<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Boing Boing &#187; gaming</title>
	<atom:link href="http://boingboing.net/tag/gaming/feed" rel="self" type="application/rss+xml" />
	<link>http://boingboing.net</link>
	<description>Brain candy for Happy Mutants</description>
	<lastBuildDate>Thu, 23 May 2013 04:16:20 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.4.1</generator>
		<item>
		<title>Japanese teen trend: &quot;Dragon Ball attack&quot;&#160;selfies</title>
		<link>http://boingboing.net/2013/03/28/japanese-teen-trend-dragon.html</link>
		<comments>http://boingboing.net/2013/03/28/japanese-teen-trend-dragon.html#comments</comments>
		<pubDate>Thu, 28 Mar 2013 14:30:52 +0000</pubDate>
		<dc:creator>Xeni Jardin</dc:creator>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[anime]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[Kids]]></category>
		<category><![CDATA[manga]]></category>
		<category><![CDATA[popular culture]]></category>

		<guid isPermaLink="false">http://boingboing.net/?p=221847</guid>
		<description><![CDATA["Numerous Japanese teens, it seems, are uploading photos of themselves doing the Kamehameha attack from popular manga and anime series Dragon Ball," writes Kotaku's Japan-based correspondent Brian Ashcraft. There's a photo gallery and it's awesome. Brian had an earlier post at Kotaku about the broader trend in Japan of young women staging photos with manga-style [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://boingboing.net/wp-content/uploads/2013/03/ku-xlarge-1.jpg" alt="" title="ku-xlarge-(1)" width="640" height="520" class="bordered aligncenter size-full wp-image-221850" /><P>"Numerous Japanese teens, it seems, are uploading photos of themselves doing the <a href="http://dragonball.wikia.com/wiki/Kamehameha">Kamehameha</a> attack from popular manga and anime series Dragon Ball," <a href="http://kotaku.com/latest-japanese-schoolgirl-trend-fake-dragon-ball-atta-460482170">writes Kotaku's Japan-based correspondent Brian Ashcraft</a>. There's a <a href="http://kotaku.com/latest-japanese-schoolgirl-trend-fake-dragon-ball-atta-460482170">photo gallery</a> and it's awesome. Brian had <a href="http://kotaku.com/japanese-schoolgirls-bring-manga-style-martial-arts-to-458810055">an earlier post at Kotaku</a> about the broader trend in Japan of young women staging photos with manga-style martial arts. Below, one such image <a href="http://hayabusa.2ch.net/test/read.cgi/news4vip/1364195264/">found on 2ch</a>, Japan's largest bulletin board, with the heading, "Schoolgirls Nowadays lol".<p><em> (Thanks, <a href="http://thewirecutter.com">Brian Lam</a>!)</em><p>
<img src="http://boingboing.net/wp-content/uploads/2013/03/ku-xlarge3.jpg" alt="" title="ku-xlarge" width="640" height="360" class="bordered aligncenter size-full wp-image-221851" />]]></content:encoded>
			<wfw:commentRss>http://boingboing.net/2013/03/28/japanese-teen-trend-dragon.html/feed</wfw:commentRss>
		<slash:comments>21</slash:comments>
		</item>
		<item>
		<title>Opponents Wanted: forgotten gaming mags find new life on the&#160;net</title>
		<link>http://boingboing.net/2013/03/28/opponents-wanted-forgotten-ga.html</link>
		<comments>http://boingboing.net/2013/03/28/opponents-wanted-forgotten-ga.html#comments</comments>
		<pubDate>Thu, 28 Mar 2013 12:55:32 +0000</pubDate>
		<dc:creator>Peter Bebergal</dc:creator>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[magazines]]></category>
		<category><![CDATA[rpgs]]></category>

		<guid isPermaLink="false">http://boingboing.net/?p=221539</guid>
		<description><![CDATA[Oh, those glorious gaming magazines! From <em>Ares</em>, to <em>The General</em>, to <em>The Dragon</em>, the original thrill and excitement of pen 'n' paper gaming is there to be experienced at the Internet Archive and other online haunts.]]></description>
			<content:encoded><![CDATA[<p>The Internet Archive is one of the great treasures of the internet, housing content in every media; texts, video, audio. It’s also the home of the Wayback Machine, an archive of the Internet from 1996. I thought I had explored the site pretty thoroughly&mdash;at least according to my own interests&mdash;but recently came across <a href="http://archive.org/details/magazine_rack">runs of some of the great gaming magazines of the 1970s and 80s</a>; <em>The Space Gamer</em>, <em><a href="http://archive.org/details/ares_magazine">Ares</a></em>, <em>Polyhedron</em>, <em><a href="http://archive.org/details/general_magazine">The General</a></em>, and&mdash;temporarily&mdash;<em><a href="http://www.geekosystem.com/internet-archive-scans-of-dragon-magazine/">Dragon Magazine</a></em>. These magazines represent not only the golden age of gaming, but expose the thrill and excitement of gaming when it was still new, still on the margins. It was a time when gaming still felt a little, dare I say, punk.<span id="more-221539"></span>

<p>Today, finding members of your particular community of interest is a Google search away, but in the 1970s the only way to be in contact with others who shared interests was through magazines. For many gamers, even finding the games could be difficult. Discovering the gaming magazines revealed an active gaming industry that still maintained a sense of being on the vanguard.

<p>The earliest issues show off their newsletter origins. <em>The Space Gamer</em> and <em>The General</em>started off on plain paper in black and white. Even the first issues of <em>Dragon</em> look like a teenager’s fanzine, but the enthusiasm and energy are infectious. Who couldn’t love the introduction of new monsters for your campaign such as the Gem Var, a creature composed entirely of gemstone and that cannot take damage from bladed weapons. The artists, editors and letter writers were the best friends you had never met. Gaming in the 1970 and 80s felt a little like being into punk rock. You knew it was offbeat, knew that outsiders didn’t get it, but you also knew that this was cool. Even the advertisements and listings of conventions expanded the universe of gaming a thousandfold. Not unlike ordering 45s of unknown bands from punk zines, was sending away for microgames, miniatures and supplements from tiny game publishers.

<p>Browsing through them now using Internet Archive’s terrific “read online” feature, it’s clear how important these magazines were to a fledgling hobby (and how wonderfully awful some of the artwork was). The amount of new gaming content these magazines offered is astonishing, and it was this very malleability of the rules that created a sense within the community of gamers that it was perpetually new, always reaching out towards the next idea. The first issue of <em>Dragon Magazine</em> from 1976 (then called <em>The Dragon</em>) admitted in its editor’s note that it was entering new territory, but managed to fill that pioneering issue with a story by Fritz Leiber, new spells, a discussion of science and magic in D&amp;D, and introduced a regular section called “Mapping the Dungeons,” which was a list of the names and addresses of gamemasters looking for players (David Mumper of Henniker, New Hampshire, where are you now?).

