-will-wright-games-falling-way-short-as-a-medium">Steve Peterson's interview with the legendary designer </a>, where Wright has few good words for the medium: "No game designer ever went wrong by overestimating the narcissism of their players."]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Comedy boy-band extols virtues of indie&#160;games</title>
		<link>http://boingboing.net/2013/05/09/comedy-boy-band-extols-virtues.html</link>
		<comments>http://boingboing.net/2013/05/09/comedy-boy-band-extols-virtues.html#comments</comments>
		<pubDate>Fri, 10 May 2013 00:55:56 +0000</pubDate>
		<dc:creator>Cory Doctorow</dc:creator>
				<category><![CDATA[Video]]></category>
		<category><![CDATA[Funny]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[happy mutants]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[nz]]></category>
		<category><![CDATA[videos]]></category>
		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://boingboing.net/?p=229147</guid>
		<description><![CDATA[James sez, "The boys of Viva La Dirt League (a New Zealand boy-band parody group specialising in songs about Starcraft!) have just released this funny, awesome, video about the pleasures of buying indie games. I think their work deserves your viewing!" I concur. This is what boy bands should all be about: cussing, indie game [...]]]></description>
			<content:encoded><![CDATA[
<!--www.youtube.com--><div class="video-container"><iframe width="600" height="338" src="http://www.youtube.com/embed/9CH1qbEXSQk?showinfo=0" frameborder="0" allowfullscreen></iframe></div>

<p>
James sez, "The boys of Viva La Dirt League (a New Zealand boy-band parody group specialising in songs about Starcraft!) have just released this funny, awesome, video about the pleasures of buying indie games. I think their work deserves your viewing!"
<p>
I concur. This is what boy bands should all be about: cussing, indie game references, and fursuits.

<P>
<a href="http://www.youtube.com/watch?v=9CH1qbEXSQk">
Indie Game Anthem (Thrift Shop) - Viva La Dirt League
</a>



]]></content:encoded>
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		<slash:comments>7</slash:comments>
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		<item>
		<title>Bounce your way to insanity with web game&#160;Rebound</title>
		<link>http://boingboing.net/2013/05/09/bounce-your-way-to-insanity-wi.html</link>
		<comments>http://boingboing.net/2013/05/09/bounce-your-way-to-insanity-wi.html#comments</comments>
		<pubDate>Thu, 09 May 2013 13:09:56 +0000</pubDate>
		<dc:creator>Rob Beschizza</dc:creator>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://boingboing.net/?p=229198</guid>
		<description><![CDATA[Imagine Bennett Foddy's QWOP reduced to abstraction, the warm of embrace of pure insanity. You would have Rebound, an entry in the latest Ludum Dare game development contest by Creatively Bankrupt. My high score is -2. [via @bfod]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&#038;uid=22487"><img src="http://boingboing.net/wp-content/uploads/2013/05/rebound.jpg" alt="" title="rebound" width="300" height="160" class="alignright bordered size-full wp-image-229199" /></a>Imagine Bennett Foddy's <em><a href="http://www.foddy.net/Athletics.html">QWOP</a></em> reduced to abstraction, the warm of embrace of pure insanity. You would have <a href="http://dl.dropboxusercontent.com/u/157009918/Rebound_Web/WebPlayer.html"><em>Rebound</em></a>, an entry in <a href="http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&#038;uid=22487">the latest Ludum Dare game development contest</a> by Creatively Bankrupt. My high score is -2. [via <a href="https://twitter.com/bfod/status/332447322007040000">@bfod</a>]]]></content:encoded>
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		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>Humble Double-Fine Bundle: name your price for an amazing Double Fine games&#160;bundle</title>
		<link>http://boingboing.net/2013/05/08/humble-double-fine-bundle-nam.html</link>
		<comments>http://boingboing.net/2013/05/08/humble-double-fine-bundle-nam.html#comments</comments>
		<pubDate>Thu, 09 May 2013 01:06:21 +0000</pubDate>
		<dc:creator>Cory Doctorow</dc:creator>
				<category><![CDATA[Video]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Copyfight]]></category>
		<category><![CDATA[drm]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[happy mutants]]></category>
		<category><![CDATA[videos]]></category>
		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://boingboing.net/?p=228943</guid>
		<description><![CDATA[The Humble Indie Bundle is back again, with the The Humble Double Fine Bundle: name your price for three DoubleFine games, pay more than the average and get a fourth, pay $35 or more and get backer access to the Broken Age Kickstarter, and at $70, you get a t-shirt, too! It's all DRM-free and [...]]]></description>
			<content:encoded><![CDATA[
<!--www.youtube.com--><div class="video-container"><iframe width="600" height="338" src="http://www.youtube.com/embed/DqHM50bZRGY?showinfo=0" frameborder="0" allowfullscreen></iframe></div>

<p>
The Humble Indie Bundle is back again, with the The Humble Double Fine Bundle: name your price for  three DoubleFine games, pay more than the average and get a fourth, pay $35 or more and get backer access to the Broken Age Kickstarter, and at $70, you get a t-shirt, too! It's all DRM-free and cross platform (Win/Lin/Mac); as always, you can earmark some or all of your money to EFF and/or Child's Play, the bundle's two nominated charities.

