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HOWTO play Tetris forever


Given a standard Tetris engine (which drops pieces in a pseudorandom order, has previews, and allows holding), this method will allow you to play Tetris forever. As always, the most fascinating thing about this is the specialized vocabulary used to describe the method:

Worst case bag distributions such as H?XX?X? and H?XXX?? deserve a special mention. The first piece 'H' denotes a piece which must be placed in Hold in order to follow the STZ loop procedure. Pieces from the LJO loop are denoted by '?', and the remaining pieces are denoted by 'X'. Using 3 previews and Hold, it is only possible to see the first 4 pieces of the bag before the second piece enters the screen. This means you only see H?XX, and only know the first piece of the LJO loop. Because H must be put in Hold, you are forced to make a decision without knowing the order of the rest of the LJO loop. If the O comes first, you can follow the procedure above without problems. The rest of the time you will run into complications like this:

Playing forever (via Hacker News)

The cult of Shadow of the Colossus

Craig Owens writes about the quest to find a "last big secret" in the mysterious, epic game Shadow of the Colossus.

Time and time again he'd load the game, steer Agro towards this postcard-perfect view, and then dismount from the steed. While Agro trotted away quietly, he would carefully walk up to one of the many rocks overhanging the edge of the bluff. And he'd wait, watching the birds fly by. And then Ozzymandias would jump into the sky.

Sounds kind of like asking Sony for updates on when development-hell sequel The Last Guardian will be released.

Drop: Minecraft creator's latest game is a typing tutor (or seems like one)

Have at it. My top score is 11 because I can't type.

Carpets now in Minecraft

You may now get carpet in Minecraft and get Minecraft carpet. Sort of. Rob

Crappy iPhone game asks kids to buy $500 worth of in-app crap on the first screen

Boing Boing alum John Brownlee writes about an atrociously ugly Super Mario Bros. clone that hits players up for $500 worth of in-app purchases on the first screen.

I bet you’re itching to play it. Sadly, though, you can’t. Apple’s already yanked it from the App Store. You probably didn’t want to play it anyway, though: it has to be the most shamelessly abusive examples of in-app purchases that mortal mind can comprehend.

The amazing thing here isn’t that Apple banned it, it’s that they didn’t catch any of this to begin with! Especially considering the fact that the developer, Mario Casas, seems to reupload this exact same game to Apple — with the exact same in-app purchase scheme — every couple of months with a new name and new graphics, scamming players until he’s caught. And thus the cycle starts anew.

This Crappy Game Is The Most Shameless Abuse Of In-App Purchases You’ll Ever See

Kickstarting a game based on Gaiman's "Study in Emerald" Cthulhu/Holmes mashup

Zack sez, "Neil Gaiman's award-winning mash-up of Sherlock Holmes and H.P. Lovecraft 'A Study in Emerald' gets a Gaiman-approved board game expansion in this new creation from Martin Wallace. The game will only be available through this Kickstarter campaign, and the page for it includes extensive explanations of the rules, game pieces, artwork and the initial and stretch goals for the project."

A Study in Emerald (Thanks, Zack!)

8-bit tubemap


Chris Evans sez, "I made this 8bit London Underground map a while ago, entirely in Tile Studio with a bit of Gimp to add text."

Finished Super Mario Bros 3 Zone 1 tube map. Now without stupid watermark and decent resolution.

Pac-Man hoodies

From IfIndustries, an (apparently?) unavailable but rather clever line of Pac-Man hoodies (one ghost shown, all ghosts in set).

Pac-man & Ghosts Hoddies (via Geeks Are Sexy)

Homebrew Duck Hunt pinball table

Skit-B Pinball built this custom Duck Hunt pinball machine by modding a 1962 'Williams Valiant' table and hybridizing it with a PC to provide sound effects and other nifties. The project was a little break from Skit-B's main undertaking, a gonzo-awesome pinball adaptation of Predator.

(via Geekologie)

Austin Grossman's YOU: brilliant novel plumbs the heroic and mystical depths of gaming and simulation


YOU is the second novel from Austin Grossman, whose 2008 debut Soon I Will be Invincible marked him out as a talent to watch. Now, with his second novel, he confirms his status as a major talent.

