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Kickstarting an RPG for kids 8 and up

An illustrator and games publisher have teamed up to kickstart "Adventure Maximus!", a streamlined, cards-and-dice RPG aimed at kids eight and up (though there's an endorsement from a six-year-old on the site). The gameplay looks pretty clever and I really like the art. It's a minimum $35 pledge to get a finished game, though you can get a PDF of it for a pledge of $15. They're looking to raise $12K for manufacturing, marketing, and administration.

Adventure MAXIMUS! is a card based, introductory Role Playing Game for players 8 years-of-age and up. Players can take on roles from eight different races. Working together as a famous "Adventure Company" based in the fantastic, post-apocalyptic world of Ex-Machina where they can become heroes of legend.

When there is trouble, or innocent people need protection from the fierce creatures that populate Ex-Machina, they call on Adventure Companies to save the day!

Adventure MAXIMUS! follows the classic role playing game format consisting of someone who runs the adventure (who we call a Maximus Master) and 2 or more players who interact with the adventure. Inexperienced Maximus Masters will find using our Adventure Creation System helpful when making their first adventure. Also, the role of Maximus Master can be taken over by a player in mid adventure so that everyone gets a chance to play!

Players will be asked to make heroic actions fueled by Action Points. Players receive a limited amount of Action Points each round, so they must be budgeted. The bigger the action, the greater the cost. Action Points replenish each round. Racial Abilities, Class Abilities, Action Powers, Spells and Items all have Action Point costs printed on their cards.

As with all Kickstarters, you should be aware that you may get nothing for your money, in the event that the creators of the project flake out or just totally underestimate the amount of money they'll need to meet their obligations.

Adventure Maximus!

Nothing Can Possibly Go Wrong: YA graphic novel about robots, romance and school elections


Back in September 2012, I posted about Nothing Can Possibly Go Wrong, a fantastic YA graphic novel about robotics, cheerleaders, and school council elections adapted by Faith Erin Hicks (a favorite of mine, thanks to great comics like Zombies Calling, Friends With Boys) from a YA novel by Prudence Shen. Hicks and her publisher, the ever-excellent FirstSecond, serialized the comic on the Web through much of 2012/13, and now they've published the book between covers.

Nothing Can Possibly Go Wrong is a beautifully told story about a pair of unlikely friends: Charlie, a jock who is nevertheless rather uncompetitive, and Nate, a high-strung roboticist and head of the school robots team. The story kicks off with a conflict: the cheerleaders and the robots kids are squaring off to convince the student council to allocate crucial budget to each of them, and there's only enough for one. Nate decides he's going to solve the problem directly by getting himself elected council president. The cheerleaders retaliate by running Charlie against him, bulldozing him into the job with their military discipline and formidable organization. After the elections shenanigans get out of hand, they make an uneasy peace, predicated on the idea that if the robotics kids use some of the cheerleaders' money to militarize their prized robot, they can win enough at the robot games to pay for both teams' necessaries.

What follows is the most epic robot battle in comics history. Seriously. Screw the Transformers. Hicks's illustrated robot war makes use of every one of the comics creator's tricks to accomplish something genuinely pulse-pounding. It's like a killer mecha ate a copy of Understanding Comics.

Woven into all this is a series of relationship stories that are well-told, and provide richness and texture and depth to the story, reaffirming Hicks's position as an awesomesauce dispenser of great skill and reliability.

Nothing Can Possibly Go Wrong

DroneShield: crowdfunded, networked drone detectors

DroneShield is an indieGOGO project from a DC aerospace engineer that aims to build a tiny, net-connected drone-detector/identifier. Based on a Raspberry Pi gumstick computer, it uses a mic to detect the audio signature of nearby drones, and then communicates about its findings over the Internet. The project promises free/open hardware and software specs on its main site. Ars Technica's Cyrus Farivar spoke to Chris Kyriakakis, a USC electrical engineering prof, who suggests the project is feasible, but believes it will need an array of mics for accurate identification. But John Franklin, who's running the effort, says the device will produce useful -- if imperfect -- output even with one mic.

The fully assembled drone detector costs at least $69 as a pre-order (as with all crowdfunded project, it's important to remember that you may never get your device). The project goal is to get them down to $20. For my part, I wonder how this would perform against active countermeasures: it's one thing to detect drones that aren't making any effort to remain hidden or fool detectors about which drone they are, but what about a drone that uses some technology (from playing a recording of a different drone to full-on modifications of its engines and blades) to sound different?

