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PDX event for "Vintage Tomorrows: A Historian And A Futurist Journey Through Steampunk Into The Future of Technology"


Hey, Portlandians! Brian David Johnson and James H Carrott are doing a talk and signing for their new book, Vintage Tomorrows: A Historian And A Futurist Journey Through Steampunk Into The Future of Technology, a fascinating look at the historical significance of steampunk, and an exploration of what the popularity of steampunk today's means about tomorrow's technology, at the Cedar Hills Crossing Powell's on March 25 at 7PM.

Steampunk, a mashup in its own right, has gone mainstream, with music videos from the likes of Nicki Minaj; America’s Next Top Model photo shoots; and Prada’s Fall/Winter menswear collection featuring haute couture, steampunk style. Some steampunk fans revile this celebrity. But James H. Carrott, co-author of Vintage Tomorrows, says that’s just how cultural change happens. “Things get appropriated; they affect the culture in some way or another, and the people who are at the heart of trying to make that change move onto the next key idea.”

So what is steampunk, exactly, and why should we care? Carrott, a cultural historian, says “steampunk is playing with the past.” The world that steampunk envisions is a mad-inventor’s collection of 21st century-inspired contraptions, powered by steam and driven by gears. It’s a whole new past; one that has a lot to say about the futures we want to see.

In Vintage Tomorrows, Intel’s resident futurist Brian David Johnson (@IntelFuturist) joins Carrott (@CultHistorian) in a globe-spanning journey to dig beyond definitions and into the heart of this growing subculture. Through interviews with experts such as Margaret Atwood, China Miéville, William Gibson, Cory Doctorow, Bruce Sterling, and James Gleick, this book looks into steampunk’s vision of old-world craftsmen making beautiful hand-tooled gadgets, and what it means for our age of disposable technology.

Vintage Tomorrows Book Signing at Powell’s Books Cedar Hills Crossing

Minimalist Parenting: Getting Things Done meets childrearing


Minimalist Parenting: Enjoy Modern Family Life More by Doing Less is a just-published book by Asha Dornfest (of Parenthacks) and Christine Koh. It's a simple, short, entirely sensible guide to escaping social expectations and personal childrearing anxiety. It's a book about figuring out the parenting choices that'll make you and your family the happiest, and to clearing your life of all the stuff that's been foisted on you as a must-do for modern parenting.

There's a lot of Getting Things Done in here (tailored for parenting), a lot of general life-hacking, and a lot of free-range parenting. For me, it was just the right balance of time-saving tips, techniques for figuring out your own priorities, and specific advice about schools, holidays and birthdays, vacations, chores, allowance, and all the other minutae of parenting. It's a great book for new parents and for those of us already mid-adventure.

Minimalist Parenting: Enjoy Modern Family Life More by Doing Less

Free downloadable magic/automata books from Robert Houdin's private club

Dug North sez, "The book titled 'Two Odd Volumes on Magic & Automata; has been available in a printed version for a while, but is now available as a PDF. The book is offered for free from LEAFpdx, but I am sure donations would be welcome."

The Sette of Odd Volumes published two fantastic books in the early 1890s. The Sette was a club of book collectors and eccentric personalities in London. It was founded by the famed book dealer Bernard Quaritch in 1878. He collected members for his club much like he did rare editons: each had an expertise in some unusual specialty.

William Manning was a club member who gave an after dinner talk on his recollections of the great magician Robert-Houdin. When Manning was a young boy he met the great magician and befriended Robert-Houdin's sons. His 'recollections' about Robert-Houdin were later published as a small book. Reading it today, over a hundred years after the speech was originally given, one is still struck by how forward thinking Robert-Houdin was and how down to earth. He developed many famous magic acts that are still performed today. Originally trained as a clockmaker, Robert-Houdin built all his own automata and magic props. He experimented with electricity and even wired his house with clocks and alarms in the 1860s which must have seemed very magical indeed. Manning captures the spirit of his admired friend. His words make the magician seem very contemporary and even more remarkable.

