Boing Boing 

First-person shooter engine in 265 lines of Javascript


Hunter Loftis, who created the fractal terrain generation in 130 lines of Javascript engine, has done it again: a a full-blown first-person shooter engine in 265 lines (demo, source). He used a technique called ray casting, and goes into some detail about this choice and where this could go next.

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Crowdfunding Deepcity 2030: gritty strategy game about resilient cities

Greg Greene writes, "Since directing The End of Suburbia in 2004 I've been exploring ways to popularize sustainable and resilient cities. Playing with notions of urban apocalypse, we're crowdfunding development of Deepcity 2030, a real time strategy game set in a near future of strange beings, megastorms, and scarcity where energy is as precious as life itself. The game combines a gritty steampunk aesthetic and off-beat humour with ongoing opportunities for players to demonstrate strategic prowess by inventing possible world futures." I backed it.

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Sarkeesian on sexism in video games, and becoming a hate-target for talking about it

videogamemaster

Mother Jones reporter Nina Liss-Schultz asked Anita Sarkeesian why she thinks she has been targeted by knuckle-dragging assholes on the internet--vicious threats, death, rape, and beatings by haters who happen to be men, and believe that women like Sarkeesian should shut up and stay out of their clubhouse.

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Super Mario dress


Koala's $60 Super Mario dress looks lovely. It's screened on both sides. Hand-wash only.

Super Mario Dress (via Geekymerch)

Seawitch: detail, 1980s arcade game (Boing Boing Flickr Pool)

sw

"Seawitch (1980 by Stern) at Logan Arcade," a photo shared in the Boing Boing Flickr pool by reader Bill. Share your photos with the pool, and we might share them here!

Forbidden Island [Gweek 148]

Our guest Kent Barnes chatted with Dean and me about the magic of Brooks Brothers 346 non-iron shirts, a cooperative board game called Forbidden Island, crowdfunding for fun and swag, and lots more.

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Moonlight Corn-Hole

The city of Cincinnati has brought the world a remarkable collection of wonders. Carmen Electra. Cincinnati chili. Jerry Springer. The Filet O’ Fish sandwich. And perhaps most notably, the game called Corn-Hole. William Gurstelle shows you how to do it in the dark.

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Really Creepy Bundle: name your price for amazing, transmedia horror


Jamie from Vodo writes, "We've launched the Really Creepy Bundle, a brand new collection of terrifying, chilling and downright disturbing indie creativity that includes four highly-rated games (Oknytt, Finding Teddy, The Path and Sang Froid), award winning fiction (Nebula nominee Stranger In Olondria, and a month subscription to Nightmare magazine), four spooky short films, an 8 track compilation from LA's Not Not Fun Records, laden with doom plus the definitely disturbing and massively entertaining graphic novel (The Furry Trap) -- which Boing Boing rated one of the best damn comics of the year in 2013. Check out the whole bundle and choose your own price. 5% of earnings are going to the Electronic Frontier Foundation!"


The Really Creepy Bundle

Glorious juvenile moment of Dragon's Lair heroism

Steven Frank recounts the sweetly obnoxious story of how he became a ringer at playing the classic, cutting-edge arcade game Dragon's Lair, and how, one day, he blossomed into the nerd rock-star he was born to be: "Like the nerd version of the world’s greatest hip-hop act dropping the mic and walking off stage, I just walked away from the game."

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Infamous imaginary games from science fiction

Austin Grossman, a novelist and game developer who worked on Ultima Online, Tomb Raider, Thief and Dishonored, is a fan of imaginary games. They’re at the center of his latest novel, YOU, just out in paperback, which revolves around a decades-long quest by a group of friends to realize the ultimate game, bringing them fortune, fame, death, misery, love and adventure. Here he offers a tour of his favorite games from the parallel worlds of film and fiction.

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Prints that peer into 8-bit game characters' lurking anxieties


Christopher Hemsworth's Dear Inner Demons -- Retro Video Game Edition is a series of prints (8"x8", $16) in which we learn about the deep insecurities of our favorite olde fashioned video-game characters.

