Indie games roundup!
The best from the independent dev scene
In this Critical Distance digest, I'm bringing you three little collections of pieces published in the past week about some of the latest hit indie games. We'll be exploring action movie pacing, the awkwardness of interactivity, and how to make the familiar feel terrifying.
The release of Superhot has many reviewers drawing comparisons with action movies, not simply because of its violent content which directly draws on hit films, but because of the way that pacing and the gaze are used.
Superhot review | Eurogamer.net
Christian Donlan considers dramatic tension and Superhot
"Turns out there is a killer trick to creating hyper-violent entertainment: do the slow stuff fast, and the fast stuff slow."
‘Superhot’ Is the Shooter Game for People Who Hate Shooter Games | VICE | United Kingdom
Ed Smith explains why Superhot appeals to a different play style than other shooters
SUPERHOT Review Impressions | ZAM
Kitty Horrorshow's latest release Anatomy is inspiring thrilling discussions of the meaning and experience of a house.
Uninterpretative | Short on Games: January/February 2016
How Anatomy sees the house as a body
"The theory of houses espoused in Anatomy is of the house as body. The tapes tell the story of living room as heart, bathroom as digestive tract, bedroom as mind, and basement as subconscious."
ANATOMY Review Impressions | ZAM
Claris Cyarron looks at Anatomy from her perspective as an architect and game designer (full disclosure: Claris and I have a close professional and personal relationship).
Interesting discussions about Firewatch have continued apace weeks after its initial launch, with some critics starting to push beyond the "walking sim" label to look at how actions centered around technology provide tactility, as well as how some interactive elements undermine it.
How Firewatch hearkens back to relationships on the early internet | Gamasutra (Content warning: spoilers)
Kat Cross describes the interpersonal intimacy of Firewatch through the terms of another medium.
"Cibele takes on the online dimension of this phenomenon forthrightly, but Firewatch abstracts it away from even the mediating force of the Internet, instead exploring all the other ways we can have ineffable but meaningful contact with human life."
Firewatch Debrief | Experience Points: EXP Podcast #366:
How Firewatch uses the physicality and immediacy of videogames for storytelling
Bad Hands in Firewatch | Pippin Barr
Pippin Barr offers an amusing critique that seems to have been missed in most writing on it so far (note, I'm sure the problem raised is a technical issue that will be patched in future, but I like this narrativist reading of its effect on the experience.)
If that hasn't sated your thirst for great discussions on games, check out the Critical Distance website to find the full-length roundup, our podcast on neglected games which you should not miss, and more.
I’m amazed how recognizable some of the pop culture creatures are in Johan Vinet’s 8×8 sprite sheet. Vinet’s working on a game called Lunark but this particular work conforms to the pallette of the Pico-8 virtual console. [via Pixel Prospector]
In honor of Hideo Kojima’s new game Death Stranding, Matthew “SpartanUruk” Lai created custom Norman Reedus and Mads Mikkelsen figures and various props: I'm excited to share that I'll be making a short Death Stranding film 😀I've been working on this for a few weeks now. Here's a few screenshots, hope yous like it! @HIDEO_KOJIMA_EN […]
When Blizzard Entertainment president J Allen Brack opened this month's Blizzcon with a carefully worded apology over the company's suspension of Blitzchung, the Hearthstone champ who was punished for his in-game support of the Hong Kong protesters, what he didn't say (the words "Hong Kong" or "China") was just as newsworthy as what he did.
Got some aches that a lazy rubdown won’t put a dent in? Give your muscles an early Christmas with these massage guns. If you’ve never tried one, they’re all designed to bring deep tissue relief, and they’re all at Black Friday prices now. JAWKU Muscle Blaster V2 Cordless Percussion Massage Gun This cordless massager exerts […]
Just about everybody from small-time app developers to big database administrators loves Linux. But just because it’s open-source doesn’t mean its secrets are open to everybody. For that, you need a comprehensive training program like the Complete Linux System Administrator Bundle. If you’re chasing any kind of career in coding, this is the online regimen […]
If you want to be an app developer for Android, there’s never been a better time. Languages like Kotlin are tailor-made for functionality, and the Jetpack suite of tools makes the whole process easier. The only hurdle is learning your way around these tools, and that’s where the Android Jetpack & App Development Certification Bundle […]