A group of developers who worked on Ultima Online, one of the earliest successful MMOs, are creating a game called Shards Online
over which players will have enormous control. Players will be able to run their own servers, change the code that the game runs on, and add their own challenges. The internal logic of this is a game set in a multiverse, and players who hop from one server to the next are entering an alternate reality. Shades of World of Democracycraft
. (via /.
BladesUSA offers this 14.5" "fantasy knife" that really has it all: a skull with fangs, pincers, scorpionoid body-segments, a lethal-looking stinger (perfect for inadvertent self-blinding while scratching your nose), the whole package. It comes with a wall-mounted display, though why you'd ever take it off is beyond me.
A new Snowden leak details how the NSA and GCHQ tasked agents to infiltrate Second Life, World of Warcraft, and other MMOs to find jihadis and spy on them. The battalions of undercover orcs did indeed take much of gamespace, but there's no evidence they ever spotted a plot. I was once questioned by members of an "unnamed branch of the State Department" at a games and public diplomacy event about the likelihood that jihadis were playing MMOs; and I said something like, "Sure, of course. Everyone plays MMOs." I didn't realize they'd take it all quite so much to heart.
The absurdity of sending spies to infiltrate Warcraft can best be understood as a natural outflow of the doctrine that holds that if any two bad guys, anywhere in the world, can communicate in such a way that the NSA can't listen in on them, all of society will crumble. Once you set yourself the insane task of eavesdropping on all conversations, everywhere, always, it's inevitable that you'll send Secret Squirrel and his pals to Azeroth.
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Philipp sez, "We are two indie developers who just opened the doors to Manyland, a limitless, shared world where you can shape things together with others in any way you want by drawing them... from the bridges you stand on, the houses you see, the plants and oceans, to the body you are walking with. We hope some of you like this and join us. (Note: There's zero "posting to your wall/connecting your friends" stuff for the logins... it's just used to save you registering another account.)"
High drama from the world of Eve Online, where a week ago, a spy stole 400 billion ISK
, and this week, a trusted player who was secretly a spy masterminded the destruction of a rare ship worth 390 billion ISK
(the in-game currency, not to be confused with Icelandic Krona). Eve is notorious for high-denomination economic shenanigans, including a credit crunch
, a massive Ponzi scheme
, large-scale espionage
, another Ponzi scheme
, and more.
Last November, I blogged the open beta of Glitch, a whimsical, beautiful, dreamlike browser-based game from Flickr co-founder Stewart Butterfield, with help from Katamari Damacy creator Keita Takehashi. Stewart and co took Glitch down after its initial test and did a substantial revision to it, which is now live. I've been playing the Glitch reboot today, and it's just so lovely I can't say enough nice things about it. It's one thing for a game to be fun, another for it to be fun and beautiful, but to be fun, beautiful and witty is something special.
Glitch is a web-based massively-multiplayer game which takes place inside the minds of eleven peculiarly imaginative Giants. You choose how to grow and shape the world: building and developing, learning new skills, collaborating or competing with everyone else in one enormous, ever-changing, persistent world.
For starters, it's all one big world. Which means everyone is playing the same game and anyone's actions have the ability to affect every other player in the game. It also involves very little war, moats, spaceships, wizards, mafiosos, or people with implausibly large muscles. Also: we have egg plants. Egg plants make it very different.