Emily sez, "Working in the blindness field, my husband, Richard and I have many blind friends. We are gamers at heart and have always been dismayed that our friends couldn't play our favorite games. When Richard began pursuing game publishing our first inclination was to make all games blind accessible. However, this proved to be nigh on impossible. We discovered if we wanted our games to be accessible, we had to make accessible games ourselves."
Our plan with this campaign is to buy a braille embosser. With the embosser we can create braille stickers that will be compatible with a huge range of existing card games. This will allow blind people to play games alongside their sighted friends. If we make the goal of an embosser, we have stretch goals planned that would allow us to make braille dice as well. We even have dreams of being able to modify game boards. We know how to do it and we are hoping you and kickstarter can help us make it happen.
I am a Teacher of the Visually Impaired with 10 years experience and special certification in braille. Previously I managed national blindness education programs. Richard is a Special Education teacher with a passion for board game design. One of his designs was a finalist this year in the Hippodice Spielclub game competition. Together we have the knowledge, passion, and experience to make this a success.
Board Games: Now Blind Accessible
Thanks to everyone who came out to last night's book tour event with Richard Kadrey at Berkeley Arts and Letters; I'm in the final stretch of the tour now, with a keynote tonight at 7PM at the Ft Vancouver Library's Revolutionary Reads series, (Clark Community College’s Gaiser Hall, 1933 Fort Vancouver Way, Vancouver WA 98663) […]
I've had a fabulous weekend at Chicago's C2E2 festival as part of my Radicalized book-tour, and now I'm heading to San Francisco for an appearance on Monday night at Berkeley Arts & Letters at 7:30PM with Richard Kadrey. Then it's on to The Revolutionary Reads series at Ft Vancouver (outside of Portland, OR), and then […]
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