Prolific and talented D&D map-drawer

Dyson Logos's G+ account is an endlessly scrolling inventory of hand-drawn D&D maps, each one cooler than the last.

Logos accompanies his maps with detailed notes about his inspirations, creative process, and the games that result from them. A separate site lets you see the adventures that accompany the maps.

He runs a Patreon, where patrons can fund his ongoing work and free releases of his maps for commercial and noncommercial work.

Crypts and Sewers:
"While the left hand set of catacombs is rougher and is used exclusively for the burial of the deceased, the structures in the right-side catacombs are much better maintained and involve a lot of heavy masonry work – implying that the church above uses it for more than just a burial site (in fact, assuming that most of the doors are locked, it would appear that they bury very few people down here, having only a few crypts directly attached to their chambers and passages)."

Finished the little tomb.

The Stone Sinister.

The City of Letath:
"The first of these cities to get finished is Letath, a small coastal city that the party travelled to and then left within 20 minutes of game play. Basically enough time for me to throw down the map on the table and then fast forward through them negotiating a fair place to teach the young chiefling they were escorting, and then to head north to their true destination of Winterspire."

Dyson's Maps & Cartography [Dyson Logos]

(Thanks, Sal!)

Notable Replies

  1. wait...isometric projection graph paper? what have I been DOING with my life that I didn't know this was a thing?

  2. As the designer of these maps, I actually had the following interaction with my players last year:

    Me: "Through the door is an unusually shaped room..."
    Player: "You mean it is a plain square or rectangle? Because damnit, we haven't seen one of those in weeks!"

  3. It's funny how 10' (or multiples thereof even) is the standard width of a dungeon corridor. That's a pretty wide hallway! It makes even less sense when the dungeon is populated with small monsters like goblins and kobolds -- wouldn't they build warrens that human-sized murderers couldn't even fit into?

    I tried to design functional dungeons but those turn out to be pretty boring. Lots of linen closets and bathrooms and other rooms without any sort of treasure or traps (because someone lives there! Why would they have deadly traps all over their own apartment?) (You have reached the arch-lich's inner sanctum! You see a chaise longue, a mini-fridge full of beer, and a magical picture frame showing a local sporting event.)

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