In any event, I expect that this is an intermediate step on the way to this thing disappearing into our phones and becoming an app that would make use of its open database of drone acoustic signatures. I can easily imagine a Drone Foursquare made by volunteers who upload drone "sightings" to realtime maps as they move around the world.

Meet Drone Shield, an ambitious idea for a $70 drone detection system (via /.)

Topsy Turvy World: surreal kids' picture book


TOPSY TURVY WORLD is one of the new titles from Flying Eye, the kids' imprint of London's wonderful NoBrow publishing. Like the rest of the line (recently reviewed titles include Welcome to Your Awesome Robot, Monsters and Legends and Akissi), Topsy Turvy World is brilliantly conceived, beautifully executed, and not quite like anything else in kids' publishing today.

Topsy Turvy World is a wordless collection of surreal paintings presented as two-page spreads. Though there's no story per se, the paintings do progress from the merely whimsical to the outright bizarre. The artist, Atak (a pseudonym for the German illustrator Hans-Georg Barber) manages to make things weirder and weirder without even hinting at horror, which is a great trick and makes this a perfect picture book for small kids like my daughter, who experienced unvarnished delight as we snuggled up at bedtime, working our way through all the strange and funny situations depicted on each page (the final spread is a real crescendo!).

Topsy Turvy World is already out in the UK, and will hit the USA on June 11 (you can pre-order it now). The nice folks at Flying Eye were kind enough to supply some samples to go with this review -- check them out below the jump!

TOPSY TURVY WORLD [Flying Eye]

Topsy Turvy World [Amazon UK]

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Yog-Sothoth idol - limited sale


Jason McKittrick sez,

On sale for 24 hours only! After the dreadful events that occurred in the backwater town of Dunwich, Massachusetts further inquiry was launched by professors at Miskatonic University. Searching the charred ruins of the old Whateley home, a badly damaged but still intact wooden lock box was found among the rubble. This box contained a hideous metal sculpture, seemingly ancient occult documents and a small cypher-encoded notebook with the name 'Wilbur Whateley' scrawled on the cover.

With the help of Prof. Henry Armitage, the notebook was deciphered and it was revealed that the metal sculpture was an idol of Yog-Sothoth, a multidimensional being that had been worshiped by the Whateley family for generations. Several metallurgical tests of the idol yielded no definitive answer as to what material it had been fashioned from and led scientists to conclude that the origin of the material to be non-terrestrial.

The Idol of Yog-Sothoth is hand cast in solid resin and individually signed and numbered by artist Jason McKittrick: Measures 5" x 3", $50+shipping.

THE IDOL OF YOG-SOTHOTH (Thanks, Jason!)

Feynman graphic-novel biography out in paperback today

Jim Ottaviani and Leland Myrick's Feynman, a stupendous biography of Richard Feynman in graphic novel form that went to #1 on the New York Times bestseller list, is out in paperback as of today! Here's my original review from 2011:

Jim Ottaviani and Leland Myrick's Feynman is an affectionate and inspiring comic biography of the legendary iconoclastic physicist Richard Feynman. I've reviewed Ottaviani before (I really liked T-Minus, a history of the Apollo program, as well as his Dignifying Science: Stories About Women Scientists) and I expected great things from Feynman. I wasn't disappointed.

Feynman is primarily concerned with its subject's life -- his personal relationships, his career triumphs, his mistakes and misgivings. From his work on the Trinity project to the Feynman lectures to his Nobel for his theory of Quantum Electrodynamics, Feynman paints a picture of a caring, driven, intelligent, wildly creative scientist who didn't always think through his actions and sometimes made himself pretty miserable as a result. But the Feynman in this book is resilient and upbeat, and figures out how to bounce back from the worst of life.

Feynman's technical achievements are mighty, but very few people understand them (Feynman claimed that he didn't understand them). But the way he conducted his life was often an inspiration. The authors even manage to wring sweetness from his tragic romance with his first wife, Arline, who contracted terminal tuberculosis before they married, meaning that their marriage was conducted without any intimate physical contact lest he catch her sickness -- but for all that, they clearly loved each other enormously and made one another's lives better.

Feynman is notorious for his irreverent outlook and his willingness to look foolish while he learned new things, an extremely admirable ability I often wish I possessed in greater measure. The bongo-playing, doodling, pranking Feynman who tried to get out of accepting his Nobel prize and drove Freeman Dyson across the country, staying in flophouses and looking for excitement leaps off the page here.

