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	<title>Boing Boing &#187; rpg</title>
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	<link>http://boingboing.net</link>
	<description>Brain candy for Happy Mutants</description>
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		<title>Norway&#039;s new Minister of International Development is a D&amp;D champ who thinks LARPs can change the&#160;worlds</title>
		<link>http://boingboing.net/2012/03/27/norways-new-minister-of-inte.html</link>
		<comments>http://boingboing.net/2012/03/27/norways-new-minister-of-inte.html#comments</comments>
		<pubDate>Tue, 27 Mar 2012 20:29:05 +0000</pubDate>
		<dc:creator>Cory Doctorow</dc:creator>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[d&d]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[happy mutants]]></category>
		<category><![CDATA[larps]]></category>
		<category><![CDATA[norway]]></category>
		<category><![CDATA[politics]]></category>
		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://boingboing.net/?p=151683</guid>
		<description><![CDATA[Here's an abridged translation of a Imagonem interview with Heikki Holmås, Norway's new minister of International Development. Holmås is a lifelong D&#038;D player and LARPer who won the Norwegian D&#038;D championships in 1989 and was sent to GenCon in Milwaukee. Holmås recounts his favorite campaigns and describes how he things RPGs and LARPs can be [...]]]></description>
			<content:encoded><![CDATA[<p>
<img src="http://craphound.com/images/heikki.jpg" class="bordered"><br />
Here's an abridged translation of a Imagonem interview with Heikki Holmås, Norway's new minister of International Development. Holmås is a lifelong D&#038;D player and LARPer who won the Norwegian D&#038;D championships in 1989 and was sent to GenCon in Milwaukee. Holmås recounts his favorite campaigns and describes how he things RPGs and LARPs can be used for political ends, including settling longstanding, militarized disputes.

<blockquote>
<p>
- RPGs can be extremely relevant in putting people in situations they’re unfamiliar with. Save the Children have their refugee games. I have friends in Bergen who’ve run human rights-RPGs. But you have to be professional. You create real emotions when you play role playing games, real emotions that stick, he says.
<p>
- That’s kind of the slightly scary aspect of role playing games, which has to be considered. At the same time, it’s what makes it possible for RPGs to change the world. LARP can change the world, because it lets people understand that humans under pressure may act differently than in the normal life, when you’re safe.
<p>
The minister of Development has taken note of a Norwegian LARP-project in Palestine later this year.
<p>
- I don’t know all the details, but there’s no doubt that you can put Israelis into the situation of the Palestinians and vice versa in a way that fosters understanding and builds bridges. Those things are an important aspect of role playing games which makes it possible to use them politically to create change.
</blockquote>


<p>
<a href="http://imagonem.org/2012/03/27/larps-can-change-the-world/">At least according to Norway’s new Minister of International Development, Heikki Holmås.</a>

(<i>Thanks, <a href="https://twitter.com/#!/apehaer">@apehaer</a>!</i>)
<p>
(<i>Photo: Imagonem/Ole Peder Giæver</i>)

]]></content:encoded>
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		<slash:comments>37</slash:comments>
		</item>
		<item>
		<title>Wasteland sequel&#160;kickstarted</title>
		<link>http://boingboing.net/2012/03/15/wasteland-sequel-kickstarted.html</link>
		<comments>http://boingboing.net/2012/03/15/wasteland-sequel-kickstarted.html#comments</comments>
		<pubDate>Thu, 15 Mar 2012 17:41:03 +0000</pubDate>
		<dc:creator>Rob Beschizza</dc:creator>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[fallout]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[wasteland]]></category>

		<guid isPermaLink="false">http://boingboing.net/?p=149555</guid>
		<description><![CDATA[Wasteland, the classic post-apocalyptic sandbox RPG, is to receive a sequel a quarter of a century later. "We wanted to make a Wasteland sequel, but didn't have the rights," says creator Brian Fargo of the publishing environment back then. "So we made Fallout instead."]]></description>
			<content:encoded><![CDATA[<p><iframe frameborder="0" height="460px" src="http://www.kickstarter.com/projects/inxile/wasteland-2/widget/video.html" width="600px"></iframe>

<br /><em>Wasteland</em>, the classic post-apocalyptic sandbox RPG, <a href="http://www.kickstarter.com/projects/inxile/wasteland-2">is to receive a sequel</a> a quarter of a century later. "We wanted to make a <em>Wasteland</em> sequel, but didn't have the rights," says creator Brian Fargo of the publishing environment back then. "So we made <em>Fallout</em> instead."]]></content:encoded>
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		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>HOWTO make a fur-lined barbarian forearm bracer with a digital D&amp;D dice-roller built&#160;in</title>
		<link>http://boingboing.net/2012/02/01/howto-make-a-fur-lined-barbari.html</link>
		<comments>http://boingboing.net/2012/02/01/howto-make-a-fur-lined-barbari.html#comments</comments>
		<pubDate>Wed, 01 Feb 2012 20:17:36 +0000</pubDate>
		<dc:creator>Cory Doctorow</dc:creator>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[Arduino]]></category>
		<category><![CDATA[d&d]]></category>
		<category><![CDATA[fashion]]></category>
		<category><![CDATA[happy mutants]]></category>
		<category><![CDATA[howto]]></category>
		<category><![CDATA[lilypad]]></category>
		<category><![CDATA[maker]]></category>
		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://boingboing.net/?p=141831</guid>
		<description><![CDATA[The wizards at Sparkfun, an open source hardware company, show us how to make one of these spiffy furry barbarian leather arm-bracers with a charmingly anachronistic D&#038;D dice-roller built into, built around a Lilypad soft Arduino controller. I’ve got nothing but respect for the DIY/open source community who take conductive thread, LEDs, and Arduino boxes [...]]]></description>
			<content:encoded><![CDATA[<p>
<img src="http://craphound.com/images/DD20Tutorial20Imagelarge.jpeg" class="bordered"><br />
The wizards at Sparkfun, an open source hardware company, show us how to make one of these spiffy furry barbarian leather arm-bracers with a charmingly anachronistic D&#038;D dice-roller built into, built around a Lilypad soft Arduino controller.

