YouTube personality TheiBookGuy produced an easy-to-watch, easy-to-understand explainer piece on how computer graphics worked in the 1980s.
In part one of a multi-part video series, he digs into the limitations of color on eighties-era computers and early game consoles like the Nintendo Entertainment System (NES) and the Commodore 64.
CNN Money investigates the crazed market for the video games of yore, fueled by the likes of RetroLiberty, a YouTube channel about finding vintage video games at swap meets or parking lot deals, and Videogamesnewyork, a shop specializing in vintage game gear from the last century.
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Body soap that looks just like classic Nintendo 64 cartridges! "Soapy Mario Bathers" indeed. Available in Goldeneye, Mario Kart 64, The Legend of Zelda, Donkey Kong 64, and Super Smash Bros.
Nintendo issued a brief statement tonight on the death of Satoru Iwata, the gamer and programmer who served as the Japanese gaming company's fourth president and CEO.
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Sony's classic console was originally envisaged as part of a collaboration with then-market leader Nintendo. It went its own way, and the rest is history. Here's a look at a rarely-pictured prototype, though, thanks to imgur user DanDiebold. [via]
Approximate translation: "It's the Family Computer's Dream Adventure Game, "Super Mario Bros."! With a mysterious power, he gains a great transformation! Explore the earth, underground, the sea, the sky, and much more to see in this complete world."
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Perhaps not the model you remember, but in Japan in 1983, this was where it started. YouTuber Satoshi Matrix has uploaded many many more like it. [via r/games]
With the upcoming Animal Crossing: Happy Home Designer, fans of Nintendo's anthropomorphic town games will finally get the option to choose different skin tones for their characters.
Up until this point, the only way to change your default pale skin tone was to tan it in the sun, although this was only a temporary effect—and not terribly inclusive of the many very permanent skin tones of Animal Crossing's international audience.
Last year, during an interview with Katsuya Eguchi and Aya Kyogoku, the producer and director of Animal Crossing: New Leaf, I asked whether future versions of the series might offer skin tone options. At the time, their answer was vague, noting that they wanted international players "to represent and express their individuality, so there are a variety of things we are planning on doing to facilitate that in the future."
It's great to see Nintendo finally taking steps in this direction, particularly for a game where expressing your individuality and choosing the way your character looks is so key to its appeal. Although Happy Home Designer is only a spin-off game focusing on interior decorating, here's hoping these options continue in the next full Animal Crossing release as well.
Nintendo's colorful, joyful new squid kid splatterfest is fresh as heck Read the rest
Nintendo's Style Savvy: Trendsetters is one of the scariest games I've ever playedRead the rest
Youtube's stilted, one-sided dispute resolution system allows game companies like Nintendo to confiscate the earnings of gamers who produce hugely popular "Let's Play" videos.
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This Nintendo Pokémon-themed art show and game tournament sounds like a great way to spend a Saturday in Los Angeles.
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Link, the green-clad protagonist of Nintendo's Zelda series, is usually portrayed as a boy. A couple of games, however, feature him as a grown-up. Nintendo concept artist Katsuya Terada, however, also sketched a mature--even elderly--hero. These designs, along with fantastic watercolors of a more familiar young adult link, were made public in a long-out of print art book. Enjoy the flickr set: it might not stay up long!
Katsuya Terada Zelda Art [History of Hyrule via Kotaku]
A growing obsession with retrogaming relics has led to a bubble in the auction market, with the most inflated prices commanded by prototypes, unreleased games and rare games still in their 30-year old shrink-wrap.Read the rest
Reuters: "with [the] Wii boom waning, the successor being prepared by the creator of Super Mario looks like a losing proposition, as makers of smartphones and computer tablets take digital games
to the bathroom, the commuter bus and back to the bedroom."
At Gamasutra, Frank Cifaldi tries to pin down a fact that's suprisingly slippery: when was Super Mario Bros. released in the U.S.? The official date—October 19, 1985—is somewhat unconvincing. The console industry crash turned the era into a crater of press inattention and poor record-keeping, showing that even in the computer age, the hard facts of mass culture can slip weirdly into the memory hole.
Assuming as we are that Super Mario Bros. was available for sale on the same day as the NES, all of this research is pointing to that first sale being on October 19, but without any real paper evidence to prove it, I'm just not satisfied.
I got in contact with FAO Schwarz ... [which] acknowledged that the store was indeed the site of the first NES sale: or at least, that's what they're saying as part of the 150th anniversary celebration. They don't seem to have any actual record of this, nor do they have any sales data going back that far to verify the date. The claim seems to have come directly from Nintendo.
My favorite part are the arguments over whether there was a Super Mario Bros. arcade game in 1984 or not. Anyone who remembers the 19A0s will know exactly why we can't quite pin down this stuff.
Voxel Mario by *cezkid
Nintendo rejected a 3DS port of indie gaming hit The Binding of Isaac due to its "questionable religious content", reports developer Edmund McMillen. Age-restricted in Germany for 'blasphemy,' according to Wikipedia, the action RPG is available on Steam for PC and Mac. A few minutes with Newsgrounds' in-browser demo may explain what all the fuss is about.