Boing Boing

Basic programming for artificial life experimenters


In this week's Get Illuminated podcast with Rudy Rucker, we talked about the good old days of using BASIC to write programs to experiment with chaos and artificial life. I remember going through Rudy's manual for James Gliek's Chaos: The Software and using Rudy's descriptions of how his programs worked to write my own versions using QuickBASIC. I also liked A.K. Dewdney's "Computer Recreation" columns from Scientic American, his book The Magic Machine, and his long defunct newsletter Algorithm (I'm sorry I no longer have my back issues).

In the podcast, I asked Rudy why it's not as popular as it once was to do recreational programming. His answer was along the lines of "The Web sort of killed it." I think he's right.

But I got an encouraging note from a Boing Boing reader named Wendell, who says:

The mention of QuickBasic and the like toward the end caught my attention since I've enjoyed playing around with BASIC flavors since the 80s. There still exists a hobbyist scene for several modern flavors, including some with easy-to-use 3D graphics. Blitz3D and BlitzMax are my own choices, though DarkBasic also has a following. While the main emphasis is on making "mainstream" games with them, it's certainly easy to do weird (i.e. more-interesting) 2D & 3D things with them.

Here's some of Rudy's software: Link

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