You is the story of Russell, who tries to leave behind his nerdy, computer-game-programming high-school life to get a law degree, but by the end of the 90s, he's dropped out and come to work at Black Arts, a game studio founded by three of his school buddies -- the three who stayed true to their nerdy roots. Black Arts is famous for its brilliant simulation engine, which was written by Simon, Russell's old school buddy, who has just died under mysterious circumstances, leaving the company he founded in uncertain shape.

Russell's story weaves in the fascinating fictional canon of the Black Arts games, his history as a teenager encountering the first generation of PCs, and the white-hot fever of a game studio whose existence depends on shipping a game to beat all the other games ever made. As a piece of fiction about life in a high-tech company, You ranks with Microserfs for its portrayal of the romance and heroism of wresting life from endless lines of code, and with JPOD for its pitiless depiction of the alienation and loneliness of a life inside a machine.

But Grossman isn't just chronicling the rise and fall of a company, or of a character, or even an industry. Rather, he uses YOU as a tool to prise open the mystical center of what art is, what games are, what fun is, and how they all mix together. Some of YOU reads as pure poetry, others like a fascinating treatise on the unplumbed depths of the ludic urge, and taken as a whole, it is a novel that both uplifts and entertains, and reframes the world we live in and the things we do in it. It is easily one of the best books I've read this year.

Incidentally, Austin Grossman comes from quite an exceptional family. His identical twin brother is Lev Grossman (author of the fantastic novel The Magicians), while his sister, Bathsheba Grossman, is a justly renowned sculptor who produces 3D printed mathematical solids. I am pleased to say I have many works from all three siblings in my office.

YOU

Retro Unicorn Attack

PixelJam's Retro Unicorn Attack takes the Erasure-themed game and demakes it even better. Play it just for the fantastic chiptune version of Always.

Oculus Rift VR headset convincing enough for one 90-year-old

"Oh, man! It's so real!"

Ordered list of credible fictions

I love Bruce Sterling's "Design Fiction Slider-Bar of Disbelief," a list of fictions in ascending order of credibility:

9.4 New age crystals, lucky charms, protective pendants, mojo hands, voodoo dolls, magic wands

9.3 Quack devices, medical hoaxes

9.3 Fantasy “objects” in fantasy cinema and computer-games

9.2 Physically impossible sci-fi literary devices: time machines, humanoid robots

9.2 Perpetual motion machines; free-energy gizmos, other physically impossible engineering fantasies

9.0 State libels, black propaganda, military ruses; missile gaps, vengeance weapons, Star Wars SDI

8.9 “Realplay” services, “experiential futurism” encounters, military and emergency training drills, props and immersive set-design, scripted personas

8.8 Online roleplaying scenario games

8.7 Net.art interventions, diegetic performance art, provocative device-art scandals

8.6 Guerrilla street-theater; costumes, puppets, banners, songs, lynchings-in-effigy, mock trials, mass set-designed Nuremberg rallies, propaganda trains

8.5 Fake products, product forgeries, theft-of-services, con-schemes, 419 frauds

Spoiler alert: the list ends with these:

1.0 Engineering specifications, software code

0.5 Historical tech assessment of extinct technologies, the “judgement of history’

0.0 The ideal and unobtainable “objective truth” about objects and services

Design Fiction: The Design Fiction Slider-Bar of Disbelief

The Guardian, a spooky free flash game

Nicole Brauer's The Guardian is a dreamlike adventure about a boy with a girl's name who feels compelled to leave the village where he is shunned. I love both the Shadow of The Colossus-inspired design and the fact that your sprite is a single pixel seen from afar—like my own TinyHack, but backed by beautiful artwork and effective storytelling. Kevin McLeod's ominous music ties the mood together.

BioShock, finis

The BioShock series, notable for the doomed libertarian dystopias into which the player is sent, took a startling turn in its latest outing, Bioshock Infinite. Taking place in a perversely patriotic theme-park echo of America, its spectacular world-building and storytelling generated critical acclaim, but its generic gameplay prompted second thoughts. Leigh Alexander puts it like so: "Infinite's is a sterile, mechanized system that could have been ripped from any other listless hyper-modern game like a bloody spine and grafted messily onto this vision, obscuring it. It doesn't even do it well; I wouldn't even say competently." Rob

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