Raph Koster is one of the world's most celebrated game designers, responsible for the design of Ultima Online, CCO of Sony during the Star Wars Galaxies era, and author of the classic Theory of Fun. Ever year, Raph gives a barn-raising/barn-burning speech at the Game Developer's Conference, one of the don't-miss moments of the conference. This year's speech is no exception. Read the rest
My friend Kevin Mack (who did the Special Effects for Fight Club and many other movies) created a VR art experience called Blortasia for the HTC Vive. Here's a preview.
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Fly freely through a surreal maze of evolving sculptures. Take a break from reality and explore an animated psychedelic sculpture park. Wander through the labyrinth, soar across the open space, or just hang out and let the mesmerizing ever-changing sculptures provide a rejuvenating refuge for your mind. Blortasia combines art and flying in virtual reality.
Crystal writes, "'Dark rides' like the Spookarama at Deno's Wonder Wheel Park, those single-cart rides that take you through a haunted house full of ghosts and scares. They're prime for teenage making out, have been around for 100 years -- and they're disappearing. Joel Zika, a 36-year-old art and design university professor in Melbourne, Australia, has been fascinated with the dark rides for years, reveling their connection to early horror effects in movies. So he decided to document them in the only way that would truly do them justice: virtual reality." Read the rest
Modal VR, the new stealth startup co-founded by Atari and Chuck E. Cheese creator, has opened the doors a crack. According to Bushnell, their portable VR system is built for business applications (even though the demo video shows, you guessed it, a game). “We want to help enterprises solve problems by looking at them from another point of view," Bushnell said.
“For those of us who grew up on “Star Trek,” the holodeck has always been the gold standard," he said. “Modal VR is the first time that I believe we actually have the holodeck.”
Posavina bez mina, a humanitarian organization that works to defuse landmines in the former Yugoslavia, has posted a warning to its Facebook page saying that they've been told that Pokemon Go players are venturing into active minefields to catch virtual critters, and warning people not to go into minefields to catch Pokemon, which is very good advice. Read the rest
The crowdsourced database that was use to seed locations to catch Pokemon in Pokemon Go came from early augmented reality games that were played by overwhelmingly affluent (and thus, disproportionately white) people, who, in an increasingly racially segregated America, are less and less likely to venture into black neighborhoods, meaning that fewer Pokemon-catching landmarks have been tagged there. Read the rest
Pokemon Go is the game of the summer: the first really successful alternate reality game that mashes up crowdsourced maps, in-phone cameras, seriously addictive game mechanics, and (of course) a free-to-play/cash-to-accelerate slot machine mechanic that children wouldn't be allowed to stand near if it were in a casino -- in less than a week, it's lifted Nintendo's stock price by 10% and been implicated in any number of bizarre news stories: Read the rest