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The Man Who Laughs: grotesque Victor Hugo potboiler was the basis for The Joker


The Man Who Laughs is a graphic novel adaptation of a 1869 Victor Hugo novel that is chiefly remembered for inspiring a 1928 film whose poster-art, in turn, inspired the character of the Joker.

As legions of disappointed Batman fans have discovered, the Victor Hugo novel is just not very good. It's one of Hugo's later works, written from exile in the Channel Islands, and it's a meandering political treatise grafted onto a novel. But there is a novel in there, buried amongst the self-indulgence and sloppiness, and it's this that author David Hine and illustrator Mark Stafford have teased out to make an absolutely stunning and grotesque new work.


The titular Man of Laughs is Gwynplaine, a horribly deformed boy who rescues a blind baby from her frozen mother's breast and then rescued by a traveling doctor who takes them both in and turns them into performers. They tour the countryside, and Gwynplaine and his blind adopted sister Dea fall in love, even as their mountebank father, Ursus, teaches them about the injustices of the English monarchy and shows them the relationship between the dire poverty around them and the fatted lords and ladies in London.

Gwynplaine's destiny becomes further entangled with the English aristocracy when he is discovered to be a long-lost nobleman himself, and is inducted into the House of Lords, where he makes impassioned, revolutionary speeches that fall on deaf ears -- and is forced to confront that all the riches he's gained have cost him his family and his love.

This adaptation is remarkably streamlined and razor-sharp, flensed of Hugo's excess by Hine's pen; the accompanying grotesque illustrations by Stafford hit the perfect mix of horror and sorrow. The Man Who Laughs is out in the UK now, from the great press Self Made Hero, and will be out in the USA on Oct 1.

The Man Who Laughs

Book review: information security for lawyers

On Slashdot, a reader called benrothke reviews a book called Locked Down: Information Security For Lawyers. This sounds like a vital book -- my experience of lawyers (and accountants, doctors and other professions that deal with sensitive information) is that they really don't get information security, routinely transmitting potentially compromising documents in the clear as email attachments. Not only don't they understand PGP -- they think it's good security to attach an encrypted ZIP archive to one email and follow it up with another email containing the password to decrypt it (facepalm). Anything that gets this sort of profession thinking well about security is most welcome.

The book quotes an ABA 2011 technology survey in which 21% of large law firms reported that their firm had experiences some sort of security breach, and 15% of all firms reported that they suffered a security breach. It is figures like those which show that attorneys really need to read this book and take the information to heart.

The books 17 chapters are in a readable 150 pages, with an additional 120 pages of appendices. Written in an easily understandable style and non-technical for the technologically challenge lawyer.

When it comes to the security of client data, in chapter 4 the authors write that encryption is a topic that most attorneys don't want to touch with a ten-foot pole. But it has reached a point where attorneys must understand how and when encryption should be used. Just as important, they need to know about key managements, and what good encryption is. The chapter provides a high-level detail on what needs to be done regarding encryption.

Chapter 13 is on secure disposal, is an important topic to everyone, and not just lawyers. Digital media needs to be effectively disposed of; and for many lawyers, they often think that means reformatting a hard drive or simply erasing files. The chapter effectively details the issues and offers numerous valuable hardware and software-based solutions.

Book Review: Locked Down: Information Security For Lawyers

Locked Down: Information Security For Lawyers [Amazon]

The Twelve-Fingered Boy - mesmerizing YA horror novel


The Twelve-Fingered Boy is John Hornor Jacobs's debut young adult novel and it's amazing. It's a horror novel about Shreve, a kid from a tough background who is stuck in juvie and makes the most of it by running a black-market candy dealership; and his new roommate Jack, a quiet kid with twelve fingers and twelve toes. Jack is not the kind of kid who thrives in juvie, and Shreve takes him under his wing, trying to teach him how to get along on the inside -- but he's not very successful. Jack's extra fingers mark him out among the kids, and the worst of them smell blood when they see him and begin to circle.

But that's the least of Jack's problems. Far more worrisome is Mr Quincrux, a strange man from an unnamed government agency who seems to have the power to make the omnisuspicious guards and wardens go into a trancelike state. He's very, very interested in Jack, and particularly in how Jack landed in juvie -- an unexplained attack on his foster siblings that we quickly learn had something to do with telekinesis. Shreve quickly discovers that Mr Quincrux is an emissary for something much darker than any mere government agency, and as things escalate and Jack's powers come to the fore, it quickly becomes necessary for the pair to break out and hit the road.