<p>Simulations Publications, Inc. (SPI) put out <em>Ares Magazine</em>, and each issue offered a complete game including a map and a rack of punch-out counters. The PDFs currently at Internet Archive include scans of these elements and it’s painful to not be able to press out those beautiful little counters. <em>The Space Gamer</em> focused mostly on publisher Metagaming’s own properties. By issue #27, the magazine came under the auspices of Steve Jackson Games (SJG) and offered a much greater variety of content, with material for AD&amp;D, Call of Cthulhu and computer games.


<p><img src="http://boingboing.net/wp-content/uploads/2013/03/avalonhillgeneral.jpg" alt="" title="avalonhillgeneral" width="600" height="776" class="bordered size-full wp-image-221822" />

<p><em>The General</em> , published by Avalon Hill (makers of PanzerBlitz and one of the great war games of all time, Starship Troopers, among others), was geared towards the historical with smatterings of science fiction, but later issues had quite a bit of fantasy fare as well. <em>The General</em>also offered articles on strategy and tactics employed during actual wars and a classified section called “Opponents Wanted” where lonely gamers posted messages in the hopes of finding other players: “Adult player looking for opponents (female players welcomed) to play AH non-wargames, especially RB, KREM, DIP, CIV. RB fanatics. Write me!”

<p>Having these magazines up at Internet Archive&mdash;or other easily-found online locations&mdash;corresponds perfectly with the old-school renaissance taking place in the world of role-playing games, as well as an overall nostalgia for ’70s gaming in general. The recent Kickstarter to republish Steve Jackson’s Ogre netted $923,680 (they were looking for $20,000). Wizards of the Coast recently made PDFs available the original rules and modules for AD&amp;D, as well as a limited edition boxed set reprinting the impossibly rare “White Box.” And <em>Gygax Magazine</em> was just launched this January by Luke Gygax, Gary’s son.

<p>Those of us who gamed in the ’70s and ’80s are hitting middle-age and have kids of our own who couldn’t draw a dungeon map if their life depended on it. We are looking back at our lives, remembering fondly the things we deeply loved.

<p>When I was 12-years old, my older brother drove me down the mostly depressed Sterling Avenue in Hollywood, Florida to a nondescript storefront where there was a small variety store, a dry cleaner, and a shop called The Compleat Strategist. It was 1979 and I was just about done with my Legos and tragically losing interest in my Micronauts. We were there, of course, to check out Dungeons &amp; Dragons. My brother chipped in and I walked out with the D&amp;D Basic Set in the blue box, along with the Dungeon Geomorphs and the Monster and Treasure Assortment. I left with something else: a sense that I was about to be initiated into a secret order. Yet is was those magazines that created an idea of fraternity that would finally bring together so many aspects of my pre-adolescence: a love of fantasy and science fiction, an anxious imagination, and an almost righteous identity as an outsider. </p>]]></content:encoded>
			<wfw:commentRss>http://boingboing.net/2013/03/28/opponents-wanted-forgotten-ga.html/feed</wfw:commentRss>
		<slash:comments>22</slash:comments>
		</item>
		<item>
		<title>Short documentary about competitive gaming&#160;tournaments</title>
		<link>http://boingboing.net/2013/01/31/short-documentary-about-compet.html</link>
		<comments>http://boingboing.net/2013/01/31/short-documentary-about-compet.html#comments</comments>
		<pubDate>Thu, 31 Jan 2013 22:10:36 +0000</pubDate>
		<dc:creator>Mark Frauenfelder</dc:creator>
				<category><![CDATA[Video]]></category>
		<category><![CDATA[gaming]]></category>

		<guid isPermaLink="false">http://boingboing.net/?p=209988</guid>
		<description><![CDATA[TL Taylor (author of Raising the Stakes: E-Sports and the Professionalization of Computer Gaming) talks about competitive gaming and e-sports in this short PBS documentary.]]></description>
			<content:encoded><![CDATA[
<!--youtu.be--><div class="video-container"><iframe width="600" height="338" src="https://www.youtube-nocookie.com/embed/GpO76SkpaWQ?showinfo=0" frameborder="0" allowfullscreen></iframe></div>

<p>TL Taylor (author of <a href="http://amzn.to/XaVcmx">Raising the Stakes: E-Sports and the Professionalization of Computer Gaming</a>) talks about competitive gaming and e-sports in this short PBS documentary.</p>]]></content:encoded>
			<wfw:commentRss>http://boingboing.net/2013/01/31/short-documentary-about-compet.html/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Navy SEALs in trouble for breaching secrets to Electronic Arts for &quot;Medal of Honor Warfighter&quot;&#160;game</title>
		<link>http://boingboing.net/2012/11/09/navy-seals-in-trouble-for-brea.html</link>
		<comments>http://boingboing.net/2012/11/09/navy-seals-in-trouble-for-brea.html#comments</comments>
		<pubDate>Sat, 10 Nov 2012 00:44:12 +0000</pubDate>
		<dc:creator>Xeni Jardin</dc:creator>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[military]]></category>
		<category><![CDATA[war]]></category>

