Japanese arcade recreates gritty walled city of Kowloon


Kawasaki's Warehouse arcade, near Yokohama, is a fantastically detailed, gritty recreation of the old walled city of Kowloon, near Hong Kong. The Tokyo Times photos depict a place that's like a fevered Gibson dream, and note that there's an accompanying, spooky soundscape. This is going on my must-see list for our next Japan trip.

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How to stop hurting -- and start helping -- women in games

Frank Wu writes, "Brianna Wu gave this awesome talk at AltConf a couple days ago about sexism in the gaming industry. No punches pulled. Discussions of all the %$#@ girls have to put up with just to do their jobs, and what we all can do to help."

How much game can you fit in 32x32 pixels?

LowRezJam challenged game developers to create games in tiny playfields of 32x32 pixels or less. As the creator of 9x9 pixel RPG TinyHack, this is a microgenre dear to my heart. I played through a bunch of the entries, and here are my favorites.

3ddungeon2

Lands of Lorez is a grid-based action RPG in the style made famous by Dungeon Master. Ingeniously simplified controls, including a zero-confusion combat system and map. With stunning art that really takes advantage of the low-resolution limitations, it among all the titles felt the most complete. I'll be hitting this one over and over again.

sneslike

Pocket Venture does likewise with the Japanese-style computer RPG genre. It also has great graphics and music, too--it's amazing how much detail is packed in--and look and feels like classic Final Fantasy fare. There's already a dungeon and a town to explore, with more to come. The random battles are quite a grind.

thewish

The Wish is a simple exploration RPG, but creates a strong sense of place and mystery with excellent pixel art and moody audio. Movement speed is slow, though, and tedious combat brings it to a halt. But the atmosphere makes it unmissable.

dungeoncrawlyone

Low-Rez-Dungeon is quite similar to my game, but is far better: a more complete minimalist action-roguelike experience. The creator plans to add random dungeon generation, too.

monsterlandy

Origin is a Monster Land-ish platformer with colorful graphics and nice simple mechanics, but needs its world filled with ... something.

cmdandconquer

Cmd & Kill is perhaps the most spectacular technical achievement to emerge from the jam. An implementation of a Command and Conquer-style 90s RTS in 32x32 pixels. It's just about playable, too, with simple, effective controls and recognizable units. Good sound design helps cue player awareness and imbue it with genuine Westwood feel. 32p Tycoon is a similar demake for the Railway Tycoon genre, but I'm not smart enough to figure it out.

samurai

Samurai Assassin is a fast-paced action slice-em-up that's fun to play and stylish. It would probably be better if it had a larger playing field, though.

pyramid

I couldn't figure out The Pyramid Gate, but it was trippy and creepy, so I approve. Likewise, 1024 Dread is a dark, raycasted 3D horror game that puts the player in a dark maze being pursued by a shadowy figure. It was far too scary for me.

Others that kept me engaged included Lowrez Drop, an addictive Tetris-like puzzle game, Guns, Beats and Dragons, a SmashTV-style shoot em up, and LowRez Runner, like Canabalt but slower and more forgiving.

First-person shooter engine in 265 lines of Javascript


Hunter Loftis, who created the fractal terrain generation in 130 lines of Javascript engine, has done it again: a a full-blown first-person shooter engine in 265 lines (demo, source). He used a technique called ray casting, and goes into some detail about this choice and where this could go next.

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Crowdfunding Deepcity 2030: gritty strategy game about resilient cities

Greg Greene writes, "Since directing The End of Suburbia in 2004 I've been exploring ways to popularize sustainable and resilient cities. Playing with notions of urban apocalypse, we're crowdfunding development of Deepcity 2030, a real time strategy game set in a near future of strange beings, megastorms, and scarcity where energy is as precious as life itself. The game combines a gritty steampunk aesthetic and off-beat humour with ongoing opportunities for players to demonstrate strategic prowess by inventing possible world futures." I backed it.

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Sarkeesian on sexism in video games, and becoming a hate-target for talking about it

videogamemaster

Mother Jones reporter Nina Liss-Schultz asked Anita Sarkeesian why she thinks she has been targeted by knuckle-dragging assholes on the internet--vicious threats, death, rape, and beatings by haters who happen to be men, and believe that women like Sarkeesian should shut up and stay out of their clubhouse.

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Super Mario dress


Koala's $60 Super Mario dress looks lovely. It's screened on both sides. Hand-wash only.

Super Mario Dress (via Geekymerch)

Seawitch: detail, 1980s arcade game (Boing Boing Flickr Pool)

sw

"Seawitch (1980 by Stern) at Logan Arcade," a photo shared in the Boing Boing Flickr pool by reader Bill. Share your photos with the pool, and we might share them here!

Forbidden Island [Gweek 148]

Our guest Kent Barnes chatted with Dean and me about the magic of Brooks Brothers 346 non-iron shirts, a cooperative board game called Forbidden Island, crowdfunding for fun and swag, and lots more.

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Moonlight Corn-Hole

The city of Cincinnati has brought the world a remarkable collection of wonders. Carmen Electra. Cincinnati chili. Jerry Springer. The Filet O’ Fish sandwich. And perhaps most notably, the game called Corn-Hole. William Gurstelle shows you how to do it in the dark.

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Really Creepy Bundle: name your price for amazing, transmedia horror


Jamie from Vodo writes, "We've launched the Really Creepy Bundle, a brand new collection of terrifying, chilling and downright disturbing indie creativity that includes four highly-rated games (Oknytt, Finding Teddy, The Path and Sang Froid), award winning fiction (Nebula nominee Stranger In Olondria, and a month subscription to Nightmare magazine), four spooky short films, an 8 track compilation from LA's Not Not Fun Records, laden with doom plus the definitely disturbing and massively entertaining graphic novel (The Furry Trap) -- which Boing Boing rated one of the best damn comics of the year in 2013. Check out the whole bundle and choose your own price. 5% of earnings are going to the Electronic Frontier Foundation!"


The Really Creepy Bundle

Glorious juvenile moment of Dragon's Lair heroism

Steven Frank recounts the sweetly obnoxious story of how he became a ringer at playing the classic, cutting-edge arcade game Dragon's Lair, and how, one day, he blossomed into the nerd rock-star he was born to be: "Like the nerd version of the world’s greatest hip-hop act dropping the mic and walking off stage, I just walked away from the game."

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Infamous imaginary games from science fiction

Austin Grossman, a novelist and game developer who worked on Ultima Online, Tomb Raider, Thief and Dishonored, is a fan of imaginary games. They’re at the center of his latest novel, YOU, just out in paperback, which revolves around a decades-long quest by a group of friends to realize the ultimate game, bringing them fortune, fame, death, misery, love and adventure. Here he offers a tour of his favorite games from the parallel worlds of film and fiction.

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Prints that peer into 8-bit game characters' lurking anxieties


Christopher Hemsworth's Dear Inner Demons -- Retro Video Game Edition is a series of prints (8"x8", $16) in which we learn about the deep insecurities of our favorite olde fashioned video-game characters.

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Escape: The Curse of the Temple (game review)

Jon Seagull reviews a board game in which players must team up in a race against time to escape a cursed temple, grabbing as much treasure as they can along the way.

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