Edd writes, "I am a professor at Ithaca College in New York. Recently for a research study I tracked almost every Role Playing Game Book circulating in every public and academic library in the world."
"There were some really interesting results, for example if you looked in every single library in many states there are less than ten (10!) RPG books! That is horrible. The goal of this paper is to encourage libraries to add these materials to their collections. Something I hope you would also think is a good idea?"
It may be time to reconsider the role of role-playing games in collections. The academic study of games has steadily increased, both in research and in curriculum. Popular interest in the role-playing game genre shows no obvious signs of subsiding. Library collection of these materials simply does not match these trends. A library with a single shelf of role-playing game books would be in the top 5% of library collections of these materials. A library with a single bookcase of role-playing game books would be in the top 1% of library collections of these materials. The American Library Association produces materials encouraging libraries to use these materials in community building, but players need to reference these titles to play. Many academic video game programs exist in states that have minimal numbers of these titles. Even with the advent of video games, paper-based role-playing games have remained popular, and their continued popularity can be seen as an indicator of their cultural importance.
Anecdotal reports indicated that patron theft could potentially be discouraging librarians from collecting role-playing game materials, but no verified data could be found. The results from the comparison of TSR materials to Wizards of the Coast materials imply that this might be an unsubstantiated fear. Digital circulation of materials could be a potential solution if theft is found to be a substantial issue. Future research could investigate the reality of theft problems with these materials, and at the same time study their impact on patron engagement.
Schneider, E., & Hutchison, B. (2015). Referencing the Imaginary: An Analysis of Library Collection of Role-Playing Game Materials. The Reference Librarian, 56(3), 174-188. [PDF]
Back in 2016, Naomi Kritzer won the Hugo award for her brilliant, endearing story Cat Pictures Please, in which an AI with an insatiable craving for cat pictures explains its view on the world and the way that it makes humans' lives better; now Kritzer has adapted the story into her new novel, the equally […]
Cecil Castellucci (previously) is a polymath artist: YA novelist, comics writer, librettist, rock star; her latest book, Girl on Film, is an extraordinary memoir of her life in the arts, attending New York's School for the Performing Arts (AKA "The Fame School") and being raised by her parents, who are accomplished scientists.
From the 1950s until the 1980s, Randy and Dotti Smith supplied a line of fantastic cast sculptures sold in Disney theme-park gift shops, especially a line of skulls sold in shops associated with the Haunted Mansion and Pirates of the Caribbean rides; these Randotti skulls haven't been sold in decades, you can still find used ones (at high prices) online, as Boing Boing pal and fabulous illustrator Coop discovered when he sourced an impressive collection of Randotti sculpts.
Need a boost on that resume? Get a valuable tech education on your own time with these eBook bundles. They contain guides from Packt Publishing that cover everything from game development to machine learning. The Complete Mobile App Developer eBook Bundle It’s a veritable gold rush in the App Store these days. Get in on […]
Vinyl is officially back. People are hearing the proof behind the initial “retro” excitement: that records really do have a richer sound. And if you haven’t switched to old-school records for serious listening, it’s a new golden age. Why? Because quality turntables like the Altec Lansing ALT-500 are finally available to a market other than […]
Between all of our apps, streaming devices, Bluetooth speakers, and energy-sucking decorations, paying for utilities each month can be…brutal. In fact, the average household spends roughly $70 a month on the water bill alone. That number might not seem terribly significant, but when you add it up, that’s $840 a year — a pretty significant […]