		<guid isPermaLink="false">http://boingboing.net/?p=193251</guid>
		<description><![CDATA[Seven members of the US Navy's highly secretive SEAL Team 6, one of whom was part of the mission to kill Osama bin Laden, have been punished for disclosing classified information to game maker Electronic Arts. Four other SEALs are under investigation for similar alleged violations. They said to have given classified information to EA, [...]]]></description>
			<content:encoded><![CDATA[<img src="http://boingboing.net/wp-content/uploads/2012/11/ALeqM5gBT3wWbZFClAZpEPQhURXxyd1bPg.jpeg" alt="" title="ALeqM5gBT3wWbZFClAZpEPQhURXxyd1bPg" width="299" height="168" class="alignleft size-full wp-image-193253" />Seven members of the US Navy's highly secretive SEAL Team 6,  one of whom was part of the mission to kill Osama bin Laden, <a href='http://www.google.com/hostednews/ap/article/ALeqM5gMZQFMqOtnqZj4pd-Rjhu6UXFQyA?docId=cd1cb02226754a4299789d5137d64e06'>have been punished for disclosing classified information to game maker Electronic Arts</a>. Four other SEALs are under investigation for similar alleged violations. They said to have given classified information to EA, for the game "Medal of Honor: Warfighter."]]></content:encoded>
			<wfw:commentRss>http://boingboing.net/2012/11/09/navy-seals-in-trouble-for-brea.html/feed</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>New Sifl and Olly episodes from Liam&#160;Lynch</title>
		<link>http://boingboing.net/2012/09/18/new-sifl-and-olly-episodes-fro.html</link>
		<comments>http://boingboing.net/2012/09/18/new-sifl-and-olly-episodes-fro.html#comments</comments>
		<pubDate>Tue, 18 Sep 2012 22:46:33 +0000</pubDate>
		<dc:creator>Xeni Jardin</dc:creator>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[comedy]]></category>
		<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[television]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://boingboing.net/?p=181829</guid>
		<description><![CDATA[[Video Link] Oh, happy day. Genius weirdo video auteur Liam Lynch (@lynchland on Twitter) is making new episodes of "Sifl and Olly." The show originally ran on MTV from 1997-1999. Now, the Machinima YouTube channel is publishing a new version of the show, "Sifl &#038; Olly Video Game Reviews." Twisted Junk has an interview with [...]]]></description>
			<content:encoded><![CDATA[<p>

<object width="900" height="506"><param name="movie" value="http://www.youtube-nocookie.com/v/p40TlMvVaAk?version=3&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube-nocookie.com/v/p40TlMvVaAk?version=3&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" width="900" height="506" allowscriptaccess="always" allowfullscreen="true"></embed></object>

<p>

<img src="http://boingboing.net/wp-content/uploads/2012/09/so.jpg" alt="" title="so" width="300" height="200" class="alignleft size-full wp-image-181838" />

<p>
[<a href="http://youtu.be/p40TlMvVaAk">Video Link</a>] <p>

Oh, happy day. Genius weirdo video auteur Liam Lynch (@<a href="http://twitter.com/lynchland">lynchland</a> on Twitter) is making new episodes of "Sifl and Olly." The show <a href="http://en.wikipedia.org/wiki/The_Sifl_and_Olly_Show">originally ran</a> on MTV from 1997-1999.
<p>
Now, the <a href="https://www.youtube.com/user/machinima?feature=watch">Machinima YouTube channel</a> is publishing a new version of the show,  "Sifl &#038; Olly Video Game Reviews." <em>Twisted Junk</em> <a href="http://twistedjunk.com/2012/09/17/twisted-junk-interview-with-director-liam-lynch/">has an interview</a> with Liam about the reboot, and Chris Hardwick's NERDIST <a href="http://www.nerdist.com/2012/09/interview-sifl-olly-creator-liam-lynch-socks-it-to-us/">has a Q&#038;A with him here</a>.
 
<p>
The September 16 recent episode (above) included a bit about pandas (around 3:05 in), and then, just like magic, <a href="http://boingboing.net/2012/09/18/drop-everything-now-watch-thi.html">a baby panda is born at the National Zoo in Washington, DC</a>. This is a sign that all is right with the universe. <p>
<em>* Some DVDs of the old MTV originals <a href="http://www.amazon.com/gp/product/B0007RQPQ4/ref=as_li_ss_tl?ie=UTF8&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B0007RQPQ4&#038;linkCode=as2&#038;tag=boingboing06-20">are available on Amazon</a>.</em>]]></content:encoded>
			<wfw:commentRss>http://boingboing.net/2012/09/18/new-sifl-and-olly-episodes-fro.html/feed</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Sexism in&#160;gaming</title>
		<link>http://boingboing.net/2012/08/02/sexism-in-gaming.html</link>
		<comments>http://boingboing.net/2012/08/02/sexism-in-gaming.html#comments</comments>
		<pubDate>Fri, 03 Aug 2012 02:45:54 +0000</pubDate>
		<dc:creator>Xeni Jardin</dc:creator>
				<category><![CDATA[Short]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[gaming]]></category>

		<guid isPermaLink="false">http://boingboing.net/?p=174665</guid>
		<description><![CDATA[Not a new thing for women who game, but it's great to see the New York Times devote more than a thousand words to it. The hate-filled attacks that followed Anita Sarkeesian’s Kickstarter campaign are part of the story, but so are a number of anecdotes from tournaments that expose "the severity of the harassment [...]]]></description>
			<content:encoded><![CDATA[Not a new thing for women who game, but it's great to see the <em>New York Times</em> <a href="http://www.nytimes.com/2012/08/02/us/sexual-harassment-in-online-gaming-stirs-anger.html?_r=2&#038;ref=technology">devote more than a thousand words to it</a>.   The hate-filled attacks that followed <a href="http://boingboing.net/2012/07/09/amateur-game-invites-player-to.html">Anita Sarkeesian’s Kickstarter campaign</a> are part of the story, but so are a number of anecdotes from tournaments that expose "the severity of the harassment that many women experience in virtual gaming communities."]]></content:encoded>
			<wfw:commentRss>http://boingboing.net/2012/08/02/sexism-in-gaming.html/feed</wfw:commentRss>
		<slash:comments>37</slash:comments>
		</item>
		<item>
		<title>Asteroids&#160;MMO</title>
		<link>http://boingboing.net/2012/07/13/asteroids-mmo.html</link>
		<comments>http://boingboing.net/2012/07/13/asteroids-mmo.html#comments</comments>
		<pubDate>Fri, 13 Jul 2012 13:49:18 +0000</pubDate>
		<dc:creator>Rob Beschizza</dc:creator>
				<category><![CDATA[Short]]></category>
		<category><![CDATA[asteroids]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[mmo]]></category>

		<guid isPermaLink="false">http://boingboing.net/?p=171007</guid>
		<description><![CDATA[Finally! the Asteroids MMO you've been waiting for, with old-school vectorbeam-style graphics. Needs more RPG elements, stat! [via Indie Games]]]></description>
			<content:encoded><![CDATA[<em>Finally! </em>the <a href="http://mmoasteroids.wildbunny.co.uk/">Asteroids MMO you've been waiting for</a>, with old-school vectorbeam-style graphics. Needs more RPG elements, stat! [via <a href="http://indiegames.com/2012/07/browser_game_pick_mmoasteroids.html">Indie Games</a>]]]></content:encoded>
			<wfw:commentRss>http://boingboing.net/2012/07/13/asteroids-mmo.html/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Essential mobile adventure&#160;games</title>
		<link>http://boingboing.net/2012/06/28/essential-mobile-adventure-gam.html</link>
		<comments>http://boingboing.net/2012/06/28/essential-mobile-adventure-gam.html#comments</comments>
		<pubDate>Thu, 28 Jun 2012 14:16:18 +0000</pubDate>
		<dc:creator>Rob Beschizza</dc:creator>
				<category><![CDATA[Short]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[mobile]]></category>

