Last year, I had the pleasure of exploring “the Frozen City” of Felstad, aka Frostgrave, the ridiculously fun, retro-reminiscent fantasy miniatures game from Osprey. Designer Joseph McCullogh and Osprey have followed up the highly-successful Frostgrave book with a series of excellent supplements. The latest of these is Forgotten Pacts.
Frostgrave is a very psycho-geographical game, where the ancient, ruined, and magic-saturated city of Felstad is really a central character in the game. One of the things each follow-up book does is shine a light into some new corner of that dark and ruined world. And with that light is also illuminated new stories of the city’s past, new wizard and warband types, new magic, treasures to unearth, and new monstrous adversaries.
Forgotten Pacts accomplishes two goals in advancing the game and the setting of Frostgrave. It introduces a new region, the northern reaches of Felstad, and the barbarian tribesmen who have come down from the hills to plunder and explore there. The book also introduces a new magical discipline for courageous wizards to attempt: demonic summoning using pacts. Demon summoning was de rigor in this region of the city during its heyday and the barbarians have re-rediscovered the lost art of it among the temple ruins and incorporated the practice into their way of life. Venturing into this region, players’ wizards get the opportunity to find a demon’s True Name (basically an unpronounceable name rendered as a sigil) among the ruins, and with that name, attempt to conjure and forge a pact with a demon. Read the rest