<blockquote>
<p>
I’ve got nothing but respect for the DIY/open source community who take conductive thread, LEDs, and Arduino boxes and make them into marvelous little working crafts. I find it all a bit above my metaphorical pay grade. However, if there was anything that was going to convince me to learn how to rig a circuit, it would be the project that Dia forwarded to us yesterday.
,p>
It’s a fur-lined leather gauntlet that can roll 100, 20, 12, 10, 8, 6, and 4-sided dice with the flip of a switch and the shake of a forearm. It combines my love of tabletop with my desire to live in the future where we all poke our wrists to get things done.
</blockquote>


<p>
Theoretically, there's a <a href="http://www.sparkfun.com/tutorials/333">complete tutorial for this	beauty</a>, but it's 404 at the moment. The link below goes to The Mary Sue's writeup.
<p>
<a href="http://www.themarysue.com/diy-cuff-that-rolls-dice/">New Life Goal: Make a Leather Bracer that Rolls Dice</a>

]]></content:encoded>
			<wfw:commentRss>http://boingboing.net/2012/02/01/howto-make-a-fur-lined-barbari.html/feed</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Brass-effect 3D printed steampunk&#160;D6s</title>
		<link>http://boingboing.net/2011/09/22/brass-effect-3d-printed-steampunk-d6s.html</link>
		<comments>http://boingboing.net/2011/09/22/brass-effect-3d-printed-steampunk-d6s.html#comments</comments>
		<pubDate>Thu, 22 Sep 2011 23:22:39 +0000</pubDate>
		<dc:creator>Cory Doctorow</dc:creator>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[3d printing]]></category>
		<category><![CDATA[etsy]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Happy Mutants]]></category>
		<category><![CDATA[maker]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[Steampunk]]></category>

		<guid isPermaLink="false">http://boingboing.net/?p=118986</guid>
		<description><![CDATA[Etsy seller MechanicalOddities 3D prints these D6s with gears instead of pips, then finishes them by hand with brass-effect paint. Dice - 3D printed, Steampunk Style, Bronze Finish (Thanks, Alice)]]></description>
			<content:encoded><![CDATA[
<img src="http://craphound.com/images/il_fullxfull.272189509.jpg" class="bordered"><br />
Etsy seller MechanicalOddities 3D prints these D6s with gears instead of pips, then finishes them by hand with brass-effect paint.
<p>

<a href="http://www.etsy.com/listing/82140482/dice-3d-printed-steampunk-style-bronze">Dice - 3D printed, Steampunk Style, Bronze Finish</a>

(<i>Thanks, <a href="http://www.wonderlandblog.com/">Alice</a></i>)
]]></content:encoded>
			<wfw:commentRss>http://boingboing.net/2011/09/22/brass-effect-3d-printed-steampunk-d6s.html/feed</wfw:commentRss>
		<slash:comments>27</slash:comments>
		</item>
		<item>
		<title>Ossuary Dice: 3D-printed polyhedral dice worked with&#160;skulls</title>
		<link>http://boingboing.net/2011/07/29/ossuary-dice-3d-printed-polyhedral-dice-worked-with-skulls.html</link>
		<comments>http://boingboing.net/2011/07/29/ossuary-dice-3d-printed-polyhedral-dice-worked-with-skulls.html#comments</comments>
		<pubDate>Fri, 29 Jul 2011 11:43:16 +0000</pubDate>
		<dc:creator>Cory Doctorow</dc:creator>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[3d printing]]></category>
		<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Happy Mutants]]></category>
		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://boingboing.net/?p=111374</guid>
		<description><![CDATA[More funky 3D-printed RPG dice from Shapeways -- this time it's Aegidian's "Ossuary Dice" worked with a decorative skull motif. Good companion set for your Thorn Dice. Ossuary Dice Set]]></description>
			<content:encoded><![CDATA[

<img src="http://craphound.com/images/photo_46544_shapeways.jpg" class="bordered"><br />
More funky 3D-printed RPG dice from Shapeways -- this time it's Aegidian's "Ossuary Dice" worked with a decorative skull motif. Good companion set for your <a href="http://boingboing.net/2011/03/29/3d-printed-thorn-dic.html">Thorn Dice</a>.
<p>
<a href="http://www.shapeways.com/model/285240/">Ossuary Dice Set</a>

]]></content:encoded>
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		<slash:comments>5</slash:comments>
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