Boing Boing 

Detailed, handmade gamer soaps


Chrystal "Digital Soaps" Doucette makes soap in the form of detailed replicas of gaming gear and tropes: Minecraft creepers, NES cartridges, N64 cartridges, Xbox controllers, Mountain Dew shampoo, Gameboy cartridges and more. (via Geeky Merch)

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Shave a stripe into your head, get $95 off visit to cyberpunk indie movie shoot


Jim Munroe sez, "In our webseries set 10 years from now, teenagers have learned that shaving their hair at the haptic cable's point of contact allows them to overclock their game's tactile feedback. As well as boosting the signal and muscle memory retention, the shaved stripes become a subcultural indicator of sorts."

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What deduction games like Werewolf tell us about ourselves

Games that pit players against their own ignorance and paranoia are exploding in popularity. Matt M. Casey finds our love of society and storytelling at the heart of the Social Deduction genre.

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Replica bone-blade from Supernatural


Danielle and Kate, in Ridgefield, NJ, make and sell replica game and movie props, like this resin-cast, hand-painted, leather-wrapped bone blade from Supernatural (13.75", $120) -- also noteworthy is the Iron Man EVA Foam Gloves ($50). (via Geeky Merch)

Geeky game-pixel handbag


Thinkgeek's $50 Pixelle Sprite Bag is a purse decorated with awesome, repeating 8-bit game-sprites. Comes in black with grey trim or white with tan and hot pink trim. (Thanks, Alice!)

Brianna Wu explains why #gamergate death-threats won't scare her into backing down


Frank Wu writes, "Brianna Wu, game developer behind Revolution 60, has been the epicenter of the #gamergate controversy recently. In this interview, she explains why, despite constant harassment and death threats, she stands up for the rights of women in technology."

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StoryShift is a new storytelling medium. Why hasn’t it caught on?

James Renner on the modern answer to classic Choose Your Own Adventure gamebooks

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UK launch of In Real Life at Orbital Comics, London, Nov 12


I've just come back to the UK from my US tour for In Real Life, the New York Times bestselling graphic novel Jen Wang and I made; I'll be launching it in London at the incomparable Orbital Comics, near Leicester Square, on the evening of Weds, 12 Nov.

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Hundreds of vintage games to play in your browser


The Internet Archive's Internet Arcade resurrects over 900 classic arcade games from the 1970s to 1990s for play inside your browser, using the JSMAME emulator.

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Tabletop Superheroes: remixable RPG


The Parkes Library in NSW, Australia mashed up my Dungeons and Dragons variant for toddlers with School for Supervillains, creating a superhero game for kids of all ages for its Fun Palace week,

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Wicked Witch is an 8-bit Flappy Bird demake with style

72999 Flappy Bird clones, including demakes, are old hat. But this old lady's hat is different: Wicked Witch, a finely-wrought artifact from a parallel universe where the early 80s never ended.

PLAY: Santa vs Hallowe'en


Chris writes, "To parody the earlier and earlier onset of the holiday shopping season, Betabrand created a video game where St Nick sets out to conquer Halloween. Now that Christmas has overrun Thanksgiving, it's only logical that Santa will set his sights on All Hallow's eve, so that he may turn Black Friday into Black Fall."

Kickstarting Night Witches, an RPG about WWII Soviet airwomen


Night Witches is the latest game from Jason Morningstar, creator of the excellent caper/heist game Fiasco.

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Popehat's #Gamergate rants

Former federal prosecutor, free speech advocate and generally smart dude Ken "Popehat" White has posted "ten short rants" about #Gamergate, which, surprisingly, contain nuance and gloss I haven't yet encountered in the verbiage devoted to the subject elsewhere.

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Classic adventure game hero Gabriel Knight returns for remake

But what can he tell us about Voodoo? Brian Easton hopes for more.

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Blogville, a virtual world where you can read blogs


Philipp writes, "In Blogville, you can read blogs... including Boing Boing! This is part of Manyland, the browser-based MMO universe where you can draw and script anything to build the world."

Kickstarting a new edition of the classic game Paranoia


Eric writes, "Paranoia is a cult classic tabletop roleplaying game that has sold hundreds of thousands of copies worldwide, won the Best Role Playing Game of the Year award, and been inducted into the Origins Award Hall of Fame."

Paranoia is light-hearted game of terror, death, bureaucracies, mad scientists, mutants, dangerous weapons, and insane robots, which encourages players to lie, to cheat, and backstab each other at every turn.

Paranoia is a darkly humorous roleplaying game set in Alpha Complex, a dystopian underground city of the future, ruled by The Computer. Alpha Complex is, according to The Computer, a Utopian society, but one threatened by all kinds of real (and imagined) traitors: mutants, members of treasonous secret societies, and terrorists. The players are Troubleshooters, agents of The Computer, whose job it is to uncover these enemies, and, well, shoot trouble. Each player is a mutant, and a member of a treasonous secret society, so each has a reason to discover the treasons of their co-workers -- and execute them, the better to convince The Computer of their own fervent loyalty.

