The company expanded the "ex parte temporary restraining order" so it could stage one-sided, sealed proceedings to take away rival businesses' domains, sometimes knocking thousands of legit servers offline.
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Tech giant Microsoft is to buy Mojang, creators of Minecraft, for $2.5bn, reports the Associated Press.
Launched in 2009, Minecraft is a sprawling, endlessly-replayable "sandbox" game that dumps the player in a randomly-generated abstract world. By exploring, gathering materials, crafting items and equipping their avatars, players can set about surviving hostile fauna, launching expeditions deep into ore-filled caverns, and constructing anything from huts to palaces, and even vast machines.
The phenomenal appeal and success of Minecraft -- just check our archives over the last few years! -- is hard to define, but it's been downloaded more than 100 million times since its inception. Created by Markus "Notch" Persson, Minecraft remains the most popular game on Xbox, and the most popular paid game on iOS and Android, according to the AP.
Yet that word hardly scratches the surface of the blocky world-simulator's Lego-like possibilities, though: a fact hit on by Satya Nadella, Microsoft's new CEO, who said that it was "more than a game."
"It is an open world platform, driven by a vibrant community we care deeply about, and rich with new opportunities for that community and for Microsoft," Nadella was quoted as saying in the press release. Microsoft expects to close the sale by the end of 2014, and break even by the end of 2015.
Microsoft also committed to keeping Minecraft available on all the platforms on which it is available today, including Sony Playstation and cellphones running Apple and Google-based operating systems
"Yes, the deal is real," wrote Mojang's Owen Hill at the company's official blog. " ... Please remember that the future of Minecraft and you – the community – are extremely important to everyone involved. If you take one thing away from this post, let it be that."
Notch, he wrote, didn't want the responsibility of owning a company that had become globally successul, and had found that the pressure of owning Minecraft made it impossible to work on other projects.
Here's Microsoft's press release, in full:
Microsoft Corp. today announced it has reached an agreement to acquire Mojang, the celebrated Stockholm-based game developer, and the company’s iconic “Minecraft” franchise.
The Mojang team will join Microsoft Studios, which includes the studios behind global blockbuster franchises “Halo,” “Forza,” “Fable” and more. Microsoft’s investments in cloud and mobile technologies will enable “Minecraft” players to benefit from richer and faster worlds, more powerful development tools, and more opportunities to connect across the “Minecraft” community.
Under the terms of the agreement, Microsoft will acquire Mojang for $2.5 billion. Microsoft expects the acquisition to be break-even in FY15 on a GAAP basis. Subject to customary closing conditions and any regulatory review, the acquisition is expected to close in late 2014.
Available across multiple platforms, “Minecraft” is one of the most popular video games in history, with more than 100 million downloads, on PC alone, by players since its launch in 2009. “Minecraft” is one of the top PC games of all time, the most popular online game on Xbox, and the top paid app for iOS and Android in the US. The “Minecraft” community is among the most active and passionate in the industry, with more than 2 billion hours played on Xbox 360 alone in the past two years. Minecraft fans are loyal, with nearly 90 percent of paid customers on the PC having signed in within the past 12 months.
“Gaming is a top activity spanning devices, from PCs and consoles to tablets and mobile, with billions of hours spent each year,” said Satya Nadella, CEO, Microsoft. “Minecraft is more than a great game franchise – it is an open world platform, driven by a vibrant community we care deeply about, and rich with new opportunities for that community and for Microsoft.”
“The ‘Minecraft’ players have taken the game and turned it into something that surpassed all of our expectations. The acquisition by Microsoft brings a new chapter to the incredible story of ‘Minecraft,’” said Carl Manneh, CEO, Mojang. “As the founders move on to start new projects, we believe the high level of creativity from the community will continue the game’s success far into the future.”
Microsoft plans to continue to make “Minecraft” available across all the platforms on which it is available today: PC, iOS, Android, Xbox and PlayStation.
“‘Minecraft’ is one of the most popular franchises of all time,” said Phil Spencer, head of Xbox. “We are going to maintain ‘Minecraft’ and its community in all the ways people love today, with a commitment to nurture and grow it long into the future.”
More details will be available upon the acquisition closing.
In 1994, among the reasons Microsoft started a website was to put its growing Knowledge Base online. At the time, the company managed support forums for customers on CompuServe, one of the earliest major Internet dial-up service providers.
“We had started to build up a community there; people would answer questions for each other,” recalls Mark Ingalls, a Microsoft engineer in 1994 who would become Microsoft.com’s first administrator. He was also the only website employee at that time, other than his boss. But the staff doubled early on, when Steve Heaney was hired to offer vacation relief, Ingalls says.
In terms of “Web design,” the notion, much less the phrase, didn’t really exist.
“There wasn’t much for authoring tools,” Ingalls says. “There was this thing called HTML that almost nobody knew.” Information that was submitted for the new Microsoft.com website often came to Ingalls via 3-1/2-inch floppy disks.
“Steve Heaney and I put together PERL scripts that handled a lot of these daily publishing duties for us,” he says. “For a while, we ran the site like a newspaper, where we published content twice a day. And if you missed the cutoff for the publishing deadline, you didn’t get it published until the next running of the presses, or however you want to term it.”