Two Odd Volumes on Magic & Automata (Thanks, Dug!)

Control-Alt-Hack: delightful strategy card game about white-hat hacking


Control-Alt-Hack is a tremendously fun, hacker-themed strategy card game that uses the mechanic of the classic Steve Jackson Ninja Burger game. It comes out of the University of Washington Computer Security and Privacy Research Lab, and features extremely entertaining and funny computer-security-themed scenarios, buffs, attacks and characters.

The gameplay is very well-thought-through (here's a PDF of the rules). Three of us sat down to play it this weekend with only a cursory glance at the rules beforehand. By following the quickstart instructions, we were able to jump straight into play, and within a few turns, we really had the rhythm and were busily sabotaging one another and cursing at the dice when they rolled against our favor.

Based on my play session, I'm really impressed. Though one player led the game early on, there were several reversals, wherein the leading and trailing players traded places -- always the mark of a great game. There was a good mix of skill, strategy and luck, and things were just complicated enough that it absorbed our full attention, without lagging or flagging.

A full game takes about an hour, and between three and six people can play at once. We played it after Sunday brunch and it was a great digestive aid. All three of us loved the geeky, info-sec-y references, the funny scenarios (everything from devising a cryptographic protocol for implanted medical devices to pranking a labmate with a gag WiFi keystroke-inserter), and the grace-notes (like a scenario that is encoded as a cryptogram). There were moments of unlikely hail-mary-heroism, crushing defeat, and lots of laughs. We'll play this one again.

Control-Alt-Hack: White Hat Hacking for Fun and Profit

Control-Alt-Hack [Publisher's site]

Poplocks and Paper Pose-Ables: papercraft joints for pose-able robots


Poplocks are a very clever system for making movable papercraft fastenings with die-cutting and folding. The Paper Pose-Ables site has a bunch of downloadable papercraft toys you can print out and make, as well as pre-cut/scored kits you can buy, for making fabulous poseable robots and other cool figures.

The Pose-Ables people came out to one of my signings last month and gave me a couple of GUPP-E robots, which I've put together this week, with help from my five-year-old daughter Poesy. The robots were fun to put together -- just intricate enough to be challenging without being frustrating -- and the Poplocks system really makes for a great, semi-rigid joint for the toys.

The Poplocks themselves are CC licensed for use in your own models.

The Poplock pushes the two pieces of paper tightly together, creating lots of friction! It can also stay put, and won't pop out on it's own, unless a good amount of force is used to bend it out of place.

Combine the Poplock Wedge with the special Locking Flaps hole, and you will create a nigh-invincible connection. Seriously, you won't be able to get the connection apart with torsion or pulling forces unless you rip or crumple the parts. Even then, the Poplock will probably stay put... holding two mangled pieces of paper together!

Poplocks

Glitched out blankets and tapestries


Phillip Stearns is an artist who commissions blankets and tapestries woven in the USA with glitch-art patterns he generates with broken digital cameras. They're for sale! $200+

Tapestries

Blankets

(via Kottke)

Best of Etsy Star Wars posters



On Wonderland, Alice has had a deep trawl through the world of Etsy Star Wars posters and rounded up a collection of top choices, including the Space Cowboy by CONCEPCIONSTUDIOS (top) and Vintage Pop Art set from Posterinspired (right).

Beautiful Etsy Star Wars posters

Geek A Week's Len Peralta Draws Your D & D and RPG Characters


Len sez, "A few years ago, you posted about my Monster By Mail project. Since then I've drawn a lot of things including Cory for my Geek A Week project. Now I am doing something similar to Monster By Mail with RPG and D&D characters. I'm drawing people's characters for their character sheets. They get an 8.5 x 11 drawing and a 72 dpi version for their character sheet and online use. As long as it is not a licensed character, I will draw it. You can see all the characters I've drawn so far here."