		<guid isPermaLink="false">http://boingboing.net/?p=168096</guid>
		<description><![CDATA[Konstantinos Dimopoulous offers the 10 adventure games you must play on iOS. Android gamers have plenty to choose from too (albeit buried in Google Play's "Puzzle" section), including the just-released director's cut of Broken Sword.]]></description>
			<content:encoded><![CDATA[Konstantinos Dimopoulous offers <a href="http://indiegames.com/2012/06/10_ios_adventure_games_you_mus.html">the 10 adventure games you must play on iOS</a>. Android gamers have <a href="https://play.google.com/store/apps/category/BRAIN?feature=category-nav">plenty to choose from</a> too (albeit buried in Google Play's "Puzzle" section), including the <a href="https://play.google.com/store/apps/details?id=uk.co.revolution.bs1dc&#038;feature=search_result#?t=W251bGwsMSwxLDEsInVrLmNvLnJldm9sdXRpb24uYnMxZGMiXQ..">just-released director's cut of Broken Sword</a>.]]></content:encoded>
			<wfw:commentRss>http://boingboing.net/2012/06/28/essential-mobile-adventure-gam.html/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Episode 1 of Wil Wheaton and Felicia Day&#039;s &quot;Tabletop,&quot; a net-show about tabletop gaming&#160;sessions</title>
		<link>http://boingboing.net/2012/04/02/episode-1-of-wil-wheaton-and-f.html</link>
		<comments>http://boingboing.net/2012/04/02/episode-1-of-wil-wheaton-and-f.html#comments</comments>
		<pubDate>Tue, 03 Apr 2012 00:47:31 +0000</pubDate>
		<dc:creator>Cory Doctorow</dc:creator>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[Funny]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[happy mutants]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://boingboing.net/?p=152551</guid>
		<description><![CDATA[Last month, I wrote about Wil Wheaton and Felicia Day's announcement of their joint project, Tabletop, a net-show that records rollicking tabletop gaming sessions. The first episode, covering the game Small World, is out, and it does not disappoint. This is 30 minutes of incredibly good fun, with a great guest list: Wil Wheaton and [...]]]></description>
			<content:encoded><![CDATA[ <p> <iframe width="600" height="335" src="https://www.youtube-nocookie.com/embed/X9QtdiRJYro?rel=0" frameborder="0" allowfullscreen></iframe> <p> Last month, I <a href="http://boingboing.net/2012/03/20/wil-wheaton-and-felicia-day-te.html">wrote about</a> Wil Wheaton and Felicia Day's announcement of their joint project, <em>Tabletop</em>, a net-show that records rollicking tabletop gaming sessions. The first episode, covering the game <a href="http://www.amazon.com/exec/obidos/ASIN/B0024H7OF6/downandoutint-20">Small World</a>, is out, and it does not disappoint. This is 30 minutes of incredibly good fun, with a great guest list:  <blockquote> <p> Wil Wheaton and guests, Sean Plott (host of "Day9TV", a Starcraft II dedicated webcast on how to be a better gamer), Grant Imahara (host of Discovery Channel's "Mythbusters"), and Jenna Busch (geek blogger, writer and host) play Small World!  </blockquote>  <p> <a href="http://wilwheaton.tumblr.com/post/20360779332/my-new-show-tabletop-premieres-today-episode">WIL WHEATON dot TUMBLR, My new show, #Tabletop, premieres today. Episode...</a>  ]]></content:encoded>
			<wfw:commentRss>http://boingboing.net/2012/04/02/episode-1-of-wil-wheaton-and-f.html/feed</wfw:commentRss>
		<slash:comments>32</slash:comments>
		</item>
		<item>
		<title>Meet Japanese &quot;human beatboxer&quot; Hikakin (and prepare to be blown away by his video game theme&#160;remakes)</title>
		<link>http://boingboing.net/2012/03/05/meet-japanese-human-beatboxe.html</link>
		<comments>http://boingboing.net/2012/03/05/meet-japanese-human-beatboxe.html#comments</comments>
		<pubDate>Mon, 05 Mar 2012 17:48:06 +0000</pubDate>
		<dc:creator>Xeni Jardin</dc:creator>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[beatbox]]></category>
		<category><![CDATA[donkey kong]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[hikakin]]></category>
		<category><![CDATA[hiphop]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[rap]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://boingboing.net/?p=147122</guid>
		<description><![CDATA[Video Link to a short feature on the very popular "human sound machine" Hikakin, who has a growing following within and beyond his native Japan. His YouTube channel is here, and well worth a subscribe. Below, his take on the Donkey Kong theme song.]]></description>
			<content:encoded><![CDATA[<p><iframe width="600" height="335" src="http://www.youtube.com/embed/eUhy1rMXgqQ" frameborder="0" allowfullscreen></iframe></p><p><a href='http://www.youtube.com/watch?v=eUhy1rMXgqQ&#038;feature=youtube_gdata_player'>Video Link</a> to a short feature on the very popular "human sound machine" Hikakin, who has a growing following within and beyond his native Japan. His <a href="http://www.youtube.com/user/HIKAKIN/featured">YouTube channel is here</a>, and well worth a subscribe. Below, his take on the Donkey Kong theme song. <p><iframe width="600" height="335" src="http://www.youtube.com/embed/0eHE-jfRQPo" frameborder="0" allowfullscreen></iframe>]]></content:encoded>
			<wfw:commentRss>http://boingboing.net/2012/03/05/meet-japanese-human-beatboxe.html/feed</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>Microsoft text adventure&#160;game!</title>
		<link>http://boingboing.net/2012/01/20/microsoft-text-adventure-game.html</link>
		<comments>http://boingboing.net/2012/01/20/microsoft-text-adventure-game.html#comments</comments>
		<pubDate>Fri, 20 Jan 2012 16:25:05 +0000</pubDate>
		<dc:creator>Rob Beschizza</dc:creator>
				<category><![CDATA[Short]]></category>
		<category><![CDATA[coding]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[microsoft]]></category>