<P>
<a href="http://www.humblebundle.com/">The Humble Double Fine Bundle (pay what you want and help charity)</a>

(<i>via <a href="http://waxy.org/">Waxy</a></i>)

]]></content:encoded>
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		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>Kickstarting an RPG for kids 8 and&#160;up</title>
		<link>http://boingboing.net/2013/05/07/kickstarting-an-rpg-for-kids-8.html</link>
		<comments>http://boingboing.net/2013/05/07/kickstarting-an-rpg-for-kids-8.html#comments</comments>
		<pubDate>Tue, 07 May 2013 16:13:41 +0000</pubDate>
		<dc:creator>Cory Doctorow</dc:creator>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[crowdfunding]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[gift guide]]></category>
		<category><![CDATA[happy mutants]]></category>
		<category><![CDATA[kickstarter]]></category>
		<category><![CDATA[Kids]]></category>
		<category><![CDATA[rpgs]]></category>

		<guid isPermaLink="false">http://boingboing.net/?p=228703</guid>
		<description><![CDATA[An illustrator and games publisher have teamed up to kickstart "Adventure Maximus!", a streamlined, cards-and-dice RPG aimed at kids eight and up (though there's an endorsement from a six-year-old on the site). The gameplay looks pretty clever and I really like the art. It's a minimum $35 pledge to get a finished game, though you [...]]]></description>
			<content:encoded><![CDATA[
<!--www.kickstarter.com--><iframe frameborder="0" height="360" src="http://www.kickstarter.com/projects/1801360072/adventure-maximus/widget/video.html" width="480" border="0" scrolling="no"></iframe>

<p>
An illustrator and games publisher have teamed up to kickstart "Adventure Maximus!", a streamlined, cards-and-dice RPG aimed at kids eight and up (though there's an endorsement from a six-year-old on the site). The gameplay looks pretty clever and I really like the art. It's a minimum $35 pledge to get a finished game, though you can get a PDF of it for a pledge of $15. They're looking to raise $12K for manufacturing, marketing, and administration.

<blockquote>
<p>
Adventure MAXIMUS! is a card based, introductory Role Playing Game for players 8 years-of-age and up. Players can take on roles from eight different races. Working together as a famous "Adventure Company" based in the fantastic, post-apocalyptic world of Ex-Machina where they can become heroes of legend.
<p>
When there is trouble, or innocent people need protection from the fierce creatures that populate Ex-Machina, they call on Adventure Companies to save the day!
<p>
Adventure MAXIMUS! follows the classic role playing game format consisting of someone who runs the adventure (who we call a Maximus Master) and 2 or more players who interact with the adventure. Inexperienced Maximus Masters will find using our Adventure Creation System helpful when making their first adventure. Also, the role of Maximus Master can be taken over by a player in mid adventure so that everyone gets a chance to play!
<p>
Players will be asked to make heroic actions fueled by Action Points. Players receive a limited amount of Action Points each round, so they must be budgeted. The bigger the action, the greater the cost. Action Points replenish each round. Racial Abilities, Class Abilities, Action Powers, Spells and Items all have Action Point costs printed on their cards. 
</blockquote>
<p>
As with all Kickstarters, you should be aware that you may get nothing for your money, in the event that the creators of the project flake out or just totally underestimate the amount of money they'll need to meet their obligations.

<P>
<a href="http://www.kickstarter.com/projects/1801360072/adventure-maximus?ref=search"> Adventure Maximus! </a>

]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>VR helmet Guillotine&#160;simulator</title>
		<link>http://boingboing.net/2013/05/07/vr-helmet-guillotine-simulator.html</link>
		<comments>http://boingboing.net/2013/05/07/vr-helmet-guillotine-simulator.html#comments</comments>
		<pubDate>Tue, 07 May 2013 13:42:16 +0000</pubDate>
		<dc:creator>Cory Doctorow</dc:creator>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Funny]]></category>
		<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[happy mutants]]></category>
		<category><![CDATA[makers]]></category>
		<category><![CDATA[videos]]></category>

		<guid isPermaLink="false">http://boingboing.net/?p=228726</guid>
		<description><![CDATA[Disunion is a guillotine simulator that uses the Oculus Rift VR headset to bring you a realistic experience of being beheaded (this experience is enhanced by a strategic neck-chop!). It was created in two days at the Exile game jam by Erkki Trummal, André Berlemont and Morten Brunbjerg, who clearly enjoy making people feel like [...]]]></description>
			<content:encoded><![CDATA[
<!--vimeo.com--><div class="video-container"><iframe src="http://player.vimeo.com/video/65510054" width="600" height="338" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div>

<p>
Disunion is a guillotine simulator that uses the  Oculus Rift VR headset to bring you a realistic experience of being beheaded (this experience is enhanced by a strategic neck-chop!). It was created in two days at the <a href="http://exile.dk/">Exile game jam</a> by Erkki Trummal,
André Berlemont and
Morten Brunbjerg, who clearly enjoy making people feel like they're had their heads lopped off just a <em>little</em> too much.