Geek A Week's Len Peralta Draws Your D & D and RPG Characters (Thanks, Len!)

Makies in Make:


The latest issue of Make: has a great profile of my wife, Alice Taylor, and the 3D printed toy-company she founded. They're going great guns, too -- just won one of the top prizes at the SXSW Accelerator!

Makies are manufactured using a 3D printing technology called selective laser sintering (SLS), in which a laser fuses together particles of nylon powder to form the individual parts. The process can produce items with very high fidelity and strength, compared with the more common fused deposition modelling process (FDM), often used in desktop 3D printers, where a filament of plastic is extruded to build up a model in layers.

The downside of this process is price, with SLS machines costing an order of magnitude more than their FDM cousins. Nevertheless, SLS technology could be described as just-about-affordable, and Makies are a perfect application for consumer-quality 3D printing. Digitally designed, and each one unique, Makies are a sign today of a much-talked-about future trend in manufacturing: mass-customisation.

“We set out to make consumer-facing goods using 3D printing. The original vision was: virtual goods would produce physical goods; the physical goods you would be able to modify, and that would feed back into the virtual world. That would create a kind of loop between digital and physical. The only way you can do that is with a digital thing that also lives as a physical thing, connected with an identity. The traditional technology for manufacturing toys makes it hard. 3D printing technology makes it possible.”

So 3D printing makes personalised dolls possible. And personalisation is what makes a Makie special.

MAKE | Alice Taylor: Inventing the Future of Toys [Make/Andrew Sleigh]

Kickstarting a cheap, versatile, sophisticated 3D printed robotic hand

Chris sez,

Chris Chappell and Easton LaChappelle have launched a Kickstarter campaign to fund the development of a 3D printed robotics hand. The hand is currently aimed at makers and researchers, but the eventual market will be for prosthetics.

Chris and Easton are primarily focused on dropping the cost of the hand, since current research hands or prosthetic hands can cost £50,000+. The cost of the Kickstarter hand fully assembled is £300 with electronics. They also offer a control glove (based on a nintendo power glove) for an extra £200.

Easton has also been developing a control method based on EEG measurements. Taking the design a step towards being a practical prosthesis. Easton just won the Da Vinci Award at the San Juan Basin Science Fair for his work.

We've mentioned this team's robotics work before. This has all the ingredients of a great Kickstarter: an accomplished team seeking modest funds to make something genuinely great.

3D Printed Robotic Hand (Thanks, Chris!)

Book of maps by storytellers and artists


A Map of the World: The World According to Illustrators and Storytellers is a beautiful art-book of spectacular illustrated maps:

From the publisher's site (where you'll find lots more images):

Drawing a map means understanding our world a bit better. For centuries, we have used the tools of cartography to represent both our immediate surroundings and the world at large—and to convey them to others. On the one hand, maps are used to illustrate areal relationships, including distances, dimensions, and topographies. On the other, maps can also serve as projection screens for a variety of display formats, such as illustration, data visualization, and visual storytelling. In our age of satellite navigation systems and Google Maps, personal interpretations of the world around us are becoming more relevant. Publications, the tourism industry, and other commercial parties are using these contemporary, personal maps to showcase specific regions, to characterize local scenes, to generate moods, and to tell stories beyond sheer navigation. A new generation of designers, illustrators, and mapmakers are currently discovering their passion for various forms of illustrative cartography. A Map of the World is a compelling collection of their work—from accurate and surprisingly detailed representations to personal, naïve, and modernistic interpretations. The featured projects from around the world range from maps and atlases inspired by classic forms to cartographic experiments and editorial illustrations.

A Map of the World: The World According to Illustrators and Storytellers (via Kottke)

Daniel Kraus's horror masterpiece Scowler audiobook

Yesterday, I reviewed Daniel Kraus's spectacular and terrifying horror novel Scowler. It turns out that Random House Audio has produced an audiobook version read by Kirby Heyborne (who also reads the audio edition of Little Brother), and they sell it as a DRM-free CDs direct from their site (a welcome alternative to Audible/iTunes, which requires DRM for audiobooks even when the publisher and writer object).