		<guid isPermaLink="false">http://boingboing.net/?p=139957</guid>
		<description><![CDATA["Microsoft has jumped onto the free-to-play bandwagon with its latest game, a text-driven adventure called Visual Studio 2010. The innovative new game marries the traditional interactive fiction text adventure with its arcane commands and exploration with the free-form, open-ended gaming" [Ars Technica, following the introduction of gamification and "achievements" to the coding app]]]></description>
			<content:encoded><![CDATA["Microsoft has jumped onto the free-to-play bandwagon with its latest game, <a href="http://arstechnica.com/microsoft/news/2012/01/microsoft-pimps-it-old-school-with-a-pricey-text-adventure-game.ars">a text-driven adventure called Visual Studio 2010</a>. The innovative new game marries the traditional interactive fiction text adventure with its arcane commands and exploration with the free-form, open-ended gaming" [Ars Technica, following <a href="http://www.theverge.com/microsoft/2012/1/18/2716215/xbox-achievements-badges-visual-studio-developers-gamification">the introduction of gamification and "achievements"</a> to the coding app]]]></content:encoded>
			<wfw:commentRss>http://boingboing.net/2012/01/20/microsoft-text-adventure-game.html/feed</wfw:commentRss>
		<slash:comments>21</slash:comments>
		</item>
		<item>
		<title>Male privilege vs. women in&#160;gaming</title>
		<link>http://boingboing.net/2011/12/16/male-privilege-vs-women-in-ga.html</link>
		<comments>http://boingboing.net/2011/12/16/male-privilege-vs-women-in-ga.html#comments</comments>
		<pubDate>Fri, 16 Dec 2011 16:21:57 +0000</pubDate>
		<dc:creator>Rob Beschizza</dc:creator>
				<category><![CDATA[Short]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[sexism]]></category>

		<guid isPermaLink="false">http://boingboing.net/?p=134642</guid>
		<description><![CDATA[Harris O'Malley takes a run at male privilege in gaming, especially how it manifests as angry refusals to accept womens' complaints about the sexual objectification of female characters in mainstream games. "If a girl wants to see herself represented in video games, she better get used to the idea of being the prize at the [...]]]></description>
			<content:encoded><![CDATA[Harris O'Malley <a href="http://kotaku.com/5868595/nerds-and-male-privilege">takes a run at male privilege in gaming</a>, especially how it manifests as angry refusals to accept womens' complaints about the sexual objectification of female characters in mainstream games. "If a girl wants to see herself represented in video games, she better get used to the idea of being the prize at the bottom of the cereal box. ... It's hard to feel valued or fully included when a very vocal group insists that your input is irrelevant, misguided and ultimately unwelcome." [Kotaku]]]></content:encoded>
			<wfw:commentRss>http://boingboing.net/2011/12/16/male-privilege-vs-women-in-ga.html/feed</wfw:commentRss>
		<slash:comments>169</slash:comments>
		</item>
		<item>
		<title>The Tetris&#160;Effect</title>
		<link>http://boingboing.net/2011/11/09/the-tetris-effect.html</link>
		<comments>http://boingboing.net/2011/11/09/the-tetris-effect.html#comments</comments>
		<pubDate>Wed, 09 Nov 2011 17:41:40 +0000</pubDate>
		<dc:creator>Rob Beschizza</dc:creator>
				<category><![CDATA[Short]]></category>
		<category><![CDATA[autism]]></category>
		<category><![CDATA[finances]]></category>
		<category><![CDATA[gaming]]></category>

		<guid isPermaLink="false">http://boingboing.net/?p=128391</guid>
		<description><![CDATA["The world's first commercial electronic video game, Computer Space, was released in 1971. The world's first electronic stock market, the National Association of Securities Dealers Automated Quotations (NASDAQ), opened in 1971. The world's first scholarly journal devoted to the study of autism and autism spectrum disorders in children, The Journal of Autism and Developmental Disorders, [...]]]></description>
			<content:encoded><![CDATA["The world's first commercial electronic video game, Computer Space, was released in 1971. The world's first electronic stock market, the National Association of Securities Dealers Automated Quotations (NASDAQ), opened in 1971. The world's first scholarly journal devoted to the study of autism and autism spectrum disorders in children, The Journal of Autism and Developmental Disorders, published its first issue in 1971." -- Justin Wolfe on <a href="http://www.theawl.com/2011/11/the-tetris-effect">gaming, the financial system and autism</a>, at <em>The Awl</em>. [<em>Thanks, <a href="http://choiresicha.com/">Choire!</a></em>]]]></content:encoded>
			<wfw:commentRss>http://boingboing.net/2011/11/09/the-tetris-effect.html/feed</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Diablo 3 &quot;auction house&quot; to use real&#160;money</title>
		<link>http://boingboing.net/2011/08/01/diablo-3-to-have-real-money-auction-house.html</link>
		<comments>http://boingboing.net/2011/08/01/diablo-3-to-have-real-money-auction-house.html#comments</comments>
		<pubDate>Mon, 01 Aug 2011 14:58:02 +0000</pubDate>
		<dc:creator>Rob Beschizza</dc:creator>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[diablo]]></category>
		<category><![CDATA[gaming]]></category>

		<guid isPermaLink="false">http://boingboing.net/?p=111673</guid>
		<description><![CDATA[I've been waiting for Diablo 3 for ten years. However, Diablo 3 will now encourage players to buy and sell items for real money, which means I won't be waiting for it any more. [RPS]]]></description>
			<content:encoded><![CDATA[I've been waiting for <em>Diablo 3</em> for ten years. However, <em>Diablo 3</em> <a href="http://www.rockpapershotgun.com/2011/08/01/diablo-iii-no-mods-online-only-cash-trades/?utm_source=feedburner&#038;utm_medium=feed&#038;utm_campaign=Feed%3A+RockPaperShotgun+%28Rock%2C+Paper%2C+Shotgun%29">will now encourage players to buy and sell items for real money</a>, which means I won't be waiting for it any more. [RPS]]]></content:encoded>
			<wfw:commentRss>http://boingboing.net/2011/08/01/diablo-3-to-have-real-money-auction-house.html/feed</wfw:commentRss>
		<slash:comments>54</slash:comments>
		</item>
		<item>
		<title>Two veteran Anonymous members say group is responsible for Sony&#160;attacks</title>
		<link>http://boingboing.net/2011/05/06/members-of-anonymous.html</link>
		<comments>http://boingboing.net/2011/05/06/members-of-anonymous.html#comments</comments>
		<pubDate>Fri, 06 May 2011 07:32:28 +0000</pubDate>
		<dc:creator>Xeni Jardin</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[security]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[Anonymous officially denies that it is responsible for the recent hacking attacks on Sony&#8212;well, to the extent that an entity like Anonymous is capable of doing anything "officially," or with one voice. But two hackers identified as veterans of Anonymous tell the Financial Times that the cyber-activist group, or at least cells of the group, [...]]]></description>
			<content:encoded><![CDATA[<img alt="750px-Anonymous_Flag.jpg" src="http://www.boingboing.net/2011/05/06/750px-Anonymous_Flag.jpg" width="600"  class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /><p>
 <a href="http://en.wikipedia.org/wiki/Anonymous_%28group%29">Anonymous</a> officially denies that it is responsible for the recent hacking attacks on Sony&mdash;well, to the extent that an entity like Anonymous is capable of doing anything "officially," or with one voice. But two hackers identified as veterans of Anonymous tell the <em>Financial Times</em> that  the cyber-activist group, or at least cells of the group, are probably behind it.

