Really Creepy Bundle: name your price for amazing, transmedia horror


Jamie from Vodo writes, "We've launched the Really Creepy Bundle, a brand new collection of terrifying, chilling and downright disturbing indie creativity that includes four highly-rated games (Oknytt, Finding Teddy, The Path and Sang Froid), award winning fiction (Nebula nominee Stranger In Olondria, and a month subscription to Nightmare magazine), four spooky short films, an 8 track compilation from LA's Not Not Fun Records, laden with doom plus the definitely disturbing and massively entertaining graphic novel (The Furry Trap) -- which Boing Boing rated one of the best damn comics of the year in 2013. Check out the whole bundle and choose your own price. 5% of earnings are going to the Electronic Frontier Foundation!"


The Really Creepy Bundle

Glorious juvenile moment of Dragon's Lair heroism

Steven Frank recounts the sweetly obnoxious story of how he became a ringer at playing the classic, cutting-edge arcade game Dragon's Lair, and how, one day, he blossomed into the nerd rock-star he was born to be: "Like the nerd version of the world’s greatest hip-hop act dropping the mic and walking off stage, I just walked away from the game."

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Infamous imaginary games from science fiction

Austin Grossman, a novelist and game developer who worked on Ultima Online, Tomb Raider, Thief and Dishonored, is a fan of imaginary games. They’re at the center of his latest novel, YOU, just out in paperback, which revolves around a decades-long quest by a group of friends to realize the ultimate game, bringing them fortune, fame, death, misery, love and adventure. Here he offers a tour of his favorite games from the parallel worlds of film and fiction.

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Prints that peer into 8-bit game characters' lurking anxieties


Christopher Hemsworth's Dear Inner Demons -- Retro Video Game Edition is a series of prints (8"x8", $16) in which we learn about the deep insecurities of our favorite olde fashioned video-game characters.

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Escape: The Curse of the Temple (game review)

Jon Seagull reviews a board game in which players must team up in a race against time to escape a cursed temple, grabbing as much treasure as they can along the way.

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Kickstarting Codemancer, a game to teach programming to kids (especially girls)

Codemancer: A Fantasy Game that Teaches the Magic of Code is a fully funded kickstarter to produce an educational game to teach programming to kids, especially girls. Players solve programming challenges to advance through the game, and there's a course for translating your Codemancer skills to coding in python. The developer, Robert Lockhart, has created and shipped games before, which bodes well for this one's eventual release.

$20 gets you the game for Windows, Macos, Ipad and Android.

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Creative Commons's public domain game jam

From Creative Commons's Elliot Harman: "The idea of The Public Domain Jam is to encourage developers to create games based on public domain assets and stories, and optionally give the games themselves back to the public domain via the CC0 waiver; there's a $1000 prize for the best CC0 game." Cory 2

Zombie Dice expansion pack: the hunk, the hottie, and Santa

zombie-expansionMy family and I have been continuing to enjoy Zombie Dice, a "press your luck" game in which you play a zombie who wants to eat as many human brains as possible without getting shot in the head. We recently picked up the expansion pack, called Zombie Dice 2 Double Feature, which adds good complexity to the game.

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Nintendo: Wii don't like Gay marriage

tomo

Nintendo's forthcoming Tomodachi Life game lets players engage in romantic activities and get married--but not with characters of the same sex. "Nintendo never intended to make any form of social commentary with the launch of 'Tomodachi Life,'" they said to AP. And yet, that's precisely what they've done.

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A Talk with Threes App Designer Greg Wohlwend (New Disruptors 74)

Greg Wohlwend co-created the popular game Threes. He talks with host Glenn Fleishman about the joy of success, the burden of being independent, and the problems with parasites.

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Kickstarting a game about cops, terrorism and cognitive bias

Guy Galer sez, "I created a game that was inspired by many of the stories found on Boing Boing. You play a FBI agent that is reassigned to the field because of the Snowden brouhaha. She then has to come to terms with data privacy, racial profiling and all sorts of cognitive biases that impact criminal investigations. It dives into a legal system where it is extremely easy to convict poor people of almost anything while it takes absurd amounts of evidence to convict the rich."

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How to create a poisonous milkshake in Manyland

Philipp sez, "Manyland.com is a shared universe right in the browser where we draw everything together. But how does it actually work? Here's an example: how to create a poisonous milkshake."

Profile of Norman Bel Geddes, creator of the 1939 New York World's Fair Futurama


Writing in The Believer, B. Alexandra Szerlip offers a fascinating profile of Norman Bel Geddes, the man who built the Futurama at the 1939 New York Worlds' Fair. I didn't know that Bel Geddes had started out with elaborated electro-mechanical games and that these game him the skills and insights he needed to build the Futurama.

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Austin Grossman's YOU, now in paperback

Austin Grossman's 2013 novel YOU was a brilliant, mystical science fiction novel about game development and simulation (two subjects that Grossman knows plenty about, being a somewhat legendary game dev himself). The book came out in paperback this month, which is cause for celebration and a good reason to re-run my original review:

YOU is the second novel from Austin Grossman, whose 2008 debut Soon I Will be Invincible marked him out as a talent to watch. Now, with his second novel, he confirms his status as a major talent.

You is the story of Russell, who tries to leave behind his nerdy, computer-game-programming high-school life to get a law degree, but by the end of the 90s, he's dropped out and come to work at Black Arts, a game studio founded by three of his school buddies -- the three who stayed true to their nerdy roots. Black Arts is famous for its brilliant simulation engine, which was written by Simon, Russell's old school buddy, who has just died under mysterious circumstances, leaving the company he founded in uncertain shape.

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App to make your own platform games

[Video Link] I haven't tried Pixel Press Floors yet, but I like the idea that you design the game using pencil and paper! I'm going to ask my 11-year-old daughter to check it out and report back.

Pixel Press Floors for the iPad lets you create games with platforms, coins and ladders. Once you’ve mastered the basic creator elements – try enemies, spikes, lava pits, powerups & more.