"44 years ago tomorrow Neil Armstrong stepped onto the moon, and now we have recovered a critical technological marvel that made it all possible," says Amazon.com founder Jeff Bezos. One of the conservators working with his team to scan objects recovered from the sea floor near Cape Canveral, Florida, has made a new discovery: “2044,” stenciled in black paint on the side of one of the massive thrust chambers.
2044 is the Rocketdyne serial number that correlates to NASA number 6044, which is the serial number for F-1 Engine #5 from Apollo 11. The intrepid conservator kept digging for more evidence, and after removing more corrosion at the base of the same thrust chamber, he found it – "Unit No 2044" – stamped into the metal surface.
A declassified mission transcript from Apollo 10 (PDF) includes a passage in which the spacemen argue about whose turd is floating weightlessly through the capsule.
(Thanks, Fipi Lele!)
My newest column for The New York Times Magazine is about the risks associated with boredom on long-distance space journeys, like the one astronauts might someday take to Mars. It's hard to imagine being bored in that scenario, but many experts think boredom is one of the key issues we need to address in order to make a mission like that succeed.
That's because, unlike on the ISS, astronauts traveling to Mars won't have constant contact with mission control or their families. They won't have virtual visits from celebrities to look forward to, and they'll be lacking the mesmerizing views of their home planet that keep current astronauts remarkably entertained. Particularly after the halfway point in a journey, and on the way home from Mars, researchers worry that the mundane reality of life on a spaceship could push some astronauts into a state of chronic boredom — a situation that's associated with symptoms of depression and attention deficit disorders. Neither of which you really want to experience in a place where small mistakes or overlooked responsibilities could lead to catastrophe.
So how will we deal with boredom in space? There are several cool strategies that didn't make it into the final New York Times piece and I thought you all might be particularly interested in one proposed by Sheryl Bishop, who studies human performance in extreme environments at the University of Texas Medical Branch. She thinks games will have an important role to play in keeping astronauts sharp and alert on long missions.
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Norman sez, "When the space race raged in the 1950s, fantastical visions of the future of travel were everywhere. Magazines like Popular Mechanics ran speculative articles about the rockets and space stations that would take civilization to the stars, and the accompanying artwork blurred the line between fiction and plausible reality. This art had a real affect on the space race in both the United States and Soviet Union; where Popular Mechanics, Mechanix Illustrated, and Disney's Tomorrowland set the tone for the US space program, the Soviet Union's most influential art may have come from the magazine Tekhnika Molodezhi."
Space Florida, the aerospace economic development agency for the state of Florida, plans to construct a commercial spaceport next to Kennedy Space Center. Local business, government officials, and laid-off Space Coast aerospace workers who lost their jobs when the shuttle program ended love the idea.
But the past sometimes reaches out to trip the future. The property along the Volusia-Brevard county line where Space Florida wants to build its spaceport turns out to be already occupied. It contains the ruins of an 18th century English plantation, complete with slave villages, a sugar factory and a rum distillery. National Park Service officials have declared it "one of the most significant properties in North America."
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[AP Video Link] At the Baikonur Cosmodrome today, the most notable spaceflight accident in some time: a Russian Proton-M rocket crashed shortly after takeoff. The rocket was hauling three GLONASS navigation satellites for a navigation system that Russia is in the process of building. The resulting fiery, toxic orange smoke stretched into a cloud that hovered over the nearby city of Baikonur, where some 70,000 people live. Residents were told to shelter in place to avoid exposure.
Space educator Sawyer "@thenasaman" Rosenstein, 19, might also be described as a space fan. His enthusiasm for space flight was captured in this Boing Boing feature, and shines weekly in his "Talking Space" podcast. He traveled to Florida this weekend for the opening of the new permanent exhibit of Shuttle Atlantis at KSC, and shares these photos with us back home. All images in this post are Sawyer's so ask before you re-use them. —Xeni Jardin.
The Atlantis exhibit: 90,000 square feet, $100 million, and one precious piece of American space history. Give that to any organization and they'll come up with something pretty cool. Give it to Delaware North, the company that runs the Kennedy Space Center Visitor's Complex, and you get one of the most impressive displays I've ever seen.
Atlantis is displayed with quotes from the people who worked on her. There are more than 60 interactive exhibits. The orbiter steals the show. These pictures do not do the experience justice, but I hope it'll give you, Boing Boing readers, a glimpse into what was done at Kennedy. And I hope it inspires you to go and see it yourself.
These print-resolution stills were created for the cover of the February 8, 2013 issue of Science. They show the free-air gravity map developed by the Gravity Recovery and Interior Laboratory (GRAIL) mission.
If the Moon were a perfectly smooth sphere of uniform density, the gravity map would be a single, featureless color, indicating that the force of gravity at a given elevation was the same everywhere. But like other rocky bodies in the solar system, including Earth, the Moon has both a bumpy surface and a lumpy interior. Spacecraft in orbit around the Moon experience slight variations in gravity caused by both of these irregularities.
The free-air gravity map shows deviations from the mean, the gravity that a cueball Moon would have. The deviations are measured in milliGals, a unit of acceleration. On the map, dark purple is at the low end of the range, at around -400 mGals, and red is at the high end near +400 mGals. Yellow denotes the mean.
These views show a part of the Moon's surface that's never visible from Earth.