<blockquote><p>One Anonymous member told the FT that he saw technical details of a vulnerability in Sony's network that enabled the break-in discussed on an Anonymous chatroom, shortly before the intrusion. </p><p>"The hacker that did this was supporting OpSony's movements," the Anonymous activist told the FT.

</p><p>Another established member of Anonymous who participated in the <a class="bodystrong" title="'Hacktivists' retaliate against security expert " href="http://www.ft.com/cms/s/0/0c9ff214-32e3-11e0-9a61-00144feabdc0.html">hacking of security firm HBGary Federal</a>, said it could well have been other members who subsequently hacked Sony. </p><p>"If you say you are Anonymous, and do something as Anonymous, then Anonymous did it," said the hacker, who uses the online nickname Kayla. "Just because the rest of Anonymous might not agree with it, doesn't mean Anonymous didn't do it."</p></blockquote><p><a href="http://www.ft.com/cms/s/2/d0a21040-7800-11e0-b90e-00144feabdc0.html#axzz1LUp3BgsI">
Hackers admit Anonymous likely behind Sony attacks</a> <br /><em><small>(FT, thanks <a href="http://twitter.com/josephmenn/status/66588991511740416">Joseph Menn</a>)</small></em><p>
<div class="previously2">
<em>&nbsp;</em><ul><li><a href="http://boingboing.net/2011/04/26/sony-playstation-net.html#previouspost">Sony PlayStation network targeted in massive customer data breach ...</a></li>
<li><a href="http://boingboing.net/2011/04/26/sony-psn-intruder-ma.html#previouspost">Sony: PSN intruder may have taken credit card info</a></li>
<li><a href="http://boingboing.net/2011/02/22/embattled-ps3-hacker.html#previouspost">Embattled PS3 hacker raises big bank to fight Sony</a></li>
<li><a href="http://www.boingboing.net/2011/05/02/sony-we-wuz-breached.html#previouspost">Sony: We wuz robbed. Again.</a></li>
<li><a href="http://www.boingboing.net/2011/05/04/sony-hack-timeline.html#previouspost">Sony hack timeline</a></li>
</ul>
</div>]]></content:encoded>
			<wfw:commentRss>http://boingboing.net/2011/05/06/members-of-anonymous.html/feed</wfw:commentRss>
		<slash:comments>45</slash:comments>
		</item>
		<item>
		<title>Jeff Koons Must Die: &#039;80s arcade game themed art piece in which you shoot Koons&#039;&#160;work</title>
		<link>http://boingboing.net/2011/03/28/jeff-koons-must-die.html</link>
		<comments>http://boingboing.net/2011/03/28/jeff-koons-must-die.html#comments</comments>
		<pubDate>Mon, 28 Mar 2011 04:02:38 +0000</pubDate>
		<dc:creator>Xeni Jardin</dc:creator>
				<category><![CDATA[Wide]]></category>
		<category><![CDATA[Art and Design]]></category>
		<category><![CDATA[Funny]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[gaming]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[Boing Boing pal Syd Garon points us to a wacky piece of arcade-themed art by Hunter Jonakin called "Jeff Koons Must Die." "It's a 80's style video cabinet with a first-person-shooter game he created, where you run around a museum shooting Jeff Koons' work," says Syd. "It's pretty fucking awesome. Koons comes out to stop [...]]]></description>
			<content:encoded><![CDATA[<img src="http://boingboing.net/img/jkmd0328112.jpg"><p>
Boing Boing pal <a href="http://www.bobcentral.com/">Syd Garon</a> points us to a wacky piece of arcade-themed art by Hunter Jonakin called "<a href="http://hunterjonakin.com/koons.php">Jeff Koons Must Die</a>." <p>
"It's a 80's style video cabinet with a first-person-shooter game he created, where you run around a museum shooting <a href="http://www.jeffkoons.com/">Jeff Koons</a>' work," says Syd. "It's pretty fucking awesome. Koons comes out to stop you, Big Boss style. I love that you end up fighting an endless wave of lawyers."


<a href="http://hunterjonakin.com/koons.php">From Jonakin's website</a>:

<blockquote>The game is set in a large museum during a Jeff Koons retrospective. The viewer is given a rocket launcher and the choice to destroy any of the work displayed in the gallery. If nothing is destroyed the player is allowed to look around for a couple of minutes and then the game ends. However, if one or more pieces are destroyed, an animated model of Jeff Koons walks out and chastises the viewer for annihilating his art. He then sends guards to kill the player. If the player survives this round then he or she is afforded the ability to enter a room where waves of curators, lawyers, assistants, and guards spawn until the player is dead. In the end, the game is unwinnable, and acts as a comment on the fine art studio system, museum culture, art and commerce, hierarchical power structures, and the destructive tendencies of gallery goers, to name a few.</blockquote>
<span id="more-98265"></span><img src="http://boingboing.net/img/jkmd0328113.jpg"><p>
<img src="http://boingboing.net/img/jkmd032811.jpg">]]></content:encoded>
			<wfw:commentRss>http://boingboing.net/2011/03/28/jeff-koons-must-die.html/feed</wfw:commentRss>
		<slash:comments>32</slash:comments>
		</item>
		<item>
		<title>New blog for video game concept&#160;sketches</title>
		<link>http://boingboing.net/2011/02/03/new-blog-for-video-g.html</link>
		<comments>http://boingboing.net/2011/02/03/new-blog-for-video-g.html#comments</comments>
		<pubDate>Thu, 03 Feb 2011 01:25:06 +0000</pubDate>
		<dc:creator>Rob Beschizza</dc:creator>
				<category><![CDATA[Art and Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[gaming]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[Got a game idea you know you'll never get around to making? Share it at Gamestorm, a new blog for game sketches, and maybe someone else will! [via Indiegames]]]></description>
			<content:encoded><![CDATA[Got a game idea you know you'll never get around to making? Share it at <a href="http://gamestorm.tumblr.com/submit">Gamestorm</a>, a new blog for game sketches</a>, and maybe someone else will! [via <a href="http://www.indiegames.com/blog/2011/02/indie_game_links_if_and_ascii.html">Indiegames</a>]]]></content:encoded>
			<wfw:commentRss>http://boingboing.net/2011/02/03/new-blog-for-video-g.html/feed</wfw:commentRss>
		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>Onion on gamer&#160;memories</title>
		<link>http://boingboing.net/2010/12/29/onion-on-gamer-memor.html</link>
		<comments>http://boingboing.net/2010/12/29/onion-on-gamer-memor.html#comments</comments>
		<pubDate>Wed, 29 Dec 2010 02:27:58 +0000</pubDate>
		<dc:creator>Rob Beschizza</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[gaming]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA["Approximately 47 percent of Jenkins' hippocampus is dedicated to storing notable video-game victories and frustrating last-minute defeats, while 32 percent of his amygdala contains embedded neurological scripts pertaining to game strategies, character back stories, theme songs, and cheat codes."]]></description>
			<content:encoded><![CDATA["Approximately 47 percent of Jenkins' hippocampus is dedicated to storing notable video-game victories and frustrating last-minute defeats, while <a href="http://www.theonion.com/articles/half-of-26yearolds-memories-nintendorelated,2361/">32 percent of his amygdala contains embedded neurological scripts pertaining to game strategies, character back stories, theme songs, and cheat codes</a>."]]></content:encoded>
			<wfw:commentRss>http://boingboing.net/2010/12/29/onion-on-gamer-memor.html/feed</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Awesome archive of art from Sony PlayStation&#160;ads</title>
		<link>http://boingboing.net/2010/10/13/awesome-archive-of-a.html</link>
		<comments>http://boingboing.net/2010/10/13/awesome-archive-of-a.html#comments</comments>
		<pubDate>Wed, 13 Oct 2010 08:30:01 +0000</pubDate>
		<dc:creator>Xeni Jardin</dc:creator>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[Art and Design]]></category>
		<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[gaming]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[Dozens of great ads for the Sony PlayStation, apparently from 2007-2010. Flickr Gallery here. Boing! (Submitterator, thanks anleichter)]]></description>
			<content:encoded><![CDATA[<img src="http://boingboing.net/images/xeni/ps_1880.jpg"><p>
Dozens of great ads for the Sony PlayStation, apparently from 2007-2010. <a href="http://www.flickr.com/photos/54490598@N07/sets/72157624961995025/">Flickr Gallery here</a>. <a href="http://www.flickr.com/photos/54490598@N07/5047433061/in/set-72157624961995025/">Boing</a>!<p>
<em><small>(<a href="http://boingboing.net/submit/2010/10/stunning-playstation-ad-flickr-gallery.html">Submitterator</a>, thanks anleichter)</small></em><p>
<div style="text-align: center;"><img src="http://boingboing.net/images/xeni/screen-shot-2010-10-13-at-2.24_bb6a.jpg"></div><p>]]></content:encoded>
			<wfw:commentRss>http://boingboing.net/2010/10/13/awesome-archive-of-a.html/feed</wfw:commentRss>
		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>This Gaming Life free&#160;online</title>
		<link>http://boingboing.net/2010/07/06/this-gaming-life-fre.html</link>
		<comments>http://boingboing.net/2010/07/06/this-gaming-life-fre.html#comments</comments>
		<pubDate>Tue, 06 Jul 2010 07:03:14 +0000</pubDate>
		<dc:creator>Rob Beschizza</dc:creator>
				<category><![CDATA[Book]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[gaming]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[Jim Rossignol's splendid book, This Gaming Life, is now available to read in full online. A "rumination on the personal, sociological and even political impact of videogames," Joel Johnson gave it a good review at BBG. Wired liked it too! [Umich via Jim Rossignol] (Buy it at Amazon)]]></description>
			<content:encoded><![CDATA[<a href="http://rockpapershotgun.com">Jim Rossignol</a>'s splendid book, <em>This Gaming Life</em>, is now <a href="http://quod.lib.umich.edu/cgi/t/text/text-idx?c=dcbooks;;idno=5682627.0001.001">available to read in full online</a>. A "rumination on the personal, sociological and even political impact of videogames," Joel Johnson gave it <a href="http://gadgets.boingboing.net/2008/05/20/book-this-gaming-lif.html">a good review at BBG</a>. <a href="http://www.wired.com/gamelife/2008/05/this-gaming-lif/">Wired</a> liked it too! [Umich via <a href="http://rossignol.cream.org/?p=1051">Jim Rossignol</a>]  (<a href="http://www.amazon.com/gp/product/0472116355?ie=UTF8&#038;tag=beschizza-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=0472116355">Buy it at Amazon</a><img src="http://www.assoc-amazon.com/e/ir?t=beschizza-20&#038;l=as2&#038;o=1&#038;a=0472116355" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />)]]></content:encoded>
			<wfw:commentRss>http://boingboing.net/2010/07/06/this-gaming-life-fre.html/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Cockatiel appears to sing themes from various video&#160;games</title>
		<link>http://boingboing.net/2010/03/05/cockatiel-appears-to.html</link>
		<comments>http://boingboing.net/2010/03/05/cockatiel-appears-to.html#comments</comments>
		<pubDate>Fri, 05 Mar 2010 03:59:01 +0000</pubDate>
		<dc:creator>Xeni Jardin</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[gaming]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[I watched every single video in this guy's YouTube channel of his cockatiel singing themes from various video games, and can't figure out if it's a miracle or a hoax. I have never kept a cockatiel as a pet, but have kept other exotic birds, and I have a hard time buying that it's not [...]]]></description>
			<content:encoded><![CDATA[<object width="640" height="505"><param name="movie" value="http://www.youtube-nocookie.com/v/d81qFaoe010&#038;hl=en_US&#038;fs=1&#038;color1=0x5d1719&#038;color2=0xcd311b"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube-nocookie.com/v/d81qFaoe010&#038;hl=en_US&#038;fs=1&#038;color1=0x5d1719&#038;color2=0xcd311b" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="505"></embed></object>

