An illustrator and games publisher have teamed up to kickstart "Adventure Maximus!", a streamlined, cards-and-dice RPG aimed at kids eight and up (though there's an endorsement from a six-year-old on the site). The gameplay looks pretty clever and I really like the art. It's a minimum $35 pledge to get a finished game, though you can get a PDF of it for a pledge of $15. They're looking to raise $12K for manufacturing, marketing, and administration.
Adventure MAXIMUS! is a card based, introductory Role Playing Game for players 8 years-of-age and up. Players can take on roles from eight different races. Working together as a famous "Adventure Company" based in the fantastic, post-apocalyptic world of Ex-Machina where they can become heroes of legend.
When there is trouble, or innocent people need protection from the fierce creatures that populate Ex-Machina, they call on Adventure Companies to save the day!
Adventure MAXIMUS! follows the classic role playing game format consisting of someone who runs the adventure (who we call a Maximus Master) and 2 or more players who interact with the adventure. Inexperienced Maximus Masters will find using our Adventure Creation System helpful when making their first adventure. Also, the role of Maximus Master can be taken over by a player in mid adventure so that everyone gets a chance to play!
Players will be asked to make heroic actions fueled by Action Points. Players receive a limited amount of Action Points each round, so they must be budgeted. The bigger the action, the greater the cost. Action Points replenish each round. Racial Abilities, Class Abilities, Action Powers, Spells and Items all have Action Point costs printed on their cards.
As with all Kickstarters, you should be aware that you may get nothing for your money, in the event that the creators of the project flake out or just totally underestimate the amount of money they'll need to meet their obligations.
Over time, the rules governing classic role-playing game Dungeons & Dragons changed and took on a weight of their own. Role-playing elements sank into a mire of charts and tables and special abilities. This rules-heavy play really took hold when, in the late 1990s, publisher TSR was suffering financially. Wizards of the Coast, coasting on the sales of card game Magic: The Gathering, bought them out.
Not surprisingly, D&D—the way it was packaged and the way it was played—started to look a lot like Magic. The emphasis was heavy on combat, skills, and special feats. For many people D&D became more about creating quasi-Medieval superheroes than adventurers looking for the simple things like treasure, or a little boost in their archery ability.
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Last summer, Zach Weiner (creator the most excellent Saturday Morning Breakfast Cereal webcomic) ran a monumentally successful Kickstarter for a CC-licensed Choose-Your-Own-Adventure title called Trial of the Clone: An Interactive Adventure!.
I've finally gotten around to reading my copy and it's an absolute delight. Not only is it witty and often laugh-aloud funny -- it's also got a novel and well-thought-through game mechanic that introduces an element of tabletop RPG-playing to the system (instead of rolling dice, you flip randomly through the book and get your roll-value from the number at the bottom corner of the page).
The premise is a fun spoof of the Star Wars trilogy. You're an orphaned clone (they decanted you in order to fill a hot market wherein rich people competed to adopt orphans, quickly exhausting the existing pool of orphans and giving rise to the practice of cloning; alas you were decanted just as the market crashed) and you're sent to live with a mystic cult of warriors who train you and enlist you in an intergalactic war. The humor is trenchant, never too on-the-nose, and never gets in the way of what turns out to be rather a good story. As an added bonus, "nearly all the proper names in the book are dirty words in Czech."
Profits from this book are donated to Fight for the Future, one of the activist groups that led the charge that killed SOPA last year.
Trial of the Clone [Amazon]
Trial of the Clone [SMBC]
The Internet Archive is one of the great treasures of the internet, housing content in every media; texts, video, audio. It’s also the home of the Wayback Machine, an archive of the Internet from 1996. I thought I had explored the site pretty thoroughly—at least according to my own interests—but recently came across runs of some of the great gaming magazines of the 1970s and 80s; The Space Gamer, Ares, Polyhedron, The General, and—temporarily—Dragon Magazine. These magazines represent not only the golden age of gaming, but expose the thrill and excitement of gaming when it was still new, still on the margins. It was a time when gaming still felt a little, dare I say, punk.
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Cary Walkin, an accountant in Toronto, knows a thing or two about Excel. So great is his expertise that he was able to create a full-fledged RPG inside of its scripting environment, called Arena.Xlsm. I couldn't get it to run in LibreOffice, but it sounds like it's very featurful and fun, provided that you're willing to use Microsoft products:
* Random enemies: Over 2000 possible enemies with different AI abilities.
* Random items: 39 item modifiers result in over 1000 possible item combinations and attributes.
* An interesting story with 4 different endings depending on how the player has played the game.
* 8 boss encounters, each with their own tactics.