The authors pass lightly over some of Feynman's more problematic shortcomings, such as his inconsistent sexist attitude towards women. They show us Feynman gallantly mentoring his sister in physics while all the authority figures in their lives insisted that this wasn't a fit subject for girls; they show us Feynman working on physics problems five nights a week at a local strip-bar; but they don't dip into his embarrassing writings on convincing women to have sex with him, in which he comes across as a sexist pig. He was surely a product of his times, and he was surely imperfect, and that explains his attitude, but it doesn't excuse it.

But this isn't a whitewash. Imperfect and warty, Feynman is still an inspiration.

The authors don't shy away from technical subjects entirely, either. They make a really good run at depicting Feynman's supposedly lay-oriented lectures on Quantum Electrodynamics. To be honest, I've never really been able to wrap my head around QED, and, having read Feynman, I'm still pretty fuzzy on the subject -- but I feel like I'm a little closer to getting it.

Like all great biography, Feynman is an enticement to read more of his works. I haven't read The Feynman Lectures (an introductory physics course that Feynman wrote and delivered late in his career -- an unheard-of undertaking for a physicist of his stature) in years, but I'm going to start listening to the audio of his lectures. And I'll be shoving Feynman at everyone I can get to read it.

Feynman

Necessary Evil - a triumphant end to the Milkweed Triptych where Nazi X-Men fight English warlocks


With Necessary Evil, published today, Ian Tregillis triumphantly concludes his astonishing, brilliant, pulse-pounding debut trilogy, The Milkweed Triptych. Milkweed began in 2010 with Bitter Seeds, an alternate history WWII novel about a Nazi doctor who creates a race of twisted X-Men through a program of brutal experimentation; and of the British counter-strategy: calling up the British warlocks and paying the blood-price to the lurking elder gods who would change the very laws of physics in exchange for the blood of innocents. These elder gods, the Eidolons, hate humanity and wish to annihilate us, but we are so puny that they can only perceive us when we bleed for them. With each conjuration of the Eidolons on Britain's behalf, the warlocks bring closer the day when the Eidolons will break through and wipe humanity's stain off the universe.

Book two, The Coldest War, came out last summer -- a too-long hiatus! -- and jumped forward to the 1960s, where the struggle continued in a Europe divided among the Soviets -- who seized the Nazi technology at the end of the war and used it to breed their own supermen -- and the British, whose warlock reserves have become an everyday instrument of foreign policy. Coldest War was half James Bond, half Cthulhu, and was every bit as painstakingly researched, beautifully described, blisterlingly plotted and utterly engrossing as the first.

Now, with book three, Necessary Evil, Tregillis draws the series to a close with a time travel story that goes back to the beginning of the tale, a desperate mission to stop the use of magick and the use of the Nazi "Will to Power" from ever gaining hold, to keep the elder gods at bay. And in Evil, Tregillis is even more on form. This is a book that veers precipitously from unexpected and chilling ruminations on the inherent evil of precognition; to the questions of loyalty and betrayal so thorny that they need a time-travel loop to really be explored; to spy-thriller action sequences that will keep you up under the covers with a flashlight, turning pages and unable to sleep.

This is a remarkable set of books, and with all three in hand, would make a fabulous spring read.

Necessary Evil

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Monsters and Legends: kids' reference book on the origin of monsters


Monsters and Legends is part of the fabulous debut lineup of titles from Flying Eye, a kids' imprint spun out of London's NoBrow (they're the publishers of recently reviewed books like Welcome to Your Awesome Robot and Akissi). The book, written by Davide Cali and illustrated by Garbiella Giandelli, is a fascinating reference work for kids 7 and up about the curious origins of the monsters of the popular imagination. The book recounts the odd history of stories of mermaids, chupacabras, cyclopses, dragons, the Loch Ness Monster, and other cryptozoology favorites. It's a great balance between fascination with monsters and lore and a skeptical inquiry into how widespread beliefs can be overturned by evidence and rational inquiry -- a real "magic of reality" book.


The illustrations in this book represent a range of engaging styles, and they bring it to life for even younger readers. My five year old and I spent several bedtimes on this, flipping through the pages, and stopping when a picture caught her eye. I had to interpret the text for her -- the language was often over her head -- but the stories absolutely grabbed her and it's become a family favorite.

As with other Flying Eye titles, this one is out in the UK right now and coming to the US on June 11 (here's a pre-order link). As a one-time monster kid who's doing his best to raise another one, this one gets my unreserved stamp of approval.