Great horror novels demand likable characters -- people whose danger we can't help buy empathize with -- and Twelve-Fingered Boy has a pair of two of the most likable characters I can remember meeting. Shreve is fast-talking, tough-as-nails, thoughtful and honorable; Jack is quiet, gentle, scarred but indomitable. Their adventures hopping trains and sneaking across the country to unravel the mysteries of the plot are part Huck Finn, part X-Men. The scary stuff in this book -- and there's some really scary stuff here -- goes beyond the usual scares of kids' horror, and is truly the stuff of nightmares. This is a book that mesmerizes like a venomous snake, and while it comes to something of a conclusion at the end of 264 too-short pages, I was delighted to learn that it is only book one of a trilogy. I'll be on the watch for the next two volumes.

The Twelve-Fingered Boy

Black Code: how spies, cops and crims are making cyberspace unfit for human habitation


I reviewed Ronald Diebert's new book Black Code in this weekend's edition of the Globe and Mail. Diebert runs the Citizen Lab at the University of Toronto and has been instrumental in several high-profile reports that outed government spying (like Chinese hackers who compromised the Dalai Lama's computer and turned it into a covert CCTV) and massive criminal hacks (like the Koobface extortion racket). His book is an amazing account of how cops, spies and crooks all treat the Internet as the same kind of thing: a tool for getting information out of people without their knowledge or consent, and how they end up in a kind of emergent conspiracy to erode the net's security to further their own ends. It's an absolutely brilliant and important book:

Ronald Deibert’s new book, Black Code, is a gripping and absolutely terrifying blow-by-blow account of the way that companies, governments, cops and crooks have entered into an accidental conspiracy to poison our collective digital water supply in ways small and large, treating the Internet as a way to make a quick and dirty buck or as a snoopy spy’s best friend. The book is so thoroughly disheartening for its first 14 chapters that I found myself growing impatient with it, worrying that it was a mere counsel of despair.

But the final chapter of Black Code is an incandescent call to arms demanding that states and their agents cease their depraved indifference to the unintended consequences of their online war games and join with civil society groups that work to make the networked society into a freer, better place than the world it has overwritten.

Deibert is the founder and director of The Citizen Lab, a unique institution at the University of Toronto’s Munk School of Global Affairs. It is one part X-Files hacker clubhouse, one part computer science lab and one part international relations observatory. The Citizen Lab’s researchers have scored a string of international coups: Uncovering GhostNet, the group of Chinese hackers taking over sensitive diplomatic computers around the world and eavesdropping on the private lives of governments; cracking Koobface, a group of Russian petty crooks who extorted millions from random people on the Internet, a few hundred dollars at a time; exposing another Chinese attack directed at the Tibetan government in exile and the Dalai Lama. Each of these exploits is beautifully recounted in Black Code and used to frame a larger, vivid narrative of a network that is global, vital and terribly fragile.

Yes, fragile. The value of the Internet to us as a species is incalculable, but there are plenty of parties for whom the Internet’s value increases when it is selectively broken.

How to make cyberspace safe for human habitation

Black Code: Inside the Battle for Cyberspace

Odd Duck: great picture book about eccentricity and ducks


Cecil Castellucci and Sara Varon have a new picture-book/kids' comic out from FirstSecond today called Odd Duck, and it's a delight (no surprise there, I never met a Cecil Castellucci project I didn't like).

Odd Duck is the story of Theodora, "a perfectly normal duck" who likes her routine -- swimming, stretching, taking books out of the library, buying duck kibble, doing craft projects (with duck burlap, naturally) and star-gazing. When Chad moves in next door, Theodora can tell she's not going to get along with him. He makes weird abstract sculptures, dyes his feathers funny colors, and talks a mile a minute.

When both of them are stuck together overwinter (Theodora never manages to migrate, and Chad breaks his wing making abstract sculpture) they discover a shared love of the stars, and become best friends. But when they overhear a mean duck in town say, "Look at that odd duck!" they both assume she's talking about the other one, and that kicks off a rotten fight, and a lot of soul-searching.

This is a beautiful parable about eccentricity, friendship, self-awareness, the majesty of the night sky, and the benefits of balancing a cup of tea on your head (for posture!). The artwork is gorgeous (thanks to FirstSecond for supplying the first chapter excerpt below), and the writing is absolutely charming. When I got my advance copy, my five-year old demanded nightly readings of this one for a solid week.