<P>
<a href="http://www.unicorn7.org/games/game/147/">Disunion</a>

]]></content:encoded>
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		<slash:comments>24</slash:comments>
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		<item>
		<title>Old School Dungeons &amp; Dragons: Wizards of the Coast’s Problem&#160;Child</title>
		<link>http://boingboing.net/2013/05/06/old-school-dungeons-dragons.html</link>
		<comments>http://boingboing.net/2013/05/06/old-school-dungeons-dragons.html#comments</comments>
		<pubDate>Mon, 06 May 2013 14:19:10 +0000</pubDate>
		<dc:creator>Peter Bebergal</dc:creator>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[rpgs]]></category>

		<guid isPermaLink="false">http://boingboing.net/?p=227306</guid>
		<description><![CDATA[As Dungeons and Dragons became more rulebound and combat-oriented, some players revived older, more expressive   forms of the game. But is the Old School Renaissance itself just more nerd fundamentalism?]]></description>
			<content:encoded><![CDATA[<style>sup { vertical-align: top; font-size: 0.6em; }</style>

<p>Over time, the rules governing classic role-playing game <em>Dungeons &#038; Dragons</em>  changed and took on a weight of their own. Role-playing elements sank into a mire of charts and tables and special abilities. This rules-heavy play really took hold when, in the late 1990s, publisher TSR was suffering financially. Wizards of the Coast, coasting on the sales of card game <em>Magic: The Gathering</em>, bought them out. 

<p>Not surprisingly, <em>D&#038;D</em>&mdash;the way it was packaged and the way it was played&mdash;started to look a lot like <em>Magic</em>. The emphasis was heavy on combat, skills, and special feats. For many people <em>D&#038;D</em> became more about creating quasi-Medieval superheroes than adventurers looking for the simple things like treasure, or a little boost in their archery ability.<span id="more-227306"></span>

<p>What Wizards of the Coast did was take an experience so open as to allow group improvisation, and turn it into a tabletop game where the players merely pretend that they are the miniature figurines pushed around on a combat grid. Playing <em>D&#038;D</em> began to mean buying all kinds of other stuff. Where figurines were once optional, the new rules made them essential, along with cardboard tiles and an enormous number of supplements. (The newest version of D&#038;D has <em>three</em> different <em>Players Handbooks</em>).<sup>1</sup>

<p>To put it another way, <em>Dungeons &#038; Dragons</em> has become a game preferring combat to role-playing. It favors prefab characters acquiring new skills and powers over a character that the player comes to identify with; a character whose development determines the course of the game. 



<p>In the wake of this, a small but mighty band of mostly middle-age gamers has tapped into a larger current of nostalgia that (like vinyl records and analog synthesizers) is trying to recapture the interactions with ideas and people that digital media have all but made obsolete.

<p>Sometimes referred to as the Old School Renaissance (OSR), this loose gathering of gamers and designers are bound by a common message: all you really need to play a table-top fantasy role-playing game is notebook paper, pencils, dice and a few charts you can download for free. 


<p>OSR is also representative of a current obsession with how open things used to be, and with how much the culture and technology felt more participatory. When they were growing up, we weren’t just consumers, but pioneers. It was about being able to crack things open and look inside, and maybe even come up with your own changes&mash;be it computers, or audio hardware, or game rules. It’s about fighting back a little against a culture of consumption that's become stripped of its sense of participation, where everything is ready made and sealed, where you can’t even be trusted to change your own batteries.

<p>It was copyright law, however, that made the old school renaissance possible. Copyright can be very complicated, especially in the internet age, but one thing remains clear: you cannot copyright game rules. You can copyright their presentation, the associated artwork, and the accompanying text, but not the rules themselves: that a dwarf gets a constitution bonus +1 cannot be copyrighted. 

<p>The earliest iterations of OSR games, like the Old School Reference and Index Compilation, are simply various editions of the early <em>D&#038;D</em> rules with new art and accompanying text offered as PDFs (often free) or print-on-demand at cost. While many felt the original D&#038;D had a kind of biblical authority, others realized that since the rules were not protected by copyright, they could be modified. Creators started to offer their own brand of old-school RPGs such as <em>Lamentations of the Flame Princess</em> and <em>Dungeon Crawl Classics</em>, not only fixing what they thought was broken, but re-instilling the game with all that was gloriously weird and pulpy about the early years. 

<p>Wizards of the Coast finally got around to acknowledging that some people like to play the earlier versions of the game and, seeing a small but flourishing market, tried to capture the spirit of OSR with a number of publishing initiatives. The first started in 2012, with the reprints of the three core books of the first edition of <em>AD&#038;D</em>; <em>The Monster Manual</em>, <em>The Players Handbook</em>, and <em>The Dungeon Masters Guide</em>. This year Wizards published <em>Unearthed Arcana</em>&mdash;the much-maligned collection of Gygax’s Dragon Magazine writing&mdash;and <em>Dungeons of Dread</em>, an anthology of the four original TSR <em>AD&#038;D</em> adventures. 

<p>The books are lovingly bound, detailing on the cover one small aspect of the original art. The books include a "red ribbon" bookmark: the universal publishing shorthand for  “collector’s edition.” The paper stock used is high gloss and heavy weight, but feels kind of cheap, as if photocopied. To preserve some of the lighter drawings, the printing tends to be too dark, giving and almost-wet look to much of the art. The book most undermined by this is <em>Dungeons of Dread</em>: none of the colors in the art are preserved, and the lack of removable maps and other supplemental material makes it a difficult book to use. 

