Point and click adventures -- one of classic gaming's most revered and, until recently, most forgotten genres -- have seen a renaissance of late. That's something I'll be exploring more fully in a future column, but, for now, it's a point best proven by what will surely be one of the highest profile indie games released this month: Amanita Design's adventure Machinarium, due for release this Friday for PC and Mac.
Best known for their early web adventure Samorost -- a game that swapped out pixel crafting for a photo-surreal landscape built on rusted cans and gnarled, mossy roots ('samorost', not coincidentally, being the word for 'gnarled' or 'twisted' in Amanita head Jakub Dvorský's native Czech) -- the studio quickly established themselves as the indie forerunners of the then-niche form with Samorost 2, and promotional games for Dallas-area glee-rockers Polyphonic Spree, Nike, and the BBC.
Machinarium looks to be the studio's most ambitious work, here fully hand-drawn as opposed to their former photo-shoppery, and digging deeper into the genre's past with inventory-based puzzling and exploration rather than rote hot-spot-hunting points and clicks.
Presented here, then, ahead of its imminent release, a rare hi-res look into the sketchbooks of Dvorský and fellow artist Adolf Lachman showing the conceptual origins and creation of its rusted iron steamworks world, alongside a selection of images of the completed product.
Machinarium can be pre-ordered directly from Amanita (which comes with a downloadable bonus soundtrack thank-you gift), or for via Direct2Drive (for PCs) and GamersGate (for the Mac), where you'll also find a demo version for each platform.
Nate Crowley wrote for Rock Paper Shotgun about the broken (as of this writing) economy in Planet Zoo. The game allows players to raise animals and then sell them for money or the rare currency called conservation credits. But the economy is broken, and desirable animals are unobtainable to all but the early adopters: In […]
If #UntitledGooseGame was released on PS1 made with #GodotEngine #gamedev pic.twitter.com/xDFai1Tcgt — Miziziziz (@miziziziz) November 13, 2019 Untitled Goose Game is the hit title where you play an obstreperous bird menacing a bucolic village. Game developer Miziziziz wondered what it would look like as an even lower-poly game on the originaly Playstation. It gives me […]
BigBread’s No Destination is a “game” in the classic spirit of Desert Bus, and you don’t even have to make the occasional steering adjustment. Just sit and enjoy the journey, looking out of a train coach at the procedurally-generated hills and woods of wherever it is you are. It’s just the first entry I’ve checked […]
For all that tech that gets squeezed into them, the best wireless earbuds are ones we barely have to think about. That’s the whole point, right? We get wireless because we just want to hit play and have a hands-free, cordless soundtrack for the rest of the commute. If that’s your philosophy, definitely give these […]
Need a boost on that resume? Get a valuable tech education on your own time with these eBook bundles. They contain guides from Packt Publishing that cover everything from game development to machine learning. The Complete Mobile App Developer eBook Bundle It’s a veritable gold rush in the App Store these days. Get in on […]
Vinyl is officially back. People are hearing the proof behind the initial “retro” excitement: that records really do have a richer sound. And if you haven’t switched to old-school records for serious listening, it’s a new golden age. Why? Because quality turntables like the Altec Lansing ALT-500 are finally available to a market other than […]