Odd Duck

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Mousetronaut: kids' picture book about mouse in space, written by a Shuttle pilot


Moustetronaut is a lovely picture book by Mark Kelly, a former Space Shuttle pilot and husband of former Congresswoman Gabrielle Giffords. It tells the story of Meteor, an experimental NASA mouse who saves a shuttle mission by scurrying into a tight control-panel seam and retrieving a critical lost key. The story is very (very) loosely based on a true story -- there was a Meteor, but he never left his cage, but he did indeed display delight and aplomb in a microgravity environment. The whole rescue thing is a fiction, albeit an adorable one.


What really makes this book isn't its basis in "truth," but rather the amazing illustrations by CF Payne, who walks a very fine line between cute and grotesque, with just enough realism to capture the excitement of space and just enough caricature to make every spread instantly engaging. There's also a very admirable economy of words in the book itself (which neatly balances a multi-page afterword about the space program, with a good bibliography of kid-appropriate space websites and books for further reading). It's just the right blend of beautifully realized characters -- Meteor is particularly great -- and majestic illustrations of space and space vehicles.

Moustetronaut

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Nothing Can Possibly Go Wrong: YA graphic novel about robots, romance and school elections


Back in September 2012, I posted about Nothing Can Possibly Go Wrong, a fantastic YA graphic novel about robotics, cheerleaders, and school council elections adapted by Faith Erin Hicks (a favorite of mine, thanks to great comics like Zombies Calling, Friends With Boys) from a YA novel by Prudence Shen. Hicks and her publisher, the ever-excellent FirstSecond, serialized the comic on the Web through much of 2012/13, and now they've published the book between covers.

Nothing Can Possibly Go Wrong is a beautifully told story about a pair of unlikely friends: Charlie, a jock who is nevertheless rather uncompetitive, and Nate, a high-strung roboticist and head of the school robots team. The story kicks off with a conflict: the cheerleaders and the robots kids are squaring off to convince the student council to allocate crucial budget to each of them, and there's only enough for one. Nate decides he's going to solve the problem directly by getting himself elected council president. The cheerleaders retaliate by running Charlie against him, bulldozing him into the job with their military discipline and formidable organization. After the elections shenanigans get out of hand, they make an uneasy peace, predicated on the idea that if the robotics kids use some of the cheerleaders' money to militarize their prized robot, they can win enough at the robot games to pay for both teams' necessaries.

What follows is the most epic robot battle in comics history. Seriously. Screw the Transformers. Hicks's illustrated robot war makes use of every one of the comics creator's tricks to accomplish something genuinely pulse-pounding. It's like a killer mecha ate a copy of Understanding Comics.

Woven into all this is a series of relationship stories that are well-told, and provide richness and texture and depth to the story, reaffirming Hicks's position as an awesomesauce dispenser of great skill and reliability.

Nothing Can Possibly Go Wrong

Jello Biafra and The Guantanamo School Of Medicine's "White People and the Damage Done"


Jello Biafra and The Guantanamo School Of Medicine's new album, White People and the Damage Done, is an artifact from an alternate reality in which the Dead Kennedys never dissolved in acrimony, and instead kept on gigging and recording, getting tighter and tighter, angrier and angrier, and yet, somehow, never aging. Jello Biafra's lyrics are unmistakably his, but moreso -- more sarcastic, more trenchant, more unapologetically political than ever. His delivery is even more caustic than in the Kennedys' heyday, and the backing band (which is something of an all-star punk act, with alumni from the Rollins band, Digital Underground, Butthole Surfers and more) is hard-driving and heavy and relentless.

There's not a bad track on this one, but the real standout is Shock-U-Py!, an anthem about the Occupy movement, which you can hear after the jump. Don't miss the spoken word break in the middle.

White People and the Damage Done [Amazon MP3]

White People and the Damage Done [Amazon UK MP3]

White People and the Damage Done [Alternative Tentacles -- LP, CD, MP3]

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Topsy Turvy World: surreal kids' picture book


TOPSY TURVY WORLD is one of the new titles from Flying Eye, the kids' imprint of London's wonderful NoBrow publishing. Like the rest of the line (recently reviewed titles include Welcome to Your Awesome Robot, Monsters and Legends and Akissi), Topsy Turvy World is brilliantly conceived, beautifully executed, and not quite like anything else in kids' publishing today.

Topsy Turvy World is a wordless collection of surreal paintings presented as two-page spreads. Though there's no story per se, the paintings do progress from the merely whimsical to the outright bizarre. The artist, Atak (a pseudonym for the German illustrator Hans-Georg Barber) manages to make things weirder and weirder without even hinting at horror, which is a great trick and makes this a perfect picture book for small kids like my daughter, who experienced unvarnished delight as we snuggled up at bedtime, working our way through all the strange and funny situations depicted on each page (the final spread is a real crescendo!).