<p>The bigger news earlier this year is the online PDF store<a href="http://www.dndclassics.com/"> Dungeons and Dragons Classics</a> where for a few bucks you can download the “classic” <em>D&#038;D</em> material, including <a href="http://www.dndclassics.com/index.php?filters=0_0_44699">the Basic and Expert guides</a>, as well as versions 2.0, 3.0, and 3.5. The site is not actually run by Wizards, but piggybacked onto the terrific <em>DriveThru RPG</em>, a stellar resource for role-playing. There are missed opportunities here, including not making these available as print-on-demand, an option that has become central to OSR culture. 

<p>A more cynical observation, and one I can’t help but make, is that the cost to post these items online is negligible. The operators are able to make a profit on material that it had no hand in producing&mdash;content that has long been available in OSR clones. This is not to say that it isn’t terrific to have these items available, as some of them are fairly collectible and Wizards deserves credit for buying TSR when the alternative might have been the end of the game itself. But there is something uninspired in the whole effort. It is as if Wizards does not really see new value in the old D&#038;D material, but merely recognizes the opportunity to make money from those who do.

<p>Nevertheless, reading through these items&mdash;particularly the <em>AD&#038;D</em> hardcovers&mdash;is a joy. Here is Gygax describing playing a character: “Each of you will become an artful thespian as time goes by&mdash;you will acquire gold, magic items, and great renown... This game lets all your fantasies come true... Enjoy, for this game is what dreams are made.” Sure, it’s over the top. But it evoked wonder.

<p>Maybe we don’t need to keep looking back. Is the spirit of OSR really just a bunch of throwback nerds, staring into the abyss? The biggest criticism of OSR, voiced by bloggers such as RPGpundit, is that what Gygax and Arneson were trying to do was create something new that would rattle the cages of the hardcore wargamers and make games something that were more open, less restrictive. Today’s old-school misanthropes are merely holding fast to something without any kind of creative impetus to push roleplaying into new territories. In this respect, OSR is itself a kind of fundamentalism. OSR gamers counter this by arguing innovation in D&#038;D has merely meant more rules. And more rules means less wonder, less imagination.

<p>Child psychologist Donald Winncott describes the pure play of youth, where an unboundedness is the required work of a healthy developing mind, and continues to be an vital part of being an authentic self into adulthood. Is this was role-playing is about? Authenticity? And is someone supposed to find authenticity imagining they are, say, a magic-user in search of arcane lore?
 
<p>For the last year, once or twice a month if we’re lucky, some friends of mine gather to play <em>AD&#038;D</em>. We’ve ended some sessions without any combat or dice rolling at all, all that precious time we are able to get away from our other responsibilities spent elaborating on a world and its inhabitants that has no other meaning outside of these hours together. I can’t be sure this is how Gygax and Dave Arneson meant the game to be played, but they certainly invented a game that never makes us feel like we are cheating for not adhering to every table and chart. And they also made a game capable of unbounded play, where I don’t have to pretend to be kid to pretend that I am not me.
 
<p><small><em>[1] But one of the more telling changes in the <em>D&#038;D</em> rules is not about the rules at all. The first edition of <em>Advanced Dungeons &#038; Dragons’ Dungeon Masters Guide</em> includes an Appendix N: Inspirational and Educational Reading, in which Gary Gygax reminisces about his father telling him fairy tales, as well as a list of books he names as inspiration behind much of the <em>D&#038;D</em> game’s original inception. Appendix N also includes a remarkable little nugget: that the major influence on D&#038;D’s gameplay is not J.R.R. Tolkien, but Edgar Rice Burroughs and Fritz Leiber, among others. No subsequent edition of D&#038;D included an appendix of this sort.</em></small>

<p style="text-align:right;">Illustration <a href="http://www.shutterstock.com/pic-110245070/stock-photo-illustration-of-mythology-creature-dragon.html?src=BcgIe6R2bawhUlT7r03Aqg-1-27">courtesy of Shutterstock</a>.]]></content:encoded>
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		<slash:comments>200</slash:comments>
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		<item>
		<title>HOWTO play Tetris&#160;forever</title>
		<link>http://boingboing.net/2013/05/02/howto-play-tetris-forever.html</link>
		<comments>http://boingboing.net/2013/05/02/howto-play-tetris-forever.html#comments</comments>
		<pubDate>Thu, 02 May 2013 14:52:50 +0000</pubDate>
		<dc:creator>Cory Doctorow</dc:creator>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[computer science]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[happy mutants]]></category>

		<guid isPermaLink="false">http://boingboing.net/?p=228045</guid>
		<description><![CDATA[Given a standard Tetris engine (which drops pieces in a pseudorandom order, has previews, and allows holding), this method will allow you to play Tetris forever. As always, the most fascinating thing about this is the specialized vocabulary used to describe the method: Worst case bag distributions such as H?XX?X? and H?XXX?? deserve a special [...]]]></description>
			<content:encoded><![CDATA[

<p>
<img src="http://boingboing.net/wp-content/uploads/2013/05/subreddit11.jpg" class="bordered"><br />
Given a standard Tetris engine (which drops pieces in a pseudorandom order, has previews, and allows holding), this method will allow you to play Tetris forever. As always, the most fascinating thing about this is the specialized vocabulary used to describe the method:

<blockquote>
<p>

Worst case bag distributions such as H?XX?X? and H?XXX?? deserve a special mention. The first piece 'H' denotes a piece which must be placed in Hold in order to follow the STZ loop procedure. Pieces from the LJO loop are denoted by '?', and the remaining pieces are denoted by 'X'. Using 3 previews and Hold, it is only possible to see the first 4 pieces of the bag before the second piece enters the screen. This means you only see H?XX, and only know the first piece of the LJO loop. Because H must be put in Hold, you are forced to make a decision without knowing the order of the rest of the LJO loop. If the O comes first, you can follow the procedure above without problems. The rest of the time you will run into complications like this: 
</blockquote>

<P>
<a href="http://tetrisconcept.net/wiki/Playing_forever">Playing forever</a>

(<i>via <a href="https://news.ycombinator.com/">Hacker News</a></i>)

]]></content:encoded>
			<wfw:commentRss>http://boingboing.net/2013/05/02/howto-play-tetris-forever.html/feed</wfw:commentRss>
		<slash:comments>33</slash:comments>
		</item>
		<item>
		<title>The cult of Shadow of the&#160;Colossus</title>
		<link>http://boingboing.net/2013/05/02/the-cult-of-shadow-of-the-colo.html</link>
		<comments>http://boingboing.net/2013/05/02/the-cult-of-shadow-of-the-colo.html#comments</comments>
		<pubDate>Thu, 02 May 2013 14:41:27 +0000</pubDate>
		<dc:creator>Rob Beschizza</dc:creator>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[shadow of the colossus]]></category>

		<guid isPermaLink="false">http://boingboing.net/?p=228095</guid>
		<description><![CDATA[Craig Owens writes about the quest to find a "last big secret" in the mysterious, epic game Shadow of the Colossus. Time and time again he'd load the game, steer Agro towards this postcard-perfect view, and then dismount from the steed. While Agro trotted away quietly, he would carefully walk up to one of the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://boingboing.net/wp-content/uploads/2013/05/wander.jpg" alt="" title="wander"  class="bordered size-thumbnail wp-image-228096" />

<p>Craig Owens writes about <a href="http://www.eurogamer.net/articles/2013-05-02-the-quest-for-shadow-of-the-colossuss-last-big-secret">the quest to find a "last big secret" in the mysterious, epic game <em>Shadow of the Colossus</em></a>.

<blockquote><p>Time and time again he'd load the game, steer Agro towards this postcard-perfect view, and then dismount from the steed. While Agro trotted away quietly, he would carefully walk up to one of the many rocks overhanging the edge of the bluff. And he'd wait, watching the birds fly by. And then Ozzymandias would jump into the sky.
</blockquote>

<p>Sounds kind of like asking Sony for updates on when development-hell sequel <em>The Last Guardian</em> will be released.]]></content:encoded>
			<wfw:commentRss>http://boingboing.net/2013/05/02/the-cult-of-shadow-of-the-colo.html/feed</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Drop: Minecraft creator&#039;s latest game is a typing tutor (or seems like&#160;one)</title>
		<link>http://boingboing.net/2013/04/29/drop-minecraft-creators-lat.html</link>
		<comments>http://boingboing.net/2013/04/29/drop-minecraft-creators-lat.html#comments</comments>
		<pubDate>Mon, 29 Apr 2013 19:39:05 +0000</pubDate>
		<dc:creator>Mark Frauenfelder</dc:creator>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[minecraft]]></category>

		<guid isPermaLink="false">http://boingboing.net/?p=227389</guid>
		<description><![CDATA[Have at it. My top score is 11 because I can't type.]]></description>
			<content:encoded><![CDATA[<p><img src="http://boingboing.net/wp-content/uploads/2013/04/drop.jpg"  class="alignnone">
<a href="http://drop.notch.net/">Have at it</a>. My top score is 11 because I can't type.</p>]]></content:encoded>
			<wfw:commentRss>http://boingboing.net/2013/04/29/drop-minecraft-creators-lat.html/feed</wfw:commentRss>
		<slash:comments>30</slash:comments>
		</item>
		<item>
		<title>Carpets now in&#160;Minecraft</title>
		<link>http://boingboing.net/2013/04/29/carpets-now-in-minecraft.html</link>
		<comments>http://boingboing.net/2013/04/29/carpets-now-in-minecraft.html#comments</comments>
		<pubDate>Mon, 29 Apr 2013 17:42:41 +0000</pubDate>
		<dc:creator>Rob Beschizza</dc:creator>
				<category><![CDATA[Short]]></category>
		<category><![CDATA[furniture]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[minecraft]]></category>

		<guid isPermaLink="false">http://boingboing.net/?p=227309</guid>
		<description><![CDATA[You may now get carpet in Minecraft and get Minecraft carpet. Sort of.]]></description>
			<content:encoded><![CDATA[You may now <a href="http://www.minecraftwiki.net/wiki/Carpet">get carpet in Minecraft</a> and  <a href="http://www.landofrugs.co.uk/pixel-green-hall-runner-p-1189.html">get Minecraft carpet</a>. <small>Sort of.</small>]]></content:encoded>
			<wfw:commentRss>http://boingboing.net/2013/04/29/carpets-now-in-minecraft.html/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Crappy iPhone game asks kids to buy $500 worth of in-app crap on the first&#160;screen</title>
		<link>http://boingboing.net/2013/04/26/crappy-iphone-game-asks-kids-t.html</link>
		<comments>http://boingboing.net/2013/04/26/crappy-iphone-game-asks-kids-t.html#comments</comments>
		<pubDate>Fri, 26 Apr 2013 19:34:29 +0000</pubDate>
		<dc:creator>Mark Frauenfelder</dc:creator>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ripoff]]></category>

