I rolled these hand-forged metal dice hundreds of times. How fair are they?

Rough metal dice, fresh off the forge! Dice so heavy and clunky and sharp you can ruin tables and kill cheats without brandishing a dagger. But is this ren-faire fun fair play? I decided to put them to the test and see how random they were. I'm not great at math, so I'll just show my method and results and you can do the judging. Read the rest

Portal for the Apple ][+, //e and related systems

Vince Weaver is reimplementing Portal -- "the cake acquisition simulator released in 2007" -- to the Apple II series of computers, bit by bit -- inspired by the fact that the Apple II hires mode has "the perfect Aperture Science orange and blue colors." He's released a disc image of the game in Apple Basic, as well as sourcecode. Read the rest

Manifold - a pad a 100 origami puzzles

I think someone on the BBS mentioned that Manifold was a fun origami puzzle challenge (thank you, whoever you are!). I ordered it on Amazon for $8. It's a pad of 100 square sheets of paper, printed with white and black squares on one side, and nothing (except folding guides) on the other side. The object is to fold each sheet so that all the white squares are on one side, and all the black ones are on the other. I just did two of them, and it was so much fun that I'm saving the rest for a long flight I have coming up.

Here's a PDF you can print out to try five puzzles. Read the rest

Super Retro-Boy plays real carts

Super Retro-Boy is a compact, minimal reimplementation of Nintendo's classic Game Boy with the look as well as the tech. It plays real cartidges, including those from the full-color Game Boy Advance—presumably this is why there are four buttons. It gets 10 hours on a charge, and will come with a 10-in-1 game from Retro-Bit this summer. Read the rest

How Shigero Miyamoto, legendary creator of Zelda and Mario Bros., designs a game

"I think that it was in my generation that people who made video games really became designers rather than technologists," Shigero Miyamoto says.

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This NES Classic jailbreak is a perfect parable of our feudal future of disobedient dishwashers

Nintendo's nostalgic instant sellout NES Classic (still available from scalpers) only comes with 30 games and no way to add more: but it only took two months from the announcement date for intrepid hackers to jailbreak the device and come up with a way to load your favorite ROMs, using a USB cable and a PC.

German gamer angry

I don't know what this young fellow is saying in in this shooter game, but one presumes that the war isn't going well for him. (Previously.) Read the rest

The 20 games you shouldn't miss in 2016

Since I last presented a year-end videogame wrap-up for Boing Boing readers, it's become an exponentially harder task. The number of games released per day has - even just since 2014! - risen a few times over, so narrowing a list down means leaving amazing and creative work behind. That's not even to mention the herculean task of staying on top of the pile of games still unplayed.

2016 gave us a generous amount of powerhouse titles hoisted by massive budgets and massive marketing efforts: hello Overwatch, Dark Souls III, Doom, No Man's Sky, Pokémon Sun & Moon, and especially Uncharted 4. But I did my best to wander the far corners of the internet, searching and sometimes blindly stumbling upon weird, beautiful, thoughtful videogames.

Below you'll find 20ish games (actually quite a good number more) that sang to me the most, and I think exemplify the best that 2016 had to offer. You'll find interesting places to explore, unique achievements and re-inventions of old standards, and brilliant ideas executed simply. I hope you find them as surprising and delightful as I did.

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Beglitched

by A.P. Thomson & Jenny Jiao Hsia • Get it: Windows/Mac/Linux

Beglitched is, on its face, a fairly simple match-3 type game, on the same family-tree branch as Bejeweled or Candy Crush or any other number of similar clones you may have spent all your idle moments thumbing around with on your phone over the past few years. Read the rest

Original development art from The Legend of Zelda

The Legend of Zelda turned 30 this year and in celebration, Nintendo posted development artwork from the game hand-drawn by legendary designers Takashi Tezuka and Shigeru Miyamoto! More at Nintendo.co.uk.

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Top games of 2016

Griffin McElroy presents his favorite games of 2016. His first choice is a farming RPG called Stardew Valley, which looks like fun, in an Animal Crossing kind of way. Read the rest

Watch Japanese bo-taoshi players defend their poles

Bo-taoshi (pole toppling) is a contact sport in which two teams each try to keep a large pole upright. Half of each team is on defense, and the other half plays offense. There's a player who stands on the top of the pole and kicks everyone in the face till they yank that player off the top. Read the rest

Just in time for Hanukkah: Maccabees and Menorahs, a dreidel powered RPG

Randy sez, "Maccabees and Menorahs is a one page RPG played with a dreidel and gelt. Designed to run over 8 short sessions, one for each night of Hanukkah." Read the rest

The amazing, endless battle between rural Eastern European partisan fighters, demons, mecha, and werewolves

Jakub "Mr Werewolf" Rozalski is a prolific Polish painter whose longrunning series of painters depict rural Eastern European folk fighting against mecha warriors, werewolves, and demons. Read the rest

The story of the world's worst videogame

For better or worse, video game designer/programmer Howard Scott Warshaw is perhaps best known for the Atari 2600 game "E.T. the Extra-Terrestrial" (1982). That game is considered by many to be the worst video game in history and blamed for driving the video game industry crash of 1983. (To be fair, it wasn't entirely Warshaw's fault. He was also the talented developer behind the classic Yars' Revenge and other fine titles.) Above is the Big Story of E.T. the Extra-Terrestrial and Warshaw, now a psychotherapist in Silicon Valley.

And in case you missed it, the film Atari: Game Over is a wonderful documentary about E.T. and the mass burial of unsold copies of the game.

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Pitting 11,000 virtual vicious penguins against 4,000 murderous virtual Santas

Brilliant Games Studios wanted to show off its new crowd rendering system, so they created 15,000 virtual characters -- 11,000 penguins and 4,000 Santas -- and loosed them on each other in an "epic battle" -- "Units now navigate complex terrain, Bodies now pile up, movement and avoidance improved and smoothed." (via JWZ) Read the rest

Kickstarting Papers & Paychecks, an RPG where you play "workers and students in an industrialized and technological society"

A thirty year old joke by Will McLean in the first edition of the Dungeon Masters Guide features a group of fantasy adventurer types crowded around a table playing an RPG where they pretend to be "workers and students in an industrialized and technological society." Read the rest

Amazing Black Knight hand-painted miniature from 'Kingdom Death' weird horror game

Check out this astonishing workmanship by mulletsaurus, who hand-painted The Black Knight from Kingdom Death. Here's the blank for comparison: Read the rest

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