Topsy Turvy World is already out in the UK, and will hit the USA on June 11 (you can pre-order it now). The nice folks at Flying Eye were kind enough to supply some samples to go with this review -- check them out below the jump!

TOPSY TURVY WORLD [Flying Eye]

Topsy Turvy World [Amazon UK]

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Monsters and Legends: kids' reference book on the origin of monsters


Monsters and Legends is part of the fabulous debut lineup of titles from Flying Eye, a kids' imprint spun out of London's NoBrow (they're the publishers of recently reviewed books like Welcome to Your Awesome Robot and Akissi). The book, written by Davide Cali and illustrated by Garbiella Giandelli, is a fascinating reference work for kids 7 and up about the curious origins of the monsters of the popular imagination. The book recounts the odd history of stories of mermaids, chupacabras, cyclopses, dragons, the Loch Ness Monster, and other cryptozoology favorites. It's a great balance between fascination with monsters and lore and a skeptical inquiry into how widespread beliefs can be overturned by evidence and rational inquiry -- a real "magic of reality" book.


The illustrations in this book represent a range of engaging styles, and they bring it to life for even younger readers. My five year old and I spent several bedtimes on this, flipping through the pages, and stopping when a picture caught her eye. I had to interpret the text for her -- the language was often over her head -- but the stories absolutely grabbed her and it's become a family favorite.

As with other Flying Eye titles, this one is out in the UK right now and coming to the US on June 11 (here's a pre-order link). As a one-time monster kid who's doing his best to raise another one, this one gets my unreserved stamp of approval.

MONSTERS AND LEGENDS [Flying Eye]

Monsters and Legends [Amazon UK]

Lauren Beukes's Shining Girls: a serial killer thriller with a time-travel twist


Lauren Beukes's latest novel, The Shining Girls, ships in the UK today (the US edition is out on June 4). The Shining Girls is a departure from Beukes's earlier cyberpunk-inflected fiction, being a supernatural thriller that's one part Hannibal and one part House on Haunted Hill, tautly written and sharply plotted.

Shining Girls is the story of a serial killer named Harper Curtis, a savage psychopath who hunts the alleyways of a stinking Hooverville in Depression-era Chicago. Curtis is your basic remorseless nutcase who reels from one act of callous violence to another. Until he happens upon a boarded-up house where he seeks refuge from the people he's wronged and a chance to rest up and lick his wounds from an unsuccessful encounter. And that house isn't just a house, it's the House, an unexplained and inexplicable haunted place that slips through time back and forth between the Depression and the early 1990s. In this house is a room, filled with the trophies of murdered girls and their names, written on the wall in Curtis's own handwriting. Curtis learns that his destiny is to travel through the ages, killing the girls he's already killed, taking the trophies he's already taken.

One of Harper's victims is Kirby Mazrachi, but unlike the rest (and unbeknownst to Harper), Kirby survives his vicious attack. As Kirby matures, her obsession with the man who nearly killed her takes over her life, and she wrangles a job interning for the Chicago Sun-Times reporter who covered her attack all those years ago. She wheedles him into helping her pick up the details again, and slowly they begin to unravel the weird and awful truth.

Deftly told from many points of view and in many timezones, Shining Girls is a tremendous work of suspense fiction. What's more, it's a fabulous piece of both time-travel and serial killer fiction, using the intersection of those two themes to explore questions of free will, predestination, and causality in a mind-melting, heart-pounding mashup that delivers on its promise.

The Shining Girls

More Post-It Monsters


I picked up John Kenn Mortensen's More Post-It Monsters at a comic-show in London and it's terrific. Mortensen draws beautiful and grotesque line-art monsters on yellow sticky notes, and, as with the first collection of these, Sticky Monsters, More Post-It Monsters reproduces them with a minimum of text (apart from a brief and charming intro from China Mieville) and other distractions. It's just about 80 pages' worth of Gorey-esque illustrations that'll excite and reward your brain's monster-center.

John Kenn Mortensen: More Post-It Monsters

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Welcome to your Awesome Robot: instructional robot-making comic now out in the US


Last month, I blogged a review of the kids' instructional comic book Welcome to Your Awesome Robot:

Welcome to Your Awesome Robot is a fantastic book for maker-kids and their grownups. It consists of a charming series of instructional comics showing a little girl and her mom converting a cardboard box into an awesome robot -- basically a robot suit that the kid can wear. It builds in complexity, adding dials, gears, internal chutes and storage, brightly colored warning labels and instructional sheets for attachment to the robot's chassis.

