Knightmare was a fantastic childrens' adventure show that ran on British TV in the 1980s. A youngster, wearing a vision-blinding helmet, would be guided around a giant virtual reality castle by a team of his or her peers, which issued instructions from dungeon master Treguard's chambers. Though defined by its technical limitations, Knightmare built a cult following thanks to its pioneering blue-screen setup—hence the blindfolding—and merciless treatment of contestants. The Guardian's Ben Child interviewed creator Tim Child and star Hugo Myatt and found that the production was itself something of a bad dream. Embedded above is the show's intro and a short documentary about it. Then you may enjoy a a selection of deaths.
Joel Johnson, formerly the gadgets man at this august institution, has himself a new blog: Mote and Beam. This one, unlike the others, is about whatever the hell he likes! Right now, this is Virtual Reality. Early highlights:
Gamers are going to push VR forward in the near term. (And projects like the Oculus Rift are certainly game-centric, by dint of the first software available alone.) But one of the most compelling things about VR for me–the thing I think will take VR from a niche within video gaming and into a, well, larger niche within computing at large–is the notion of using VR headsets for productivity.
T(ether) is a display that sees you. With motion capture cameras embedded in a special glove and headset, it tracks the user's movements and allows them to manipulate objects on-screen using gestures and movements. From Creative Applications:
The motion capture system consists of 19 cameras mounted on a frame, covering a tracked space of 14 by 12 by 9 feet, where the tracking of retro-reflective tags occurs. The cameras are connected to a server, which processes the marker data from each camera reconstructing spatial position and orientation. Apple’s iPad 2 tablets are used as a window to the virtual world.
Mr. Halliday better hurry up if he wants his haptic gear to be competitive.
Sony's HMZ-T1 is a head-mounted 3D headset, to be released later this year in Japan. Two 1280x720 OLED displays, each just 7/10 of an inch across, create a virtual 750" screen. Perceived 20m from the viewer, it "corresponds to the sense of cinema as seen from a large central seat." It'll be 60,000 Yen ($785) from mid-november.