"Numerous Japanese teens, it seems, are uploading photos of themselves doing the Kamehameha attack from popular manga and anime series Dragon Ball," writes Kotaku's Japan-based correspondent Brian Ashcraft. There's a photo gallery and it's awesome. Brian had an earlier post at Kotaku about the broader trend in Japan of young women staging photos with manga-style martial arts. Below, one such image found on 2ch, Japan's largest bulletin board, with the heading, "Schoolgirls Nowadays lol".
(Thanks, Brian Lam!)
TL Taylor (author of Raising the Stakes: E-Sports and the Professionalization of Computer Gaming) talks about competitive gaming and e-sports in this short PBS documentary. Read the rest
Now, the Machinima YouTube channel is publishing a new version of the show, "Sifl & Olly Video Game Reviews." Twisted Junk has an interview with Liam about the reboot, and Chris Hardwick's NERDIST has a Q&A with him here.
The September 16 recent episode (above) included a bit about pandas (around 3:05 in), and then, just like magic, a baby panda is born at the National Zoo in Washington, DC. This is a sign that all is right with the universe.
Last month, I wrote about Wil Wheaton and Felicia Day's announcement of their joint project, Tabletop, a net-show that records rollicking tabletop gaming sessions. The first episode, covering the game Small World, is out, and it does not disappoint. This is 30 minutes of incredibly good fun, with a great guest list:
Wil Wheaton and guests, Sean Plott (host of "Day9TV", a Starcraft II dedicated webcast on how to be a better gamer), Grant Imahara (host of Discovery Channel's "Mythbusters"), and Jenna Busch (geek blogger, writer and host) play Small World!
Anonymous officially denies that it is responsible for the recent hacking attacks on Sony—well, to the extent that an entity like Anonymous is capable of doing anything "officially," or with one voice. But two hackers identified as veterans of Anonymous tell the Financial Times that the cyber-activist group, or at least cells of the group, are probably behind it.
One Anonymous member told the FT that he saw technical details of a vulnerability in Sony's network that enabled the break-in discussed on an Anonymous chatroom, shortly before the intrusion.
"The hacker that did this was supporting OpSony's movements," the Anonymous activist told the FT.
Another established member of Anonymous who participated in the hacking of security firm HBGary Federal, said it could well have been other members who subsequently hacked Sony.
"If you say you are Anonymous, and do something as Anonymous, then Anonymous did it," said the hacker, who uses the online nickname Kayla. "Just because the rest of Anonymous might not agree with it, doesn't mean Anonymous didn't do it."
Sony PlayStation network targeted in massive customer data breach ... Sony: PSN intruder may have taken credit card info Embattled PS3 hacker raises big bank to fight Sony Sony: We wuz robbed. Again. Sony hack timeline Read the rest
"It's a 80's style video cabinet with a first-person-shooter game he created, where you run around a museum shooting Jeff Koons' work," says Syd. "It's pretty fucking awesome. Koons comes out to stop you, Big Boss style. I love that you end up fighting an endless wave of lawyers." From Jonakin's website:
The game is set in a large museum during a Jeff Koons retrospective. The viewer is given a rocket launcher and the choice to destroy any of the work displayed in the gallery. If nothing is destroyed the player is allowed to look around for a couple of minutes and then the game ends. However, if one or more pieces are destroyed, an animated model of Jeff Koons walks out and chastises the viewer for annihilating his art. He then sends guards to kill the player. If the player survives this round then he or she is afforded the ability to enter a room where waves of curators, lawyers, assistants, and guards spawn until the player is dead. In the end, the game is unwinnable, and acts as a comment on the fine art studio system, museum culture, art and commerce, hierarchical power structures, and the destructive tendencies of gallery goers, to name a few.Read the rest