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Escape: The Curse of the Temple (game review)

Jon Seagull reviews a board game in which players must team up in a race against time to escape a cursed temple, grabbing as much treasure as they can along the way.

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Kickstarting Codemancer, a game to teach programming to kids (especially girls)

Codemancer: A Fantasy Game that Teaches the Magic of Code is a fully funded kickstarter to produce an educational game to teach programming to kids, especially girls. Players solve programming challenges to advance through the game, and there's a course for translating your Codemancer skills to coding in python. The developer, Robert Lockhart, has created and shipped games before, which bodes well for this one's eventual release.

$20 gets you the game for Windows, Macos, Ipad and Android.

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Creative Commons's public domain game jam

From Creative Commons's Elliot Harman: "The idea of The Public Domain Jam is to encourage developers to create games based on public domain assets and stories, and optionally give the games themselves back to the public domain via the CC0 waiver; there's a $1000 prize for the best CC0 game."

Zombie Dice expansion pack: the hunk, the hottie, and Santa

zombie-expansionMy family and I have been continuing to enjoy Zombie Dice, a "press your luck" game in which you play a zombie who wants to eat as many human brains as possible without getting shot in the head. We recently picked up the expansion pack, called Zombie Dice 2 Double Feature, which adds good complexity to the game.

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Nintendo: Wii don't like Gay marriage

tomo

Nintendo's forthcoming Tomodachi Life game lets players engage in romantic activities and get married--but not with characters of the same sex. "Nintendo never intended to make any form of social commentary with the launch of 'Tomodachi Life,'" they said to AP. And yet, that's precisely what they've done.

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A Talk with Threes App Designer Greg Wohlwend (New Disruptors 74)

Greg Wohlwend co-created the popular game Threes. He talks with host Glenn Fleishman about the joy of success, the burden of being independent, and the problems with parasites.

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Kickstarting a game about cops, terrorism and cognitive bias

Guy Galer sez, "I created a game that was inspired by many of the stories found on Boing Boing. You play a FBI agent that is reassigned to the field because of the Snowden brouhaha. She then has to come to terms with data privacy, racial profiling and all sorts of cognitive biases that impact criminal investigations. It dives into a legal system where it is extremely easy to convict poor people of almost anything while it takes absurd amounts of evidence to convict the rich."

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How to create a poisonous milkshake in Manyland

Philipp sez, "Manyland.com is a shared universe right in the browser where we draw everything together. But how does it actually work? Here's an example: how to create a poisonous milkshake."

Profile of Norman Bel Geddes, creator of the 1939 New York World's Fair Futurama


Writing in The Believer, B. Alexandra Szerlip offers a fascinating profile of Norman Bel Geddes, the man who built the Futurama at the 1939 New York Worlds' Fair. I didn't know that Bel Geddes had started out with elaborated electro-mechanical games and that these game him the skills and insights he needed to build the Futurama.

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Austin Grossman's YOU, now in paperback

Austin Grossman's 2013 novel YOU was a brilliant, mystical science fiction novel about game development and simulation (two subjects that Grossman knows plenty about, being a somewhat legendary game dev himself). The book came out in paperback this month, which is cause for celebration and a good reason to re-run my original review:

YOU is the second novel from Austin Grossman, whose 2008 debut Soon I Will be Invincible marked him out as a talent to watch. Now, with his second novel, he confirms his status as a major talent.

You is the story of Russell, who tries to leave behind his nerdy, computer-game-programming high-school life to get a law degree, but by the end of the 90s, he's dropped out and come to work at Black Arts, a game studio founded by three of his school buddies -- the three who stayed true to their nerdy roots. Black Arts is famous for its brilliant simulation engine, which was written by Simon, Russell's old school buddy, who has just died under mysterious circumstances, leaving the company he founded in uncertain shape.

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App to make your own platform games

[Video Link] I haven't tried Pixel Press Floors yet, but I like the idea that you design the game using pencil and paper! I'm going to ask my 11-year-old daughter to check it out and report back.