		<guid isPermaLink="false">http://boingboing.net/?p=226857</guid>
		<description><![CDATA[Boing Boing alum John Brownlee writes about an atrociously ugly Super Mario Bros. clone that hits players up for $500 worth of in-app purchases on the first screen. I bet you&#8217;re itching to play it. Sadly, though, you can&#8217;t. Apple&#8217;s already yanked it from the App Store. You probably didn&#8217;t want to play it anyway, [...]]]></description>
			<content:encoded><![CDATA[<iframe src="http://widgets.ign.com/video/embed/content.html?url=http://www.ign.com/videos/2013/04/24/iphone-garbage-super-monster-bros-by-adventure-time-pocket-free-games" width="468" height="263" scrolling="no" frameborder="0" allowfullscreen></iframe>

<p>Boing Boing alum John Brownlee writes about an atrociously ugly Super Mario Bros. clone that hits players up for $500 worth of in-app purchases on the first screen.</p>

<blockquote><p>I bet you&rsquo;re itching to play it. Sadly, though, you can&rsquo;t. Apple&rsquo;s already yanked it from the App Store. You probably didn&rsquo;t want to play it anyway, though: it has to be the most shamelessly abusive examples of in-app purchases that mortal mind can comprehend.</p>

<p>&#8230;</p>

<p>The amazing thing here isn&rsquo;t that Apple banned it, it&rsquo;s that they didn&rsquo;t catch any of this to begin with! Especially considering the fact that the developer, Mario Casas, seems to reupload this exact same game to Apple &mdash; with the exact same in-app purchase scheme &mdash; every couple of months with a new name and new graphics, scamming players until he&rsquo;s caught. And thus the cycle starts anew.</p>
</blockquote>


<p><a href="http://www.cultofmac.com/225266/this-crappy-game-is-the-most-shameless-abuse-of-in-app-purchases-youll-ever-see-video/#Aakje7xHP00qZwQm.99">This Crappy Game Is The Most Shameless Abuse Of In-App Purchases You&rsquo;ll Ever See</a></p>]]></content:encoded>
			<wfw:commentRss>http://boingboing.net/2013/04/26/crappy-iphone-game-asks-kids-t.html/feed</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Kickstarting a game based on Gaiman&#039;s &quot;Study in Emerald&quot; Cthulhu/Holmes&#160;mashup</title>
		<link>http://boingboing.net/2013/04/25/kickstarting-a-game-based-on-g.html</link>
		<comments>http://boingboing.net/2013/04/25/kickstarting-a-game-based-on-g.html#comments</comments>
		<pubDate>Fri, 26 Apr 2013 01:02:46 +0000</pubDate>
		<dc:creator>Cory Doctorow</dc:creator>
				<category><![CDATA[Video]]></category>
		<category><![CDATA[crowdfunding]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[happy mutants]]></category>
		<category><![CDATA[kickstarter]]></category>

		<guid isPermaLink="false">http://boingboing.net/?p=226603</guid>
		<description><![CDATA[Neil Gaiman's award-winning mash-up of Sherlock Holmes and H.P. Lovecraft '<a href="http://www.amazon.com/exec/obidos/ASIN/0060515236/downandoutint-20">A Study in Emerald</a>' gets a Gaiman-approved board game expansion.]]></description>
			<content:encoded><![CDATA[
<!--www.kickstarter.com--><iframe frameborder="0" height="360" src="http://www.kickstarter.com/projects/1799046854/a-study-in-emerald/widget/video.html" width="480" border="0" scrolling="no"></iframe>

<p>

Zack sez, "Neil Gaiman's award-winning mash-up of Sherlock Holmes and H.P. Lovecraft '<a href="http://www.amazon.com/exec/obidos/ASIN/0060515236/downandoutint-20">A Study in Emerald</a>' gets a Gaiman-approved board game expansion in this new creation from Martin Wallace.  The game will only be available through this Kickstarter campaign, and the page for it includes extensive explanations of the rules, game pieces, artwork and the initial and stretch goals for the project."

<p>
<a href="http://www.kickstarter.com/projects/1799046854/a-study-in-emerald"> A Study in Emerald </a>

(<i>Thanks, <a href="http://www.zswriter.com/">Zack</a>!</i>)





]]></content:encoded>
			<wfw:commentRss>http://boingboing.net/2013/04/25/kickstarting-a-game-based-on-g.html/feed</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>8-bit&#160;tubemap</title>
		<link>http://boingboing.net/2013/04/23/8-bit-tubemap.html</link>
		<comments>http://boingboing.net/2013/04/23/8-bit-tubemap.html#comments</comments>
		<pubDate>Tue, 23 Apr 2013 19:56:29 +0000</pubDate>
		<dc:creator>Cory Doctorow</dc:creator>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[Copyfight]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[happy mutants]]></category>
		<category><![CDATA[london]]></category>
		<category><![CDATA[Old school]]></category>
		<category><![CDATA[tubemap]]></category>
		<category><![CDATA[uk]]></category>