MONSTERS AND LEGENDS [Flying Eye]

Monsters and Legends [Amazon UK]

Japanese Star Wars poster dresses


These Star Wars dresses are apparently coming to Hot Topic at some unspecified time in the future.

Her Universe Teases Star Wars Dresses, Makes Us Drool

Chiller "Pucs" for your whiskey, etc on Kickstarter


An extremely successful Kickstarter project ($41K raised on a $2500 goal, with 36 days left) promises stainless steel chiller pucks to go in your drinks. They're rather nice to look at, and promise not to impart any flavors, nor water down your bevvy. These are rather similar to the (controversial) Coffee Joulies from 2011, and at #8 for 6 "pucs" in a walnut case, it's a somewhat pricey accessory.

Pucs are precision machined from solid 304 stainless steel - the same material used in most medical, dental and kitchen tools. For that reason they are 100% inert, will not add or subtract from the flavor your drink in any way, will not absorb smells or flavors from your freezer, will not rust, oxidize, degrade, discolor, leak, pit, chip, flake, crack or dissolve. They're impervious to every drink imaginable, can also withstand tons of pressure and have a melting point of 1450°F! Pucs are completely dishwasher safe - either clean them with soap and water or give them a quick ride in the dishwasher, then send them to the freezer to re-chill.

Pucs: rechargeable ice! (via Yanko)

Akissi: kids' comic about a mischievous girl in Cote D'Ivoire


Akissi is a French-language comic about the adventures of a little West African girl, now available in English translation thanks to the astoundingly excellent Flying Eye, a new kids' imprint of London's NoBrow. It was created by Marguerite Abouet, whom you may know from Aya, a series of comics for adults set in Cote d'Ivoire, widely available and appreciated in English translation.

Akissi's adventures are both universal and absolutely particular to her milieu. My young daughter -- born and raised in London -- has never kept a pet monkey, had a tapeworm come out of her nose, or had to contend with an older brother who wouldn't take her pigeon hunting; but Akissi's struggles with authority, her close friendships, and her misunderstandings are immediately recognisable to my daughter and her friends when they come over, and I've read the book aloud to them a good half-dozen times since I brought it home last week. It's the perfect combination of gross-out humour, authority clashes, and general mischief to capture a kid's interest.


Akissi comprises seven short stories, each of which stands alone, and, as with all of the NoBrow titles, it is a beautiful package -- great binding, endpapers, paper stock, and spine -- suitable for both your own library and as a handsome gift. It's on sale in the UK now, and will be out in the USA in June.

Akissi [Amazon UK]

AKISSI [Flying Eye]

Schwarzenegger v Predator tee (in the style of Edward Gorey)


Ape Lad sez, "I've got a shirt for sale on woot tonight. It depicts a former governor of California being stalked by a nine-foot-tall, fishnet clad, metal faced hunter with dreadlocks, in a style I hope comes somewhere near the cross hatched wonderfulness of Edward Gorey."

P is for Prey (Thanks, Ape Lad!)

Chainmail tights


Mitmunk's chainmail tights don't actually appear to be on sale any longer, but the design is a treat.

(via Geeks Are Sexy)

Update: Hurrah, they're back on sale (thanks, Dean!)

China Mieville's turn-it-to-11 high weirdness reboot of "Dial H"


DC's "New 52" is a reboot of all its major superhero comics and several of its less-regarded ones. In the latter category is a silly Silver Age title called Dial H for Hero about a lad from Littleville, CO who can turn into a variety of randomly selected superheroes by dialling "H-E-R-O" on a weird telephone dial he found in a mystic cave.


The reboot of "Dial H for Hero" is called simply "Dial H," and is written by none other than New Weird chieftain China Mieville, whose prodigious imagination and wicked sense of humor are on fine display in the first collection of Dial H: Dial H Vol. 1: Into You. Mieville doesn't apologize for the fundamental absurdity of the premise. Instead, he turns it up to 11. And then he turns it up to 12.

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Perler bead Haunted Mansion wallpaper/pixel-art necklace


Etsy seller MigotoChou created a lovely perler bead necklace-charm that depicts an 8-bit pixel-art version of the iconic Disney Haunted Mansion wallpaper motif. $25.

Disney World Haunted Mansion Wallpaper Inspired Beaded Necklace Walt Disney World Disneyland (via A Swinging Wake)

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