Read the rest

Scowler: nightmare-fuel horror novel about a monstrous father


Daniel Kraus's previous book, Rotters, was an outstandingly gross and delightful young adult novel about a kid who discovers that his dad is a grave-robber, and part of an ancient, mystic fraternity of corpse-stealers. It was full of squishy, spectacularly described scenes of decomposition and decay, taut suspense, and perfect gross-out moments. When I picked up his new book Scowler, I expected the same.

Very quickly, though, I realized that I was reading a book squarely aimed at adults, a book that did all the stuff that Rotters had done, but turned the dial up to 11. Where the horror in Rotters was the delicious, peek-between-your-fingers variety, Scowler is built around scenes of such terrifying grisliness and cruelty that it'll keep you up at night for weeks afterwards -- the kind of nightmare fuel you get in novels like The Wasp Factory, say. But this isn't gross-out horror: the terror comes as much from piano-wire taut tension and spectacular characters as from viscera.

Indeed, it's the two characters at the center of Scowler that give it its punch. The first is Ry, a gangly, awkward farm-boy who lives with his mother and little sister on a dying farm that is on the brink of bankruptcy. The second is Ry's father, Marvin, who has been in prison ever since he nearly murdered Ry, eight years before, when the boy was only 11, in a horrific encounter that has left Ry emotionally and physically scarred. The novel opens with many ticking bombs: an impending meteor shower, the imminent abandonment of the farm, the stretched-to-breaking relationship between Ry and his mother.

Quickly, the novel goes into overdrive. As we learn more about Ry's past, we discover the sort of monster his father was, and before long, there's the threat that the monster might return -- or that Ry might become the monster. Marvin is one of the great monsters of literature, a figure of immense, credible terror and savagery. Ry's own fear that he might become his father is just as credible, and Kraus's masterful raising-of-stakes makes this into the sort of diaster you can't possibly look away from.

Scowler


Update: Random House Audio has produced an audiobook version read by Kirby Heyborne (who also reads the audio edition of Little Brother), and they sell it as a DRM-free CDs direct from their site (a welcome alternative to Audible/iTunes, which requires DRM for audiobooks even when the publisher and writer object).


Welcome to your Awesome Robot: instructional comic turns kids & cardboard boxes into AWESOME ROBOTS!


Welcome to Your Awesome Robot is a fantastic book for maker-kids and their grownups. It consists of a charming series of instructional comics showing a little girl and her mom converting a cardboard box into an awesome robot -- basically a robot suit that the kid can wear. It builds in complexity, adding dials, gears, internal chutes and storage, brightly colored warning labels and instructional sheets for attachment to the robot's chassis.

More than that, it encourages you to "think outside the box" (ahem), by adding everything from typewriter keys to vacuum hoses to shoulder-straps to your robot, giving the kinds of cues that will set your imagination reeling. For master robot builders, it includes a tear-out set of workshop rules for respectfully sharing robot-building space with other young makers, and certificates of robot achievement. I read this one to Poesy last night at bedtime, and today we're on the lookout for cardboard boxes to robotify. It's a fantastic, inspiring read!

You can get a great preview of the book at NoBrow. It's out in the UK now, and it comes out in the US next month.

Welcome to your Awesome Robot by Viviane Schwarz [NoBrow]

Welcome to your Awesome Robot [Amazon UK]

Welcome to your Awesome Robot [Amazon US - pre-order]

Read the rest

Unicorn wigs


Etsy seller GimmCat makes multihued wigs with integrated unicorn horns (tails and assorted ponyana as well): "This sale is for the mischievous Snips style My Little Pony costume wig for cosplay, fantasy costumes, conventions, raves, Renaissance festivals, Brony costume or just because! This wig is especially suited for males wishing to take part in the My Little Pony fun!"

GimmCat (via Geekologie)

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