Indie games roundup!
The best from the independent dev scene
In this Critical Distance digest, I'm bringing you three little collections of pieces published in the past week about some of the latest hit indie games. We'll be exploring action movie pacing, the awkwardness of interactivity, and how to make the familiar feel terrifying.
SuperhotThe release of Superhot has many reviewers drawing comparisons with action movies, not simply because of its violent content which directly draws on hit films, but because of the way that pacing and the gaze are used.
Superhot review | Eurogamer.net Christian Donlan considers dramatic tension and Superhot
"Turns out there is a killer trick to creating hyper-violent entertainment: do the slow stuff fast, and the fast stuff slow."
‘Superhot’ Is the Shooter Game for People Who Hate Shooter Games | VICE | United Kingdom Ed Smith explains why Superhot appeals to a different play style than other shooters SUPERHOT Review Impressions | ZAM
AnatomyKitty Horrorshow's latest release Anatomy is inspiring thrilling discussions of the meaning and experience of a house.
Uninterpretative | Short on Games: January/February 2016 How Anatomy sees the house as a body
"The theory of houses espoused in Anatomy is of the house as body. The tapes tell the story of living room as heart, bathroom as digestive tract, bedroom as mind, and basement as subconscious."
ANATOMY Review Impressions | ZAM Claris Cyarron looks at Anatomy from her perspective as an architect and game designer (full disclosure: Claris and I have a close professional and personal relationship).
FirewatchInteresting discussions about Firewatch have continued apace weeks after its initial launch, with some critics starting to push beyond the "walking sim" label to look at how actions centered around technology provide tactility, as well as how some interactive elements undermine it.
How Firewatch hearkens back to relationships on the early internet | Gamasutra (Content warning: spoilers) Kat Cross describes the interpersonal intimacy of Firewatch through the terms of another medium.
"Cibele takes on the online dimension of this phenomenon forthrightly, but Firewatch abstracts it away from even the mediating force of the Internet, instead exploring all the other ways we can have ineffable but meaningful contact with human life."
Firewatch Debrief | Experience Points: EXP Podcast #366: How Firewatch uses the physicality and immediacy of videogames for storytelling Bad Hands in Firewatch | Pippin Barr Pippin Barr offers an amusing critique that seems to have been missed in most writing on it so far (note, I'm sure the problem raised is a technical issue that will be patched in future, but I like this narrativist reading of its effect on the experience.) If that hasn't sated your thirst for great discussions on games, check out the Critical Distance website to find the full-length roundup, our podcast on neglected games which you should not miss, and more.
I don’t play a lot of games, but my friend Craig loaned me his BioShock discs for Mac couple of years ago and I enjoyed it. The super creepy dystopian universe is a critique of Ayn Rand’s simplistic political and economic ideas based on the concept of “rational self-interest.” Amazon has a sale on all […]
Making English versions of foreign-language games is a complex process requiring cultural sensitivity and originality. In contrast to literary translation, it involves audio, visual arts, and careful technical edits as well as the words. When a localizer working on Japanese title Akiba Beat was displeased by one edit, he cried foul and demanded to be […]
Nintendo programmer Masahiro Sakura coded the Game Boy classic Kirby’s Dream Land on a cartridge-based Famicom console and Disk System that lacked a hardware keyboard. According to a recent presentation given by Sakura, “values had to be input using a trackball and an on-screen keyboard.” Sakura, who was 20-years-old at the time, said he just […]
Bamboo has lots of uses beyond just being panda food. Things like bikes, roads, scaffolding, and musical instruments are made from the fast-growing grass. But unless you are participating in a tropical-themed LARP, you probably wouldn’t want a shirt made from bamboo stalks. So why do bamboo bed sheets make any sense? Because yarn extracted from […]
If you want to work in tech, but don’t have any desire to code web apps to help businesses sell things to other business, you might want to consider a career in cybersecurity. Judging from the apparent complete infiltration of Russian hackers in American cyberspace, it seems fair to speculate that there’s a major shortage of […]
If you want to be sure your mom gets flowers on Mother's Day I'm not sure I'd go with our store, but hey!
All moms are different. But all moms like getting flowers on Mother’s Day, and that’s a fact (not, however a fact we can document in any fashion.) Instead of getting chewed out for forgetting to call her on the second Sunday of May, you can take care of it ahead of time with Teleflora’s flower […]