Point and click adventures -- one of classic gaming's most revered and, until recently, most forgotten genres -- have seen a renaissance of late. That's something I'll be exploring more fully in a future column, but, for now, it's a point best proven by what will surely be one of the highest profile indie games released this month: Amanita Design's adventure Machinarium, due for release this Friday for PC and Mac.
Best known for their early web adventure Samorost -- a game that swapped out pixel crafting for a photo-surreal landscape built on rusted cans and gnarled, mossy roots ('samorost', not coincidentally, being the word for 'gnarled' or 'twisted' in Amanita head Jakub Dvorský's native Czech) -- the studio quickly established themselves as the indie forerunners of the then-niche form with Samorost 2, and promotional games for Dallas-area glee-rockers Polyphonic Spree, Nike, and the BBC.
Machinarium looks to be the studio's most ambitious work, here fully hand-drawn as opposed to their former photo-shoppery, and digging deeper into the genre's past with inventory-based puzzling and exploration rather than rote hot-spot-hunting points and clicks.
Presented here, then, ahead of its imminent release, a rare hi-res look into the sketchbooks of Dvorský and fellow artist Adolf Lachman showing the conceptual origins and creation of its rusted iron steamworks world, alongside a selection of images of the completed product.
Machinarium can be pre-ordered directly from Amanita (which comes with a downloadable bonus soundtrack thank-you gift), or for via Direct2Drive (for PCs) and GamersGate (for the Mac), where you'll also find a demo version for each platform.
In 2012, Facebook settled a class-action suit with parents who claimed that their kids were being tricked into spending real money on game items, thinking they were spending virtual in-game currency; the parents said that Facebook had structured its system to allow kids to use their parents' credit cards without the parents' intervention, unlike competitors […]
Another World: Survival is a low-res adaptation of Eric Chahi’s classic 16-bit game. Though it’s broken down to the essentials to “fit” on the Pico-8 fantasy console, it so perfectly implements the original’s combat mechanics and aesthetic that I can’t stop playing.
‘Verizon Gaming’ is coming soon to Android, and a beta is already running on the Nvidia Shield, per a report from Chris Welch at Verge.
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