Preserving endangered dark rides with VR


Crystal writes, "'Dark rides' like the Spookarama at Deno's Wonder Wheel Park, those single-cart rides that take you through a haunted house full of ghosts and scares. They're prime for teenage making out, have been around for 100 years -- and they're disappearing. Joel Zika, a 36-year-old art and design university professor in Melbourne, Australia, has been fascinated with the dark rides for years, reveling their connection to early horror effects in movies. So he decided to document them in the only way that would truly do them justice: virtual reality." Read the rest

Atari founder Nolan Bushnell's new virtual reality startup


Modal VR, the new stealth startup co-founded by Atari and Chuck E. Cheese creator, has opened the doors a crack. According to Bushnell, their portable VR system is built for business applications (even though the demo video shows, you guessed it, a game). “We want to help enterprises solve problems by looking at them from another point of view," Bushnell said.

“For those of us who grew up on “Star Trek,” the holodeck has always been the gold standard," he said. “Modal VR is the first time that I believe we actually have the holodeck.”

"Nolan Bushnell’s Modal VR launches next-generation virtual reality platform for enterprises" (VentureBeat)

"Nolan Bushnell Says His New Virtual Reality Startup Has the Keys to the Holodeck—and it’s Portable" (IEEE Spectrum)

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Crowdfunding a documentary about Haunted Mansion fandom


Documentary maker James H. Carter II is seeking about $4,000 to complete work on "Foolish Mortals," a documentary about Haunted Mansion fandom that includes a detailed 3D model of the Disneyland Mansion for you to VR in (or whatever!). Read the rest

Evolution of Verse is a poetic VR experience


Even if you don't have a VR headset, Chris Milk's Evolution of Verse hints beautifully at the future of immersive entertainment. Go fullscreen, don headphones, and get close! Read the rest

This cure for virtual reality sickness may mitigate balance disorders


Some people experience virtual reality sickness while wearing headsets, and it's similar to motion sickness. Mayo Clinic researchers have developed Galvanic Vestibular Stimulation (GVS) to help with VR sickness, and it may one day help with other balance issues. Read the rest

Humanitarian organization warns Pokemon Go players to stay out of Bosnian minefields


Posavina bez mina, a humanitarian organization that works to defuse landmines in the former Yugoslavia, has posted a warning to its Facebook page saying that they've been told that Pokemon Go players are venturing into active minefields to catch virtual critters, and warning people not to go into minefields to catch Pokemon, which is very good advice. Read the rest

Pokemon Go players: you have 30 days from signup to opt out of binding arbitration

Like most other online services, Pokemon Go's terms of service are a reboot of the Book of Revelations, full of bizarre horrors, each more grotesque than the last. Read the rest

Why do Pokemon avoid black neighborhoods?


The crowdsourced database that was use to seed locations to catch Pokemon in Pokemon Go came from early augmented reality games that were played by overwhelmingly affluent (and thus, disproportionately white) people, who, in an increasingly racially segregated America, are less and less likely to venture into black neighborhoods, meaning that fewer Pokemon-catching landmarks have been tagged there. Read the rest

Pokemon Go privacy rules are terrible (just like all your other apps)


Pokemon Go wants access to your Google account (and thus your email and Google Docs) and its privacy policy is a Kafka-esque nightmare document that lets them collect every single imaginable piece of private information about your life and share it with pretty much anyone they want to, forever. Read the rest

Pokemon player (seemingly) shot at while hunting virtual animals

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Lanceypooh, a maker of Youtube videos, was out hunting for Pokemon, playing the tulip-fever-sensation game Pokemon Go, when he seems to have trespassed on a stranger's land, drawing gunfire from the irate landholder. Read the rest

The week in Pokemon: home invasions, armed robbery, police militarization


Pokemon Go is the game of the summer: the first really successful alternate reality game that mashes up crowdsourced maps, in-phone cameras, seriously addictive game mechanics, and (of course) a free-to-play/cash-to-accelerate slot machine mechanic that children wouldn't be allowed to stand near if it were in a casino -- in less than a week, it's lifted Nintendo's stock price by 10% and been implicated in any number of bizarre news stories: Read the rest

Oculus quietly drops DRM from its VR systems


In May, Facebook division Oculus broke its longstanding promise not to use DRM to limit its customers' choices, deploying a system that prevented Oculus customers from porting the software they'd purchased to run on non-Oculus hardware. Read the rest

Speed-running E3

It’s just gone E3 time, the industry-only videogame showcase...of the year? Argue that one out with PAX fans. Tuesday was opening day, and rather than go to cover the games per se - because all those announcements and videos were already out and all over, you can’t have missed ‘em- we decided to speed run it.

Mixed-reality demo displays C-3PO and R2-D2 in any room


Magic Leap continues to roll out tantalizing demos of their mixed reality technology, this time imposing the "lost droids" scene into a typical room. Read the rest

How to make an edible virtual reality headset


Caleb Kraft used the Google Cardboard design to make a working VR headset from graham crackers and icing. It's entirely edible, except for the lenses.

"Making an Edible Virtual Reality Viewer for Your Phone" (MAKE:)

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Making an edible Google Cardboard VR viewer out of graham crackers and icing


Caleb Kraft used overlapping graham crackers and icing/glue to piece together a functional, edible Google Cardboard viewer whose only inedible components were the lenses (which Kraft says he could have made from edible material -- sugar? -- but lacked the time for). Read the rest

Explore The Shining in 3D


Claire Hentschker's virtual reality trip through The Shining is even more unsettling than it sounds: thirty minutes of scenes from the movie extruded into 3D, so you can look around in all directions as the camera slowly takes you along. Yet the models are all incomplete, taken as they are from Kubrick's footage, leaving the impression of looking into the Overlook and its surrounds from a timeless, warped, supernatural viewpoint. Which is to say: it's perfect.

Shining360 is a 30-minute audio-visual experiment for VR derived from the physical space within Stanley Kubrick’s film ‘The Shining.' Using photogrammetry, 3D elements are extracted and extruded from the original film stills, and the subsequent fragments are stitched together and viewed along the original camera path.

Many thanks to the Studio for Creative Inquiry. All content derived from Stanley Kubrick's The Shining

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