Anna Sarkeesian's brilliant, crowdfunded Tropes vs Women in Video Games web-series (previously) has a new episode, Women as Background Decoration: Part 2 [TW: rape, sexual violence, violence], which expertly dissects the use of violence against women, especially sexual violence as a lazy means of establishing skimpy motivations for player characters to hunt down the baddies.
As Sarkeesian points out, you may get a mission to hunt down a brutal pimp, but you'll never get a mission to get the hooker he's just beaten to a pulp to the hospital, nor do you unlock achievements by visiting her at a shelter or helping her get re-established elsewhere. These women exist solely to be victimized, so that you can murder the bad guys without any scruple.
A warning to those headed for the comments: Sarkeesian is a lightning rod for misogynists and their apologists, and the discussions that follow her mentions tend to be dominated by loud-mouthed pleading to understand that the embedded and violent sexism in games is OK because reasons, mixed with baseless ad hominem slurs against Sarkeesian herself.
You can be a fan of something problematic (cf Lovecraft's racism), because art can be both moving and also contain messages you dislike (see Kessel on Ender's Game, for example), and you don't do yourself, the art, or the world any service by establishing and defending huge zone-of-denial rather than confronting the whole work, warts and all.
K-Swiss and esports organization Immortals is releasing sneakers designed for playing videogames. Bloomberg reports that the “performance” version of the sneaker, called the Grandmaster, “will include the ability to quickly kick the shoes off hands-free. That should help provide comfort during long matches.” (via NextDraft)
An archaeologist is studying a 4,000-year-old game board carved into the floor of a rock shelter in Azerbaijan. According to American Museum of Natural History researcher Walter Crist, the board was used to play an ancient game called “58 Holes” or “Hounds and Jackals.” From Live Science: (Previously), British archaeologist Howard Carter found a game […]
It's the 20th anniversary of Anchorhead, Michael Gentry's seminal horror text adventure; to commemorate the occasion, Ryan Veeder and Jenni Polodna worked with 84 developers to create Cragne Manor, a tribute, whose puzzles are ingenious, frustrating and amazing.
Digital or analog, there’s a path of least resistance for any project. Finding that path is what the Agile methodology is all about, which is why proficiency in it is a must for any project management position – and the paycheck that comes with it. And the quickest path to learning Agile? The Agile Project […]
Everybody’s flown a paper airplane. But what if you could fly on a paper airplane? Until we invent shrink-ray technology, the PowerUp X FPV Video Paper Airplane Kit will have to do – but it’s as fun as that sounds and more. The original version of this creative toy added drone tech to the old, […]
Adobe’s design software catalog is essential to any graphics program, as much for their simplicity as their versatility. Anyone can be an effective graphic designer with tools like Illustrator and InDesign – and the right training in their potential. That’s where the Adobe CC A-Z Lifetime Bundle comes in. Whether you’re getting your feet wet […]