Video game needlepoint

Becky Schaffer reworks needlepoint kits to add in subversive videogame elements, like Lara Croft standing astride a pretty meadow. The Game Girl Advance article is from 2003, but these landscapes still entertain and enlighten.

Do you know where Becky's current site resides? Post in the comments and I'll add it to the main post.

Schaefer feels there are strong parallels in the 'boxing-in' of experience that craft kits and mass-release games like Tomb Raider offer. In both cases, a smoothed and prefabricated reality provides entertainment to fill and define idle time. Recombining the bucolic/domestic and the erotic/violent helps Schaefer to expose these similarities and to remind us that we've checked out of everyday messy existence, whether threading our needle, or booting up our pc.


(via Wonderland)