More than that, it encourages you to "think outside the box" (ahem), by adding everything from typewriter keys to vacuum hoses to shoulder-straps to your robot, giving the kinds of cues that will set your imagination reeling. For master robot builders, it includes a tear-out set of workshop rules for respectfully sharing robot-building space with other young makers, and certificates of robot achievement. I read this one to Poesy last night at bedtime, and today we're on the lookout for cardboard boxes to robotify. It's a fantastic, inspiring read! You can get a great preview of the book at NoBrow.

As of today, it's available in the US!

Welcome to your Awesome Robot by Viviane Schwarz [NoBrow]

Welcome to your Awesome Robot [Amazon]

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Austin Grossman's YOU: brilliant novel plumbs the heroic and mystical depths of gaming and simulation


YOU is the second novel from Austin Grossman, whose 2008 debut Soon I Will be Invincible marked him out as a talent to watch. Now, with his second novel, he confirms his status as a major talent.

You is the story of Russell, who tries to leave behind his nerdy, computer-game-programming high-school life to get a law degree, but by the end of the 90s, he's dropped out and come to work at Black Arts, a game studio founded by three of his school buddies -- the three who stayed true to their nerdy roots. Black Arts is famous for its brilliant simulation engine, which was written by Simon, Russell's old school buddy, who has just died under mysterious circumstances, leaving the company he founded in uncertain shape.

Russell's story weaves in the fascinating fictional canon of the Black Arts games, his history as a teenager encountering the first generation of PCs, and the white-hot fever of a game studio whose existence depends on shipping a game to beat all the other games ever made. As a piece of fiction about life in a high-tech company, You ranks with Microserfs for its portrayal of the romance and heroism of wresting life from endless lines of code, and with JPOD for its pitiless depiction of the alienation and loneliness of a life inside a machine.

But Grossman isn't just chronicling the rise and fall of a company, or of a character, or even an industry. Rather, he uses YOU as a tool to prise open the mystical center of what art is, what games are, what fun is, and how they all mix together. Some of YOU reads as pure poetry, others like a fascinating treatise on the unplumbed depths of the ludic urge, and taken as a whole, it is a novel that both uplifts and entertains, and reframes the world we live in and the things we do in it. It is easily one of the best books I've read this year.

Incidentally, Austin Grossman comes from quite an exceptional family. His identical twin brother is Lev Grossman (author of the fantastic novel The Magicians), while his sister, Bathsheba Grossman, is a justly renowned sculptor who produces 3D printed mathematical solids. I am pleased to say I have many works from all three siblings in my office.

YOU

The Grifters, by Jim Thompson

I've read a number of Jim Thompson's excellent crime noir novels, but for some reason I'd never gotten around to reading The Grifters. I saw the movie when it came out (screenplay by Donald Westlake!) and enjoyed it, so when I found the book at a free book exchange in Rio Verde, Arizona a couple of weeks ago, I grabbed it. It's an extremely bleak story, but it's also enthralling.

The story focuses on Roy Dillon, a short con artist in Los Angeles. He's in his early 20s and maintains an impeccable appearance. People like him. He keeps a pair of loaded dice in his pocket to rip off drunk sailors, and he knows how to trick bartenders and shopkeepers into giving him $20 in change instead of the dime he's owed. He's amassed a small fortune this way, and he keeps a straight job as a door-to-door salesman so no one can get suspicious.

Roy's mother, Lilly, is only about 15 years older than her son, and she works for a creepy mobster who keeps her on a short leash. Roy hasn't seen his mother for years, because she was a rotten mother and Roy doesn't want anything to do with her. But when a dimestore clerk punches Roy in the gut with a sawed off baseball bat and sends him to the hospital, mother and son are reunited and the relationship takes a new turn.

That's just the beginning of this hardboiled, noir story. I was fascinated by Roy's life -- Thompson does a great job of following Roy around as he goes about his daily business, struggling with urges to drop the grifter life and become an honest man, but always falling back into his role as a short con artist. Roy's sort-of girlfriend, Moira Langrty, is just as interesting. She's a former long con artist who relies on her stunning good looks and rapidly-shrinking treasure to pay the bills. She's becoming increasingly aware that her beauty is fading, and that she needs to come up with a plan to set herself up for the rest of her life. Lilly takes an immediate dislike to Moira, and cooks up a scheme to drive her and Roy apart.

If you've seen the movie, you know how it ends, but don't let it stop you from reading the novel, because Thompson's writing is terrific.

The Grifters

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