Paranoia, originally published in 1984, was a product of, well, Cold War paranoia, but it is even more relevant in an era when the NSA and GCHQ work tirelessly to ensure that we are all safe and secure against the pervasive threat of Commie mutant trai.... Uh, I mean, evil, crazed terrorists. When we are all subject to constant surveillance by both government and private entities -- and when the kind of hard AI that might lead to The Computer seems just over the horizon.

This new edition of Paranoia...

...will include cards, special dice, reusable character sheets and other devices to promote fast play, a Paranoia state of mind, and a minimum of 'old school' paper-and-pencil logistics a la Dungeons & Dragons.

...will double down on the original darkly humorous premise built around a 24/7 full-surveillance police state (e.g., the cover of the 1984 edition showed a low-level guy's every move being watched from several different angles by The Computer and several of its Internal Security troopers).

...is being developed under the auspices of Mongoose Publishing, Britain's largest RPG publisher, which has run several successful Kickstarters before. It is being designed by James Wallis, a World Famous Game Designer (Baron Munchausen, Once Upon a Time), with assistance from the original game designers (Eric Goldberg and Greg Costikyan), as well as Grant Howitt and Paul Dean.

All good Citizens should show their fervent loyalty to The Computer by pledging eagerly. Those who fail to do so may receive an all expenses paid vacation in the HEL Sector Recreational Gulag & Reeducation Center. Trust The Computer! The Computer is Your Friend!

Paranoia RPG

(Thanks, Eric!)

WATCH: 8-Bit Silence of the Lambs

Daniel writes, "As Halloween draws closer, CineFix presents The Silence of The Lambs retold via old-school 8-bit (and a little 16 bit) game tech." (Thanks, Daniel!)

Vultures circle GamerGate

The mainstream media finally discovered the Internet’s latest subculture of hostile, cynical, easily-led youngsters. Matt Binder on the narcissists, grifters and creeps arriving in its wake.

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Why (and how) games are art


I sat down for an interview with the LA Times's Hero Complex to talk about my book In Real Life (I'm touring it now: Chicago tomorrow, then Vancouver, Seattle, Portland, Palo Alto, San Francisco, Warsaw, London...), and found myself giving a pretty good account of why games are art, and how the art of games works:

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If you don't agree to the new Wii U EULA, Nintendo will kill-switch it

When you bought your Wii U, it came with one set of terms-of-service; now they've changed, and if you don't accept the changes, your Wii seizes up and won't work. That's not exactly what we think of when we hear the word "agreement."

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Kickstarting Haphead, a science fiction web series about gamer culture

Haphead, the wonderful science fiction webseries about gamer culture that I wrote about in March, is kickstarting a budget for kick-ass post-production. It's from Jim Munroe, who made Ghosts With Shit Jobs.

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Anita Sarkeesian cancels Utah campus appearance after threats of a "Montreal-style massacre"

Sarkeesian was willing to go on with the show at Utah State University -- as she's done after all the other death threats that she's received as a speaker -- but wanted attendees checked for firearms. Ogden, UT cops refused, citing Utah's open-carry firearms law. At least one of the threats cited Gamergate.

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Apps bring new possibilities to board games

Matt M. Casey on Golem Arcana, one of the new offerings whose gameplay leaps from tabletop to tablet.

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Gamergate as a hate-group


Jennifer Allaway is a social scientist who studies diversity in games. In the wake of being targeted by Gamergate trolls, she has written an analysis of the movement as a hate group, showing that it satisfies the formal requirements for such.

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Booze flasks that look like NES cartridges


I bought one of these at New York Comic-Con this weekend -- it's a surprisingly good facsimile of an old NES cart; and the rubber stopper (rated to 10psi) performs better than it looks like it would. My only complaint is that it's a bit awkward to nip from directly, though it'd be fine with a straw.

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eBay: Huge collection of 80s-90s console videogames

$_57

On eBay: a massive collection of 5700 console games, 5700+ games, and custom shelves for it all. Buy it now for (gulp) $164,000.

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Castelvania casemod


Vadu Amka gave his old-school SNES a stunning Castelvania casemod makeover, with an attention to detail that demands our respect and admiration.

SNES Castlevania - Dracula's castle Edition (via Kotaku)

3D Zelda game gets 2D makeover

ZELDA

Ocarina of Time is lauded among the series' greats, but some find its early 3D graphics charmless. A fan project is remaking the game with chunky pixel art to give it that perfect old-school look. Borrowing art and audio from other entries in the Legend of Zelda set to augment their own work, they've already released a playable demo of the classic's first chapter. [via]

Actual ethical issues in video-games


Leigh Alexander has a partial list, from their use as military recruiting tools to Apple's censorship of games critical of the electronics industry's manufacturing ethics to actual paid-review sites to the naked pay-for-play of popular Youtube game-reviewers.

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