		<guid isPermaLink="false">http://boingboing.net/?p=226023</guid>
		<description><![CDATA[Chris Evans sez, "I made this 8bit London Underground map a while ago, entirely in Tile Studio with a bit of Gimp to add text." Finished Super Mario Bros 3 Zone 1 tube map. Now without stupid watermark and decent resolution.]]></description>
			<content:encoded><![CDATA[
<p>
<img src="http://boingboing.net/wp-content/uploads/2013/04/HDnf1N6.png1.jpg" class="bordered"><br />
Chris Evans sez, "I made this 8bit London Underground map a while ago, entirely in Tile Studio with a bit of Gimp to add text."
<p>
<a href="http://imgur.com/HDnf1N6">Finished Super Mario Bros 3 Zone 1 tube map. Now without stupid watermark and decent resolution.</a>

]]></content:encoded>
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		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Pac-Man&#160;hoodies</title>
		<link>http://boingboing.net/2013/04/19/pac-man-hoodies.html</link>
		<comments>http://boingboing.net/2013/04/19/pac-man-hoodies.html#comments</comments>
		<pubDate>Fri, 19 Apr 2013 22:39:54 +0000</pubDate>
		<dc:creator>Cory Doctorow</dc:creator>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[Copyfight]]></category>
		<category><![CDATA[fashion]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[gift guide]]></category>
		<category><![CDATA[happy mutants]]></category>
		<category><![CDATA[Old school]]></category>

		<guid isPermaLink="false">http://boingboing.net/?p=225321</guid>
		<description><![CDATA[From IfIndustries, an (apparently?) unavailable but rather clever line of Pac-Man hoodies (one ghost shown, all ghosts in set). Pac-man &#038; Ghosts Hoddies (via Geeks Are Sexy)]]></description>
			<content:encoded><![CDATA[
<p>
<img src="http://boingboing.net/wp-content/uploads/2013/04/pacmanhoodie1.jpg" class="bordered">
<img src="http://craphound.com/images/PACMANGHOST TEEred2.jpg" class="bordered" align="right">
From IfIndustries, an (apparently?) unavailable but rather clever line of Pac-Man hoodies (one ghost shown, all ghosts in set).


<p>
<a href="http://www.insignificantfish.blogspot.co.uk/2013/04/pac-man-ghosts-hoddies.html"> Pac-man &#038; Ghosts Hoddies </a>

(<i>via <a href="http://geeksaresexy.net/">Geeks Are Sexy</a></i>)

]]></content:encoded>
			<wfw:commentRss>http://boingboing.net/2013/04/19/pac-man-hoodies.html/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Homebrew Duck Hunt pinball&#160;table</title>
		<link>http://boingboing.net/2013/04/16/homebrew-duck-hunt-pinball-tab.html</link>
		<comments>http://boingboing.net/2013/04/16/homebrew-duck-hunt-pinball-tab.html#comments</comments>
		<pubDate>Wed, 17 Apr 2013 03:25:11 +0000</pubDate>
		<dc:creator>Cory Doctorow</dc:creator>
				<category><![CDATA[Video]]></category>
		<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[happy mutants]]></category>
		<category><![CDATA[makers]]></category>
		<category><![CDATA[Old school]]></category>
		<category><![CDATA[videos]]></category>
		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://boingboing.net/?p=224580</guid>
		<description><![CDATA[<a href="http://www.skitbpinball.com/">Skit-B Pinball</a> built this custom Duck Hunt pinball machine by modding a  1962 'Williams Valiant' table and hybridizing it with a PC to provide sound effects and other nifties.]]></description>
			<content:encoded><![CDATA[
<!--www.youtube.com--><div class="video-container"><iframe width="600" height="338" src="http://www.youtube.com/embed/aZs4VVwsH4M?showinfo=0" frameborder="0" allowfullscreen></iframe></div>

<p>
<img src="http://boingboing.net/wp-content/uploads/2013/04/duck-hunt-pinball-21.jpg" class="bordered" align="right">
<a href="http://www.skitbpinball.com/">Skit-B Pinball</a> built this custom Duck Hunt pinball machine by modding a  1962 'Williams Valiant' table and hybridizing it with a PC to provide sound effects and other nifties. The project was a little break from Skit-B's main undertaking, a gonzo-awesome pinball adaptation of <em>Predator</em>.

<p>
(<i>via <a href="http://geekologie.com">Geekologie</a></i>)



]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Austin Grossman&#039;s YOU: brilliant novel plumbs the heroic and mystical depths of gaming and&#160;simulation</title>
		<link>http://boingboing.net/2013/04/16/austin-grossmans-you-brilli.html</link>
		<comments>http://boingboing.net/2013/04/16/austin-grossmans-you-brilli.html#comments</comments>
		<pubDate>Tue, 16 Apr 2013 13:20:06 +0000</pubDate>
		<dc:creator>Cory Doctorow</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[gift guide]]></category>
		<category><![CDATA[happy mutants]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://boingboing.net/?p=209822</guid>
		<description><![CDATA[YOU is the second novel from Austin Grossman, whose 2008 debut Soon I Will be Invincible marked him out as a talent to watch. Now, with his second novel, he confirms his status as a major talent. You is the story of Russell, who tries to leave behind his nerdy, computer-game-programming high-school life to get [...]]]></description>
			<content:encoded><![CDATA[


