At the Daily Grail, Greg Taylor posted a fascinating essay about the Pokemon Go experience seen through the lens of medieval occult practices in which "incorporeal entities have sometimes been as much a part of the landscape as the everyday physical objects surrounding us that we can touch and see." As Gregory Benford once said, riffing on Arthur C. Clarke, "Any sufficiently advanced magic is indistinguishable from technology." From the Daily Grail:
The modern, scientific view has these entities as products of the imagination; our pattern-seeking minds combining with our evolutionary survival instincts and desire to feel in control, to create phantoms out of nothing. The 'other world' does not exist; its imaginary denizens therefore cannot invade our own world and affect us, as they don't exist in the first place.
How ironic, then, that the modern scientific world has now created its own 'other world' - the world of computer-generated, virtual realities - and the creatures that populate any of those worlds can now manifest within our own plane through augmented/mixed reality. For those with phones to see...
This month, the infernal gates to this other world were thrown open. Within a week of its release, the game Pokémon Go amassed a similar number of active users to that of Twitter - with all those players running about their neighbourhoods, seeking the incorporeal monsters now inhabiting our environment, that can only be seen through a special, magical scrying device.
"Walkers Between Worlds" (Daily Grail)
I posted some pre-release interviews with Peter Bebergal about his latest book, Strange Frequencies: The Extraordinary Story of the Technological Quest for the Supernatural. The book examines the frequent use of science and technology in pursuit of the otherworldly. In Strange Frequencies, Peter gets up close and hands on with such tinfoil fun stuff as […]
Boing Boing pal, Peter Bebergal, has a new book coming out later this month called Strange Frequencies: The Extraordinary Story of the Technological Quest for the Supernatural. In 2015’s Season of the Witch: How the Occult Saved Rock n’ Roll, Peter explored what he identified as the “occult imagination” and how it had provided critical […]
My favorite witch, Pamela Grossman (who runs the art/occult blog, Phantasmaphile, the podcast, The Witch Wave, and is the author of What is a Witch) recently sat down with Jason Louv of Ultraculture to talk all things witchy. On the podcast they discuss (among other things): What being an “out” magician was like growing up […]
So you cut the cord and got rid of cable? Join the steadily growing club. But while you’re out picking a streaming service, you might find one big blind spot: Local TV and sports, not to mention first-run programming from the big cable networks. Luckily, there’s a throwback way to get it for free: The […]
Even if you feel like AirPods are worth the price tag, you’ve got to admit there’s a certain anxiety that comes with using them. What if I lose them? What if they get wet in the rain? Or drenched in sweat? Or fall into the drink you dropped them into? Shiny tech is great, but […]
With the quick-fix appeal of video games and their own cell phones, it can be tough to keep kids focused on supposedly “educational” toys. And while it may seem counter-intuitive to fight tech with more tech, we’re all in when it comes to the Toybox 3D Printer. We’re not sure if anyone had envisioned a […]