Indie games roundup!
The best from the independent dev scene
In this Critical Distance digest, I'm bringing you three little collections of pieces published in the past week about some of the latest hit indie games. We'll be exploring action movie pacing, the awkwardness of interactivity, and how to make the familiar feel terrifying.
SuperhotThe release of Superhot has many reviewers drawing comparisons with action movies, not simply because of its violent content which directly draws on hit films, but because of the way that pacing and the gaze are used.
Superhot review | Eurogamer.net Christian Donlan considers dramatic tension and Superhot
"Turns out there is a killer trick to creating hyper-violent entertainment: do the slow stuff fast, and the fast stuff slow."
‘Superhot’ Is the Shooter Game for People Who Hate Shooter Games | VICE | United Kingdom Ed Smith explains why Superhot appeals to a different play style than other shooters SUPERHOT Review Impressions | ZAM
AnatomyKitty Horrorshow's latest release Anatomy is inspiring thrilling discussions of the meaning and experience of a house.
Uninterpretative | Short on Games: January/February 2016 How Anatomy sees the house as a body
"The theory of houses espoused in Anatomy is of the house as body. The tapes tell the story of living room as heart, bathroom as digestive tract, bedroom as mind, and basement as subconscious."
ANATOMY Review Impressions | ZAM Claris Cyarron looks at Anatomy from her perspective as an architect and game designer (full disclosure: Claris and I have a close professional and personal relationship).
FirewatchInteresting discussions about Firewatch have continued apace weeks after its initial launch, with some critics starting to push beyond the "walking sim" label to look at how actions centered around technology provide tactility, as well as how some interactive elements undermine it.
How Firewatch hearkens back to relationships on the early internet | Gamasutra (Content warning: spoilers) Kat Cross describes the interpersonal intimacy of Firewatch through the terms of another medium.
"Cibele takes on the online dimension of this phenomenon forthrightly, but Firewatch abstracts it away from even the mediating force of the Internet, instead exploring all the other ways we can have ineffable but meaningful contact with human life."
Firewatch Debrief | Experience Points: EXP Podcast #366: How Firewatch uses the physicality and immediacy of videogames for storytelling Bad Hands in Firewatch | Pippin Barr Pippin Barr offers an amusing critique that seems to have been missed in most writing on it so far (note, I'm sure the problem raised is a technical issue that will be patched in future, but I like this narrativist reading of its effect on the experience.) If that hasn't sated your thirst for great discussions on games, check out the Critical Distance website to find the full-length roundup, our podcast on neglected games which you should not miss, and more.
When Nintendo suddenly canceled the NES Classic, the surprise hit toy of last Christmas, the roar of anguish and outrage matched any the Internet had seen. Insane! Idiocy! There was only one smart take on the matter: the company must have a SNES Classic up its sleeve, playing even more and better classic games. And […]
Games Nostalgia is a retrogame site with a useful difference: instead of simply providing files which then must be fed to the often-difficult gods of emulation, it packages the classics as ready-to-click apps for Mac and PC. Examples to eat your morning: seminal Atari/Amiga RPG Dungeon Master, DOS blaster Doom, and 1990’s original RTS Dune […]
The first time Merle Rasmussen played Dungeons & Dragons, he thought it was a Halloween game.
“It was October 1975, and I was an 18-year-old freshman at Iowa State University. My roommate got this game filled with skeletons and undead monsters. I had no idea.” The role-playing bug had bitten him, but fantasy wasn’t his genre. So that same year, he started writing a game set in a modern world, the spy game that would become Top Secret.
Learning a new language will give your resume an upgrade, sure, but it will also provide a huge cognitive boost for mental tasks outside of translation and conversation. Bilingual brains have been shown to be better at handling multiple concurrent tasks, and gaining fluency in a new tongue is an amazing way to improve memory, […]
If you struggle to get a good night’s rest, consider replacing your pillows before dropping hundreds on a new mattress. You can give your tired neck a break with a 2-pack of memory foam pillows, available now in the Boing Boing Store.Each of these pillows is stuffed with cooling polyurethane foam that molds to your […]
Although flagship smartphones are unlikely to adopt heavy-duty outer casing anytime soon, you can always prepare your device for the outdoors with a beefy case and and an external battery like this Nomad Tile Trackable PowerPack, available in the Boing Boing Store for $119.95.The Nomad Tile can fully recharge an iPhone 7 over three times […]