* 4 pre-programmed arenas followed by procedurally generated arenas. Each play-through has its own challenges.
* 31 Spells. There are many different strategies for success.
* 15 Unique items. Unique items have special properties and can only drop from specific enemies.
* 36 Achievements.
* This is all in a Microsoft Excel workbook.
Len sez, "A few years ago, you posted about my Monster By Mail project. Since then I've drawn a lot of things including Cory for my Geek A Week project. Now I am doing something similar to Monster By Mail with RPG and D&D characters. I'm drawing people's characters for their character sheets. They get an 8.5 x 11 drawing and a 72 dpi version for their character sheet and online use. As long as it is not a licensed character, I will draw it. You can see all the characters I've drawn so far here."
Geek A Week's Len Peralta Draws Your D & D and RPG Characters
Jayson sez, "Gygax magazine is a quarterly adventure-gaming magazine, created in the spirit of such iconic '80s journals as Dragon, White Dwarf, Adventure Gaming, and Pegasus. At the helm are Gary Gygax's two eldest sons, Luke & Ernest Gary Gygax Jr., along with Jayson Elliot, and Dragon magazine founder Tim Kask.
The first issue includes an article by Cory Doctorow on DMing for toddlers, as well as new comics from Phil Foglio (What's New With Phil & Dixie) and Rich Burlew (The Order of the Stick).
Gygax will launch its first issue this Saturday at The Brooklyn Strategist. The event, which is open to the public, will also have lots of gaming (including a massive AD&D 1E dungeon delve with the founder of Dwarven Forge) and a video Q&A with the staff. The whole event will be live-streamed at GygaxMagazine.com."
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You've got TWO HOURS to get in on Jeffrey Beebe's Kickstarter to produce limited edition prints of his maps of Refactoria, an autobiographical D&D style kingdom, previously featured here on Boing Boing!
Printing the Map of Western Refractoria
These 3D printed, hand-painted white nylon miniatures are rather special:
Take a look atTurtleWorks shop on Shapeways that does not contain any turtles, but does contain many more 3D printed miniatures that you can order in the material of your choice then customize by hand painting for yourself. We also have an entire gallery of3D printed miniatures on Shapeways, if any of your models are suitable to be included in this category, be surte to assign them in your product page.
Amazing Hand Painted, 3D Printed Miniatures
Alain sez, "Artist Jeffrey Beebe's website dedicated to his autobiographical/imaginary world called Refractoria; the website features dozens hand-drawn geopolitical maps, city maps, celestial charts, genealogical charts, etc. profoundly influenced by OD&D/AD&D 1st Edition and various fantasy maps."
Map of Refractoria
Robert sez, "Glorantha is one of the oldest role-playing worlds in the history of the genre. Unfortunately, due to many reasons, the world never really found traction after D&D conquered RPGs back in the early 1980s.
Now, thanks to Rick Meints of Moon Design Publications, they are finally beginning to get some traction again. Now the company has a Kickstarter raising funds for a complete guide to Glorantha (which has been needed for decades)."
The Kickstarter's already met its minimum, but there's lots of cool stuff in the stretch goals.
The Guide to Glorantha
Dragonslorefury posted this wonderful D10 RPG-player's engagement ring to DeviantArt, along with these notes:
My Engagement Ring
My engagement ring, designed by myself and a reality thanks to my amazing jeweller father.
Yes that is a D10 (10 sided dice for those not used to the lingo XP), me and my partner are quite frequent roleplayers and I'm a huuuge geek and odd-ball. I wanted my ring to be one-of-a-kind and personal to me any my amazing finace so I eventually came up with this idea.
If I want the dice can also be removed and replaced with a stone of my choice ^_^
Happy to be engaged to my amazing partner and to have my awesome engagement ring. <3
A Craigslist poster is looking for a woman to dungeon-master a D&D game/bachelor party
. DM must be familiar with D&D 3.0 or 3.5, and topless. C-cup or greater preferred. "There will be 5 'guys' that will be participation (sic) including myself. We are at all above the age of 24. Each of us are gentlemen and will treat the Dungeon Master with the utmost of respect."
Plagmada -- the Play Generated Map and Document Archive -- is kickstarting a book of homebrew D&D modules made by game-geeks in their misspent youth. The lead title is the remarkable The Habitition of the Stone Giant Lord, created by 13-year-old Gaius Stern in 1981. The book will contain other homebrew adventures, and is seeking your contributions, which you can email to firstname.lastname@example.org, for inclusion in the book, which will be called "The Habitition of the Stone Giant Lord and Other Adventures from Our Collective Youth."
The Habitition of the Stone Giant Lord & Other Adventures