The OECD's 2011-2015, 33 country, 215,942-person study of computer skills paints a deceptively grim picture of the average level of computer proficiency around the world -- deceptive because it excludes over-65s, who research shows to be, on average, less proficient than the 16-65 cohort sampled.
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Game on? Or game over?
[PDF], a brief research report from the U Washington Information School, summarizes some of the findings from the TASCHA report on computer skills acquisition
. This particular explainer deals with the relationship between playing games and goofing off on computers and learning to do "productive" things with them, finding (as Mimi Ito did, before
) that horsing around is a critical component of mastering computers, and that labs that ban games and other forms of playful engagement with computers are hampering their ability to teach the people they're supposed to be serving. Read the rest