The Oscars was more proof that we're living in a simulation

The New Yorker's Adam Gopnik considers whether the bizarre ending of the Oscars could have been another of many recent (ahem) glitches in the simulation we're living in. From The New Yorker:

This wasn’t just a minor kerfuffle. This was a major malfunction. Trump cannot be President—forgetting all the bounds of ideology, no one vaguely like him has ever existed in the long list of Presidents, good, bad, and indifferent, no one remotely as oafish or as crude or as obviously unfit. People don’t say “Grab ’em by the pussy” and get elected President. Can’t happen. In the same way, while there have been Oscar controversies before—tie votes and rejected trophies—never before has there been an occasion when the entirely wrong movie was given the award, the speeches delivered, and then another movie put in its place. That doesn’t happen. Ever.

And so both of these bizarre events put one in mind of a simple but arresting thesis: that we are living in the Matrix, and something has gone wrong with the controllers. This idea was, I’m told, put forward first and most forcibly by the N.Y.U. philosopher David Chalmers: what is happening lately, he says, is support for the hypothesis that we are living in a computer simulation and that something has recently gone haywire within it. The people or machines or aliens who are supposed to be running our lives are having some kind of breakdown. There’s a glitch, and we are in it.

Once this insight is offered, it must be said, everything else begins to fall in order.

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Are we living in a simulation?

8-Bit Philosophy tackles the age-old question: Are We Living in a Simulation? Fittingly, their explanation uses a Minecraft example. Read the rest

Amazing glitch in the matrix caught on camera

"Glitch in matrix at my local coffee shop today," posted by oldmontgomeryflange at /r/pics.

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Become a pharmaceutical industry monster in this striking new simulation game

A new "tycoon"-style game offers a provocative look at the world of making people healthy for profit.

Lo-Fi Let's Play: Life & Death

As a child, I dreamed of becoming a surgeon, thanks to 1988's Life & Death -- before Surgeon Simulator or Trauma Center, this awkward, deathly-serious medical game gave me the idea that I should volunteer to practice appendectomies on the other third-graders. Read the rest

OpenWorm milestone: artificial worm gains muscle sensation

James sez, "Mini-milestone in the OpenWorm Project, the collaborative, open source attempt to construct an artificial life form from the cellular level to the point where it's able to have basic problem-solving abilities. They've now artificially recreated internal muscle sensation, a building block for movement, entirely through code -- watch the eerie video!" Read the rest