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	<title>Boing Boing &#187; roguelikes</title>
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	<description>Brain candy for Happy Mutants</description>
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		<title>What it takes to like Rogue-like&#160;games</title>
		<link>http://boingboing.net/2011/01/24/what-it-takes-to-lik.html</link>
		<comments>http://boingboing.net/2011/01/24/what-it-takes-to-lik.html#comments</comments>
		<pubDate>Mon, 24 Jan 2011 12:49:58 +0000</pubDate>
		<dc:creator>Rob Beschizza</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[roguelikes]]></category>

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		<description><![CDATA[To this day, I still can't quite get into old-school ASCII roguelikes. Is it something you have to pick up as a youngster, or can the taste be acquired? John Brownlee (formerly of BB Gadgets) explains his love for an "unattractive, sociopathic, schizophrenic" genre. The system requirements: imagination, an unbelievable tolerance for failure, and "a [...]]]></description>
			<content:encoded><![CDATA[To this day, I still can't quite get into old-school ASCII roguelikes. Is it something you have to pick up as a youngster, or can the taste be acquired? John Brownlee (formerly of BB Gadgets) <a href="http://www.gearfuse.com/unevenly-distributed-how-i-learned-to-stop-worrying-and-love-the/">explains his love for an "unattractive, sociopathic, schizophrenic" genre</a>. The system requirements: imagination, an unbelievable tolerance for failure, and "a morbid and self-deprecating sense of humor." [Gearfuse]
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		<slash:comments>53</slash:comments>
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		<title>Zombie survival&#160;roguelike</title>
		<link>http://boingboing.net/2010/12/14/zombie-survival-rogu.html</link>
		<comments>http://boingboing.net/2010/12/14/zombie-survival-rogu.html#comments</comments>
		<pubDate>Tue, 14 Dec 2010 04:02:25 +0000</pubDate>
		<dc:creator>Rob Beschizza</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[roguelikes]]></category>

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		<description><![CDATA[Rogue Survivor combines two things I know many of you love: roguelike computer games and the minutiae of surviving the zombie armageddon. Indiegames has a good feature series up on its development. As an image begins to come into focus before me, I realise that I've just woken up from a slumber that I don't [...]]]></description>
			<content:encoded><![CDATA[<img alt="roguesurvivor.jpg" src="http://www.boingboing.net/images/roguesurvivor.jpg" width="600" height="376" class="mt-image-left" style="float: left; margin: 0 20px 20px 0;" />

<a href="http://roguesurvivor.blogspot.com/p/download.html">Rogue Survivor</a> combines two things I know many of you love: roguelike computer games and the minutiae of surviving the zombie armageddon. Indiegames has a good feature series up on its development.

<blockquote>As an image begins to come into focus before me, I realise that I've just woken up from a slumber that I don't remember taking. I'm slumped on a hard iron bench in what I quickly identify as the city train station. How in the hell did I end up here?

My head is banging, but I manage to piece together some basic details. My name is Ulrich Jones, and I'm a carpenter originally from Brooklyn. I moved to Pittsburgh a few years back to be with my childhood sweetheart Laura. We probably would have had a long and happy life, if that 'miracle drug' hadn't buggered everything up.

As I stare around the room, I realise that I'm not alone.</blockquote>

Alas, only available for Windows at the moment, but it's still in alpha. Download it from <a href="http://roguesurvivor.blogspot.com/p/download.html">the official site</a>.

<a href="http://www.indiegames.com/blog/2010/12/ulrich_jones_rogue_survivor_pa.html">Ulrich Jones: Rogue Survivor (Part 1)</a> [IndieGames]]]></content:encoded>
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		<slash:comments>12</slash:comments>
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