Pixel Press Floors for the iPad lets you create games with platforms, coins and ladders. Once you’ve mastered the basic creator elements – try enemies, spikes, lava pits, powerups & more.

PWNMEAL: Cards Against Humanity's epic Pax East prank


Every year, Cards Against Humanity gives away a limited edition "PAX Pack" to attendees at PAX East, making the giveaway as surprisingly awesome as they can. This year, they outdid themselves with an epic prank that involved created an elaborate, fake "extreme oatmeal" brand called "PWNMEAL" (complete with a long-running, perfectly obnoxious marketing campaign), producing three tons' worth of FDA-approved instant oatmeal packs, and hiding the PAX Packs inside these packets and waiting for the attendees to discover the truth.

Max Temkin's lavishly illustrated, gleeful recounting of the prank might just be the most triumphant story of a business doing what is most awesome because doing awesome things is awesome that you will read all year.

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Drowning in Problems: Notch's surprisingly moving text game


Notch, the celebrated creator of Minecraft, has a new, existential webgame: Drowning in Problems. It's a pretty damned great example of telling stories with interactivity, and how the medium can evoke emotion without resorting to the clumsy trickery of narrative. It takes about ten minutes to play through, and by the time I was done, I felt like I'd gone through a journey that made me thoughtful and reflective about the very meaning of life. (via Mefi)

HOWTO make turtle-shaped Koopa Troopa Mario burgers


Christy writes, "I made an amazing, horrible, wonderful thing: behold, the Koopa Troopa Bacon Turtle Burger, complete with animated gif. It had to be done, for the good of humanity. Side note: I was appalled to discover that turtle-shaped burgers are irresistible to small children: my 4 year old was so excited about turtle-shaped food that she ate an entire burger in one go."

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Danish Geodata Agency commissions 1:1 Minecraft replica of Denmark

For the kids! (Thanks, Shi-n0-bi)

Plastic dice in bulk

I carry 3 red dice in my back pocket so that I can play a game called Cee-lo with people that I meet. Like most betting games, Cee-lo has a rough reputation. But played among friends, not betting for money, it can be rather wholesome.

I really like being able to play a simple dice game with people for a few reasons:

- it’s a really fun game!
- I’ve successfully played it with kindergartners and every age group above,
- I’ve gotten mixed age groups to have a GREAT time playing,
- It never runs out of batteries or needs to be upgraded,
- it’s very portable,
- it gets people to talk in real time,
- I don’t have to hand an expensive device to other people or count on them having one, or having one compatible to mine.

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Playing Jenga with heavy earth-moving equipment

In Stack competitions, a bunch of earth-moving equipment plays a monster-scale game of Jenga with 600lb blocks of wood -- pretty amazing skill on the part of the operators!

This is pretty amazing, but don't get too excited about Cat's equipment. Remember, this is the company that bought an Ontario factory, got a huge, multi-year tax break out of the government, then, pretty much the day it ran out, demanded a 50% wage-cut from the union, refused to negotiate, then closed down the factory, fired its workforce just before Christmas, and split town, having waxed fat on corporate welfare. No amount of fun promotional Jenga games can change the fact that if Cat's corporate personhood was literal, the company would be such an obviously dangerous sociopath that it would be permanently institutionalized to protect the rest of society.

Built For It Trials - Stack: Largest Board Game Played with Cat Excavators (via JWZ)

Hitman GO for iOS - a 3D boardgame

[Video Link] The graphics for Hitman GO are beautiful. I have not played it yet. Can someone who has please review it in the comments? Is it worth $5, plus all the in-app purchases required to move to the next chapters?
Hitman GO is a turn-based puzzle game where you will strategically navigate fixed spaces on a grid to avoid enemies, infiltrate well-guarded locations and take out your target on beautifully rendered diorama-style set pieces.
Hitman GO

Renaissance Space Invaders art


Artist Dan Hernandez painted a gorgeous series of frescoes depicting Space Invaders and other vintage game screengrabs as Renaissance and Byzantine art. They're hanging in a show called "Genesis" at the Kim Foster Gallery in NYC.

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