Of course, when I turned the webcam on at first, it was pointing at me, and I found myself wandering into a swollen-cheeked land where some cloud formation of my own face, eyes slowly blinking, constituted the sky.
Straddling the odd line between science and nature, this amazing new procedural generator pays striking tribute to the dusty, incandescent bodies of moths.
The Indie Games Weblog
offers 5 tips for using procedurally-generated content
--think fractals and L-systems--in game development. Read the rest