For those who missed Abraham Lincoln's PowerPoint presentation in Gettysburg 150 years ago today, he kindly posted his slides online, along with rough speaker notes. "The Gettysburg Powerpoint Presentation" (Thanks, Bob Pescovitz!)
(And here's Peter Norvig on why he created this Web classic way back in 2000: "The Making of the Gettysburg PowerPoint Presentation")
Mr. Ballmer and Brad Smith, Microsoft’s general counsel, were walking across the law firm’s lobby, when Mr. Ballmer — absorbed in reading a document from Nokia related to the deal — tripped on a glass coffee table. Letting out a loud shriek, Mr. Ballmer fell to floor, hit his head and began bleeding above his eyebrow. Executives from Nokia sequestered in a conference room elsewhere in the offices were baffled by the sound, wondering whether Mr. Ballmer was reacting badly to a counter-proposal they had made. His security detail patched him up, and Mr. Ballmer resumed negotiations.
There's something strangely convincing about the idea Ballmer would literally shriek at the sight of an undesirable proposal.
After 13 years at Microsoft's helm, CEO Steve Ballmer is to retire within 12 months. The search for a successor is on.
"There is never a perfect time for this type of transition, but now is the right time," Ballmer said in a press release. "... We need a CEO who will be here longer term for this new direction."
A committee at Microsoft will begin the hunt for a new leader. Ballmer's tenure was marked by consistent profits but weak growth, the software giant failing to keep pace with industry developments—particularly in mobile computing.
Ballmer's statement follows. Read the rest
Read the rest
After granting Microsoft amnesty on its $1.5 billion Nevada tax dodge, state tax collectors are aggressively targeting Seattle dance clubs and night clubs over an obscure 'opportunity to dance' tax. Auditors search the Internet to find out whether people dance at specific clubs. One clubowner reports an auditor told him: 'You have the opportunity to dance, and we verified it by 8 or 10 different references on Yelp.'
"My auditor came in with an obituary of a girl who committed suicide,"says another club owner. "When I argued that we aren't primarily a dance club -- we have 'No Dancing' signs up everywhere -- she flashed this obit that said the girl liked to dance at [our club].
The Legislature gave up $100 million annually to Microsoft so it can target the city's music scene to try to make up $880,000. The Century Ballroom, a popular dance club, is holding ongoing fundraisers to offset its $250,000 in back taxes. Dancers are effectively funding Microsoft's Nevada tax dodge.
Microsoft has an excellent "browser you loved to hate" ad campaign on, contrasting negative memories of its products to positive memories of the age in which they existed. It seems risky, but it's a clever act of emotive substitution. It demands parody, too, doesn't it?
Mat Honan at Wired: "This is a great device. It is a new thing, in a new space, and likely to confuse many of Microsoft’s longtime customers."
Joshua Topolsky at The Verge: "I wanted to love this device."
Sam Biddle at Gizmodo: "Should you buy it? No. ... It's a tablet-plus, priced right alongside the iPad and in most ways inferior."
Tim Stevens at Engadget: "The Surface is a slate upon which you can get some serious work done, and do so comfortably. You can't always say that of the competition."
Joanna Stern for ABC: "The Surface is full of potential, but until its software performance and apps are as strong as its hardware, I, unfortunately, will still drag both a laptop and an iPad through security."
Zach Epstein at BGR: "It really is the perfect combination of a tablet and a notebook thanks to the Touch Cover and the Type Cover, and I felt right at home with the Surface the moment I turned it on."
Harry McCracken for Time: "For an audacious version 1.0 product, it's impressive. Now "it's up to Microsoft to prove that it's serious enough about this PC business to forge ahead with Surface until it's impressive, period."
Avram Pilch for Laptop Magazine: "The Surface and its innovative Touch Cover proves that Microsoft can make hardware to rival the iPad, but the app ecosystem needs to catch up."
Microsoft-owned Skype has launched a campaign to shut down programmers who use reverse-engineering to understand its protocol and make interoperable products. Their PR agency calls this "nefarious attempts to subvert Skype's experience." Unfortunately for Skype and Microsoft, "experience" is not something the law protects -- after all, if a Skype user wants to talk to another person who uses a third-party Skype client, why would the law want to prevent that? Meanwhile, it appears that the sourcecode over which Microsoft is asserting copyright was created by the reverse-engineer they're harassing.
The day of publishing his initial details, Google's Blogger (where his blog is hosted) received a DMCA (Digital Millenium Copyright Act) notice that two of his blog entries had to be removed: the post about his success in reverse-engineering the Skype protocol and then a second post about more technical details.
The complainant issuing the DMCA notice was in fact "Skype Inc" and the basis for the complaint is "Source code. The publication of this code, in addition to infringing Skype's intellectual property rights, may encourage improper spamming activities." (Google publishes DMCA complaints to ChillingEffects.org.)
Skype issued a second DMCA copyright notice after this researcher published more Skype related code. Those files have since moved to being hosted elsewhere. Skype is claiming copyright on the code even though the open-source code was written by the researcher. Another DMCA takedown attempt regarding the same work was issued again in early August when the researcher tried doing a DMCA counter-notice, and he ended up putting up links again to this "copyrighted" work.