<p>

<img alt="cockatiel.jpg" src="http://www.boingboing.net/2010/03/05/cockatiel.jpg" width="175" height="100" class="mt-image-left" style="float: left; margin: 0 20px 20px 0;" />I watched every single <a href="http://www.youtube.com/user/blackwhite810">video in this guy's YouTube channel</a> of his cockatiel singing themes from various video games, and can't figure out if it's a miracle or a hoax. I have never kept a cockatiel as a pet, but have kept other exotic birds, and I have a hard time buying that it's not faked. But either way, I enjoyed.
<p>
<a href="http://www.youtube.com/watch?v=d81qFaoe010">Cockatiel sings Theme of Chocobo (Final Fantasy)</a> <br /><small><em>(blackwhite810, thanks <a href="http://joesabia.co">Joe Sabia</a>)</em></small><p>
<strong>Update</strong>: Most commenters thinks it's real. I am a jaded internetter, but okay, I'll go with the popular vote. Cockatiels are amazing and life is a miracle!]]></content:encoded>
			<wfw:commentRss>http://boingboing.net/2010/03/05/cockatiel-appears-to.html/feed</wfw:commentRss>
		<slash:comments>45</slash:comments>
		</item>
		<item>
		<title>Cartoon about Angry Birds mobile&#160;game</title>
		<link>http://boingboing.net/2010/02/03/cartoon-about-angry.html</link>
		<comments>http://boingboing.net/2010/02/03/cartoon-about-angry.html#comments</comments>
		<pubDate>Wed, 03 Feb 2010 03:00:24 +0000</pubDate>
		<dc:creator>Mark Frauenfelder</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[gaming]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[I enjoyed this whimsical cartoon for a mobile catapult physics game called Angry Birds. Should I pay $1.99 to get it from the iPhone apps store?]]></description>
			<content:encoded><![CDATA[<object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/I2SaZQ882zg&#038;hl=en_US&#038;fs=1&#038;color1=0x5d1719&#038;color2=0xcd311b"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/I2SaZQ882zg&#038;hl=en_US&#038;fs=1&#038;color1=0x5d1719&#038;color2=0xcd311b" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>
<br clear="all"><P>I enjoyed this whimsical cartoon for a mobile catapult physics game called <a href="http://www.angrybirds.com/">Angry Birds</a>. Should I pay $1.99 to get it from the iPhone apps store?]]></content:encoded>
			<wfw:commentRss>http://boingboing.net/2010/02/03/cartoon-about-angry.html/feed</wfw:commentRss>
		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>Review: Serenity Gaming&#160;PC</title>
		<link>http://boingboing.net/2010/01/07/review-serenity-gami.html</link>
		<comments>http://boingboing.net/2010/01/07/review-serenity-gami.html#comments</comments>
		<pubDate>Thu, 07 Jan 2010 06:19:06 +0000</pubDate>
		<dc:creator>Rob Beschizza</dc:creator>
				<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[gaming]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[Puget Systems makes old-school boutique tower PCs for gamers. The last time I looked at one, it brought performance, heft, multiple video cards, and coolant tubing packed into a giant enclosure. It also came with something else: noise. Wired puts it so: performs like a Ferrari, sounds like a Mack Truck. Its latest, the Serenity [...]]]></description>
			<content:encoded><![CDATA[<img alt="system.serenity.jpg" src="http://www.boingboing.net/images/system.serenity.jpg" width="328" height="324" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;" />Puget Systems makes old-school boutique tower PCs for gamers. The <a href="http://gadgets.boingboing.net/2009/05/18/review-a-week-with-t-1.html">last time I looked at one</a>, it brought performance, heft, multiple video cards, and coolant tubing packed into a giant enclosure. It also came with something else: <em>noise</em>. <em>Wired</em> puts it so: <a href="http://www.wired.com/reviews/product/puget_systems_deluge_i_l3">performs like a Ferrari, sounds like a Mack Truck</a>.

Its latest, the <a href="http://www.pugetsystems.com/serenity.php">Serenity gaming PC</a>, fixes it for who hate the hum.

On the outside, it's a classy, if nondescript Antec case. Inside, however, it's calmed with acoustic foam panels, dampered screws and other vibration-reducing handiwork. And while Puget's online configurator lets you change most components, it defaults to selections tested for quiet operation. The result is a pleasing murmur, if not complete silence -- the optical drive spinning up is by far the loudest thing in it. <span id="more-69712"></span>But silence doesn't come cheap. Starting at $1,682, it's about $400-$500 more expensive than a standard, similarly-specced desktop from Dell or HP. And while buying boutique means you get better customer care (including a logbook of system construction, burn-in tests, gaming becnhmnarks, and even Robocop-vision thermographs of the completed system under load) it's also true that configuring the same stuff into Puget's own standard gaming PC configurator results in a similar discount, albeit on an AMD platform instead of Intel Quad Core. 

Tested at the base Serenity Gaming configuration, it has an i5 CPU, 4GB of RAM and an XFX Radeon HD 5770 video card with 1GB RAM. A fanless video card option is available, but those defaults are already as modest as most gamers will likely want to settle for. Heading in the other direction, a faster CPU or more RAM shouldn't result in more system noise, but moving to a top-shelf video card will.

It performs well enough, and has a nice clean Windows 7 installation, but the real plus to buying from a boutique retailer is getting a reliable custom machine without having to put the damned thing together yourself. Noise reduction is as much a time sink as squeezing an extra FPS or two from marginal hardware ever was, but with the added irritation of it always being hands-on process involving pads, washers, glues, icky thermal pastes, heatsinks, incantations... Envisage the woe-pregnant nightmare of building your own computer, but where labor's diminishing returns lie not in easily-diagnosable config issues but in inexplicable vibrations and weird noises emanating from nowhere in particular. Finding that last whining component is like when you have a dying battery in a smoke alarm, but there are eight smoke alarms inside a box and each one must be individually unscrewed before you can figure out which is making the infernal squeak, and ... you get the idea. So you get the point of the Serenity PC, for those who care about these things.

The pros being clear, the cons for Serenity are its price, its heavy case, and (for those of you who still buy games on disc and don't NOCD) the whirry default optical drive. Get it if you want quiet, custom, upgradeable gaming without the hassle, but not if budget performance--or preserving desktop space--is your real priority.

Here's <a href="http://www.hardforum.com/showthread.php?t=1478794">an account of buying from Puget</a> from a paying customer.

<a href="http://www.pugetsystems.com/certified_sys.php?sys_id=16">Serenity Gaming PC</a> [Puget]]]></content:encoded>
			<wfw:commentRss>http://boingboing.net/2010/01/07/review-serenity-gami.html/feed</wfw:commentRss>
		<slash:comments>14</slash:comments>
		</item>
	</channel>
</rss>