<p>
<img src="http://boingboing.net/wp-content/uploads/2013/01/original4.jpg" class="bordered"><br />

<a href="http://www.amazon.com/exec/obidos/ASIN/0316198536/downandoutint-20">YOU</a> is the second novel from Austin Grossman, whose 2008 debut <a href="http://www.amazon.com/exec/obidos/ASIN/0307279863/downandoutint-20">Soon I Will be Invincible</a> marked him out as a talent to watch. Now, with his second novel, he confirms his status as a major talent.
<p>
<em>You</em> is the story of Russell, who tries to leave behind his nerdy, computer-game-programming high-school life to get a law degree, but by the end of the 90s, he's dropped out and come to work at Black Arts, a game studio founded by three of his school buddies -- the three who stayed true to their nerdy roots. Black Arts is famous for its brilliant simulation engine, which was written by Simon, Russell's old school buddy, who has just died under mysterious circumstances, leaving the company he founded in uncertain shape.
<p>
Russell's story weaves in the fascinating fictional canon of the Black Arts games, his history as a teenager encountering the first generation of PCs, and the white-hot fever of a game studio whose existence depends on shipping a game to beat all the other games ever made. As  a piece of fiction about life in a high-tech company, <em>You</em> ranks with <em>Microserfs</em> for its portrayal of the romance and heroism of wresting life from endless lines of code, and with <a href="http://boingboing.net/2006/06/09/couplands-jpod-the-a.html">JPOD</a> for its pitiless depiction of the alienation and loneliness of a life inside a machine.
<p>
But Grossman isn't just chronicling the rise and fall of a company, or of a character, or even an industry. Rather, he uses <em>YOU</em> as a tool to prise open the mystical center of what art is, what games are, what fun is, and how they all mix together. Some of <em>YOU</em> reads as pure poetry, others like a fascinating treatise on the unplumbed depths of the ludic urge, and taken as a whole, it is a novel that both uplifts and entertains, and reframes the world we live in and the things we do in it. It is easily one of the best books I've read this year. 
<p>
Incidentally, Austin Grossman comes from quite an exceptional family. His identical twin brother is Lev Grossman (author of the fantastic novel <a href="http://boingboing.net/2009/10/20/the-magicians-a-fant.html">The Magicians</a>), while his sister, <a href="http://www.bathsheba.com/">Bathsheba Grossman</a>, is a justly renowned sculptor who produces 3D printed mathematical solids. I am pleased to say I have many works from all three siblings in my office. 

<p>
<a href="http://www.amazon.com/exec/obidos/ASIN/0316198536/downandoutint-20">YOU</a>

]]></content:encoded>
			<wfw:commentRss>http://boingboing.net/2013/04/16/austin-grossmans-you-brilli.html/feed</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Retro Unicorn&#160;Attack</title>
		<link>http://boingboing.net/2013/04/16/retro-unicorn-attack.html</link>
		<comments>http://boingboing.net/2013/04/16/retro-unicorn-attack.html#comments</comments>
		<pubDate>Tue, 16 Apr 2013 12:40:36 +0000</pubDate>
		<dc:creator>Rob Beschizza</dc:creator>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[unicorns]]></category>

		<guid isPermaLink="false">http://boingboing.net/?p=224593</guid>
		<description><![CDATA[PixelJam's Retro Unicorn Attack takes the Erasure-themed game and demakes it even better. Play it just for the fantastic chiptune version of Always.]]></description>
			<content:encoded><![CDATA[<p><a href="http://games.adultswim.com/retro-unicorn-attack-challenge-edition-online-game.html"><img src="http://boingboing.net/wp-content/uploads/2013/04/unicornattack11.png" alt=""></a>

<p>PixelJam's <em><a href="http://games.adultswim.com/retro-unicorn-attack-challenge-edition-online-game.html">Retro Unicorn Attack</a></em> takes the Erasure-themed game and demakes it even better. Play it just for the fantastic chiptune version of <em>Always</em>.

]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Oculus Rift VR headset convincing enough for one&#160;90-year-old</title>
		<link>http://boingboing.net/2013/04/15/oculus-rift-vr-headset-convinc.html</link>
		<comments>http://boingboing.net/2013/04/15/oculus-rift-vr-headset-convinc.html#comments</comments>
		<pubDate>Mon, 15 Apr 2013 13:08:07 +0000</pubDate>
		<dc:creator>Rob Beschizza</dc:creator>
				<category><![CDATA[Video]]></category>
		<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[VR]]></category>

		<guid isPermaLink="false">http://boingboing.net/?p=224355</guid>
		<description><![CDATA["Oh, man! It's so real!"]]></description>
			<content:encoded><![CDATA[
<!--www.youtube.com--><div class="video-container"><iframe width="600" height="338" src="http://www.youtube.com/embed/pAC5SeNH8jw?showinfo=0" frameborder="0" allowfullscreen></iframe></div>

<p>"Oh, man! It's so real!"]]></content:encoded>
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		<slash:comments>8</slash:comments>
		</item>
	</channel>
</rss>
