Remember back in the heady days of the mid-1990s, when playing computer games felt like running around in a endless maze of cardboard walls? Relive it today in Payroll, a game that simulates both the excitement of working in an office building, and the thrill of running Windows 95, complete with 640x480 pixel resolution and sound effects ripped from an Adlib sound card.
You play as a diligent employee working in an office that also seems trapped in the '90s, complete with noisy fax machines and X-Files posters on the walls. You have a computer, and its screens will tell you what you need to do.
"The office has never been more Windows 95," promises the game's developer, Astrojone.
Payroll is only about 20 minutes long, and available for $1 on itch.io. Naturally, it's Windows only.
The Offworld Collection, presenting the very best features and essays from Offworld, is finally available to buy directly from Campo Santo for $40. I had the pleasure of designing and illustrating this splendid 250-page hardcover volume, but it’s the excellent writing, edited by Leigh Alexander and Laura Hudson, that makes it an essential buy. You […]
Zoya Street, curator of Critical Distance, offers slow reflections on the fast-paced world of digital play…
This week, our partnership with Critical Distance brings us reading on parenting via Tomb Raider, the utility of the word ‘gameplay’, and experiences from Nintendo ‘play counselors’ from the 1980s and 90s.
Paralysis by analysis. It’s the phenomenon that happens when you’re so stuck on thinking through all the ramifications of your actions that you don’t actually take action in the first place. That can happen with all this free time you’re spending stuck inside your house. With literally every home-bound option available to you, it’s easy […]
At this point, it’s every single person’s responsibility to reduce their own carbon footprint and transition to a more sustainable lifestyle. But if you consider the grim fact that the biggest culprit of greenhouse gas emissions from human activities in the U.S. is burning fossil fuels for electricity, things, like pivoting to metal straws and […]
Companies that don’t have their own in-house design teams (which means 99 percent of all companies these days) face lots of serious questions. Among those questions is how you keep up with all the design requirements of a 21st-century company without the personnel. It isn’t just a website or an annual product catalog anymore. It’s […]