In 1972, Frederic Ira Parke, while a grad student at the University of Utah, created the first computer graphics animation, above, of a human face, and with fellow student (and Pixar co-founder) Ed Catmull made the groundbreaking computer animation, below, of a human hand.
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"At that time when we rendered things, everything kind of looked plastic-y," Lasseter says. "Everything looks like plastic, so what if the characters were made of plastic? What if they were... toys?'"
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No surprise that Cars 2—a naked toy ad—is at the bottom. But placing Brave next to it ("textbook Idiot Plot movie … dumb slapstick") seems a little rough. Up ("completely overshadowed by the heartbreaking preamble") barely sneaks into Tim Grierson and Will Leitch's top ten.
All 15 Pixar Movies, Ranked From Worst to Best [via Kottke]
"Who knew feelings had feelings too."
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Pixar has released its Renderman imaging software to the public free to download. This version is identical to the software it uses on it's own films, which was invented in-house, and is used today by major film and video game studios for animation and visual effects. This free license is for non-commercial use only, which includes show reels and student films.
Free Non-Commercial RenderMan can be used for research, education, evaluation, plug-in development, and any personal projects that do not generate commercial profits. Free Non-Commercial RenderMan is also fully featured, without watermark, time limits, or other user limitations.
Pixar is also launching a Renderman Community Site to share knowledge and assets, showcase work, and support all the new users bound to take advantage of this unique opportunity.
At Cult of Mac
, Sarah Lai Stirland offers an amusing anecdote from Pixar Director Mark Andrews
, who got to tell Steve Jobs off.
Mark Andrews, a writer, director and storyboard artist at Pixar, recounted that Jobs would often drop in to participate in production postmortems. It was at the company’s screening of “The Incredibles,” about a family of superheroes living undercover in the suburbs, where he first met Apple’s late co-founder. Andrews worked on the project as its story supervisor.
“He was sitting next to me and he said: ‘I just got one thing, John and Brad,’[the film's producer and writer/director] They said: ‘Sure, what is it Steve?’ He said: ‘Those stupid-ass, George Lucas-reject Star Wars space ships in “The Incredibles” are asinine!’” Andrews said. “And I designed ‘em, and I turned around and I said: ‘Excuse me, Steve, those are MY George Lucas-reject fuckin’ asinine space ships!’
Jonason and Jesse—two incredibly dedicated and talented maniacs—have created a shot-for-shot live action recreation of Toy Story. They've kept the toys' voices and some of the soundtrack, but Andy and the family are played by real people and all the sets and toys are real. Wowowow!
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[Video Link]SoundWorks profiled Brave director Mark Andrews, re-recording mixer and sound designer Gary Rydstrom, supervising sound Editor Gwen Yates Whittle, and sound designer E.J. Holowicki about their work on the movie.
SoundWorks Collection: Brave
A Canadian oil company called Paramount Resources has changed its name to Pixar. Seriously.
Previously known as Paramount Resources, I guess the executives got tired of being named after one of Hollywood’s has-been brands. As far as I can tell, this is not a joke, there’s even a serious sounding press release composed without a hint of irony. It’s being reported in the wider media as well.
Oil Company renames itself Pixar
Pixar has posted the trailer for its next feature, "Brave," which opens in June 2012. I had a bit of a meh reaction to this, though I can't put my finger on why, precisely. I'm generally very fond of Pixar movies, for what it's worth (though "Cars" left me cold, and I never seemed to be able to enjoy "Wall-E" as much as other people). In any event, I'm sure I'll be seeing this, if only to bring Poesy out to a movie, something we both love.