Boing Boing 

Procedurally-generated moths are wonderfully haunting, plausible

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There's something striking and lawless about the bodies of moths, isn't there? Their patterns of howling eyes, bark-like patterns, haloes of bright, thin hair seem almost accidental, like fractals gone all wrong. Now, a new procedural generation bot pays tribute to the morbid maths of moths, and it's compelling.

Poet and artist Katie Rose Pipkin and multi-talented game maker Loren Schmidt (their stark, demanding 'retro'-style work Star Guard was an Independent Games Festival design finalist) have collaborated on Moth Generator (lepidoptera automata, of course). It makes moths, tweets and names them.

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A dark sort of beauty wings out of such a simple idea: Sometimes there is one tiny pearlite body pinned to a slate-gray scientific sheet, and at other times, it manifests a whole board with a array of spectacular forms pinned side by side. You feel lots like you're wandering the collection of some mad biologist, skirting the line between artifice and nature. Follow @mothgenerator on Twitter to watch the dusty, incandescent life forms unfold.

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If you like the project, you can buy Katie Rose Pipkin's work on itch.io, or support Loren Schmidt's ongoing work via Patreon.

"Random" content tips for game devs

The Indie Games Weblog offers 5 tips for using procedurally-generated content--think fractals and L-systems--in game development.